"Untitled" Project X - v 0.3.0
DirectInput 8 Remapping and Performance Boost
Mappings set in UnX_Gamepad.ini affect the game as well UnX's combos
- The section name was changed from Gamepad.Legacy to Gamepad.Remap
- Follow the directions from the 0.2.0 release notes to make use of this feature
UnX_Calibrate.exe
is an attempt to automate it
- _UseXInput_ was renamed to _UsesXInput_ to reflect the fact that this option describes how the controller operates (e.g. if you are not using a Steam controller or Xbox controller you probably do not use XInput and should set this to _false_).
Remapping is useful primarily for people whose Square / Triangle and Circle / Cross buttons are swapped. There is finally a fix for this that works with all button icons!
Because UnX_Gamepad.ini
's setting names have changed, it is suggested that you delete this file and start fresh when upgrading to 0.3.0
Advanced Window Management
- Window activation is handled smarter now and the option to mute audio while the window is in the background has been added.
- Later versions will use this functionality to finish off Fullscreen Exclusive support (in testing since 0.1.x)
- F1-F5 controller combos no longer trigger if the game is not in the foreground when pressed
Performance Overhaul
A key bottleneck in Square-Enix's stuttery framerate limiter has been bypassed (by default).
The new behavior will raise idle CPU usage slightly in exchange for much, much more consistent frametimes and possibly shorter load screens.
- Refer to ReduceStutter in
UnX.ini