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premake5.lua
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workspace "Hazel"
architecture "x64"
configurations {"Debug", "Release", "Dist"}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
-- Include directories relativeto root folder
IncludeDir = {}
IncludeDir["GLFW"] = "Hazel/vendor/GLFW/include"
include "Hazel/vendor/GLFW"
project "Hazel"
location "Hazel"
kind "SharedLib"
language "C++"
targetdir("bin/" .. outputdir .. "/%{prj.name}")
objdir("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "hzpch.h"
pchsource "Hazel/src/hzpch.cpp"
files {"%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp"}
includedirs {"%{prj.name}/src", "%{prj.name}/vendor/spdlog/include", "%{IncludeDir.GLFW}"}
links {"GLFW", "opengl32.lib"}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines {"HZ_PLATFORM_WINDOWS", "HZ_BUILD_DLL"}
postbuildcommands {("{COPY} %{cfg.buildtarget.relpath} \"../bin/" .. outputdir .. "/Sandbox/\"")}
filter "configurations:Debug"
defines "HZ_DEBUG"
symbols "On"
filter "configurations:Release"
defines "HZ_RELEASE"
optimize "On"
filter "configurations:Dist"
defines "HZ_DIST"
optimize "On"
-- filter {"system:windows", "configurations:Release"}
-- buildoptions "/MT"
project "Sandbox"
location "Sandbox"
kind "ConsoleApp"
language "C++"
targetdir("bin/" .. outputdir .. "/%{prj.name}")
objdir("bin-int/" .. outputdir .. "/%{prj.name}")
files {"%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp"}
includedirs {"Hazel/vendor/spdlog/include", "Hazel/src"}
links {"Hazel"}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines {"HZ_PLATFORM_WINDOWS"}
filter "configurations:Debug"
defines "HZ_DEBUG"
symbols "On"
filter "configurations:Release"
defines "HZ_RELEASE"
optimize "On"
filter "configurations:Dist"
defines "HZ_DIST"
buildoptions "/MD"
optimize "On"