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WSNet2Service.cs
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using UnityEngine;
using UnityEngine.Networking;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace WSNet2
{
/// <summary>
/// UnityでWSNet2を扱うためのGameObject
/// </summary>
public class WSNet2Service : MonoBehaviour
{
const char keyDelimiter = '@';
public static WSNet2Service Instance
{
get
{
if (instance == null)
{
instance = new GameObject("WSNet2Service").AddComponent<WSNet2Service>();
instance.Initialize();
}
return instance;
}
}
static WSNet2Service instance;
Dictionary<string, WSNet2Client> clients;
Dictionary<string, WSNet2Client> newClients;
Action doOnUpdate;
object doOnUpdateLock;
IWSNet2Logger<WSNet2LogPayload> defaultLogger;
void Initialize()
{
clients = new Dictionary<string, WSNet2Client>();
newClients = new Dictionary<string, WSNet2Client>();
DontDestroyOnLoad(this.gameObject);
defaultLogger = new DefaultUnityLogger();
doOnUpdateLock = new object();
}
/// <summary>
/// WSNet2Clientを取得
/// </summary>
/// <remarks>
/// すでにインスタンスがある場合は、baseUriとauthDataを更新して使い回す
/// </remarks>
/// <param name="baseUri">LobbyのURI</param>
/// <param name="appId">WSNetに登録してあるApplicationID</param>
/// <param name="userId">プレイヤーID</param>
/// <param name="authData">認証データ</param>
/// <param name="logger">Logger</param>
public WSNet2Client GetClient(string baseUri, string appId, string userId, AuthData authData, IWSNet2Logger<WSNet2LogPayload> logger=null)
{
var key = $"{userId}{keyDelimiter}{appId}";
WSNet2Client cli;
if (clients.TryGetValue(key, out cli))
{
cli.SetBaseUri(baseUri);
cli.UpdateAuthData(authData);
return cli;
}
if (newClients.TryGetValue(key, out cli))
{
cli.SetBaseUri(baseUri);
cli.UpdateAuthData(authData);
return cli;
}
cli = new WSNet2Client(baseUri, appId, userId, authData, logger ?? defaultLogger);
cli.HttpPost = httpPost;
// Note: ProcessCallback 内で clients の追加を直接行うと InvalidOperationException が発生する
newClients[key] = cli;
return cli;
}
void Update()
{
mergeNewClients();
foreach (var cli in clients.Values)
{
cli.ProcessCallback();
}
lock (doOnUpdateLock)
{
doOnUpdate?.Invoke();
doOnUpdate = null;
}
}
void OnDestroy()
{
mergeNewClients();
foreach (var cli in clients.Values)
{
cli.ForceDisconnect();
}
instance = null;
}
void mergeNewClients() {
// Note: ProcessCallback 内で clients の追加を直接行うと InvalidOperationException が発生する
foreach (var kv in newClients)
{
clients[kv.Key] = kv.Value;
}
newClients.Clear();
}
void httpPost(string url, IReadOnlyDictionary<string, string> headers, byte[] content, TaskCompletionSource<(int, byte[])> tcs)
{
lock (doOnUpdateLock)
{
doOnUpdate += () => StartCoroutine(doPost(url, headers, content, tcs));
}
}
IEnumerator doPost(string url, IReadOnlyDictionary<string, string> headers, byte[] content, TaskCompletionSource<(int, byte[])> tcs)
{
using var uploadHandler = new UploadHandlerRaw(content);
using var downloadHandler = new DownloadHandlerBuffer();
using var req = new UnityWebRequest(url, "POST", downloadHandler, uploadHandler);
foreach (var h in headers)
{
req.SetRequestHeader(h.Key, h.Value);
}
yield return req.SendWebRequest();
// 接続できないなどレスポンスを受け取れないケースや中断
if (req.responseCode == 0 || !downloadHandler.isDone)
{
try
{
// stack traceを記録するため一回throw
throw new Exception($"http post failed: {req.error} {url}");
}
catch (Exception e)
{
tcs.TrySetException(e);
}
yield break;
}
tcs.TrySetResult(((int)req.responseCode, downloadHandler.data));
}
}
}