From d38941c19b51514fc16c52ca400b358555c13b38 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 30 Dec 2024 10:17:53 +0100 Subject: [PATCH] Core/Units: Fill CurrentAreaID updatefield --- src/server/game/Entities/Unit/Unit.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 37aa7bd039723..09bbb0382b2e6 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3268,6 +3268,7 @@ void Unit::ProcessPositionDataChanged(PositionFullTerrainStatus const& data) ZLiquidStatus oldLiquidStatus = GetLiquidStatus(); WorldObject::ProcessPositionDataChanged(data); ProcessTerrainStatusUpdate(oldLiquidStatus, data.liquidInfo); + SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::CurrentAreaID), data.areaId); } void Unit::ProcessTerrainStatusUpdate(ZLiquidStatus oldLiquidStatus, Optional const& newLiquidData)