From 3a73ee8456e28f3608f901aa697b8b9e467f49c2 Mon Sep 17 00:00:00 2001
From: MuelsyseBot_v1 <@>
Date: Wed, 15 May 2024 16:02:53 +0800
Subject: [PATCH] [CN UPDATE] Client:2.2.61 Data:24-05-13-13-28-58-962413
---
...t2VMultiBattleFinishNormalViewHotfixer.lua | 118 +
.../[uc]lua/hotfixes/BattlePhaseHotfixer.lua | 34 +
.../hotfixes/CooperateGameModeHotfixer.lua | 40 +
.../hotfixes/CooperateHintPanelHotfixer.lua | 27 +
.../gamedata/[uc]lua/hotfixes/DefinedFix.lua | 7 +-
.../[uc]lua/hotfixes/EnemyHotfixer.lua | 47 +
zh_CN/gamedata/battle/buff_template_data.json | 2962 +-
zh_CN/gamedata/excel/activity_table.json | 3578 +-
zh_CN/gamedata/excel/audio_data.json | 1163 +
zh_CN/gamedata/excel/building_data.json | 6 +-
zh_CN/gamedata/excel/character_table.json | 1033 +
zh_CN/gamedata/excel/data_version.txt | 4 +-
zh_CN/gamedata/excel/display_meta_table.json | 29 +
.../gamedata/excel/enemy_handbook_table.json | 748 +
zh_CN/gamedata/excel/gacha_table.json | 240 +-
zh_CN/gamedata/excel/gamedata_const.json | 2 +-
zh_CN/gamedata/excel/item_table.json | 19 +
zh_CN/gamedata/excel/medal_table.json | 170 +
zh_CN/gamedata/excel/shop_client_table.json | 168 +
zh_CN/gamedata/excel/skill_table.json | 254 +-
zh_CN/gamedata/excel/skin_table.json | 409 +-
zh_CN/gamedata/excel/stage_table.json | 1659 +
zh_CN/gamedata/excel/story_table.json | 46 +
zh_CN/gamedata/excel/uniequip_table.json | 2 +-
zh_CN/gamedata/excel/zone_table.json | 18 +
.../act2vmulti/level_act2vmulti_01.json | 8527 ++++
.../act2vmulti/level_act2vmulti_02.json | 14356 ++++++
.../act2vmulti/level_act2vmulti_03.json | 17151 +++++++
.../act2vmulti/level_act2vmulti_04.json | 9513 ++++
.../act2vmulti/level_act2vmulti_05.json | 9650 ++++
.../act2vmulti/level_act2vmulti_06.json | 14157 ++++++
.../act2vmulti/level_act2vmulti_07.json | 7203 +++
.../act2vmulti/level_act2vmulti_football.json | 42338 ++++++++++++++++
.../act2vmulti/level_act2vmulti_fortress.json | 38531 ++++++++++++++
.../act2vmulti/level_act2vmulti_tr01.json | 4211 ++
.../act2vmulti/level_act2vmulti_tr02.json | 5023 ++
.../act2vmulti/level_act2vmulti_tr03.json | 6306 +++
.../levels/enemydata/enemy_database.json | 9759 ++++
.../levels/obt/hard/level_hard_14-01.json | 2 +-
.../levels/obt/hard/level_hard_14-02.json | 26 +-
.../levels/obt/main/level_main_14-11.json | 1730 +-
.../levels/obt/main/level_tough_14-11.json | 1688 +-
.../guide/guide_act2vmulti_entry.txt | 15 +
.../guide/guide_act2vmulti_squad.txt | 9 +
.../fortress/fortress_beginning_camera.txt | 18 +
.../fortress/training_fortress_a1.txt | 14 +
.../fortress/training_fortress_a2.txt | 15 +
.../fortress/training_fortress_a3.txt | 109 +
.../fortress/training_fortress_b1.txt | 42 +
.../fortress/training_fortress_b2.txt | 27 +
.../training/training_act2vmulti_01_a.txt | 8 +
.../training/training_act2vmulti_01_b.txt | 37 +
.../training/training_act2vmulti_01_c.txt | 40 +
.../training/training_act2vmulti_01_d.txt | 25 +
.../training/training_act2vmulti_01_e.txt | 10 +
.../training/training_act2vmulti_01_f.txt | 15 +
.../training/training_act2vmulti_01_g.txt | 18 +
.../training/training_act2vmulti_02_a.txt | 43 +
.../training/training_act2vmulti_02_b.txt | 86 +
.../training/training_act2vmulti_02_c.txt | 7 +
.../story/obt/guide/l2-8/0_fstar_level.txt | 2 +-
61 files changed, 203021 insertions(+), 473 deletions(-)
create mode 100644 zh_CN/gamedata/[uc]lua/hotfixes/Act2VMultiBattleFinishNormalViewHotfixer.lua
create mode 100644 zh_CN/gamedata/[uc]lua/hotfixes/BattlePhaseHotfixer.lua
create mode 100644 zh_CN/gamedata/[uc]lua/hotfixes/CooperateGameModeHotfixer.lua
create mode 100644 zh_CN/gamedata/[uc]lua/hotfixes/CooperateHintPanelHotfixer.lua
create mode 100644 zh_CN/gamedata/[uc]lua/hotfixes/EnemyHotfixer.lua
create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_01.json
create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_02.json
create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_03.json
create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_04.json
create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_05.json
create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_06.json
create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_07.json
create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_football.json
create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_fortress.json
create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_tr01.json
create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_tr02.json
create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_tr03.json
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_entry.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_squad.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/fortress/fortress_beginning_camera.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a1.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a2.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_a.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_e.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txt
create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_c.txt
diff --git a/zh_CN/gamedata/[uc]lua/hotfixes/Act2VMultiBattleFinishNormalViewHotfixer.lua b/zh_CN/gamedata/[uc]lua/hotfixes/Act2VMultiBattleFinishNormalViewHotfixer.lua
new file mode 100644
index 000000000..d5702d1eb
--- /dev/null
+++ b/zh_CN/gamedata/[uc]lua/hotfixes/Act2VMultiBattleFinishNormalViewHotfixer.lua
@@ -0,0 +1,118 @@
+local Act2VMultiBattleFinishNormalViewHotfixer = Class("Act2VMultiBattleFinishNormalViewHotfixer", HotfixBase)
+
+local function GetMileStoneSeqFix(self)
+ local ret = CS.DG.Tweening.DOTween.Sequence()
+ if self.m_cachedViewModel == nil then
+ return nil
+ end
+ if self.m_cachedViewModel.mileStoneFrom == nil or self.m_cachedViewModel.mileStoneTo == nil then
+ return nil
+ end
+ local haveSeq = false
+ if self.m_cachedViewModel.completeDaily then
+ self._dailyAnim.animationWrapper:InitIfNot()
+ self._dailyAnim.animationWrapper:SampleClipAtBegin(self._dailyAnim.animationName)
+ local dailyTween = self._dailyAnim.animationWrapper:PlayWithTween(self._dailyAnim.animationName)
+ ret:Insert(0, dailyTween)
+ haveSeq = true
+ end
+ local mileStoneSeq = CS.DG.Tweening.DOTween.Sequence()
+ local mileStoneFrom = self.m_cachedViewModel.mileStoneFrom
+ local mileStoneTo = self.m_cachedViewModel.mileStoneTo
+ self._mileStoneLv.text = tostring(mileStoneFrom.currentLv)
+ self._mileStoneProgress.value = mileStoneFrom.expPercentage
+ local fromLv = mileStoneFrom.currentLv
+ local toLv = mileStoneTo.currentLv
+ local fromPercent = mileStoneFrom.expPercentage
+ local toPercent = mileStoneTo.expPercentage
+ if fromLv == toLv then
+ local duration = (toPercent - fromPercent) * self._mileStoneDuration;
+ if not CS.Torappu.MathUtil.GE(duration, 0.0) then
+ duration = 0
+ end
+ local oneTween = CS.DG.Tweening.DOTween:To(
+ function()
+ return fromPercent
+ end,
+ function(val)
+ self._mileStoneProgress.value = val
+ end, toPercent, duration)
+ mileStoneSeq:Append(oneTween)
+ haveSeq = true
+ else
+ if fromLv < toLv then
+ local frontDuration = (1 - fromPercent) * self._mileStoneDuration
+ if not CS.Torappu.MathUtil.GE(frontDuration, 0.0) then
+ frontDuration = 0
+ end
+ local frontTween = CS.DG.Tweening.DOTween.To(
+ function()
+ return fromPercent
+ end,
+ function(val)
+ self._mileStoneProgress.value = val
+ end, 1, frontDuration):OnComplete(
+ function()
+ self._mileStoneLv.text = tostring(fromLv + 1)
+ self:_PlayLvUpTween()
+ end)
+ mileStoneSeq:Append(frontTween)
+ local loopTweenIndex = 0
+ while loopTweenIndex < toLv - fromLv - 1 do
+ local midDuration = self._mileStoneDuration
+ local toLevelNum = fromLv + loopTweenIndex + 2
+ if not CS.Torappu.MathUtil.GE(midDuration, 0.0) then
+ midDuration = 0
+ end
+ local loopTween = CS.DG.Tweening.DOTween.To(
+ function()
+ return 0
+ end,
+ function(val)
+ self._mileStoneProgress.value = val
+ end, 1, midDuration):OnComplete(
+ function()
+ self._mileStoneLv.text = tostring(toLevelNum)
+ self:_PlayLvUpTween()
+ end)
+ mileStoneSeq:Append(loopTween)
+ loopTweenIndex = loopTweenIndex + 1
+ end
+ local lastDuration = toPercent * self._mileStoneDuration
+ if not CS.Torappu.MathUtil.GE(lastDuration, 0.0) then
+ lastDuration = 0
+ end
+ local lastTween = CS.DG.Tweening.DOTween.To(
+ function()
+ return 0
+ end,
+ function(val)
+ self._mileStoneProgress.value = val
+ end, toPercent, lastDuration)
+ mileStoneSeq:Append(lastTween)
+ haveSeq = true
+ end
+ end
+ ret:Insert(0, mileStoneSeq)
+ if not haveSeq then
+ return nil
+ end
+ return ret
+end
+
+function Act2VMultiBattleFinishNormalViewHotfixer:OnInit()
+ xlua.private_accessible(CS.Torappu.Activity.Act2VMulti.Act2VMultiBattleFinishNormalView)
+ self:Fix_ex(CS.Torappu.Activity.Act2VMulti.Act2VMultiBattleFinishNormalView, "_GetMileStoneSeq", function(self)
+ local ok, errorInfo = xpcall(GetMileStoneSeqFix, debug.traceback, self)
+ if not ok then
+ LogError("[Act2VMultiBattleFinishNormalViewHotfixer] fix" .. errorInfo)
+ else
+ return errorInfo
+ end
+ end)
+end
+
+function Act2VMultiBattleFinishNormalViewHotfixer:OnDispose()
+end
+
+return Act2VMultiBattleFinishNormalViewHotfixer
\ No newline at end of file
diff --git a/zh_CN/gamedata/[uc]lua/hotfixes/BattlePhaseHotfixer.lua b/zh_CN/gamedata/[uc]lua/hotfixes/BattlePhaseHotfixer.lua
new file mode 100644
index 000000000..38f9615f0
--- /dev/null
+++ b/zh_CN/gamedata/[uc]lua/hotfixes/BattlePhaseHotfixer.lua
@@ -0,0 +1,34 @@
+
+local BattlePhaseHotfixer = Class("BattlePhaseHotfixer", HotfixBase)
+local eutil = CS.Torappu.Lua.Util
+
+function _PreserveToFix(self, frameCount)
+ if self.m_leftFrameInStepInFast > 0 then
+ while self.m_leftFrameInStepInFast >= 1 do
+ self.m_gameMode:NextFrame()
+ self.m_leftFrameInStepInFast = self.m_leftFrameInStepInFast - 1
+ self.m_playFramesOnce = self.m_playFramesOnce - 1
+ end
+ end
+ if frameCount < 0 then
+ self.m_preserveCnt = 0
+ else
+ self.m_preserveCnt = frameCount
+ end
+end
+
+function BattlePhaseHotfixer:OnInit()
+ xlua.private_accessible(CS.Torappu.Multiplayer.BattlePhase)
+
+ self:Fix_ex(CS.Torappu.Multiplayer.BattlePhase, "_PreserveTo", function(self, frameCount)
+ local ok, errorInfo = xpcall(_PreserveToFix, debug.traceback, self, frameCount)
+ if not ok then
+ eutil.LogError("[BattlePhaseHotfixer] BattlePhase fix" .. errorInfo)
+ end
+ end)
+end
+
+function BattlePhaseHotfixer:OnDispose()
+end
+
+return BattlePhaseHotfixer
\ No newline at end of file
diff --git a/zh_CN/gamedata/[uc]lua/hotfixes/CooperateGameModeHotfixer.lua b/zh_CN/gamedata/[uc]lua/hotfixes/CooperateGameModeHotfixer.lua
new file mode 100644
index 000000000..b0984efaa
--- /dev/null
+++ b/zh_CN/gamedata/[uc]lua/hotfixes/CooperateGameModeHotfixer.lua
@@ -0,0 +1,40 @@
+
+local CooperateGameModeHotfixer = Class("CooperateGameModeHotfixer", HotfixBase)
+local eutil = CS.Torappu.Lua.Util
+
+function _HardSetPlayerSpeedFix(self, side, speedOn)
+ self:_HardSetPlayerSpeed(side, speedOn)
+ local sideInt = 0
+ if side == CS.Torappu.PlayerSide.SIDE_A then
+ sideInt = 1
+ else
+ sideInt = 2
+ end
+
+ if self.isResting and speedOn then
+ local mask = 1 << sideInt
+ self.m_playerSkipRestingMask = self.m_playerSkipRestingMask | mask
+ self.m_cooperateUIPlugin:OnPlayerSkipResting(side)
+ local checkMaskA = 1 << 1
+ local checkMaskB = 1 << 2
+ checkMaskB = checkMaskB | checkMaskA
+ if self.m_playerSkipRestingMask == checkMaskB then
+ self:OnRestingFinished()
+ end
+ end
+end
+
+function CooperateGameModeHotfixer:OnInit()
+ xlua.private_accessible(CS.Torappu.Battle.GameMode.GameModeFactory.CooperateGameMode)
+ self:Fix_ex(CS.Torappu.Battle.GameMode.GameModeFactory.CooperateGameMode, "_HardSetPlayerSpeed", function(self, side, speedOn)
+ local ok, errorInfo = xpcall(_HardSetPlayerSpeedFix, debug.traceback, self, side, speedOn)
+ if not ok then
+ eutil.LogError("[CooperateGameModeHotfixer] _HardSetPlayerSpeed fix" .. errorInfo)
+ end
+ end)
+end
+
+function CooperateGameModeHotfixer:OnDispose()
+end
+
+return CooperateGameModeHotfixer
\ No newline at end of file
diff --git a/zh_CN/gamedata/[uc]lua/hotfixes/CooperateHintPanelHotfixer.lua b/zh_CN/gamedata/[uc]lua/hotfixes/CooperateHintPanelHotfixer.lua
new file mode 100644
index 000000000..dadbdb2d1
--- /dev/null
+++ b/zh_CN/gamedata/[uc]lua/hotfixes/CooperateHintPanelHotfixer.lua
@@ -0,0 +1,27 @@
+
+local CooperateHintPanelHotfixer = Class("CooperateHintPanelHotfixer", HotfixBase)
+local eutil = CS.Torappu.Lua.Util
+
+function UpdateFix(self)
+ self:Update()
+ if self.m_gameMode.isResting then
+ self._hintRect.anchoredPosition = self.m_fixPos
+ else
+ self._hintRect.anchoredPosition = self.m_originPos
+ end
+end
+
+function CooperateHintPanelHotfixer:OnInit()
+ xlua.private_accessible(CS.Torappu.Activity.Cooperate.Battle.UI.CoopereteHintPanel)
+ self:Fix_ex(CS.Torappu.Activity.Cooperate.Battle.UI.CoopereteHintPanel, "Update", function(self)
+ local ok, errorInfo = xpcall(UpdateFix, debug.traceback, self)
+ if not ok then
+ eutil.LogError("[CooperateHintPanelHotfixer] Update fix" .. errorInfo)
+ end
+ end)
+end
+
+function CooperateHintPanelHotfixer:OnDispose()
+end
+
+return CooperateHintPanelHotfixer
\ No newline at end of file
diff --git a/zh_CN/gamedata/[uc]lua/hotfixes/DefinedFix.lua b/zh_CN/gamedata/[uc]lua/hotfixes/DefinedFix.lua
index 7126826b7..b4f6b2c25 100644
--- a/zh_CN/gamedata/[uc]lua/hotfixes/DefinedFix.lua
+++ b/zh_CN/gamedata/[uc]lua/hotfixes/DefinedFix.lua
@@ -4,6 +4,11 @@ local list =
"HotFixes/TestStubHotfixer",
"HotFixes/BattleControllerHotfixer",
+ "HotFixes/BattlePhaseHotfixer",
+ "HotFixes/EnemyHotfixer",
+ "HotFixes/Act2VMultiBattleFinishNormalViewHotfixer",
+ "HotFixes/CooperateGameModeHotfixer",
+ "HotFixes/CooperateHintPanelHotfixer"
};
-return list;
\ No newline at end of file
+return list;
diff --git a/zh_CN/gamedata/[uc]lua/hotfixes/EnemyHotfixer.lua b/zh_CN/gamedata/[uc]lua/hotfixes/EnemyHotfixer.lua
new file mode 100644
index 000000000..2d4144f9e
--- /dev/null
+++ b/zh_CN/gamedata/[uc]lua/hotfixes/EnemyHotfixer.lua
@@ -0,0 +1,47 @@
+
+local EnemyHotfixer = Class("EnemyHotfixer", HotfixBase)
+local eutil = CS.Torappu.Lua.Util
+
+function EndPullFix(self, source)
+ pullList = self.m_pullSources:GetInternalList()
+ for i = 0, pullList.Count - 1 do
+ src = pullList[i]
+ if src:Lock() == source then
+ self.m_pullSources:Remove(src)
+ break
+ end
+ end
+
+ disablePullSrc = self.m_disabledPullSources:GetInternalList()
+ for i = 0, disablePullSrc.Count - 1 do
+ src = disablePullSrc[i]
+ if src:Lock() == source then
+ self.m_disabledPullSources:Remove(src)
+ break
+ end
+ end
+
+ if self.m_pullSources.isEmpty and self.isUnbalanced then
+ self.rigidbody2D:Sleep()
+ self.rigidbody2D:WakeUp()
+ self.stateMachine:Tick(0)
+ end
+ if source:GetType() ~= typeof(CS.Torappu.Battle.Projectile) and source.source ~= nil then
+ source.source.buffContainer:OnEndPulling(self);
+ end
+end
+
+function EnemyHotfixer:OnInit()
+ xlua.private_accessible(CS.Torappu.Battle.Enemy)
+ self:Fix_ex(CS.Torappu.Battle.Enemy, "EndPull", function(self, source)
+ local ok, errorInfo = xpcall(EndPullFix, debug.traceback, self, source)
+ if not ok then
+ eutil.LogError("[EnemyHotfixer] EndPull fix" .. errorInfo)
+ end
+ end)
+end
+
+function EnemyHotfixer:OnDispose()
+end
+
+return EnemyHotfixer
\ No newline at end of file
diff --git a/zh_CN/gamedata/battle/buff_template_data.json b/zh_CN/gamedata/battle/buff_template_data.json
index dcdf2cc2c..97a0e5438 100644
--- a/zh_CN/gamedata/battle/buff_template_data.json
+++ b/zh_CN/gamedata/battle/buff_template_data.json
@@ -104281,6 +104281,16 @@
"_buffOwner": "BUFF_OWNER",
"_isDerivedBuff": true,
"_finishDerivedBuffIfParentFinish": true
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+LogExtraBattleInfo, Assembly-CSharp",
+ "_logType": "SIMPLE",
+ "_key": "character_enter_rope_stun_state",
+ "_loadKeyFromBlackBoard": false,
+ "_countInHostIfToken": false,
+ "_additionValue": 1,
+ "_attributeType": "NONE",
+ "_target": "BUFF_OWNER"
}
],
"ON_BUFF_TRIGGER": [
@@ -140124,6 +140134,37 @@
]
}
},
+ "trap_muruino_s_active": {
+ "templateKey": "trap_muruino_s_active",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+MoveNextLevelBranch, Assembly-CSharp",
+ "_isLoop": true
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_sourceType": "BUFF_OWNER",
+ "_effectKey": "common_trap_intro",
+ "_useSourceFaceVactor": false,
+ "_useAttackPlaybackSpeed": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+InstantKill, Assembly-CSharp",
+ "_targetType": "TARGET",
+ "_killSource": false,
+ "_noSource": true,
+ "_withdrawIfRallyPoint": false,
+ "_resultIfInRallyPointMode": false,
+ "_skipReborn": true,
+ "_noReason": false
+ }
+ ]
+ }
+ },
"muruinf_target_free": {
"templateKey": "muruinf_target_free",
"effectKey": "",
@@ -140310,285 +140351,26 @@
]
}
},
- "mugtps_mark": {
- "templateKey": "mugtps_mark",
- "effectKey": "",
- "onEventPriority": "DEFAULT",
- "eventToActions": {
- "ON_TAKE_DAMAGE": [
- {
- "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp",
- "_targetType": "MODIFIER_SOURCE",
- "_buffKeys": [
- "enemy_fotball_mark"
- ],
- "isAND": true,
- "_loadFromBlackboard": false,
- "_checkBuffSource": false,
- "_buffSourceType": "BUFF_SOURCE"
- },
- {
- "$type": "Torappu.Battle.Action.Nodes+DamageScale, Assembly-CSharp",
- "_filterDamageType": false,
- "_damageMask": "NONE",
- "_filterApplyWay": false,
- "_applyWayFilter": "NONE",
- "_isOneMinus": false,
- "_isStackable": false,
- "_cachedDeltaValueToBBKey": ""
- }
- ]
- }
- },
- "cooperate_buff_student_sp[trigger]": {
- "templateKey": "cooperate_buff_student_sp[trigger]",
- "effectKey": "",
- "onEventPriority": "DEFAULT",
- "eventToActions": {
- "ON_BUFF_START": [
- {
- "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp",
- "_targetType": "BUFF_OWNER",
- "_groupTag": "student"
- },
- {
- "$type": "Torappu.Battle.Action.Nodes+ModifySp, Assembly-CSharp",
- "_targetType": "BUFF_OWNER",
- "_modifyByRatio": false,
- "_modifyRatio": 0.0,
- "_modifyByRatioBasedOnCurSP": false,
- "_dontCheckSpType": false,
- "_spMask": "ALL",
- "_forceFlag": false,
- "_dontShowSpUI": false,
- "_modifyValue": 0,
- "_spString": "sp"
- }
- ]
- }
- },
- "cooperate_buff_student_enhance": {
- "templateKey": "cooperate_buff_student_enhance",
- "effectKey": "",
- "onEventPriority": "DEFAULT",
- "eventToActions": {
- "ON_SKILL_START": [
- {
- "$type": "Torappu.Battle.Action.Nodes+CreateBuffToCertainSideUnits, Assembly-CSharp",
- "_sideMask": "ALLY",
- "_buff": {
- "attributes": {
- "abnormalFlags": [],
- "abnormalImmunes": [],
- "abnormalAntis": [],
- "abnormalCombos": [],
- "abnormalComboImmunes": [],
- "attributeModifiers": []
- },
- "buffKey": "cooperate_buff_student_sp[trigger]",
- "loadFromDB": false,
- "isDurableBuff": false,
- "isDamageMissable": false,
- "isSilenceable": false,
- "isStunnable": false,
- "isFreezable": false,
- "isLevitatable": false,
- "statusResistable": "AUTOMATIC",
- "templateKey": "cooperate_buff_student_sp[trigger]",
- "disableOverride": false,
- "overrideKey": null,
- "overrideType": "DEFAULT",
- "maxStackCnt": 1,
- "refreshRemainingTimeWhenStackMax": false,
- "clearAllStackCntWhenTimeUp": false,
- "maxValidStackCnt": -1,
- "overrideEffectKey": null,
- "overrideOnEventPriority": false,
- "onEventPriority": "DEFAULT",
- "audioSignal": null,
- "lifeTimeType": "IMMEDIATELY",
- "takeSnapshotWhenExtend": false,
- "durationKey": null,
- "lifeTime": 0.0,
- "triggerLifeType": "IMMEDIATELY",
- "triggerCnt": 0,
- "triggerInterval": -1.0,
- "waitFirstTriggerInterval": true,
- "firstTriggerInterval": -1.0,
- "priority": -1,
- "priorityBBKeys": [],
- "stripBlackboardParamsWithBuffKey": false,
- "blackboard": []
- },
- "_isDerivedBuff": false,
- "_noSource": false,
- "_finishDerivedBuffIfParentFinish": false
- }
- ]
- }
- },
- "cooperate_buff_student": {
- "templateKey": "cooperate_buff_student",
- "effectKey": "",
- "onEventPriority": "DEFAULT",
- "eventToActions": {
- "ON_BUFF_START": [
- {
- "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp",
- "_targetType": "BUFF_OWNER",
- "_groupTag": "abyssal"
- },
- {
- "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
- "_buff": {
- "attributes": {
- "abnormalFlags": [],
- "abnormalImmunes": [],
- "abnormalAntis": [],
- "abnormalCombos": [],
- "abnormalComboImmunes": [],
- "attributeModifiers": []
- },
- "buffKey": "cooperate_buff_student_enhance",
- "loadFromDB": false,
- "isDurableBuff": true,
- "isDamageMissable": false,
- "isSilenceable": false,
- "isStunnable": false,
- "isFreezable": false,
- "isLevitatable": false,
- "statusResistable": "AUTOMATIC",
- "templateKey": "cooperate_buff_student_enhance",
- "disableOverride": false,
- "overrideKey": null,
- "overrideType": "DEFAULT",
- "maxStackCnt": 1,
- "refreshRemainingTimeWhenStackMax": false,
- "clearAllStackCntWhenTimeUp": false,
- "maxValidStackCnt": -1,
- "overrideEffectKey": null,
- "overrideOnEventPriority": false,
- "onEventPriority": "DEFAULT",
- "audioSignal": null,
- "lifeTimeType": "INFINITY",
- "takeSnapshotWhenExtend": false,
- "durationKey": null,
- "lifeTime": 0.0,
- "triggerLifeType": "IMMEDIATELY",
- "triggerCnt": 0,
- "triggerInterval": -1.0,
- "waitFirstTriggerInterval": true,
- "firstTriggerInterval": -1.0,
- "priority": -1,
- "priorityBBKeys": [],
- "stripBlackboardParamsWithBuffKey": false,
- "blackboard": []
- },
- "_buffOwner": "BUFF_OWNER",
- "_isDerivedBuff": false,
- "_finishDerivedBuffIfParentFinish": false
- }
- ]
- }
- },
- "cooperate_buff_abyssal": {
- "templateKey": "cooperate_buff_abyssal",
- "effectKey": "",
- "onEventPriority": "DEFAULT",
- "eventToActions": {
- "ON_BUFF_START": [
- {
- "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp",
- "_targetType": "BUFF_OWNER",
- "_groupTag": "abyssal"
- },
- {
- "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
- "_buff": {
- "attributes": {
- "abnormalFlags": [],
- "abnormalImmunes": [],
- "abnormalAntis": [],
- "abnormalCombos": [],
- "abnormalComboImmunes": [],
- "attributeModifiers": [
- {
- "attributeType": "MAX_HP",
- "formulaItem": "MULTIPLIER",
- "value": 0.0,
- "loadFromBlackboard": true,
- "fetchBaseValueFromSourceEntity": false
- },
- {
- "attributeType": "ATK",
- "formulaItem": "MULTIPLIER",
- "value": 0.0,
- "loadFromBlackboard": true,
- "fetchBaseValueFromSourceEntity": false
- },
- {
- "attributeType": "DEF",
- "formulaItem": "MULTIPLIER",
- "value": 0.0,
- "loadFromBlackboard": true,
- "fetchBaseValueFromSourceEntity": false
- }
- ]
- },
- "buffKey": "cooperate_buff_abyssal_enhance",
- "loadFromDB": false,
- "isDurableBuff": true,
- "isDamageMissable": false,
- "isSilenceable": false,
- "isStunnable": false,
- "isFreezable": false,
- "isLevitatable": false,
- "statusResistable": "AUTOMATIC",
- "templateKey": "empty",
- "disableOverride": false,
- "overrideKey": null,
- "overrideType": "DEFAULT",
- "maxStackCnt": 1,
- "refreshRemainingTimeWhenStackMax": false,
- "clearAllStackCntWhenTimeUp": false,
- "maxValidStackCnt": -1,
- "overrideEffectKey": null,
- "overrideOnEventPriority": false,
- "onEventPriority": "DEFAULT",
- "audioSignal": null,
- "lifeTimeType": "INFINITY",
- "takeSnapshotWhenExtend": false,
- "durationKey": null,
- "lifeTime": 0.0,
- "triggerLifeType": "IMMEDIATELY",
- "triggerCnt": 0,
- "triggerInterval": -1.0,
- "waitFirstTriggerInterval": true,
- "firstTriggerInterval": -1.0,
- "priority": -1,
- "priorityBBKeys": [],
- "stripBlackboardParamsWithBuffKey": false,
- "blackboard": []
- },
- "_buffOwner": "BUFF_OWNER",
- "_isDerivedBuff": false,
- "_finishDerivedBuffIfParentFinish": false
- }
- ]
- }
- },
- "cooperate_buff_spareshot": {
- "templateKey": "cooperate_buff_spareshot",
+ "enemy_muboom_damage": {
+ "templateKey": "enemy_muboom_damage",
"effectKey": "",
"onEventPriority": "DEFAULT",
"eventToActions": {
"ON_BUFF_START": [
{
- "$type": "Torappu.Battle.Action.Nodes+CheckTargetSkillDurationType, Assembly-CSharp",
+ "$type": "Torappu.Battle.Action.Nodes+FixedValueDamage, Assembly-CSharp",
+ "_damageType": "PURE",
+ "_damageKey": "damage",
+ "_ignoreForSp": false,
+ "_attackType": "NORMAL",
+ "_skipModifierEvent": false,
+ "_noSourceDamage": false,
"_targetType": "BUFF_OWNER",
- "_checkTypes": [
- "AMMO"
- ]
+ "_assignRealDamageToBB": false,
+ "_multiplierByKey": false,
+ "_multiplierKey": "cnt",
+ "_damageTargetType": "TARGET",
+ "_triggerOnCalculateDamage": false
},
{
"$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
@@ -140601,7 +140383,578 @@
"abnormalComboImmunes": [],
"attributeModifiers": []
},
- "buffKey": "spareShot",
+ "buffKey": "stun",
+ "loadFromDB": true,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "empty",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": null,
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "LIMITED",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ]
+ }
+ },
+ "enemy_muboom_boom": {
+ "templateKey": "enemy_muboom_boom",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_FINISH": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuffInRange, Assembly-CSharp",
+ "_sourceType": "BUFF_SOURCE",
+ "_targetType": "BUFF_OWNER",
+ "_targetOptions": {
+ "targetSide": "BOTH_ALLY_AND_ENEMY",
+ "targetMotion": "ALL",
+ "targetCategory": "DEFAULT",
+ "enableAdvancedOptions": true,
+ "ignoreTargetFree": false,
+ "ignoreAllyTargetFree": false,
+ "ignoreHealFree": false,
+ "ignoreTargetSide": false,
+ "excludeSomeAbnormalFlags": false,
+ "excludeAbnormalFlag": "STUNNED",
+ "purposeMask": "NONE",
+ "professionMask": "NONE",
+ "onlyIgnoreSomeOfTargetFreeCase": false,
+ "abnormalFlag": "STUNNED",
+ "abnormalCombo": "SLEEPING"
+ },
+ "_excludeTarget": false,
+ "_excludeCurAtkTarget": false,
+ "_alwaysIncudeCurAtkTarget": false,
+ "_randomTarget": false,
+ "_useAttackRange": false,
+ "_useCurrentModeRange": false,
+ "_useRangeToShow": false,
+ "_rangeId": null,
+ "_useRadius": true,
+ "_radius": 0.0,
+ "_buffs": [
+ {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "enemy_muboom_damage",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "enemy_muboom_damage",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": null,
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "IMMEDIATELY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ }
+ ],
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+TriggerBuffsByKeys, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_excludeThisBuff": false,
+ "_buffKeys": [
+ "enemy_muboom_count"
+ ],
+ "_forceTrigger": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_sourceType": "BUFF_OWNER",
+ "_effectKey": "enemy_muboom_die_start_02",
+ "_useSourceFaceVactor": false,
+ "_useAttackPlaybackSpeed": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+PlayAudio, Assembly-CSharp",
+ "_target": "BUFF_OWNER",
+ "_audioSignal": "muboom_boom"
+ }
+ ]
+ }
+ },
+ "enemy_muboom_count": {
+ "templateKey": "enemy_muboom_count",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_ENTER_UNBALANCED_STATE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_buffKeys": [
+ "enemy_muboom_boom"
+ ],
+ "isAND": true,
+ "_loadFromBlackboard": false,
+ "_checkBuffSource": false,
+ "_buffSourceType": "BUFF_SOURCE"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+RandomSetter, Assembly-CSharp",
+ "_targetKey": "add_value"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CalculateBlackboardValueViaParams, Assembly-CSharp",
+ "_inputKey": "curr_value",
+ "_outputKey": "curr_value",
+ "_multiplyParamKey": null,
+ "_dividedParamKey": "",
+ "_addParamKey": "add_value",
+ "_minValueKey": null,
+ "_maxValueKey": null,
+ "_finalAbs": false,
+ "_finalCeil": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FilterByBlackboardValue, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_anotherBuff": false,
+ "_buffKey": null,
+ "_blackboardKey": "curr_value",
+ "_valueToCompare": 0,
+ "_anotherKeyToCompare": null,
+ "_condType": "LE"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "enemy_muboom_boom",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "enemy_muboom_boom",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": "enemy_muboom_die_loop_01",
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": "enemy_muboom_boom",
+ "lifeTimeType": "LIMITED",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ],
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CalculateBlackboardValueViaParams, Assembly-CSharp",
+ "_inputKey": "max_value",
+ "_outputKey": "curr_value",
+ "_multiplyParamKey": null,
+ "_dividedParamKey": null,
+ "_addParamKey": null,
+ "_minValueKey": null,
+ "_maxValueKey": "",
+ "_finalAbs": false,
+ "_finalCeil": false
+ }
+ ],
+ "ON_BUFF_TRIGGER": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CalculateBlackboardValueViaParams, Assembly-CSharp",
+ "_inputKey": "max_value",
+ "_outputKey": "curr_value",
+ "_multiplyParamKey": null,
+ "_dividedParamKey": null,
+ "_addParamKey": null,
+ "_minValueKey": null,
+ "_maxValueKey": "",
+ "_finalAbs": false,
+ "_finalCeil": false
+ }
+ ]
+ }
+ },
+ "mugtps_mark": {
+ "templateKey": "mugtps_mark",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_TAKE_DAMAGE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp",
+ "_targetType": "MODIFIER_SOURCE",
+ "_buffKeys": [
+ "enemy_fotball_mark"
+ ],
+ "isAND": true,
+ "_loadFromBlackboard": false,
+ "_checkBuffSource": false,
+ "_buffSourceType": "BUFF_SOURCE"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+DamageScale, Assembly-CSharp",
+ "_filterDamageType": false,
+ "_damageMask": "NONE",
+ "_filterApplyWay": false,
+ "_applyWayFilter": "NONE",
+ "_isOneMinus": false,
+ "_isStackable": false,
+ "_cachedDeltaValueToBBKey": ""
+ }
+ ]
+ }
+ },
+ "cooperate_buff_student_sp[trigger]": {
+ "templateKey": "cooperate_buff_student_sp[trigger]",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_groupTag": "student"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+ModifySp, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_modifyByRatio": false,
+ "_modifyRatio": 0.0,
+ "_modifyByRatioBasedOnCurSP": false,
+ "_dontCheckSpType": false,
+ "_spMask": "ALL",
+ "_forceFlag": false,
+ "_dontShowSpUI": false,
+ "_modifyValue": 0,
+ "_spString": "sp"
+ }
+ ]
+ }
+ },
+ "cooperate_buff_student_enhance": {
+ "templateKey": "cooperate_buff_student_enhance",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_SKILL_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuffToCertainSideUnits, Assembly-CSharp",
+ "_sideMask": "ALLY",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "cooperate_buff_student_sp[trigger]",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "cooperate_buff_student_sp[trigger]",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": null,
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "IMMEDIATELY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_isDerivedBuff": false,
+ "_noSource": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ]
+ }
+ },
+ "cooperate_buff_student": {
+ "templateKey": "cooperate_buff_student",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_groupTag": "abyssal"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "cooperate_buff_student_enhance",
+ "loadFromDB": false,
+ "isDurableBuff": true,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "cooperate_buff_student_enhance",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": null,
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ]
+ }
+ },
+ "cooperate_buff_abyssal": {
+ "templateKey": "cooperate_buff_abyssal",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_groupTag": "abyssal"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": [
+ {
+ "attributeType": "MAX_HP",
+ "formulaItem": "MULTIPLIER",
+ "value": 0.0,
+ "loadFromBlackboard": true,
+ "fetchBaseValueFromSourceEntity": false
+ },
+ {
+ "attributeType": "ATK",
+ "formulaItem": "MULTIPLIER",
+ "value": 0.0,
+ "loadFromBlackboard": true,
+ "fetchBaseValueFromSourceEntity": false
+ },
+ {
+ "attributeType": "DEF",
+ "formulaItem": "MULTIPLIER",
+ "value": 0.0,
+ "loadFromBlackboard": true,
+ "fetchBaseValueFromSourceEntity": false
+ }
+ ]
+ },
+ "buffKey": "cooperate_buff_abyssal_enhance",
+ "loadFromDB": false,
+ "isDurableBuff": true,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "empty",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": null,
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ]
+ }
+ },
+ "cooperate_buff_spareshot": {
+ "templateKey": "cooperate_buff_spareshot",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckTargetSkillDurationType, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_checkTypes": [
+ "AMMO"
+ ]
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "spareShot",
"loadFromDB": true,
"isDurableBuff": false,
"isDamageMissable": false,
@@ -140648,12 +141001,1319 @@
"effectKey": "",
"onEventPriority": "DEFAULT",
"eventToActions": {
- "ON_BUFF_START": [
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_groupTag": "kazimierz"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": [
+ {
+ "attributeType": "ATK",
+ "formulaItem": "MULTIPLIER",
+ "value": 0.0,
+ "loadFromBlackboard": true,
+ "fetchBaseValueFromSourceEntity": false
+ }
+ ]
+ },
+ "buffKey": "cooperate_kazimierz_atk",
+ "loadFromDB": false,
+ "isDurableBuff": true,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "empty",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": null,
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "LIMITED",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ]
+ }
+ },
+ "mubox_aura": {
+ "templateKey": "mubox_aura",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FinishBuffsById, Assembly-CSharp",
+ "_buffKey": "mubox_passive",
+ "_loadFromBlackboard": false,
+ "_decCntIfStack": false,
+ "_updateOverrideMap": true,
+ "_targetType": "BUFF_SOURCE"
+ }
+ ]
+ }
+ },
+ "mubox_passive": {
+ "templateKey": "mubox_passive",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+HideEntityGraphicOrNot, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_hide": true
+ }
+ ],
+ "ON_BUFF_DISABLE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+HideEntityGraphicOrNot, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_hide": false
+ }
+ ]
+ }
+ },
+ "enemy_mucat_debuff": {
+ "templateKey": "enemy_mucat_debuff",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_TAKE_DAMAGE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+DamageScale, Assembly-CSharp",
+ "_filterDamageType": false,
+ "_damageMask": "ANY_ATTACK_EXCEPT_ELEMENT",
+ "_filterApplyWay": false,
+ "_applyWayFilter": "NONE",
+ "_isOneMinus": false,
+ "_isStackable": false,
+ "_cachedDeltaValueToBBKey": ""
+ }
+ ],
+ "ON_AFTER_ATTACK": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+SwitchMode, Assembly-CSharp",
+ "_modeIndex": 1,
+ "_loadModeFromBlackboard": false,
+ "_restoreDefault": false,
+ "_restartFSM": true
+ }
+ ],
+ "ON_BUFF_FINISH": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+SwitchMode, Assembly-CSharp",
+ "_modeIndex": 0,
+ "_loadModeFromBlackboard": false,
+ "_restoreDefault": false,
+ "_restartFSM": true
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+TriggerBuffsByKeys, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_excludeThisBuff": false,
+ "_buffKeys": [
+ "enemy_mucat_t"
+ ],
+ "_forceTrigger": false
+ }
+ ]
+ }
+ },
+ "enemy_mucat_effect_0": {
+ "templateKey": "enemy_mucat_effect_0",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_DISABLE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "enemy_mucat_effect_5",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "enemy_mucat_effect_5",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": "enemy_mucat_shield_01",
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ]
+ }
+ },
+ "enemy_mucat_effect_1": {
+ "templateKey": "enemy_mucat_effect_1",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_DISABLE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "enemy_mucat_effect_0",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "enemy_mucat_effect_0",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": "enemy_mucat_shield_06",
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FinishBuffsById, Assembly-CSharp",
+ "_buffKey": "enemy_mucat_enforce",
+ "_loadFromBlackboard": false,
+ "_decCntIfStack": false,
+ "_updateOverrideMap": true,
+ "_targetType": "BUFF_OWNER"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": [
+ {
+ "attributeType": "DEF",
+ "formulaItem": "FINAL_SCALER",
+ "value": 0.0,
+ "loadFromBlackboard": false,
+ "fetchBaseValueFromSourceEntity": false
+ },
+ {
+ "attributeType": "MAGIC_RESISTANCE",
+ "formulaItem": "FINAL_SCALER",
+ "value": 0.0,
+ "loadFromBlackboard": false,
+ "fetchBaseValueFromSourceEntity": false
+ }
+ ]
+ },
+ "buffKey": "enemy_mucat_debuff",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "enemy_mucat_debuff",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": "enemy_mucat_debuff_01",
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "LIMITED",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": "duration",
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ]
+ }
+ },
+ "enemy_mucat_effect_2": {
+ "templateKey": "enemy_mucat_effect_2",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_DISABLE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "enemy_mucat_effect_1",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "enemy_mucat_effect_1",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": "enemy_mucat_shield_05",
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ]
+ }
+ },
+ "enemy_mucat_effect_3": {
+ "templateKey": "enemy_mucat_effect_3",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_DISABLE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "enemy_mucat_effect_2",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "enemy_mucat_effect_2",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": "enemy_mucat_shield_04",
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ]
+ }
+ },
+ "enemy_mucat_effect_4": {
+ "templateKey": "enemy_mucat_effect_4",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_DISABLE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "enemy_mucat_effect_3",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "enemy_mucat_effect_3",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": "enemy_mucat_shield_03",
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ]
+ }
+ },
+ "enemy_mucat_effect_5": {
+ "templateKey": "enemy_mucat_effect_5",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_DISABLE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "enemy_mucat_effect_4",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "enemy_mucat_effect_4",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": "enemy_mucat_shield_02",
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ]
+ }
+ },
+ "enemy_mucat_effect[trigger]": {
+ "templateKey": "enemy_mucat_effect[trigger]",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_TRIGGER": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FinishBuffsById, Assembly-CSharp",
+ "_buffKey": "enemy_mucat_effect_5",
+ "_loadFromBlackboard": false,
+ "_decCntIfStack": false,
+ "_updateOverrideMap": true,
+ "_targetType": "BUFF_OWNER"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+AlwaysNext, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FinishBuffsById, Assembly-CSharp",
+ "_buffKey": "enemy_mucat_effect_4",
+ "_loadFromBlackboard": false,
+ "_decCntIfStack": false,
+ "_updateOverrideMap": true,
+ "_targetType": "BUFF_OWNER"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+AlwaysNext, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FinishBuffsById, Assembly-CSharp",
+ "_buffKey": "enemy_mucat_effect_3",
+ "_loadFromBlackboard": false,
+ "_decCntIfStack": false,
+ "_updateOverrideMap": true,
+ "_targetType": "BUFF_OWNER"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+AlwaysNext, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FinishBuffsById, Assembly-CSharp",
+ "_buffKey": "enemy_mucat_effect_2",
+ "_loadFromBlackboard": false,
+ "_decCntIfStack": false,
+ "_updateOverrideMap": true,
+ "_targetType": "BUFF_OWNER"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+AlwaysNext, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FinishBuffsById, Assembly-CSharp",
+ "_buffKey": "enemy_mucat_effect_1",
+ "_loadFromBlackboard": false,
+ "_decCntIfStack": false,
+ "_updateOverrideMap": true,
+ "_targetType": "BUFF_OWNER"
+ }
+ ]
+ }
+ },
+ "enemy_mucat_t": {
+ "templateKey": "enemy_mucat_t",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_CALCULATE_DAMAGE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_buffKeys": [
+ "enemy_mucat_enforce"
+ ],
+ "isAND": true,
+ "_loadFromBlackboard": false,
+ "_checkBuffSource": false,
+ "_buffSourceType": "BUFF_SOURCE"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+AtkScaleUp, Assembly-CSharp",
+ "_filterApplyWay": false,
+ "_applyWay": "NONE",
+ "_defaultValue": 1.0,
+ "_filterNoneApplyWay": false,
+ "_cancelIfAtkScaleZero": false,
+ "_atkScaleKey": "atk_scale"
+ }
+ ],
+ "ON_AFTER_OUTPUT_DAMAGE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IfElse, Assembly-CSharp",
+ "_conditionNode": {
+ "$type": "Torappu.Battle.Action.Nodes+CheckContainsDerviedBuff, Assembly-CSharp",
+ "_derviedBuffKey": "enemy_mucat_killed"
+ },
+ "_succeedNodes": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FinishDerivedBuff, Assembly-CSharp",
+ "_updateOverrideMap": true
+ }
+ ],
+ "_failNodes": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+TriggerBuffsByKeys, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_excludeThisBuff": false,
+ "_buffKeys": [
+ "enemy_mucat_effect[trigger]"
+ ],
+ "_forceTrigger": false
+ }
+ ]
+ }
+ ],
+ "ON_TARGET_KILLED": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "enemy_mucat_killed",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "empty",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": null,
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": true,
+ "_finishDerivedBuffIfParentFinish": true
+ }
+ ],
+ "ON_BUFF_TRIGGER": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FinishBuffsById, Assembly-CSharp",
+ "_buffKey": "enemy_mucat_effect_0",
+ "_loadFromBlackboard": false,
+ "_decCntIfStack": false,
+ "_updateOverrideMap": true,
+ "_targetType": "BUFF_OWNER"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "enemy_mucat_enforce",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "empty",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": null,
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ],
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "enemy_mucat_enforce",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "empty",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": null,
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "enemy_mucat_effect_5",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "enemy_mucat_effect_5",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": "enemy_mucat_shield_01",
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ]
+ }
+ },
+ "enemy_murino_direction_listener": {
+ "templateKey": "enemy_murino_direction_listener",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+DisableEnemySwitchFaceByMove, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_disabled": true
+ }
+ ],
+ "ON_BUFF_TRIGGER": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FaceToLOrRViaMoreTargets, Assembly-CSharp",
+ "_ownerType": "BUFF_OWNER",
+ "_targetOptions": {
+ "targetSide": "ENEMY",
+ "targetMotion": "ALL",
+ "targetCategory": "DEFAULT",
+ "enableAdvancedOptions": true,
+ "ignoreTargetFree": true,
+ "ignoreAllyTargetFree": false,
+ "ignoreHealFree": false,
+ "ignoreTargetSide": false,
+ "excludeSomeAbnormalFlags": false,
+ "excludeAbnormalFlag": "STUNNED",
+ "purposeMask": "NONE",
+ "professionMask": "WARRIOR, SNIPER, TANK, MEDIC, SUPPORT, CASTER, SPECIAL, PIONEER",
+ "onlyIgnoreSomeOfTargetFreeCase": false,
+ "abnormalFlag": "STUNNED",
+ "abnormalCombo": "SLEEPING"
+ }
+ }
+ ],
+ "ON_BUFF_FINISH": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+DisableEnemySwitchFaceByMove, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_disabled": false
+ }
+ ]
+ }
+ },
+ "enemy_murino_t": {
+ "templateKey": "enemy_murino_t",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_TAKE_DAMAGE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckIfSourceGridPosFaceTargetGridPos, Assembly-CSharp",
+ "_source": "BUFF_OWNER",
+ "_target": "MODIFIER_SOURCE",
+ "_faceType": "FRONT",
+ "_targetColOffset": 0.0,
+ "_faceIfSameCol": "NONE"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+DamageScale, Assembly-CSharp",
+ "_filterDamageType": true,
+ "_damageMask": "PHYSICAL_AND_MAGICAL",
+ "_filterApplyWay": false,
+ "_applyWayFilter": "NONE",
+ "_isOneMinus": true,
+ "_isStackable": false,
+ "_cachedDeltaValueToBBKey": ""
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_sourceType": "BUFF_OWNER",
+ "_effectKey": "enemy_murino_attack_hit_front_01",
+ "_useSourceFaceVactor": false,
+ "_useAttackPlaybackSpeed": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+AlwaysNext, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+PlayAudio, Assembly-CSharp",
+ "_target": "BUFF_OWNER",
+ "_audioSignal": "enemu_mhrhcr_block"
+ }
+ ]
+ }
+ },
+ "enemy_mumole_bonus_2": {
+ "templateKey": "enemy_mumole_bonus_2",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_OWNER_KILLED": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FilterDeathReason, Assembly-CSharp",
+ "_source": "BUFF_OWNER",
+ "_finishReason": "REACH_EXIT"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FilterDeathReason, Assembly-CSharp",
+ "_source": "BUFF_OWNER",
+ "_finishReason": "OTHER"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_buffKeys": [
+ "enemy_mumole_aura"
+ ],
+ "isAND": true,
+ "_loadFromBlackboard": false,
+ "_checkBuffSource": false,
+ "_buffSourceType": "BUFF_SOURCE"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp",
+ "_targetType": "TARGET",
+ "_sourceType": "SOURCE",
+ "_effectKey": "enemy_muvltr_die_start_ground_02",
+ "_useSourceFaceVactor": false,
+ "_useAttackPlaybackSpeed": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+TriggerEnvSystem, Assembly-CSharp",
+ "_envKey": "env_010_cooperate",
+ "_target": "BUFF_OWNER"
+ }
+ ]
+ }
+ },
+ "enemy_mumole_bonus": {
+ "templateKey": "enemy_mumole_bonus",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_OWNER_KILLED": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FilterDeathReason, Assembly-CSharp",
+ "_source": "BUFF_OWNER",
+ "_finishReason": "REACH_EXIT"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FilterDeathReason, Assembly-CSharp",
+ "_source": "BUFF_OWNER",
+ "_finishReason": "OTHER"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_buffKeys": [
+ "enemy_mumole_aura"
+ ],
+ "isAND": true,
+ "_loadFromBlackboard": false,
+ "_checkBuffSource": false,
+ "_buffSourceType": "BUFF_SOURCE"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp",
+ "_targetType": "TARGET",
+ "_sourceType": "SOURCE",
+ "_effectKey": "enemy_muvltr_die_start_ground_01",
+ "_useSourceFaceVactor": false,
+ "_useAttackPlaybackSpeed": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+TriggerEnvSystem, Assembly-CSharp",
+ "_envKey": "env_010_cooperate",
+ "_target": "BUFF_OWNER"
+ }
+ ]
+ }
+ },
+ "enemy_mumole_heal": {
+ "templateKey": "enemy_mumole_heal",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FixedValueHeal, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_sourceType": "BUFF_SOURCE",
+ "_ignoreHealFree": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_sourceType": "BUFF_OWNER",
+ "_effectKey": "enemy_mumole_skill_01_buff",
+ "_useSourceFaceVactor": false,
+ "_useAttackPlaybackSpeed": false
+ }
+ ]
+ }
+ },
+ "enemy_mumole_trigger": {
+ "templateKey": "enemy_mumole_trigger",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_APPLIED_MODIFIER": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IsDamage, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+AssignModifierValueIntoBlackboard, Assembly-CSharp",
+ "_blackboardKey": "input_value"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CalculateBlackboardValueViaParams, Assembly-CSharp",
+ "_inputKey": "input_value",
+ "_outputKey": "damage_value",
+ "_multiplyParamKey": null,
+ "_dividedParamKey": null,
+ "_addParamKey": "damage_value",
+ "_minValueKey": null,
+ "_maxValueKey": null,
+ "_finalAbs": true,
+ "_finalCeil": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FilterByBlackboardValue, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_anotherBuff": false,
+ "_buffKey": null,
+ "_blackboardKey": "damage_value",
+ "_valueToCompare": 0,
+ "_anotherKeyToCompare": "trigger_value",
+ "_condType": "GE"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+ModifyBlackboard, Assembly-CSharp",
+ "_blackboardKeys": "damage_value",
+ "_fromBlackboardKeys": null,
+ "_value": 0.0,
+ "_addBasedOriginValue": false,
+ "_checkFromBlackboardValue": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuffUseAbilitySelector, Assembly-CSharp",
+ "_sourceType": "BUFF_OWNER",
+ "_targetType": "BUFF_OWNER",
+ "_abilityName": "Heal",
+ "_excludeTarget": false,
+ "_excludeTargetType": "SOURCE",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": null,
+ "abnormalImmunes": null,
+ "abnormalAntis": null,
+ "abnormalCombos": null,
+ "abnormalComboImmunes": null,
+ "attributeModifiers": null
+ },
+ "buffKey": "enemy_mumole_heal",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "enemy_mumole_heal",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": null,
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": "",
+ "lifeTimeType": "IMMEDIATELY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffSource": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_sourceType": "BUFF_OWNER",
+ "_effectKey": "enemy_mumole_skill_02_buff",
+ "_useSourceFaceVactor": false,
+ "_useAttackPlaybackSpeed": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+PlayAudio, Assembly-CSharp",
+ "_target": "BUFF_OWNER",
+ "_audioSignal": "mumole_heal"
+ }
+ ]
+ }
+ },
+ "enemy_musqhd_link": {
+ "templateKey": "enemy_musqhd_link",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_OWNER_KILLED": [
{
- "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp",
- "_targetType": "BUFF_OWNER",
- "_groupTag": "kazimierz"
- },
+ "$type": "Torappu.Battle.Action.Nodes+InstantKill, Assembly-CSharp",
+ "_targetType": "BUFF_SOURCE",
+ "_killSource": false,
+ "_noSource": true,
+ "_withdrawIfRallyPoint": false,
+ "_resultIfInRallyPointMode": false,
+ "_skipReborn": false,
+ "_noReason": false
+ }
+ ]
+ }
+ },
+ "enemy_musqrl_link": {
+ "templateKey": "enemy_musqrl_link",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_OWNER_KILLED": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+InstantKill, Assembly-CSharp",
+ "_targetType": "BUFF_SOURCE",
+ "_killSource": false,
+ "_noSource": true,
+ "_withdrawIfRallyPoint": false,
+ "_resultIfInRallyPointMode": false,
+ "_skipReborn": false,
+ "_noReason": false
+ }
+ ]
+ }
+ },
+ "enemy_musqrl_pickup_succeed": {
+ "templateKey": "enemy_musqrl_pickup_succeed",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_FINISH": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+SwitchMode, Assembly-CSharp",
+ "_modeIndex": 0,
+ "_loadModeFromBlackboard": false,
+ "_restoreDefault": false,
+ "_restartFSM": true
+ }
+ ]
+ }
+ },
+ "enemy_musqrl_pickup_during_skill": {
+ "templateKey": "enemy_musqrl_pickup_during_skill",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_FINISH": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FinishBuffsById, Assembly-CSharp",
+ "_buffKey": "enemy_musqrl_pickup_succeed",
+ "_loadFromBlackboard": false,
+ "_decCntIfStack": false,
+ "_updateOverrideMap": true,
+ "_targetType": "BUFF_OWNER"
+ }
+ ]
+ }
+ },
+ "enemy_musqrl_pickup": {
+ "templateKey": "enemy_musqrl_pickup",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
{
"$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
"_buff": {
@@ -140663,26 +142323,18 @@
"abnormalAntis": [],
"abnormalCombos": [],
"abnormalComboImmunes": [],
- "attributeModifiers": [
- {
- "attributeType": "ATK",
- "formulaItem": "MULTIPLIER",
- "value": 0.0,
- "loadFromBlackboard": true,
- "fetchBaseValueFromSourceEntity": false
- }
- ]
+ "attributeModifiers": []
},
- "buffKey": "cooperate_kazimierz_atk",
+ "buffKey": "enemy_musqrl_pickup_succeed",
"loadFromDB": false,
- "isDurableBuff": true,
+ "isDurableBuff": false,
"isDamageMissable": false,
"isSilenceable": false,
"isStunnable": false,
"isFreezable": false,
"isLevitatable": false,
"statusResistable": "AUTOMATIC",
- "templateKey": "empty",
+ "templateKey": "enemy_musqrl_pickup_succeed",
"disableOverride": false,
"overrideKey": null,
"overrideType": "DEFAULT",
@@ -140694,7 +142346,7 @@
"overrideOnEventPriority": false,
"onEventPriority": "DEFAULT",
"audioSignal": null,
- "lifeTimeType": "LIMITED",
+ "lifeTimeType": "INFINITY",
"takeSnapshotWhenExtend": false,
"durationKey": null,
"lifeTime": 0.0,
@@ -140708,47 +142360,211 @@
"stripBlackboardParamsWithBuffKey": false,
"blackboard": []
},
- "_buffOwner": "BUFF_OWNER",
+ "_buffOwner": "BUFF_SOURCE",
"_isDerivedBuff": false,
"_finishDerivedBuffIfParentFinish": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+InstantKill, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_killSource": false,
+ "_noSource": true,
+ "_withdrawIfRallyPoint": false,
+ "_resultIfInRallyPointMode": false,
+ "_skipReborn": false,
+ "_noReason": true
}
]
}
},
- "mubox_aura": {
- "templateKey": "mubox_aura",
+ "enemy_musqrl_drop_during_skill": {
+ "templateKey": "enemy_musqrl_drop_during_skill",
"effectKey": "",
"onEventPriority": "DEFAULT",
"eventToActions": {
- "ON_BUFF_START": [
+ "ON_BUFF_FINISH": [
{
- "$type": "Torappu.Battle.Action.Nodes+FinishBuffsById, Assembly-CSharp",
- "_buffKey": "mubox_passive",
- "_loadFromBlackboard": false,
- "_decCntIfStack": false,
- "_updateOverrideMap": true,
- "_targetType": "BUFF_SOURCE"
+ "$type": "Torappu.Battle.Action.Nodes+SwitchMode, Assembly-CSharp",
+ "_modeIndex": 0,
+ "_loadModeFromBlackboard": true,
+ "_restoreDefault": false,
+ "_restartFSM": true
}
]
}
},
- "mubox_passive": {
- "templateKey": "mubox_passive",
+ "enemy_musqrl_drop": {
+ "templateKey": "enemy_musqrl_drop",
"effectKey": "",
"onEventPriority": "DEFAULT",
"eventToActions": {
"ON_BUFF_START": [
{
- "$type": "Torappu.Battle.Action.Nodes+HideEntityGraphicOrNot, Assembly-CSharp",
- "_targetType": "BUFF_OWNER",
- "_hide": true
+ "$type": "Torappu.Battle.Action.Nodes+SummonEnemyWithRuntimeRoute, Assembly-CSharp",
+ "_source": "BUFF_OWNER",
+ "_target": "BUFF_OWNER",
+ "_useSpecialHost": false,
+ "_host": "TARGET",
+ "_useRandomEnemy": false,
+ "_enemyKey": null,
+ "_motionMode": "WALK",
+ "_unharmful": false,
+ "_alwaysCountAsKilled": false,
+ "_waitTime": 0.0,
+ "_spawnOffset": 1.0,
+ "_selectTileInSnapshot": false,
+ "_useSourceEndPosition": true,
+ "_avoidHighland": true
}
- ],
- "ON_BUFF_DISABLE": [
+ ]
+ }
+ },
+ "enemy_musqrl_t": {
+ "templateKey": "enemy_musqrl_t",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_TAKE_DAMAGE": [
{
- "$type": "Torappu.Battle.Action.Nodes+HideEntityGraphicOrNot, Assembly-CSharp",
+ "$type": "Torappu.Battle.Action.Nodes+Dice, Assembly-CSharp",
+ "_probKey": "prob"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckEnemyUnbalanced, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp",
"_targetType": "BUFF_OWNER",
- "_hide": false
+ "_buffKeys": [
+ "enemy_musqrl_drop_during_skill"
+ ],
+ "isAND": true,
+ "_loadFromBlackboard": false,
+ "_checkBuffSource": false,
+ "_buffSourceType": "BUFF_SOURCE"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+TriggerEnemySkill, Assembly-CSharp",
+ "_skillName": "drop",
+ "_checkSkillActive": false,
+ "_checkSkillReady": false,
+ "_ownerType": "BUFF_OWNER",
+ "_targetType": "BUFF_OWNER",
+ "_interruptCurAbility": true,
+ "_assignCombatAbility": false
+ }
+ ]
+ }
+ },
+ "enemy_mubsbl_enhance": {
+ "templateKey": "enemy_mubsbl_enhance",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_CALCULATE_DAMAGE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IfElse, Assembly-CSharp",
+ "_conditionNode": {
+ "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp",
+ "_targetType": "TARGET",
+ "_buffKeys": [
+ "muruinw_mark"
+ ],
+ "isAND": true,
+ "_loadFromBlackboard": false,
+ "_checkBuffSource": false,
+ "_buffSourceType": "BUFF_SOURCE"
+ },
+ "_succeedNodes": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+AtkScaleUp, Assembly-CSharp",
+ "_filterApplyWay": false,
+ "_applyWay": "NONE",
+ "_defaultValue": 1.0,
+ "_filterNoneApplyWay": false,
+ "_cancelIfAtkScaleZero": false,
+ "_atkScaleKey": "atk_scale"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp",
+ "_targetType": "TARGET",
+ "_sourceType": "BUFF_OWNER",
+ "_effectKey": "enemy_mubsbl_attack_hit_02",
+ "_useSourceFaceVactor": false,
+ "_useAttackPlaybackSpeed": false
+ }
+ ],
+ "_failNodes": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp",
+ "_targetType": "TARGET",
+ "_sourceType": "BUFF_OWNER",
+ "_effectKey": "enemy_mubsbl_attack_hit_01",
+ "_useSourceFaceVactor": false,
+ "_useAttackPlaybackSpeed": false
+ }
+ ]
+ }
+ ]
+ }
+ },
+ "enemy_murgby_enhance": {
+ "templateKey": "enemy_murgby_enhance",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_CALCULATE_DAMAGE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp",
+ "_targetType": "TARGET",
+ "_buffKeys": [
+ "muruinw_mark"
+ ],
+ "isAND": true,
+ "_loadFromBlackboard": false,
+ "_checkBuffSource": false,
+ "_buffSourceType": "BUFF_SOURCE"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+AtkScaleUp, Assembly-CSharp",
+ "_filterApplyWay": false,
+ "_applyWay": "NONE",
+ "_defaultValue": 1.0,
+ "_filterNoneApplyWay": false,
+ "_cancelIfAtkScaleZero": false,
+ "_atkScaleKey": "atk_scale"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+PlayAudio, Assembly-CSharp",
+ "_target": "TARGET",
+ "_audioSignal": "enemy_murgby_enhance"
+ }
+ ]
+ }
+ },
+ "trap_muftbl_passive": {
+ "templateKey": "trap_muftbl_passive",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+LandFootball, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+Withdraw, Assembly-CSharp",
+ "_withdrawSource": true,
+ "_switchToDeadState": true,
+ "_force": true,
+ "_needLog": false
}
]
}
@@ -140843,6 +142659,185 @@
]
}
},
+ "trap_muruinw_s_active": {
+ "templateKey": "trap_muruinw_s_active",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BEFORE_TRY_SET_HP_ZERO": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+InterruptCharacterSkill, Assembly-CSharp",
+ "_charFrom": "BUFF_OWNER"
+ }
+ ],
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "fortress_trap_mode",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "fortress_trap_mode",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": "common_trap_upgrade",
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "LIMITED",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": "_",
+ "lifeTime": 0.5,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ],
+ "ON_BUFF_FINISH": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+ChangeAnimatorMeshRenderer, Assembly-CSharp",
+ "_ownerType": "BUFF_OWNER",
+ "_rendererIndex": -1,
+ "_enable": false,
+ "_exclusive": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+ChangeAnimatorMeshRenderer, Assembly-CSharp",
+ "_ownerType": "BUFF_OWNER",
+ "_rendererIndex": 0,
+ "_enable": true,
+ "_exclusive": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [
+ "INVINCIBLE"
+ ],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "fortress_trap_invencible",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "fortress_trap_mode_default",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": null,
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "LIMITED",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": "_",
+ "lifeTime": 0.5,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ],
+ "ON_BEFORE_APPLYING_MODIFIER": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FilterModifierTargetType, Assembly-CSharp",
+ "_modifierTargetType": "HP"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IfTargetSide, Assembly-CSharp",
+ "_sideMask": "ALLY",
+ "_targetType": "MODIFIER_SOURCE"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CancelModifier, Assembly-CSharp",
+ "_reason": "UNHURTABLE"
+ }
+ ]
+ }
+ },
+ "trap_muruinw_s_passive": {
+ "templateKey": "trap_muruinw_s_passive",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_TAKE_DAMAGE": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CancelModifier, Assembly-CSharp",
+ "_reason": "UNHURTABLE"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckFilterTag, Assembly-CSharp",
+ "_targetType": "MODIFIER_SOURCE",
+ "_filterTag": "FORTRESS_TRAP_SP"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+ModifySp, Assembly-CSharp",
+ "_targetType": "TARGET",
+ "_modifyByRatio": false,
+ "_modifyRatio": 0.0,
+ "_modifyByRatioBasedOnCurSP": false,
+ "_dontCheckSpType": true,
+ "_spMask": "ALL",
+ "_forceFlag": false,
+ "_dontShowSpUI": false,
+ "_modifyValue": 0,
+ "_spString": "sp"
+ }
+ ]
+ }
+ },
"enemy_prepare_buff": {
"templateKey": "enemy_prepare_buff",
"effectKey": "",
@@ -141198,6 +143193,155 @@
]
}
},
+ "enemy_mubufn_do_clearance": {
+ "templateKey": "enemy_mubufn_do_clearance",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IsCloseToFootball, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_ignoreIsSelected": true
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+DoClearance, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER"
+ }
+ ]
+ }
+ },
+ "enemy_mubufn_logic": {
+ "templateKey": "enemy_mubufn_logic",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_TRIGGER": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckUnitInMoveState, Assembly-CSharp",
+ "_ownerType": "BUFF_OWNER"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IsCloseToFootball, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_ignoreIsSelected": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+TriggerEnemySkill, Assembly-CSharp",
+ "_skillName": "clearance",
+ "_checkSkillActive": false,
+ "_checkSkillReady": true,
+ "_ownerType": "BUFF_OWNER",
+ "_targetType": "BUFF_OWNER",
+ "_interruptCurAbility": true,
+ "_assignCombatAbility": false
+ }
+ ],
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+InitForces, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_passBallForceKey": "passing_force",
+ "_slapShotForceKey": "slapshot_force",
+ "_clearanceForceKey": "clearance_force"
+ }
+ ]
+ }
+ },
+ "enemy_mumssi_do_slapshot": {
+ "templateKey": "enemy_mumssi_do_slapshot",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IsCloseToFootball, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_ignoreIsSelected": true
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+DoSlapShot, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER"
+ }
+ ]
+ }
+ },
+ "enemy_mumssi_do_pass_the_ball": {
+ "templateKey": "enemy_mumssi_do_pass_the_ball",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IsCloseToFootball, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_ignoreIsSelected": true
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+DoPassTheBall, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER"
+ }
+ ]
+ }
+ },
+ "enemy_mumssi_logic": {
+ "templateKey": "enemy_mumssi_logic",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_TRIGGER": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CheckUnitInMoveState, Assembly-CSharp",
+ "_ownerType": "BUFF_OWNER"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IsCloseToFootball, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_ignoreIsSelected": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+IfElse, Assembly-CSharp",
+ "_conditionNode": {
+ "$type": "Torappu.Battle.Action.Nodes+DiceSlapShot, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER"
+ },
+ "_succeedNodes": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+TriggerEnemySkill, Assembly-CSharp",
+ "_skillName": "slapshot",
+ "_checkSkillActive": false,
+ "_checkSkillReady": false,
+ "_ownerType": "BUFF_OWNER",
+ "_targetType": "BUFF_OWNER",
+ "_interruptCurAbility": true,
+ "_assignCombatAbility": false
+ }
+ ],
+ "_failNodes": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+TriggerEnemySkill, Assembly-CSharp",
+ "_skillName": "passtheball",
+ "_checkSkillActive": false,
+ "_checkSkillReady": false,
+ "_ownerType": "BUFF_OWNER",
+ "_targetType": "BUFF_OWNER",
+ "_interruptCurAbility": true,
+ "_assignCombatAbility": false
+ }
+ ]
+ }
+ ],
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+InitForces, Assembly-CSharp",
+ "_targetType": "BUFF_OWNER",
+ "_passBallForceKey": "passing_force",
+ "_slapShotForceKey": "slapshot_force",
+ "_clearanceForceKey": "clearance_force"
+ }
+ ]
+ }
+ },
"enemy_fotball_passive": {
"templateKey": "enemy_fotball_passive",
"effectKey": "",
@@ -146902,6 +149046,65 @@
]
}
},
+ "trap_lrcore[passive_p1]": {
+ "templateKey": "trap_lrcore[passive_p1]",
+ "effectKey": "",
+ "onEventPriority": "DEFAULT",
+ "eventToActions": {
+ "ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "cripple1",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "empty",
+ "disableOverride": false,
+ "overrideKey": "cripple",
+ "overrideType": "UNIQUE",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": null,
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": false,
+ "_finishDerivedBuffIfParentFinish": false
+ }
+ ]
+ }
+ },
"enemy_lrdead[inform_death][p1]": {
"templateKey": "enemy_lrdead[inform_death][p1]",
"effectKey": "",
@@ -151359,6 +153562,38 @@
"_useSourceFaceVactor": false,
"_useAttackPlaybackSpeed": false
}
+ ],
+ "ON_OWNER_KILLED": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+FilterDeathReason, Assembly-CSharp",
+ "_source": "BUFF_OWNER",
+ "_finishReason": "HP_ZERO_WITH_NO_SOURCE"
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+SummonEnemyWithRuntimeRoute, Assembly-CSharp",
+ "_source": "BUFF_OWNER",
+ "_target": "BUFF_OWNER",
+ "_useSpecialHost": false,
+ "_host": "TARGET",
+ "_useRandomEnemy": false,
+ "_enemyKey": "enemy_1432_lrccon",
+ "_motionMode": "WALK",
+ "_unharmful": true,
+ "_alwaysCountAsKilled": false,
+ "_waitTime": 9999.0,
+ "_spawnOffset": 0.0,
+ "_selectTileInSnapshot": false,
+ "_useSourceEndPosition": false,
+ "_avoidHighland": false
+ },
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp",
+ "_targetType": "SOURCE",
+ "_sourceType": "SOURCE",
+ "_effectKey": "enemy_irccon_ground_end",
+ "_useSourceFaceVactor": false,
+ "_useAttackPlaybackSpeed": false
+ }
]
}
},
@@ -151420,7 +153655,8 @@
"SKILL_NOT_ACTIVATABLE",
"NOT_WITHDRAWABLE",
"BLOCK_FREE",
- "INVINCIBLE"
+ "INVINCIBLE",
+ "STUNNED"
],
"abnormalImmunes": [],
"abnormalAntis": [],
@@ -151473,58 +153709,6 @@
"_isDerivedBuff": false,
"_finishDerivedBuffIfParentFinish": false
},
- {
- "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
- "_buff": {
- "attributes": {
- "abnormalFlags": [
- "STUNNED"
- ],
- "abnormalImmunes": [],
- "abnormalAntis": [],
- "abnormalCombos": [],
- "abnormalComboImmunes": [],
- "attributeModifiers": []
- },
- "buffKey": "enemy_lrccon[lock_core][stun]",
- "loadFromDB": false,
- "isDurableBuff": false,
- "isDamageMissable": false,
- "isSilenceable": false,
- "isStunnable": false,
- "isFreezable": false,
- "isLevitatable": false,
- "statusResistable": "AUTOMATIC",
- "templateKey": "enemy_lrccon[lock_core][stun]",
- "disableOverride": false,
- "overrideKey": null,
- "overrideType": "DEFAULT",
- "maxStackCnt": 1,
- "refreshRemainingTimeWhenStackMax": false,
- "clearAllStackCntWhenTimeUp": false,
- "maxValidStackCnt": -1,
- "overrideEffectKey": "buff_stun",
- "overrideOnEventPriority": false,
- "onEventPriority": "DEFAULT",
- "audioSignal": null,
- "lifeTimeType": "INFINITY",
- "takeSnapshotWhenExtend": false,
- "durationKey": null,
- "lifeTime": 0.0,
- "triggerLifeType": "INFINITY",
- "triggerCnt": 0,
- "triggerInterval": 0.30000001192092896,
- "waitFirstTriggerInterval": true,
- "firstTriggerInterval": -1.0,
- "priority": -1,
- "priorityBBKeys": [],
- "stripBlackboardParamsWithBuffKey": false,
- "blackboard": []
- },
- "_buffOwner": "BUFF_OWNER",
- "_isDerivedBuff": false,
- "_finishDerivedBuffIfParentFinish": false
- },
{
"$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
"_buff": {
@@ -151622,6 +153806,56 @@
"onEventPriority": "DEFAULT",
"eventToActions": {
"ON_BUFF_START": [
+ {
+ "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp",
+ "_buff": {
+ "attributes": {
+ "abnormalFlags": [],
+ "abnormalImmunes": [],
+ "abnormalAntis": [],
+ "abnormalCombos": [],
+ "abnormalComboImmunes": [],
+ "attributeModifiers": []
+ },
+ "buffKey": "enemy_lrccon[stun][effect]",
+ "loadFromDB": false,
+ "isDurableBuff": false,
+ "isDamageMissable": false,
+ "isSilenceable": false,
+ "isStunnable": false,
+ "isFreezable": false,
+ "isLevitatable": false,
+ "statusResistable": "AUTOMATIC",
+ "templateKey": "empty",
+ "disableOverride": false,
+ "overrideKey": null,
+ "overrideType": "DEFAULT",
+ "maxStackCnt": 1,
+ "refreshRemainingTimeWhenStackMax": false,
+ "clearAllStackCntWhenTimeUp": false,
+ "maxValidStackCnt": -1,
+ "overrideEffectKey": "buff_stun",
+ "overrideOnEventPriority": false,
+ "onEventPriority": "DEFAULT",
+ "audioSignal": null,
+ "lifeTimeType": "INFINITY",
+ "takeSnapshotWhenExtend": false,
+ "durationKey": null,
+ "lifeTime": 0.0,
+ "triggerLifeType": "IMMEDIATELY",
+ "triggerCnt": 0,
+ "triggerInterval": -1.0,
+ "waitFirstTriggerInterval": true,
+ "firstTriggerInterval": -1.0,
+ "priority": -1,
+ "priorityBBKeys": [],
+ "stripBlackboardParamsWithBuffKey": false,
+ "blackboard": []
+ },
+ "_buffOwner": "BUFF_OWNER",
+ "_isDerivedBuff": true,
+ "_finishDerivedBuffIfParentFinish": true
+ },
{
"$type": "Torappu.Battle.Action.Nodes+IfElse, Assembly-CSharp",
"_conditionNode": {
diff --git a/zh_CN/gamedata/excel/activity_table.json b/zh_CN/gamedata/excel/activity_table.json
index cd97aabd2..3d52352be 100644
--- a/zh_CN/gamedata/excel/activity_table.json
+++ b/zh_CN/gamedata/excel/activity_table.json
@@ -1,5 +1,29 @@
{
"basicInfo": {
+ "act2vmulti": {
+ "id": "act2vmulti",
+ "type": "MULTIPLAY_VERIFY2",
+ "displayType": "NONE",
+ "name": "罗德岛促融共竞",
+ "startTime": 1715760000,
+ "endTime": 1716926399,
+ "rewardEndTime": 1717185599,
+ "displayOnHome": true,
+ "hasStage": true,
+ "templateShopId": null,
+ "medalGroupId": null,
+ "ungroupedMedalIds": [
+ "medal_activity_act2vmulti_01",
+ "medal_activity_act2vmulti_02",
+ "medal_activity_act2vmulti_03",
+ "medal_activity_act2vmulti_04",
+ "medal_activity_act2vmulti_05"
+ ],
+ "isReplicate": false,
+ "needFixedSync": false,
+ "trapDomainId": null,
+ "isPageEntry": true
+ },
"act39sign": {
"id": "act39sign",
"type": "CHECKIN_ONLY",
@@ -3944,6 +3968,7 @@
}
},
"zoneToActivity": {
+ "act2vmulti_zone1": "act2vmulti",
"act33side_zone1": "act33side",
"act33side_zone2": "act33side",
"act33side_zone3": "act33side",
@@ -4111,6 +4136,786 @@
"main_14": "act1mainss"
},
"missionData": [
+ {
+ "id": "2vmultiActivity_1",
+ "sortId": 1,
+ "description": "以3枚嘉奖印章完成IG-1",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-01"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 60
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_2",
+ "sortId": 2,
+ "description": "以3枚嘉奖印章完成IG-2",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-02"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 60
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_3",
+ "sortId": 3,
+ "description": "以3枚嘉奖印章完成IG-3",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-03"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 60
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_4",
+ "sortId": 4,
+ "description": "以3枚嘉奖印章完成IG-4",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-04"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 60
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_5",
+ "sortId": 5,
+ "description": "以3枚嘉奖印章完成IG-5",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-05"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 60
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_6",
+ "sortId": 6,
+ "description": "以3枚嘉奖印章完成IG-6",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-06"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 60
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_7",
+ "sortId": 7,
+ "description": "以3枚嘉奖印章完成IG-7",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-07"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 60
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_8",
+ "sortId": 8,
+ "description": "以3枚嘉奖印章完成IG-EX-1",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-ex01"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 100
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_9",
+ "sortId": 9,
+ "description": "以3枚嘉奖印章完成IG-EX-2",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-ex02"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 100
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_10",
+ "sortId": 10,
+ "description": "以3枚嘉奖印章完成IG-EX-3",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-ex03"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 100
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_11",
+ "sortId": 11,
+ "description": "以3枚嘉奖印章完成IG-EX-4",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-ex04"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 100
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_12",
+ "sortId": 12,
+ "description": "以3枚嘉奖印章完成IG-EX-5",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-ex05"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 100
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_13",
+ "sortId": 13,
+ "description": "以3枚嘉奖印章完成IG-EX-6",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-ex06"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 100
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_14",
+ "sortId": 14,
+ "description": "以3枚嘉奖印章完成IG-EX-7",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-ex07"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 100
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_15",
+ "sortId": 15,
+ "description": "获得1个以上净胜球完成IG-S-1",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "1",
+ "act2vmulti-ft01"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 30
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_16",
+ "sortId": 16,
+ "description": "获得2个以上净胜球完成IG-S-1",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "2",
+ "act2vmulti-ft01"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 30
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_17",
+ "sortId": 17,
+ "description": "获得4个以上净胜球完成IG-S-1",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "4",
+ "act2vmulti-ft01"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 60
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_18",
+ "sortId": 18,
+ "description": "获得1个以上净胜球完成IG-S-3",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "1",
+ "act2vmulti-ft02"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 50
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_19",
+ "sortId": 19,
+ "description": "获得2个以上净胜球完成IG-S-3",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "2",
+ "act2vmulti-ft02"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 50
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_20",
+ "sortId": 20,
+ "description": "获得4个以上净胜球完成IG-S-3",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "4",
+ "act2vmulti-ft02"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 100
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_21",
+ "sortId": 21,
+ "description": "坚守3个波次完成IG-S-2",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-de01"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 30
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_22",
+ "sortId": 22,
+ "description": "坚守5个波次完成IG-S-2",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "5",
+ "act2vmulti-de01"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 30
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_23",
+ "sortId": 23,
+ "description": "坚守7个波次完成IG-S-2",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "7",
+ "act2vmulti-de01"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 60
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_24",
+ "sortId": 24,
+ "description": "坚守3个波次完成IG-S-4",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "3",
+ "act2vmulti-de02"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 50
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_25",
+ "sortId": 25,
+ "description": "坚守5个波次完成IG-S-4",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "5",
+ "act2vmulti-de02"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 50
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
+ {
+ "id": "2vmultiActivity_26",
+ "sortId": 26,
+ "description": "坚守7个波次完成IG-S-4",
+ "type": "ACTIVITY",
+ "itemBgType": "COMMON",
+ "preMissionIds": null,
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "templateType": "0",
+ "param": [
+ "0",
+ "7",
+ "act2vmulti-de02"
+ ],
+ "unlockCondition": null,
+ "unlockParam": null,
+ "missionGroup": "act2vmulti",
+ "toPage": null,
+ "periodicalPoint": 0,
+ "rewards": [
+ {
+ "type": "ACTIVITY_ITEM",
+ "id": "act2vmulti_token_cap",
+ "count": 100
+ }
+ ],
+ "backImagePath": null,
+ "foldId": null,
+ "haveSubMissionToUnlock": false
+ },
{
"id": "33sideActivity_1",
"sortId": 1,
@@ -62286,6 +63091,44 @@
}
],
"missionGroup": [
+ {
+ "id": "act2vmulti",
+ "title": null,
+ "type": "ACTIVITY",
+ "preMissionGroup": null,
+ "period": null,
+ "rewards": [],
+ "missionIds": [
+ "2vmultiActivity_1",
+ "2vmultiActivity_2",
+ "2vmultiActivity_3",
+ "2vmultiActivity_4",
+ "2vmultiActivity_5",
+ "2vmultiActivity_6",
+ "2vmultiActivity_7",
+ "2vmultiActivity_8",
+ "2vmultiActivity_9",
+ "2vmultiActivity_10",
+ "2vmultiActivity_11",
+ "2vmultiActivity_12",
+ "2vmultiActivity_13",
+ "2vmultiActivity_14",
+ "2vmultiActivity_15",
+ "2vmultiActivity_16",
+ "2vmultiActivity_17",
+ "2vmultiActivity_18",
+ "2vmultiActivity_19",
+ "2vmultiActivity_20",
+ "2vmultiActivity_21",
+ "2vmultiActivity_22",
+ "2vmultiActivity_23",
+ "2vmultiActivity_24",
+ "2vmultiActivity_25",
+ "2vmultiActivity_26"
+ ],
+ "startTs": 1715760000,
+ "endTs": 1717185599
+ },
{
"id": "act33side",
"title": null,
@@ -119625,7 +120468,2718 @@
}
},
"ROGUELIKE": {},
- "MULTIPLAY_VERIFY2": {},
+ "MULTIPLAY_VERIFY2": {
+ "act2vmulti": {
+ "selectStepDataList": [
+ {
+ "stepType": "ENTRANCE",
+ "sortId": 1,
+ "time": 30,
+ "hintTime": 0,
+ "title": "正在确认比赛项目",
+ "desc": null
+ },
+ {
+ "stepType": "CHAR_PICK",
+ "sortId": 2,
+ "time": 20,
+ "hintTime": 3,
+ "title": "高顺位干员协调",
+ "desc": "双方阵容中存在重复的高顺位干员,选择要保留的干员"
+ },
+ {
+ "stepType": "SQUAD_CHECK",
+ "sortId": 3,
+ "time": 60,
+ "hintTime": 5,
+ "title": "确认上场阵容",
+ "desc": "选择正式上场的干员,并确认干员的技能与模组配置"
+ }
+ ],
+ "identityDataList": [
+ {
+ "id": "group_3",
+ "sortId": 1,
+ "picId": "img_group_temporary",
+ "type": "TEMPORARY",
+ "maxNum": 2,
+ "color": null
+ },
+ {
+ "id": "group_1",
+ "sortId": 2,
+ "picId": "img_group_high",
+ "type": "HIGH",
+ "maxNum": 10,
+ "color": "#df0f3b"
+ },
+ {
+ "id": "group_2",
+ "sortId": 3,
+ "picId": "img_group_low",
+ "type": "LOW",
+ "maxNum": 20,
+ "color": "#41d2e5"
+ }
+ ],
+ "mapTypeDatas": {
+ "mode_normal_training": {
+ "type": "NORMAL",
+ "difficulty": "TRAINING",
+ "squadMax": 10,
+ "matchUnlockModeId": null,
+ "matchUnlockParam": 0,
+ "stageIdInModeList": [
+ "act2vmulti-tr01"
+ ],
+ "modeIconId": "normal"
+ },
+ "mode_football_training": {
+ "type": "FOOTBALL",
+ "difficulty": "TRAINING",
+ "squadMax": 10,
+ "matchUnlockModeId": "mode_normal_training",
+ "matchUnlockParam": 2,
+ "stageIdInModeList": [
+ "act2vmulti-tr02"
+ ],
+ "modeIconId": "football"
+ },
+ "mode_defence_training": {
+ "type": "DEFENCE",
+ "difficulty": "TRAINING",
+ "squadMax": 12,
+ "matchUnlockModeId": "mode_normal_training",
+ "matchUnlockParam": 2,
+ "stageIdInModeList": [
+ "act2vmulti-tr03"
+ ],
+ "modeIconId": "defence"
+ },
+ "mode_normal_ordinary": {
+ "type": "NORMAL",
+ "difficulty": "ORDINARY",
+ "squadMax": 10,
+ "matchUnlockModeId": "mode_normal_training",
+ "matchUnlockParam": 2,
+ "stageIdInModeList": [
+ "act2vmulti-01",
+ "act2vmulti-02",
+ "act2vmulti-03",
+ "act2vmulti-04",
+ "act2vmulti-05",
+ "act2vmulti-06",
+ "act2vmulti-07"
+ ],
+ "modeIconId": "normal"
+ },
+ "mode_football_ordinary": {
+ "type": "FOOTBALL",
+ "difficulty": "ORDINARY",
+ "squadMax": 10,
+ "matchUnlockModeId": "mode_football_training",
+ "matchUnlockParam": 1,
+ "stageIdInModeList": [
+ "act2vmulti-ft01"
+ ],
+ "modeIconId": "football"
+ },
+ "mode_defence_ordinary": {
+ "type": "DEFENCE",
+ "difficulty": "ORDINARY",
+ "squadMax": 12,
+ "matchUnlockModeId": "mode_defence_training",
+ "matchUnlockParam": 2,
+ "stageIdInModeList": [
+ "act2vmulti-de01"
+ ],
+ "modeIconId": "defence"
+ },
+ "mode_normal_difficulty": {
+ "type": "NORMAL",
+ "difficulty": "DIFFICULTY",
+ "squadMax": 10,
+ "matchUnlockModeId": "mode_normal_ordinary",
+ "matchUnlockParam": 9,
+ "stageIdInModeList": [
+ "act2vmulti-ex01",
+ "act2vmulti-ex02",
+ "act2vmulti-ex03",
+ "act2vmulti-ex04",
+ "act2vmulti-ex05",
+ "act2vmulti-ex06",
+ "act2vmulti-ex07"
+ ],
+ "modeIconId": "normal"
+ },
+ "mode_football_difficulty": {
+ "type": "FOOTBALL",
+ "difficulty": "DIFFICULTY",
+ "squadMax": 10,
+ "matchUnlockModeId": "mode_football_ordinary",
+ "matchUnlockParam": 4,
+ "stageIdInModeList": [
+ "act2vmulti-ft02"
+ ],
+ "modeIconId": "football"
+ },
+ "mode_defence_difficulty": {
+ "type": "DEFENCE",
+ "difficulty": "DIFFICULTY",
+ "squadMax": 12,
+ "matchUnlockModeId": "mode_defence_ordinary",
+ "matchUnlockParam": 7,
+ "stageIdInModeList": [
+ "act2vmulti-de02"
+ ],
+ "modeIconId": "defence"
+ }
+ },
+ "mapDatas": {
+ "act2vmulti-tr01": {
+ "stageId": "act2vmulti-tr01",
+ "modeId": "mode_normal_training",
+ "sortId": 1,
+ "missionIdList": [
+ "2vmultiMissionActivitytr_1",
+ "2vmultiMissionActivitytr_2",
+ "2vmultiMissionActivitytr_3"
+ ],
+ "stageSmallPreviewId": "",
+ "stageBigPreviewId": "",
+ "displayEnemyIdList": []
+ },
+ "act2vmulti-tr02": {
+ "stageId": "act2vmulti-tr02",
+ "modeId": "mode_football_training",
+ "sortId": 2,
+ "missionIdList": [
+ "2vmultiMissionActivitytr_1",
+ "2vmultiMissionActivitytr_2",
+ "2vmultiMissionActivitytr_3"
+ ],
+ "stageSmallPreviewId": "",
+ "stageBigPreviewId": "",
+ "displayEnemyIdList": []
+ },
+ "act2vmulti-tr03": {
+ "stageId": "act2vmulti-tr03",
+ "modeId": "mode_defence_training",
+ "sortId": 3,
+ "missionIdList": [
+ "2vmultiMissionActivitytr_1",
+ "2vmultiMissionActivitytr_2",
+ "2vmultiMissionActivitytr_3"
+ ],
+ "stageSmallPreviewId": "",
+ "stageBigPreviewId": "",
+ "displayEnemyIdList": []
+ },
+ "act2vmulti-01": {
+ "stageId": "act2vmulti-01",
+ "modeId": "mode_normal_ordinary",
+ "sortId": 1,
+ "missionIdList": [
+ "2vmultiMissionActivity1_1",
+ "2vmultiMissionActivity1_2",
+ "2vmultiMissionActivity1_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-01_small_preview",
+ "stageBigPreviewId": "act2vmulti-01_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1243_ltswar",
+ "enemy_1240_ltgint"
+ ]
+ },
+ "act2vmulti-02": {
+ "stageId": "act2vmulti-02",
+ "modeId": "mode_normal_ordinary",
+ "sortId": 2,
+ "missionIdList": [
+ "2vmultiMissionActivity2_1",
+ "2vmultiMissionActivity2_2",
+ "2vmultiMissionActivity2_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-02_small_preview",
+ "stageBigPreviewId": "act2vmulti-02_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1098_cchmpn",
+ "enemy_1095_ccripr"
+ ]
+ },
+ "act2vmulti-03": {
+ "stageId": "act2vmulti-03",
+ "modeId": "mode_normal_ordinary",
+ "sortId": 3,
+ "missionIdList": [
+ "2vmultiMissionActivity3_1",
+ "2vmultiMissionActivity3_2",
+ "2vmultiMissionActivity3_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-03_small_preview",
+ "stageBigPreviewId": "act2vmulti-03_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1363_spnshd",
+ "enemy_1092_mdgint"
+ ]
+ },
+ "act2vmulti-04": {
+ "stageId": "act2vmulti-04",
+ "modeId": "mode_normal_ordinary",
+ "sortId": 4,
+ "missionIdList": [
+ "2vmultiMissionActivity4_1",
+ "2vmultiMissionActivity4_2",
+ "2vmultiMissionActivity4_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-04_small_preview",
+ "stageBigPreviewId": "act2vmulti-04_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1107_uoffcr",
+ "enemy_1058_traink"
+ ]
+ },
+ "act2vmulti-05": {
+ "stageId": "act2vmulti-05",
+ "modeId": "mode_normal_ordinary",
+ "sortId": 5,
+ "missionIdList": [
+ "2vmultiMissionActivity5_1",
+ "2vmultiMissionActivity5_2",
+ "2vmultiMissionActivity5_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-05_small_preview",
+ "stageBigPreviewId": "act2vmulti-05_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1092_mdgint",
+ "enemy_1058_traink"
+ ]
+ },
+ "act2vmulti-06": {
+ "stageId": "act2vmulti-06",
+ "modeId": "mode_normal_ordinary",
+ "sortId": 6,
+ "missionIdList": [
+ "2vmultiMissionActivity6_1",
+ "2vmultiMissionActivity6_2",
+ "2vmultiMissionActivity6_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-06_small_preview",
+ "stageBigPreviewId": "act2vmulti-06_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1513_dekght",
+ "enemy_1524_bldkgt"
+ ]
+ },
+ "act2vmulti-07": {
+ "stageId": "act2vmulti-07",
+ "modeId": "mode_normal_ordinary",
+ "sortId": 7,
+ "missionIdList": [
+ "2vmultiMissionActivity7_1",
+ "2vmultiMissionActivity7_2",
+ "2vmultiMissionActivity7_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-07_small_preview",
+ "stageBigPreviewId": "act2vmulti-07_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1533_stmkgt",
+ "enemy_1525_blkswb"
+ ]
+ },
+ "act2vmulti-ft01": {
+ "stageId": "act2vmulti-ft01",
+ "modeId": "mode_football_ordinary",
+ "sortId": 8,
+ "missionIdList": [
+ "2vmultiMissionActivityft_1"
+ ],
+ "stageSmallPreviewId": "act2vmulti-ft01_small_preview",
+ "stageBigPreviewId": "act2vmulti-ft01_big_preview",
+ "displayEnemyIdList": [
+ "enemy_4012_mumssi",
+ "enemy_4013_mubufn"
+ ]
+ },
+ "act2vmulti-de01": {
+ "stageId": "act2vmulti-de01",
+ "modeId": "mode_defence_ordinary",
+ "sortId": 9,
+ "missionIdList": [
+ "2vmultiMissionActivityde_1"
+ ],
+ "stageSmallPreviewId": "act2vmulti-de01_small_preview",
+ "stageBigPreviewId": "act2vmulti-de01_big_preview",
+ "displayEnemyIdList": [
+ "enemy_4009_murgby",
+ "enemy_4010_mubsbl"
+ ]
+ },
+ "act2vmulti-ex01": {
+ "stageId": "act2vmulti-ex01",
+ "modeId": "mode_normal_difficulty",
+ "sortId": 1,
+ "missionIdList": [
+ "2vmultiMissionActivity1_1",
+ "2vmultiMissionActivity1_2",
+ "2vmultiMissionActivity1_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-01_small_preview",
+ "stageBigPreviewId": "act2vmulti-01_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1243_ltswar",
+ "enemy_1240_ltgint"
+ ]
+ },
+ "act2vmulti-ex02": {
+ "stageId": "act2vmulti-ex02",
+ "modeId": "mode_normal_difficulty",
+ "sortId": 2,
+ "missionIdList": [
+ "2vmultiMissionActivity2_1",
+ "2vmultiMissionActivity2_2",
+ "2vmultiMissionActivity2_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-02_small_preview",
+ "stageBigPreviewId": "act2vmulti-02_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1098_cchmpn",
+ "enemy_1095_ccripr"
+ ]
+ },
+ "act2vmulti-ex03": {
+ "stageId": "act2vmulti-ex03",
+ "modeId": "mode_normal_difficulty",
+ "sortId": 3,
+ "missionIdList": [
+ "2vmultiMissionActivity3_1",
+ "2vmultiMissionActivity3_2",
+ "2vmultiMissionActivity3_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-03_small_preview",
+ "stageBigPreviewId": "act2vmulti-03_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1363_spnshd",
+ "enemy_1092_mdgint"
+ ]
+ },
+ "act2vmulti-ex04": {
+ "stageId": "act2vmulti-ex04",
+ "modeId": "mode_normal_difficulty",
+ "sortId": 4,
+ "missionIdList": [
+ "2vmultiMissionActivity4_1",
+ "2vmultiMissionActivity4_2",
+ "2vmultiMissionActivity4_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-04_small_preview",
+ "stageBigPreviewId": "act2vmulti-04_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1107_uoffcr",
+ "enemy_1058_traink"
+ ]
+ },
+ "act2vmulti-ex05": {
+ "stageId": "act2vmulti-ex05",
+ "modeId": "mode_normal_difficulty",
+ "sortId": 5,
+ "missionIdList": [
+ "2vmultiMissionActivity5_1",
+ "2vmultiMissionActivity5_2",
+ "2vmultiMissionActivity5_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-05_small_preview",
+ "stageBigPreviewId": "act2vmulti-05_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1092_mdgint",
+ "enemy_1058_traink"
+ ]
+ },
+ "act2vmulti-ex06": {
+ "stageId": "act2vmulti-ex06",
+ "modeId": "mode_normal_difficulty",
+ "sortId": 6,
+ "missionIdList": [
+ "2vmultiMissionActivity6_1",
+ "2vmultiMissionActivity6_2",
+ "2vmultiMissionActivity6_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-06_small_preview",
+ "stageBigPreviewId": "act2vmulti-06_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1513_dekght",
+ "enemy_1524_bldkgt"
+ ]
+ },
+ "act2vmulti-ex07": {
+ "stageId": "act2vmulti-ex07",
+ "modeId": "mode_normal_difficulty",
+ "sortId": 7,
+ "missionIdList": [
+ "2vmultiMissionActivity7_1",
+ "2vmultiMissionActivity7_2",
+ "2vmultiMissionActivity7_3"
+ ],
+ "stageSmallPreviewId": "act2vmulti-07_small_preview",
+ "stageBigPreviewId": "act2vmulti-07_big_preview",
+ "displayEnemyIdList": [
+ "enemy_1533_stmkgt",
+ "enemy_1525_blkswb"
+ ]
+ },
+ "act2vmulti-ft02": {
+ "stageId": "act2vmulti-ft02",
+ "modeId": "mode_football_difficulty",
+ "sortId": 8,
+ "missionIdList": [
+ "2vmultiMissionActivityft_1"
+ ],
+ "stageSmallPreviewId": "act2vmulti-ft01_small_preview",
+ "stageBigPreviewId": "act2vmulti-ft01_big_preview",
+ "displayEnemyIdList": [
+ "enemy_4012_mumssi",
+ "enemy_4013_mubufn"
+ ]
+ },
+ "act2vmulti-de02": {
+ "stageId": "act2vmulti-de02",
+ "modeId": "mode_defence_difficulty",
+ "sortId": 9,
+ "missionIdList": [
+ "2vmultiMissionActivityde_1"
+ ],
+ "stageSmallPreviewId": "act2vmulti-de01_small_preview",
+ "stageBigPreviewId": "act2vmulti-de01_big_preview",
+ "displayEnemyIdList": [
+ "enemy_4009_murgby",
+ "enemy_4010_mubsbl"
+ ]
+ }
+ },
+ "targetMissionDatas": {
+ "2vmultiMissionActivity1_1": {
+ "id": "2vmultiMissionActivity1_1",
+ "sortId": 1,
+ "title": "生存",
+ "battleDesc": "坚持存活尽量久的时间",
+ "description": "阶段一:坚持存活120秒",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity1_2": {
+ "id": "2vmultiMissionActivity1_2",
+ "sortId": 2,
+ "title": "生存",
+ "battleDesc": "坚持存活尽量久的时间",
+ "description": "阶段二:坚持存活120秒",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity1_3": {
+ "id": "2vmultiMissionActivity1_3",
+ "sortId": 3,
+ "title": "生存",
+ "battleDesc": "坚持存活尽量久的时间",
+ "description": "阶段二:坚持存活180秒",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity2_1": {
+ "id": "2vmultiMissionActivity2_1",
+ "sortId": 1,
+ "title": "生存",
+ "battleDesc": "坚持存活尽量久的时间",
+ "description": "阶段一:坚持存活150秒",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity2_2": {
+ "id": "2vmultiMissionActivity2_2",
+ "sortId": 2,
+ "title": "生存",
+ "battleDesc": "坚持存活尽量久的时间",
+ "description": "阶段二:坚持存活120秒",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity2_3": {
+ "id": "2vmultiMissionActivity2_3",
+ "sortId": 3,
+ "title": "生存",
+ "battleDesc": "坚持存活尽量久的时间",
+ "description": "阶段二:坚持存活160秒",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity3_1": {
+ "id": "2vmultiMissionActivity3_1",
+ "sortId": 1,
+ "title": "护送",
+ "battleDesc": "推进反巫术变位炸弹",
+ "description": "阶段一:将反巫术变位炸弹推进22格",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity3_2": {
+ "id": "2vmultiMissionActivity3_2",
+ "sortId": 2,
+ "title": "占垒",
+ "battleDesc": "占领留声机",
+ "description": "阶段二:占领3座留声机",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity3_3": {
+ "id": "2vmultiMissionActivity3_3",
+ "sortId": 3,
+ "title": "占垒",
+ "battleDesc": "占领留声机",
+ "description": "阶段二:占领5座留声机",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity4_1": {
+ "id": "2vmultiMissionActivity4_1",
+ "sortId": 1,
+ "title": "生存",
+ "battleDesc": "坚持存活尽量久的时间",
+ "description": "阶段一:坚持存活150秒",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity4_2": {
+ "id": "2vmultiMissionActivity4_2",
+ "sortId": 2,
+ "title": "营救",
+ "battleDesc": "保护乌萨斯平民进入目标点",
+ "description": "阶段二:保护12位乌萨斯平民进入目标点",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity4_3": {
+ "id": "2vmultiMissionActivity4_3",
+ "sortId": 3,
+ "title": "营救",
+ "battleDesc": "保护乌萨斯平民进入目标点",
+ "description": "阶段二:保护18位乌萨斯平民进入目标点",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity5_1": {
+ "id": "2vmultiMissionActivity5_1",
+ "sortId": 1,
+ "title": "占垒",
+ "battleDesc": "占领留声机",
+ "description": "阶段一:占领1座留声机",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity5_2": {
+ "id": "2vmultiMissionActivity5_2",
+ "sortId": 2,
+ "title": "渗透",
+ "battleDesc": "击倒尽量多的欺凌者",
+ "description": "阶段二:击倒13个欺凌者",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity5_3": {
+ "id": "2vmultiMissionActivity5_3",
+ "sortId": 3,
+ "title": "渗透",
+ "battleDesc": "击倒尽量多的欺凌者",
+ "description": "阶段二:击倒25个欺凌者",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity6_1": {
+ "id": "2vmultiMissionActivity6_1",
+ "sortId": 1,
+ "title": "生存",
+ "battleDesc": "坚持存活尽量久的时间",
+ "description": "阶段一:坚持存活140秒",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity6_2": {
+ "id": "2vmultiMissionActivity6_2",
+ "sortId": 2,
+ "title": "突击",
+ "battleDesc": "尽量削减领袖敌人的生命值",
+ "description": "阶段二:削减所有领袖敌人75%的生命值",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity6_3": {
+ "id": "2vmultiMissionActivity6_3",
+ "sortId": 3,
+ "title": "突击",
+ "battleDesc": "尽量削减领袖敌人的生命值",
+ "description": "阶段二:击倒所有领袖敌人",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity7_1": {
+ "id": "2vmultiMissionActivity7_1",
+ "sortId": 1,
+ "title": "生存",
+ "battleDesc": "坚持存活尽量久的时间",
+ "description": "阶段一:坚持存活150秒",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity7_2": {
+ "id": "2vmultiMissionActivity7_2",
+ "sortId": 2,
+ "title": "突击",
+ "battleDesc": "尽量削减领袖敌人的生命值",
+ "description": "阶段二:削减所有领袖敌人50%的生命值",
+ "starNum": 1
+ },
+ "2vmultiMissionActivity7_3": {
+ "id": "2vmultiMissionActivity7_3",
+ "sortId": 3,
+ "title": "突击",
+ "battleDesc": "尽量削减领袖敌人的生命值",
+ "description": "阶段二:击倒所有领袖敌人",
+ "starNum": 1
+ },
+ "2vmultiMissionActivityft_1": {
+ "id": "2vmultiMissionActivityft_1",
+ "sortId": 1,
+ "title": "进球",
+ "battleDesc": "争取更多净胜球",
+ "description": "争取更多净胜球",
+ "starNum": 1
+ },
+ "2vmultiMissionActivityde_1": {
+ "id": "2vmultiMissionActivityde_1",
+ "sortId": 1,
+ "title": "防守",
+ "battleDesc": "防守更多波次",
+ "description": "防守更多波次",
+ "starNum": 1
+ },
+ "2vmultiMissionActivitytr_1": {
+ "id": "2vmultiMissionActivitytr_1",
+ "sortId": 1,
+ "title": "生存",
+ "battleDesc": "坚持存活尽量久的时间",
+ "description": "阶段一:坚持存活120秒",
+ "starNum": 1
+ },
+ "2vmultiMissionActivitytr_2": {
+ "id": "2vmultiMissionActivitytr_2",
+ "sortId": 2,
+ "title": "渗透",
+ "battleDesc": "击倒尽量多的拾荒者",
+ "description": "阶段二:击倒3个拾荒者",
+ "starNum": 1
+ },
+ "2vmultiMissionActivitytr_3": {
+ "id": "2vmultiMissionActivitytr_3",
+ "sortId": 3,
+ "title": "渗透",
+ "battleDesc": "击倒尽量多的拾荒者",
+ "description": "阶段二:击倒5个拾荒者",
+ "starNum": 1
+ }
+ },
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+ }
+ ],
+ "dailyMissionPoint": 60
+ },
+ {
+ "starNum": 3,
+ "rewards": [
+ {
+ "id": "act2vmulti_token_cap",
+ "count": 100,
+ "type": "ACTIVITY_ITEM"
+ }
+ ],
+ "dailyMissionPoint": 100
+ }
+ ]
+ },
+ "act2vmulti-ex05": {
+ "starRewardDatas": [
+ {
+ "starNum": 1,
+ "rewards": [
+ {
+ "id": "act2vmulti_token_cap",
+ "count": 25,
+ "type": "ACTIVITY_ITEM"
+ }
+ ],
+ "dailyMissionPoint": 25
+ },
+ {
+ "starNum": 2,
+ "rewards": [
+ {
+ "id": "act2vmulti_token_cap",
+ "count": 60,
+ "type": "ACTIVITY_ITEM"
+ }
+ ],
+ "dailyMissionPoint": 60
+ },
+ {
+ "starNum": 3,
+ "rewards": [
+ {
+ "id": "act2vmulti_token_cap",
+ "count": 100,
+ "type": "ACTIVITY_ITEM"
+ }
+ ],
+ "dailyMissionPoint": 100
+ }
+ ]
+ },
+ "act2vmulti-ex06": {
+ "starRewardDatas": [
+ {
+ "starNum": 1,
+ "rewards": [
+ {
+ "id": "act2vmulti_token_cap",
+ "count": 25,
+ "type": "ACTIVITY_ITEM"
+ }
+ ],
+ "dailyMissionPoint": 25
+ },
+ {
+ "starNum": 2,
+ "rewards": [
+ {
+ "id": "act2vmulti_token_cap",
+ "count": 60,
+ "type": "ACTIVITY_ITEM"
+ }
+ ],
+ "dailyMissionPoint": 60
+ },
+ {
+ "starNum": 3,
+ "rewards": [
+ {
+ "id": "act2vmulti_token_cap",
+ "count": 100,
+ "type": "ACTIVITY_ITEM"
+ }
+ ],
+ "dailyMissionPoint": 100
+ }
+ ]
+ },
+ "act2vmulti-ex07": {
+ "starRewardDatas": [
+ {
+ "starNum": 1,
+ "rewards": [
+ {
+ "id": "act2vmulti_token_cap",
+ "count": 25,
+ "type": "ACTIVITY_ITEM"
+ }
+ ],
+ "dailyMissionPoint": 25
+ },
+ {
+ "starNum": 2,
+ "rewards": [
+ {
+ "id": "act2vmulti_token_cap",
+ "count": 60,
+ "type": "ACTIVITY_ITEM"
+ }
+ ],
+ "dailyMissionPoint": 60
+ },
+ {
+ "starNum": 3,
+ "rewards": [
+ {
+ "id": "act2vmulti_token_cap",
+ "count": 100,
+ "type": "ACTIVITY_ITEM"
+ }
+ ],
+ "dailyMissionPoint": 100
+ }
+ ]
+ }
+ },
+ "emojiChatDatas": {
+ "room_1": {
+ "id": "room_1",
+ "type": "ROOM",
+ "sortId": 1,
+ "picId": "pic_1",
+ "desc": "你好!"
+ },
+ "room_2": {
+ "id": "room_2",
+ "type": "ROOM",
+ "sortId": 2,
+ "picId": "pic_2",
+ "desc": "合作愉快!"
+ },
+ "room_3": {
+ "id": "room_3",
+ "type": "ROOM",
+ "sortId": 3,
+ "picId": "pic_3",
+ "desc": "谢谢!"
+ },
+ "room_4": {
+ "id": "room_4",
+ "type": "ROOM",
+ "sortId": 4,
+ "picId": "pic_4",
+ "desc": "再见!"
+ },
+ "room_5": {
+ "id": "room_5",
+ "type": "ROOM",
+ "sortId": 5,
+ "picId": "pic_5",
+ "desc": "对不起!"
+ },
+ "room_6": {
+ "id": "room_6",
+ "type": "ROOM",
+ "sortId": 6,
+ "picId": "pic_6",
+ "desc": "换换项目!"
+ },
+ "room_7": {
+ "id": "room_7",
+ "type": "ROOM",
+ "sortId": 7,
+ "picId": "pic_7",
+ "desc": "换换目标点!"
+ },
+ "room_8": {
+ "id": "room_8",
+ "type": "ROOM",
+ "sortId": 8,
+ "picId": "pic_8",
+ "desc": "要上啦!"
+ },
+ "room_9": {
+ "id": "room_9",
+ "type": "ROOM",
+ "sortId": 9,
+ "picId": "pic_12",
+ "desc": "请快些!"
+ },
+ "room_10": {
+ "id": "room_10",
+ "type": "ROOM",
+ "sortId": 10,
+ "picId": "pic_13",
+ "desc": "很快就好!"
+ },
+ "pick_1": {
+ "id": "pick_1",
+ "type": "PICK",
+ "sortId": 1,
+ "picId": "pic_1",
+ "desc": "你好!"
+ },
+ "pick_2": {
+ "id": "pick_2",
+ "type": "PICK",
+ "sortId": 2,
+ "picId": "pic_2",
+ "desc": "合作愉快!"
+ },
+ "pick_3": {
+ "id": "pick_3",
+ "type": "PICK",
+ "sortId": 3,
+ "picId": "pic_3",
+ "desc": "谢谢!"
+ },
+ "pick_4": {
+ "id": "pick_4",
+ "type": "PICK",
+ "sortId": 4,
+ "picId": "pic_5",
+ "desc": "对不起!"
+ },
+ "pick_5": {
+ "id": "pick_5",
+ "type": "PICK",
+ "sortId": 5,
+ "picId": "pic_8",
+ "desc": "要上啦!"
+ },
+ "pick_6": {
+ "id": "pick_6",
+ "type": "PICK",
+ "sortId": 6,
+ "picId": "pic_9",
+ "desc": "???"
+ },
+ "pick_7": {
+ "id": "pick_7",
+ "type": "PICK",
+ "sortId": 7,
+ "picId": "pic_10",
+ "desc": "你请先选!"
+ },
+ "pick_8": {
+ "id": "pick_8",
+ "type": "PICK",
+ "sortId": 8,
+ "picId": "pic_11",
+ "desc": "我想先选!"
+ },
+ "pick_9": {
+ "id": "pick_9",
+ "type": "PICK",
+ "sortId": 9,
+ "picId": "pic_12",
+ "desc": "请快些!"
+ },
+ "pick_10": {
+ "id": "pick_10",
+ "type": "PICK",
+ "sortId": 10,
+ "picId": "pic_13",
+ "desc": "很快就好!"
+ }
+ },
+ "commentDatas": {
+ "Comment_Normal_1": {
+ "id": "Comment_Normal_1",
+ "type": "NORMAL",
+ "priorityId": 4,
+ "picId": "pic_1",
+ "txt": "快刀斩麻!",
+ "template": "act2vmultiCommentMelee",
+ "paramList": [
+ "NORMAL",
+ "100000"
+ ]
+ },
+ "Comment_Normal_2": {
+ "id": "Comment_Normal_2",
+ "type": "NORMAL",
+ "priorityId": 5,
+ "picId": "pic_2",
+ "txt": "箭无空发!",
+ "template": "act2vmultiCommentRanged",
+ "paramList": [
+ "NORMAL",
+ "100000"
+ ]
+ },
+ "Comment_Normal_3": {
+ "id": "Comment_Normal_3",
+ "type": "NORMAL",
+ "priorityId": 2,
+ "picId": "pic_3",
+ "txt": "坚如磐石!",
+ "template": "act2vmultiCommentGuard",
+ "paramList": [
+ "NORMAL",
+ "5000"
+ ]
+ },
+ "Comment_Normal_4": {
+ "id": "Comment_Normal_4",
+ "type": "NORMAL",
+ "priorityId": 3,
+ "picId": "pic_4",
+ "txt": "妙手回春!",
+ "template": "act2vmultiCommentTreat",
+ "paramList": [
+ "NORMAL",
+ "5000"
+ ]
+ },
+ "Comment_Normal_5": {
+ "id": "Comment_Normal_5",
+ "type": "NORMAL",
+ "priorityId": 6,
+ "picId": "pic_5",
+ "txt": "术有专攻-先锋",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "NORMAL",
+ "PIONEER",
+ "5"
+ ]
+ },
+ "Comment_Normal_6": {
+ "id": "Comment_Normal_6",
+ "type": "NORMAL",
+ "priorityId": 7,
+ "picId": "pic_6",
+ "txt": "术有专攻-辅助",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "NORMAL",
+ "SUPPORT",
+ "5"
+ ]
+ },
+ "Comment_Normal_7": {
+ "id": "Comment_Normal_7",
+ "type": "NORMAL",
+ "priorityId": 8,
+ "picId": "pic_7",
+ "txt": "术有专攻-医疗",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "NORMAL",
+ "MEDIC",
+ "5"
+ ]
+ },
+ "Comment_Normal_8": {
+ "id": "Comment_Normal_8",
+ "type": "NORMAL",
+ "priorityId": 9,
+ "picId": "pic_8",
+ "txt": "术有专攻-术师",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "NORMAL",
+ "CASTER",
+ "5"
+ ]
+ },
+ "Comment_Normal_9": {
+ "id": "Comment_Normal_9",
+ "type": "NORMAL",
+ "priorityId": 10,
+ "picId": "pic_9",
+ "txt": "兴兵动众!",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "NORMAL",
+ "NONE",
+ "10"
+ ]
+ },
+ "Comment_Normal_10": {
+ "id": "Comment_Normal_10",
+ "type": "NORMAL",
+ "priorityId": 11,
+ "picId": "pic_10",
+ "txt": "疾风骤雨!",
+ "template": "act2vmultiCommentSkill",
+ "paramList": [
+ "NORMAL",
+ "20"
+ ]
+ },
+ "Comment_Normal_11": {
+ "id": "Comment_Normal_11",
+ "type": "NORMAL",
+ "priorityId": 12,
+ "picId": "pic_11",
+ "txt": "乐善好施!",
+ "template": "act2vmultiCommentDeliveryCost",
+ "paramList": [
+ "NORMAL",
+ "30"
+ ]
+ },
+ "Comment_Normal_12": {
+ "id": "Comment_Normal_12",
+ "type": "NORMAL",
+ "priorityId": 1,
+ "picId": "pic_12",
+ "txt": "财源广进!",
+ "template": "act2vmultiCommentReplyCost",
+ "paramList": [
+ "NORMAL",
+ "99"
+ ]
+ },
+ "Comment_Normal_13": {
+ "id": "Comment_Normal_13",
+ "type": "FOOTBALL",
+ "priorityId": 13,
+ "picId": "pic_13",
+ "txt": "无懈可击!",
+ "template": "act2vmultiCommentNotHurt",
+ "paramList": [
+ "NORMAL",
+ "0"
+ ]
+ },
+ "Comment_Normal_14": {
+ "id": "Comment_Normal_14",
+ "type": "FOOTBALL",
+ "priorityId": 14,
+ "picId": "pic_14",
+ "txt": "力挽狂澜!",
+ "template": "act2vmultiCommentContribute",
+ "paramList": [
+ "NORMAL",
+ "2",
+ "7500"
+ ]
+ },
+ "Comment_FOOTBALL_1": {
+ "id": "Comment_FOOTBALL_1",
+ "type": "FOOTBALL",
+ "priorityId": 4,
+ "picId": "pic_1",
+ "txt": "快刀斩麻!",
+ "template": "act2vmultiCommentMelee",
+ "paramList": [
+ "FOOTBALL",
+ "100000"
+ ]
+ },
+ "Comment_FOOTBALL_2": {
+ "id": "Comment_FOOTBALL_2",
+ "type": "DEFENCE",
+ "priorityId": 5,
+ "picId": "pic_2",
+ "txt": "箭无空发!",
+ "template": "act2vmultiCommentRanged",
+ "paramList": [
+ "FOOTBALL",
+ "100000"
+ ]
+ },
+ "Comment_FOOTBALL_3": {
+ "id": "Comment_FOOTBALL_3",
+ "type": "DEFENCE",
+ "priorityId": 2,
+ "picId": "pic_4",
+ "txt": "妙手回春!",
+ "template": "act2vmultiCommentTreat",
+ "paramList": [
+ "FOOTBALL",
+ "5000"
+ ]
+ },
+ "Comment_FOOTBALL_4": {
+ "id": "Comment_FOOTBALL_4",
+ "type": "DEFENCE",
+ "priorityId": 3,
+ "picId": "pic_5",
+ "txt": "术有专攻-先锋",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "FOOTBALL",
+ "PIONEER",
+ "5"
+ ]
+ },
+ "Comment_FOOTBALL_5": {
+ "id": "Comment_FOOTBALL_5",
+ "type": "DEFENCE",
+ "priorityId": 6,
+ "picId": "pic_6",
+ "txt": "术有专攻-辅助",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "FOOTBALL",
+ "SUPPORT",
+ "5"
+ ]
+ },
+ "Comment_FOOTBALL_6": {
+ "id": "Comment_FOOTBALL_6",
+ "type": "DEFENCE",
+ "priorityId": 7,
+ "picId": "pic_7",
+ "txt": "术有专攻-医疗",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "FOOTBALL",
+ "MEDIC",
+ "5"
+ ]
+ },
+ "Comment_FOOTBALL_7": {
+ "id": "Comment_FOOTBALL_7",
+ "type": "DEFENCE",
+ "priorityId": 8,
+ "picId": "pic_8",
+ "txt": "术有专攻-术师",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "FOOTBALL",
+ "CASTER",
+ "5"
+ ]
+ },
+ "Comment_FOOTBALL_8": {
+ "id": "Comment_FOOTBALL_8",
+ "type": "DEFENCE",
+ "priorityId": 9,
+ "picId": "pic_9",
+ "txt": "兴兵动众!",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "FOOTBALL",
+ "NONE",
+ "10"
+ ]
+ },
+ "Comment_FOOTBALL_9": {
+ "id": "Comment_FOOTBALL_9",
+ "type": "DEFENCE",
+ "priorityId": 10,
+ "picId": "pic_10",
+ "txt": "疾风骤雨!",
+ "template": "act2vmultiCommentSkill",
+ "paramList": [
+ "FOOTBALL",
+ "20"
+ ]
+ },
+ "Comment_FOOTBALL_10": {
+ "id": "Comment_FOOTBALL_10",
+ "type": "DEFENCE",
+ "priorityId": 11,
+ "picId": "pic_11",
+ "txt": "乐善好施!",
+ "template": "act2vmultiCommentDeliveryCost",
+ "paramList": [
+ "FOOTBALL",
+ "30"
+ ]
+ },
+ "Comment_FOOTBALL_11": {
+ "id": "Comment_FOOTBALL_11",
+ "type": "DEFENCE",
+ "priorityId": 1,
+ "picId": "pic_12",
+ "txt": "财源广进!",
+ "template": "act2vmultiCommentReplyCost",
+ "paramList": [
+ "FOOTBALL",
+ "99"
+ ]
+ },
+ "Comment_FOOTBALL_12": {
+ "id": "Comment_FOOTBALL_12",
+ "type": "DEFENCE",
+ "priorityId": 12,
+ "picId": "pic_15",
+ "txt": "黄金射手!",
+ "template": "act2vmultiCommentGoal",
+ "paramList": [
+ "FOOTBALL",
+ "3"
+ ]
+ },
+ "Comment_FOOTBALL_13": {
+ "id": "Comment_FOOTBALL_13",
+ "type": "DEFENCE",
+ "priorityId": 13,
+ "picId": "pic_16",
+ "txt": "黄金门卫!",
+ "template": "act2vmultiCommentGateKeep",
+ "paramList": [
+ "FOOTBALL",
+ "3"
+ ]
+ },
+ "Comment_DEFENCE_1": {
+ "id": "Comment_DEFENCE_1",
+ "type": "DEFENCE",
+ "priorityId": 4,
+ "picId": "pic_1",
+ "txt": "快刀斩麻!",
+ "template": "act2vmultiCommentMelee",
+ "paramList": [
+ "DEFENCE",
+ "100000"
+ ]
+ },
+ "Comment_DEFENCE_2": {
+ "id": "Comment_DEFENCE_2",
+ "type": "DEFENCE",
+ "priorityId": 5,
+ "picId": "pic_2",
+ "txt": "箭无空发!",
+ "template": "act2vmultiCommentRanged",
+ "paramList": [
+ "DEFENCE",
+ "100000"
+ ]
+ },
+ "Comment_DEFENCE_3": {
+ "id": "Comment_DEFENCE_3",
+ "type": "DEFENCE",
+ "priorityId": 2,
+ "picId": "pic_3",
+ "txt": "坚如磐石!",
+ "template": "act2vmultiCommentGuard",
+ "paramList": [
+ "DEFENCE",
+ "5000"
+ ]
+ },
+ "Comment_DEFENCE_4": {
+ "id": "Comment_DEFENCE_4",
+ "type": "DEFENCE",
+ "priorityId": 3,
+ "picId": "pic_4",
+ "txt": "妙手回春!",
+ "template": "act2vmultiCommentTreat",
+ "paramList": [
+ "DEFENCE",
+ "5000"
+ ]
+ },
+ "Comment_DEFENCE_5": {
+ "id": "Comment_DEFENCE_5",
+ "type": "DEFENCE",
+ "priorityId": 6,
+ "picId": "pic_5",
+ "txt": "术有专攻-先锋",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "DEFENCE",
+ "PIONEER",
+ "5"
+ ]
+ },
+ "Comment_DEFENCE_6": {
+ "id": "Comment_DEFENCE_6",
+ "type": "DEFENCE",
+ "priorityId": 7,
+ "picId": "pic_6",
+ "txt": "术有专攻-辅助",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "DEFENCE",
+ "SUPPORT",
+ "5"
+ ]
+ },
+ "Comment_DEFENCE_7": {
+ "id": "Comment_DEFENCE_7",
+ "type": "DEFENCE",
+ "priorityId": 8,
+ "picId": "pic_7",
+ "txt": "术有专攻-医疗",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "DEFENCE",
+ "MEDIC",
+ "5"
+ ]
+ },
+ "Comment_DEFENCE_8": {
+ "id": "Comment_DEFENCE_8",
+ "type": "DEFENCE",
+ "priorityId": 9,
+ "picId": "pic_8",
+ "txt": "术有专攻-术师",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "DEFENCE",
+ "CASTER",
+ "5"
+ ]
+ },
+ "Comment_DEFENCE_9": {
+ "id": "Comment_DEFENCE_9",
+ "type": "DEFENCE",
+ "priorityId": 10,
+ "picId": "pic_9",
+ "txt": "兴兵动众!",
+ "template": "act2vmultiCommentDeploy",
+ "paramList": [
+ "DEFENCE",
+ "NONE",
+ "10"
+ ]
+ },
+ "Comment_DEFENCE_10": {
+ "id": "Comment_DEFENCE_10",
+ "type": "DEFENCE",
+ "priorityId": 11,
+ "picId": "pic_10",
+ "txt": "疾风骤雨!",
+ "template": "act2vmultiCommentSkill",
+ "paramList": [
+ "DEFENCE",
+ "20"
+ ]
+ },
+ "Comment_DEFENCE_11": {
+ "id": "Comment_DEFENCE_11",
+ "type": "DEFENCE",
+ "priorityId": 12,
+ "picId": "pic_11",
+ "txt": "乐善好施!",
+ "template": "act2vmultiCommentDeliveryCost",
+ "paramList": [
+ "DEFENCE",
+ "30"
+ ]
+ },
+ "Comment_DEFENCE_12": {
+ "id": "Comment_DEFENCE_12",
+ "type": "DEFENCE",
+ "priorityId": 1,
+ "picId": "pic_12",
+ "txt": "财源广进!",
+ "template": "act2vmultiCommentReplyCost",
+ "paramList": [
+ "DEFENCE",
+ "99"
+ ]
+ },
+ "Comment_DEFENCE_13": {
+ "id": "Comment_DEFENCE_13",
+ "type": "DEFENCE",
+ "priorityId": 13,
+ "picId": "pic_13",
+ "txt": "无懈可击!",
+ "template": "act2vmultiCommentNotHurt",
+ "paramList": [
+ "DEFENCE",
+ "0"
+ ]
+ },
+ "Comment_DEFENCE_14": {
+ "id": "Comment_DEFENCE_14",
+ "type": "DEFENCE",
+ "priorityId": 14,
+ "picId": "pic_14",
+ "txt": "力挽狂澜!",
+ "template": "act2vmultiCommentContribute",
+ "paramList": [
+ "DEFENCE",
+ "2",
+ "7500"
+ ]
+ }
+ },
+ "tipsDataList": [
+ {
+ "id": "tip_01",
+ "txt": "第一阶段结束后,场上的干员会撤退进入待部署区",
+ "weight": 100
+ },
+ {
+ "id": "tip_02",
+ "txt": "协作双方的关卡生命值相互独立,只有双方关卡生命值均为0时才会挑战失败",
+ "weight": 100
+ },
+ {
+ "id": "tip_03",
+ "txt": "敌人进入共用目标点时,会同时扣除协作双方的关卡生命值",
+ "weight": 100
+ },
+ {
+ "id": "tip_04",
+ "txt": "费用不足时,可以试试向协作者请求费用",
+ "weight": 75
+ },
+ {
+ "id": "tip_05",
+ "txt": "当双方都点击2倍速按键时,战斗将进入倍速状态运行",
+ "weight": 75
+ },
+ {
+ "id": "tip_06",
+ "txt": "可以拖拽发送标记至指定位置,来向协作者发送标记信号",
+ "weight": 75
+ },
+ {
+ "id": "tip_07",
+ "txt": "在第一阶段中关卡生命值归零的玩家,可以在休整时间重新上场",
+ "weight": 75
+ },
+ {
+ "id": "tip_08",
+ "txt": "堡垒守御项目中的<折叠设施>,需要部署<折叠设施维护员>进行维护才能生效",
+ "weight": 100
+ },
+ {
+ "id": "tip_09",
+ "txt": "堡垒守御项目中,只有休整时间才能部署<折叠设施维护员>",
+ "weight": 75
+ },
+ {
+ "id": "tip_10",
+ "txt": "阵地足球项目中,从不同方向攻击<足球>,可以改变运动方向",
+ "weight": 100
+ },
+ {
+ "id": "tip_11",
+ "txt": "阵地足球项目中,更重的<足球>需要累计更多的伤害才能推动",
+ "weight": 100
+ },
+ {
+ "id": "tip_12",
+ "txt": "部署在<守门位>的干员可以成为<守门员>,挡住敌方射门后可以在我方半场重新开球",
+ "weight": 100
+ },
+ {
+ "id": "tip_13",
+ "txt": "球门前的<阵地屏障>可以反弹足球,但每次挡住射门时都会损失生命值",
+ "weight": 75
+ },
+ {
+ "id": "tip_14",
+ "txt": "敌方的球员生命值归0时不会被击倒,但会暂时停止行动并逐渐恢复生命值",
+ "weight": 75
+ },
+ {
+ "id": "tip_15",
+ "txt": "医疗干员可以治疗协作者的干员,当协作者陷入危机时,请施以援手!",
+ "weight": 100
+ }
+ ],
+ "reportDataList": [
+ {
+ "id": "report_01",
+ "sortId": 1,
+ "txt": "消极游戏",
+ "desc": "挂机、不作为等消极行为"
+ },
+ {
+ "id": "report_02",
+ "sortId": 2,
+ "txt": "故意捣乱",
+ "desc": "阻碍其他玩家游戏"
+ },
+ {
+ "id": "report_03",
+ "sortId": 3,
+ "txt": "中途退出",
+ "desc": "游戏过程中离开"
+ },
+ {
+ "id": "report_04",
+ "sortId": 4,
+ "txt": "不当言论",
+ "desc": "使用了不恰当的名称或签名"
+ },
+ {
+ "id": "report_05",
+ "sortId": 5,
+ "txt": "骚扰",
+ "desc": "进行令人不快的行为"
+ },
+ {
+ "id": "report_06",
+ "sortId": 6,
+ "txt": "作弊",
+ "desc": "使用非常规手段进行游戏"
+ },
+ {
+ "id": "report_07",
+ "sortId": 7,
+ "txt": "脚本",
+ "desc": "利用第三方工具刷取奖励"
+ },
+ {
+ "id": "report_08",
+ "sortId": 8,
+ "txt": "其他",
+ "desc": "其他举报原因"
+ }
+ ],
+ "tempCharDataList": [
+ {
+ "charId": "char_508_aguard",
+ "level": 80,
+ "evolvePhase": "PHASE_2",
+ "mainSkillLevel": 7,
+ "specializeLevel": 3,
+ "potentialRank": 0,
+ "favorPoint": 25570,
+ "skinId": "char_508_aguard#1"
+ },
+ {
+ "charId": "char_511_asnipe",
+ "level": 80,
+ "evolvePhase": "PHASE_2",
+ "mainSkillLevel": 7,
+ "specializeLevel": 3,
+ "potentialRank": 0,
+ "favorPoint": 25570,
+ "skinId": "char_511_asnipe#1"
+ },
+ {
+ "charId": "char_509_acast",
+ "level": 80,
+ "evolvePhase": "PHASE_2",
+ "mainSkillLevel": 7,
+ "specializeLevel": 3,
+ "potentialRank": 0,
+ "favorPoint": 25570,
+ "skinId": "char_509_acast#1"
+ },
+ {
+ "charId": "char_510_amedic",
+ "level": 80,
+ "evolvePhase": "PHASE_2",
+ "mainSkillLevel": 7,
+ "specializeLevel": 3,
+ "potentialRank": 0,
+ "favorPoint": 25570,
+ "skinId": "char_510_amedic#1"
+ },
+ {
+ "charId": "char_513_apionr",
+ "level": 80,
+ "evolvePhase": "PHASE_2",
+ "mainSkillLevel": 7,
+ "specializeLevel": 3,
+ "potentialRank": 0,
+ "favorPoint": 25570,
+ "skinId": "char_513_apionr#1"
+ }
+ ],
+ "constData": {
+ "milestoneId": "act2vmulti_token_cap",
+ "maxUnlockNum": 20,
+ "roomNumCopyDesc": "房间编号{0},Dr.{1}#{2}邀请您加入赛事{3}:{4}{5}难度",
+ "noMapRoomNumCopyDesc": "房间编号{0},Dr.{1}#{2}邀请您加入赛事",
+ "randomMapRoomNumCopyDesc": "房间编号{0},Dr.{1}#{2}邀请您加入赛事随机项目{3}难度",
+ "targetCd": 1,
+ "squadMinNum": 6,
+ "squadMaxNum": 10,
+ "defenseTraMax": 3,
+ "defenseOrdMax": 7,
+ "defenseDifMax": 7,
+ "stageChooseAnimRandomStageIdList": [
+ "act2vmulti-01",
+ "act2vmulti-02",
+ "act2vmulti-03"
+ ],
+ "mapUnlockDesc1": "在任意模式中取得一定成绩,即可在组队模式中自选项目参赛",
+ "mapUnlockDesc2": "解锁特定项目自选权",
+ "mapUnlockDesc3": "对应项目获得<@map.normal>3>枚嘉奖印章以解锁项目自选权",
+ "mapUnlockDesc4": "净胜球记录突破<@map.football>4>球以解锁项目自选权",
+ "mapUnlockDesc5": "防守波次记录突破<@map.defence>7>波以解锁项目自选权",
+ "mapUnlockDesc6": "解锁全部项目自选权",
+ "mapUnlockDesc7": "在任意难度的常规项目中总计获得<@map.normal>9>枚嘉奖印章即可解锁对应难度下全部项目自选权",
+ "difUnlockCond": 9,
+ "ordRewardStageId": "act2vmulti-01",
+ "difRewardStageId": "act2vmulti-ex01",
+ "maxMatchTime": 120,
+ "tipsSwitchTime": 5.0,
+ "pingConds": [
+ {
+ "cond": 1,
+ "txt": "当前延迟<@ping.low>{0}>ms"
+ },
+ {
+ "cond": 60,
+ "txt": "当前延迟<@ping.medium>{0}>ms"
+ },
+ {
+ "cond": 200,
+ "txt": "当前延迟<@ping.high>{0}>ms"
+ }
+ ],
+ "chatCd": 1,
+ "chatTime": 3,
+ "markCd": 3,
+ "markCond1": 5,
+ "markCond2": 2,
+ "dailyMissionParam": 150,
+ "dailyMissionName": "每日活跃",
+ "dailyMissionDesc": "每日活跃当前累计进度",
+ "dailyMissionRule": "通过以下方式累积获得【参赛纪念】x<@dm.award>150>,即可在结算时领取【参赛纪念】x<@dm.award>200>的额外奖励。(奖励每日一次,每天04:00重置)\n<@dm.condition>-匹配参赛>:任意难度的【常规项目】\n<@dm.condition>-组队参赛>:任意难度的【随机常规项目】",
+ "missionDesc": "跑出连库兰塔也不能及的速度?举起连丰蹄也不能举起的重量?你的心底肯定藏着什么狂野的小目标。机会难得,为什么不试试呢?",
+ "dailyMissionRewardItem": {
+ "id": "act2vmulti_token_cap",
+ "count": 200,
+ "type": "ACTIVITY_ITEM"
+ },
+ "normalGreatVoiceStar": 3,
+ "footballGreatVoiceNum": 4,
+ "defenceGreatVoiceWave": 7,
+ "reportMaxNum": 3,
+ "reportText": "请选择符合玩家违规的选项(最多三项)",
+ "rewardCardId": "nc_sports_1",
+ "rewardCardText": "*赛事热度等级达到<@milestone>{0}级>领取",
+ "rewardSkinId": "char_376_therex@marthe#7",
+ "rewardSkinText": "*赛事热度等级达到<@milestone>{0}级>领取",
+ "maxRetryTimeInTeamRoom": 180,
+ "maxRetryTimeInMatchRoom": 15,
+ "maxRetryTimeInBattle": 900,
+ "maxOperatorDelay": 0.3,
+ "maxPlaySpeed": 5,
+ "delayTimeNeedTip": 2,
+ "settleRetryTime": 90,
+ "modeNormalUnlockModeId": "mode_normal_training",
+ "modeNormalUnlockParam": 2,
+ "modeDefenceUnlockModeId": "mode_defence_training",
+ "modeDefenceUnlockParam": 2,
+ "modeFootballUnlockModeId": "mode_football_training",
+ "modeFootballUnlockParam": 1,
+ "tutorialEntryStoryId": "activities/act2vmulti/Guide/guide_act2vmulti_entry",
+ "tutorialSquadStoryId": "activities/act2vmulti/Guide/guide_act2vmulti_squad",
+ "teamUnlockStageId": "act2vmulti-tr01",
+ "teamUnlockParam": 2,
+ "trainPartnerCharId": "char_002_amiya",
+ "trainPartnerCharSkinId": "char_002_amiya#1",
+ "trainPartnerPlayerName": "阿米娅",
+ "trainPartnerPlayerLevel": 100,
+ "trainPartnerBuffId": "buff_1",
+ "trainPartnerAvatarGroupType": "ASSISTANT",
+ "trainPartnerAvatarId": "char_002_amiya#1"
+ },
+ "constToastData": {
+ "noRoom": "未找到可加入的赛事",
+ "fullRoom": "未找到可加入的赛事",
+ "roomIdFormatError": "房间编号格式有误,请检查后再试",
+ "roomIdCopySuccess": "房间编号复制成功,去邀请协作者吧",
+ "banned": "禁赛中,请稍后再试",
+ "serverOverload": "当前服务繁忙,请稍后再试",
+ "matchAliveFailed": "匹配失败,请稍后再试",
+ "createRoomAliveFailed": "创建房间失败,请稍后再试",
+ "joinRoomAliveFailed": "加入房间失败,请稍后再试",
+ "roomOwnerReviseTarget": "已更改目标点分配,等待协作者确认",
+ "roomCollaboratorReviseTarget": "目标点分配有变更,请确认后重新准备",
+ "roomOwnerReviseMap": "已更换项目,等待协作者确认",
+ "roomCollaboratorReviseMap": "项目内容有变更,请确认后重新准备",
+ "roomCollaboratorJoinRoom": "协作者已加入",
+ "roomCollaboratorExitRoom": "协作者已退出",
+ "continuousClicks": "操作过于频繁,请稍后再试",
+ "matchNoProject": "请选择至少一个项目",
+ "reportNoProject": "请选择至少一个举报内容",
+ "otherModeTrainingLock": "完成常规项目规则教学后解锁",
+ "teamLock": "完成常规项目规则教学后解锁",
+ "mentorLockTips": "常规项目解锁高级赛匹配资格且至少<@tutor>4>关获得<@tutor>3>枚嘉奖印章",
+ "unlockNewModeInMatch": "匹配参赛中解锁了新的项目",
+ "unlockNewStageInTeam": "组队参赛中解锁了新的项目",
+ "unlockMentorInMatch": "匹配参赛中解锁了[兼任教练]资格",
+ "teamFullLow": "低顺位干员人数已达上限",
+ "teamFullHigh": "高顺位干员人数已达上限",
+ "difficultUnlock": "初级赛的常规项目获得<@map.normal>9>枚嘉奖印章即可解锁"
+ },
+ "mapTypeNameDataList": [
+ {
+ "mapType": "NORMAL",
+ "typeName": "常规项目"
+ },
+ {
+ "mapType": "FOOTBALL",
+ "typeName": "阵地足球"
+ },
+ {
+ "mapType": "DEFENCE",
+ "typeName": "堡垒守御"
+ }
+ ],
+ "difficultyNameDataList": [
+ {
+ "difficulty": "TRAINING",
+ "difficultyName": "规则教学"
+ },
+ {
+ "difficulty": "ORDINARY",
+ "difficultyName": "初级赛"
+ },
+ {
+ "difficulty": "DIFFICULTY",
+ "difficultyName": "高级赛"
+ }
+ ],
+ "buffIconDatas": {
+ "buff_1": {
+ "buffId": "buff_1",
+ "iconId": "pic_1"
+ },
+ "buff_2": {
+ "buffId": "buff_2",
+ "iconId": "pic_2"
+ },
+ "buff_3": {
+ "buffId": "buff_3",
+ "iconId": "pic_3"
+ },
+ "buff_4": {
+ "buffId": "buff_4",
+ "iconId": "pic_4"
+ },
+ "buff_5": {
+ "buffId": "buff_5",
+ "iconId": "pic_5"
+ }
+ }
+ }
+ },
"INTERLOCK": {
"act1lock": {
"stageAdditionInfoMap": {
@@ -143673,6 +147227,9 @@
}
},
"activityItems": {
+ "act2vmulti": [
+ "act2vmulti_token_cap"
+ ],
"act1mainss": [
"act1mainss_token_medi"
],
@@ -149013,6 +152570,21 @@
}
],
"startTs": 1714536000
+ },
+ {
+ "id": "dis_2vmulti_1",
+ "type": "ACTIVITY",
+ "funcId": "act2vmulti",
+ "endTs": 1716926399,
+ "sortId": 81,
+ "itemId": null,
+ "timeNodes": [
+ {
+ "title": "<罗德岛促融共竞>活动已开放",
+ "ts": 1715760000
+ }
+ ],
+ "startTs": 1715760000
}
],
"actFunData": {
@@ -165279,7 +168851,7 @@
{
"nodeId": "main_node_1",
"title": "启航纪念",
- "unlockDesc": "通关H14-1",
+ "unlockDesc": "以3星评价完成H14-1",
"clips": [
{
"charId": "char_4134_cetsyr",
@@ -165321,7 +168893,7 @@
{
"nodeId": "main_node_2",
"title": "OI-52实验后",
- "unlockDesc": "通关H14-2",
+ "unlockDesc": "以3星评价完成H14-2",
"clips": [
{
"charId": "char_4134_cetsyr",
diff --git a/zh_CN/gamedata/excel/audio_data.json b/zh_CN/gamedata/excel/audio_data.json
index 6faf4d0b5..f6e062e88 100644
--- a/zh_CN/gamedata/excel/audio_data.json
+++ b/zh_CN/gamedata/excel/audio_data.json
@@ -2857,6 +2857,14 @@
"delay": 0.0,
"name": "battle.ON_GAME_READY.main14_tersia_amiya"
},
+ {
+ "intro": null,
+ "loop": "Audio/Sound_Beta_2/Music/act2vmulti/m_sys_act2vmulti_loop",
+ "volume": 0.4,
+ "crossfade": 1.0,
+ "delay": 0.0,
+ "name": "sys.ON_ACTIVITY_LOADED.act2vmulti"
+ },
{
"intro": "Audio/Sound_Beta_2/Music/obt/empty",
"loop": null,
@@ -10331,6 +10339,258 @@
"loop": false,
"name": "ui.ON_ACT1BLESSING_SFSGNSHR"
},
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_matchsucceed",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 0,
+ "popOldest": false,
+ "customMixerGroup": null,
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_MATCHSUCCEED"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_mtachfail",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 0,
+ "popOldest": false,
+ "customMixerGroup": null,
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_MATCHFAIL"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_matchcancel",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 0,
+ "popOldest": false,
+ "customMixerGroup": null,
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_MATCHCANCEL"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_temporaryhelp",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 0,
+ "popOldest": false,
+ "customMixerGroup": null,
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_TEMPORARYHELP"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_unpick",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 0,
+ "popOldest": false,
+ "customMixerGroup": null,
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_UNPICK"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_pick",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 0,
+ "popOldest": false,
+ "customMixerGroup": null,
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_PICK"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_preparecountdown",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 0,
+ "popOldest": false,
+ "customMixerGroup": null,
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_PREPARECOUNTDOWN"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_emojidialogue",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 0,
+ "popOldest": false,
+ "customMixerGroup": null,
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_EMOJIDIALOGUE"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_countdownstart",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 0,
+ "popOldest": false,
+ "customMixerGroup": null,
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_COUNTDOWNSTART"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_getready",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 0,
+ "popOldest": false,
+ "customMixerGroup": null,
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_GETREADY"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_gameover",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 0,
+ "popOldest": false,
+ "customMixerGroup": null,
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_GAMEOVER"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_transition",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 0,
+ "popOldest": false,
+ "customMixerGroup": null,
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_TRANSITION"
+ },
{
"sounds": [
{
@@ -143716,6 +143976,69 @@
"loop": false,
"name": "battle.ON_PROJECTILE_HIT.projectile_trap_lrsteam"
},
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/Enemy/e_atk/e_atk_strlndmncr",
+ "weight": 1.0,
+ "important": false,
+ "is2D": false,
+ "delay": 0.0,
+ "minPitch": 0.8,
+ "maxPitch": 1.2,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 2,
+ "popOldest": true,
+ "customMixerGroup": "Battle_E_NAtk",
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+ "popOldest": true,
+ "customMixerGroup": "Battle_E_NImp",
+ "loop": false,
+ "name": "battle.ON_ABILITY_HIT.enemy_4013_mubufn.clearance"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_b_ui_popuphint",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 1,
+ "popOldest": true,
+ "customMixerGroup": "Battle_UI_Important",
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_COST_REJECT"
+ },
{
"sounds": [
{
@@ -144325,6 +145341,27 @@
"loop": false,
"name": "battle.ON_COOPERATE_REST_START"
},
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/General/g_ui/g_ui_collection_h",
+ "weight": 1.0,
+ "important": false,
+ "is2D": true,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 1,
+ "popOldest": true,
+ "customMixerGroup": "Battle_UI_Important",
+ "loop": false,
+ "name": "ui.ON_ACT2VMULTI_SKIP_REST"
+ },
{
"sounds": [
{
@@ -144358,6 +145395,111 @@
"loop": false,
"name": "battle.ON_UNIT_BORN.trap_158_lrsteam"
},
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/Battle/b_char/b_char_rockexplo",
+ "weight": 1.0,
+ "important": false,
+ "is2D": false,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 2,
+ "popOldest": true,
+ "customMixerGroup": "Battle_E_NImp",
+ "loop": false,
+ "name": "battle.ON_UNIT_DEAD.trap_154_mugtps"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/Enemy/e_atk/e_atk_cnstrctnmplte",
+ "weight": 1.0,
+ "important": false,
+ "is2D": false,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 2,
+ "popOldest": true,
+ "customMixerGroup": "Battle_E_NAtk",
+ "loop": false,
+ "name": "battle.ON_SKILL_START.sktok_muruinw"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/Enemy/e_atk/e_atk_cnstrctnmplte",
+ "weight": 1.0,
+ "important": false,
+ "is2D": false,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 2,
+ "popOldest": true,
+ "customMixerGroup": "Battle_E_NAtk",
+ "loop": false,
+ "name": "battle.ON_SKILL_START.sktok_muruinf"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/Enemy/e_atk/e_atk_cnstrctnmplte",
+ "weight": 1.0,
+ "important": false,
+ "is2D": false,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 2,
+ "popOldest": true,
+ "customMixerGroup": "Battle_E_NAtk",
+ "loop": false,
+ "name": "battle.ON_SKILL_START.sktok_muruinb"
+ },
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/Enemy/e_atk/e_atk_cnstrctnmplte",
+ "weight": 1.0,
+ "important": false,
+ "is2D": false,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 2,
+ "popOldest": true,
+ "customMixerGroup": "Battle_E_NAtk",
+ "loop": false,
+ "name": "battle.ON_SKILL_START.sktok_muruino"
+ },
{
"sounds": [
{
@@ -144379,6 +145521,27 @@
"loop": false,
"name": "battle.ON_CUSTOM_TRIGGER.player_hold_football"
},
+ {
+ "sounds": [
+ {
+ "asset": "Audio/Sound_Beta_2/Enemy/e_atk/e_atk_mrkbllrdy",
+ "weight": 1.0,
+ "important": false,
+ "is2D": false,
+ "delay": 0.0,
+ "minPitch": 1.0,
+ "maxPitch": 1.0,
+ "minVolume": 1.0,
+ "maxVolume": 1.0,
+ "ignoreTimeScale": false
+ }
+ ],
+ "maxSoundAllowed": 2,
+ "popOldest": true,
+ "customMixerGroup": "Battle_E_NAtk",
+ "loop": false,
+ "name": "battle.ON_UNIT_BORN.trap_165_muftbl"
+ },
{
"sounds": [
{
diff --git a/zh_CN/gamedata/excel/building_data.json b/zh_CN/gamedata/excel/building_data.json
index 9264fdf7d..cca94aa92 100644
--- a/zh_CN/gamedata/excel/building_data.json
+++ b/zh_CN/gamedata/excel/building_data.json
@@ -2605,17 +2605,17 @@
"basicSpeedBuff": 0.05,
"phases": [
{
- "economizeRate": 0.1,
+ "economizeRate": 0.0,
"resSpeed": 100,
"refreshTimes": 3
},
{
- "economizeRate": 0.2,
+ "economizeRate": 0.0,
"resSpeed": 100,
"refreshTimes": 3
},
{
- "economizeRate": 0.3,
+ "economizeRate": 0.0,
"resSpeed": 100,
"refreshTimes": 3
}
diff --git a/zh_CN/gamedata/excel/character_table.json b/zh_CN/gamedata/excel/character_table.json
index f5756c100..048353826 100644
--- a/zh_CN/gamedata/excel/character_table.json
+++ b/zh_CN/gamedata/excel/character_table.json
@@ -323461,6 +323461,1039 @@
"favorKeyFrames": null,
"allSkillLvlup": []
},
+ "trap_151_muruinw": {
+ "name": "折叠式堡垒模块",
+ "description": "经过<折叠设施维护员>维护后方可生效",
+ "canUseGeneralPotentialItem": true,
+ "canUseActivityPotentialItem": false,
+ "potentialItemId": null,
+ "activityPotentialItemId": null,
+ "classicPotentialItemId": null,
+ "nationId": null,
+ "groupId": null,
+ "teamId": null,
+ "displayNumber": null,
+ "appellation": "",
+ "position": "NONE",
+ "tagList": null,
+ "itemUsage": null,
+ "itemDesc": null,
+ "itemObtainApproach": null,
+ "isNotObtainable": false,
+ "isSpChar": false,
+ "maxPotentialLevel": 0,
+ "rarity": "TIER_1",
+ "profession": "TRAP",
+ "subProfessionId": "notchar2",
+ "trait": null,
+ "phases": [
+ {
+ "characterPrefabKey": "trap_151_muruinw",
+ "rangeId": "0-1",
+ "maxLevel": 30,
+ "attributesKeyFrames": [
+ {
+ "level": 1,
+ "data": {
+ "maxHp": 5000,
+ "atk": 0,
+ "def": 400,
+ "magicResistance": 0.0,
+ "cost": 5,
+ "blockCnt": 1,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 5,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ },
+ {
+ "level": 30,
+ "data": {
+ "maxHp": 20000,
+ "atk": 0,
+ "def": 400,
+ "magicResistance": 0.0,
+ "cost": 5,
+ "blockCnt": 1,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 5,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ }
+ ],
+ "evolveCost": null
+ }
+ ],
+ "skills": [
+ {
+ "skillId": "sktok_muruinw",
+ "overridePrefabKey": null,
+ "overrideTokenKey": null,
+ "levelUpCostCond": [],
+ "unlockCond": {
+ "phase": "PHASE_0",
+ "level": 1
+ }
+ }
+ ],
+ "displayTokenDict": null,
+ "talents": [
+ {
+ "candidates": [
+ {
+ "unlockCondition": {
+ "phase": "PHASE_0",
+ "level": 1
+ },
+ "requiredPotentialRank": 0,
+ "prefabKey": "1",
+ "name": null,
+ "description": "维护完成后可以使远程位干员部署其上",
+ "rangeId": null,
+ "blackboard": [
+ {
+ "key": "sp",
+ "value": 2.0,
+ "valueStr": null
+ },
+ {
+ "key": "duration",
+ "value": 10.0,
+ "valueStr": null
+ }
+ ],
+ "tokenKey": null
+ }
+ ]
+ }
+ ],
+ "potentialRanks": [],
+ "favorKeyFrames": null,
+ "allSkillLvlup": []
+ },
+ "trap_152_muruino": {
+ "name": "折叠式辅助器械",
+ "description": "经过<折叠设施维护员>维护后方可生效",
+ "canUseGeneralPotentialItem": true,
+ "canUseActivityPotentialItem": false,
+ "potentialItemId": null,
+ "activityPotentialItemId": null,
+ "classicPotentialItemId": null,
+ "nationId": null,
+ "groupId": null,
+ "teamId": null,
+ "displayNumber": null,
+ "appellation": "",
+ "position": "NONE",
+ "tagList": null,
+ "itemUsage": null,
+ "itemDesc": null,
+ "itemObtainApproach": null,
+ "isNotObtainable": false,
+ "isSpChar": false,
+ "maxPotentialLevel": 0,
+ "rarity": "TIER_1",
+ "profession": "TRAP",
+ "subProfessionId": "notchar2",
+ "trait": null,
+ "phases": [
+ {
+ "characterPrefabKey": "trap_152_muruino",
+ "rangeId": "0-1",
+ "maxLevel": 30,
+ "attributesKeyFrames": [
+ {
+ "level": 1,
+ "data": {
+ "maxHp": 100,
+ "atk": 0,
+ "def": 0,
+ "magicResistance": 0.0,
+ "cost": 5,
+ "blockCnt": 1,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 5,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ },
+ {
+ "level": 30,
+ "data": {
+ "maxHp": 100,
+ "atk": 0,
+ "def": 0,
+ "magicResistance": 0.0,
+ "cost": 5,
+ "blockCnt": 1,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 5,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ }
+ ],
+ "evolveCost": null
+ }
+ ],
+ "skills": [
+ {
+ "skillId": "sktok_muruino",
+ "overridePrefabKey": null,
+ "overrideTokenKey": null,
+ "levelUpCostCond": [],
+ "unlockCond": {
+ "phase": "PHASE_0",
+ "level": 1
+ }
+ }
+ ],
+ "displayTokenDict": null,
+ "talents": [
+ {
+ "candidates": [
+ {
+ "unlockCondition": {
+ "phase": "PHASE_0",
+ "level": 1
+ },
+ "requiredPotentialRank": 0,
+ "prefabKey": "1",
+ "name": null,
+ "description": "维护完成后可以形成一个<城防屏障>",
+ "rangeId": null,
+ "blackboard": [
+ {
+ "key": "sp",
+ "value": 2.0,
+ "valueStr": null
+ }
+ ],
+ "tokenKey": null
+ }
+ ]
+ }
+ ],
+ "potentialRanks": [],
+ "favorKeyFrames": null,
+ "allSkillLvlup": []
+ },
+ "trap_154_mugtps": {
+ "name": "阵地屏障",
+ "description": "可以反弹<足球>",
+ "canUseGeneralPotentialItem": true,
+ "canUseActivityPotentialItem": false,
+ "potentialItemId": null,
+ "activityPotentialItemId": null,
+ "classicPotentialItemId": null,
+ "nationId": null,
+ "groupId": null,
+ "teamId": null,
+ "displayNumber": null,
+ "appellation": "",
+ "position": "NONE",
+ "tagList": null,
+ "itemUsage": null,
+ "itemDesc": null,
+ "itemObtainApproach": null,
+ "isNotObtainable": false,
+ "isSpChar": false,
+ "maxPotentialLevel": 0,
+ "rarity": "TIER_1",
+ "profession": "TRAP",
+ "subProfessionId": "notchar2",
+ "trait": null,
+ "phases": [
+ {
+ "characterPrefabKey": "trap_154_mugtps",
+ "rangeId": "0-1",
+ "maxLevel": 30,
+ "attributesKeyFrames": [
+ {
+ "level": 1,
+ "data": {
+ "maxHp": 50000,
+ "atk": 0,
+ "def": 0,
+ "magicResistance": 0.0,
+ "cost": 5,
+ "blockCnt": 1,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 5,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ },
+ {
+ "level": 30,
+ "data": {
+ "maxHp": 50000,
+ "atk": 0,
+ "def": 0,
+ "magicResistance": 0.0,
+ "cost": 5,
+ "blockCnt": 1,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 5,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ }
+ ],
+ "evolveCost": null
+ }
+ ],
+ "skills": [],
+ "displayTokenDict": null,
+ "talents": [
+ {
+ "candidates": [
+ {
+ "unlockCondition": {
+ "phase": "PHASE_0",
+ "level": 1
+ },
+ "requiredPotentialRank": 0,
+ "prefabKey": "1",
+ "name": null,
+ "description": "可以反弹<足球>",
+ "rangeId": null,
+ "blackboard": [
+ {
+ "key": "damage_scale",
+ "value": 5.0,
+ "valueStr": null
+ }
+ ],
+ "tokenKey": null
+ }
+ ]
+ }
+ ],
+ "potentialRanks": [],
+ "favorKeyFrames": null,
+ "allSkillLvlup": []
+ },
+ "trap_165_muftbl": {
+ "name": "足球",
+ "description": "可部署至场上以重新发球",
+ "canUseGeneralPotentialItem": true,
+ "canUseActivityPotentialItem": false,
+ "potentialItemId": null,
+ "activityPotentialItemId": null,
+ "classicPotentialItemId": null,
+ "nationId": null,
+ "groupId": null,
+ "teamId": null,
+ "displayNumber": null,
+ "appellation": "football",
+ "position": "NONE",
+ "tagList": null,
+ "itemUsage": null,
+ "itemDesc": null,
+ "itemObtainApproach": null,
+ "isNotObtainable": false,
+ "isSpChar": false,
+ "maxPotentialLevel": 0,
+ "rarity": "TIER_1",
+ "profession": "TRAP",
+ "subProfessionId": "notchar2",
+ "trait": null,
+ "phases": [
+ {
+ "characterPrefabKey": "trap_165_muftbl",
+ "rangeId": "0-1",
+ "maxLevel": 30,
+ "attributesKeyFrames": [
+ {
+ "level": 1,
+ "data": {
+ "maxHp": 100,
+ "atk": 0,
+ "def": 0,
+ "magicResistance": 0.0,
+ "cost": 3,
+ "blockCnt": 1,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 0,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ },
+ {
+ "level": 30,
+ "data": {
+ "maxHp": 100,
+ "atk": 0,
+ "def": 0,
+ "magicResistance": 0.0,
+ "cost": 3,
+ "blockCnt": 1,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 0,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ }
+ ],
+ "evolveCost": null
+ }
+ ],
+ "skills": [
+ {
+ "skillId": "sktok_muftbl",
+ "overridePrefabKey": null,
+ "overrideTokenKey": null,
+ "levelUpCostCond": [],
+ "unlockCond": {
+ "phase": "PHASE_0",
+ "level": 1
+ }
+ }
+ ],
+ "displayTokenDict": null,
+ "talents": [
+ {
+ "candidates": [
+ {
+ "unlockCondition": {
+ "phase": "PHASE_0",
+ "level": 1
+ },
+ "requiredPotentialRank": 0,
+ "prefabKey": "1",
+ "name": null,
+ "description": "部署以指定重新发球的位置",
+ "rangeId": null,
+ "blackboard": [],
+ "tokenKey": null
+ }
+ ]
+ }
+ ],
+ "potentialRanks": [],
+ "favorKeyFrames": null,
+ "allSkillLvlup": []
+ },
+ "trap_166_muwork": {
+ "name": "折叠设施维护员",
+ "description": "维护面前的<折叠设施>使其生效",
+ "canUseGeneralPotentialItem": true,
+ "canUseActivityPotentialItem": false,
+ "potentialItemId": null,
+ "activityPotentialItemId": null,
+ "classicPotentialItemId": null,
+ "nationId": null,
+ "groupId": null,
+ "teamId": null,
+ "displayNumber": null,
+ "appellation": "foldable facility maintainer",
+ "position": "NONE",
+ "tagList": null,
+ "itemUsage": null,
+ "itemDesc": null,
+ "itemObtainApproach": null,
+ "isNotObtainable": false,
+ "isSpChar": false,
+ "maxPotentialLevel": 0,
+ "rarity": "TIER_1",
+ "profession": "TRAP",
+ "subProfessionId": "notchar2",
+ "trait": null,
+ "phases": [
+ {
+ "characterPrefabKey": "trap_166_muwork",
+ "rangeId": "1-1",
+ "maxLevel": 30,
+ "attributesKeyFrames": [
+ {
+ "level": 1,
+ "data": {
+ "maxHp": 100,
+ "atk": 100,
+ "def": 0,
+ "magicResistance": 0.0,
+ "cost": 0,
+ "blockCnt": 0,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 1,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ },
+ {
+ "level": 30,
+ "data": {
+ "maxHp": 100,
+ "atk": 100,
+ "def": 0,
+ "magicResistance": 0.0,
+ "cost": 0,
+ "blockCnt": 0,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 1,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ }
+ ],
+ "evolveCost": null
+ }
+ ],
+ "skills": [],
+ "displayTokenDict": null,
+ "talents": [
+ {
+ "candidates": [
+ {
+ "unlockCondition": {
+ "phase": "PHASE_0",
+ "level": 1
+ },
+ "requiredPotentialRank": 0,
+ "prefabKey": "1",
+ "name": null,
+ "description": "部署后维护面前一格的<折叠设施>,维护完成后使其生效",
+ "rangeId": "1-1",
+ "blackboard": [
+ {
+ "key": "duration",
+ "value": 6.0,
+ "valueStr": null
+ }
+ ],
+ "tokenKey": null
+ }
+ ]
+ }
+ ],
+ "potentialRanks": [],
+ "favorKeyFrames": null,
+ "allSkillLvlup": []
+ },
+ "trap_167_muruinf": {
+ "name": "折叠式维护车",
+ "description": "经过<折叠设施维护员>维护后方可生效",
+ "canUseGeneralPotentialItem": true,
+ "canUseActivityPotentialItem": false,
+ "potentialItemId": null,
+ "activityPotentialItemId": null,
+ "classicPotentialItemId": null,
+ "nationId": null,
+ "groupId": null,
+ "teamId": null,
+ "displayNumber": null,
+ "appellation": "infield groomer",
+ "position": "NONE",
+ "tagList": null,
+ "itemUsage": null,
+ "itemDesc": null,
+ "itemObtainApproach": null,
+ "isNotObtainable": false,
+ "isSpChar": false,
+ "maxPotentialLevel": 0,
+ "rarity": "TIER_1",
+ "profession": "TRAP",
+ "subProfessionId": "notchar2",
+ "trait": null,
+ "phases": [
+ {
+ "characterPrefabKey": "trap_167_muruinf",
+ "rangeId": "0-1",
+ "maxLevel": 30,
+ "attributesKeyFrames": [
+ {
+ "level": 1,
+ "data": {
+ "maxHp": 5000,
+ "atk": 0,
+ "def": 400,
+ "magicResistance": 0.0,
+ "cost": 5,
+ "blockCnt": 1,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 5,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ },
+ {
+ "level": 30,
+ "data": {
+ "maxHp": 20000,
+ "atk": 0,
+ "def": 400,
+ "magicResistance": 0.0,
+ "cost": 5,
+ "blockCnt": 1,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 5,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ }
+ ],
+ "evolveCost": null
+ }
+ ],
+ "skills": [
+ {
+ "skillId": "sktok_muruinf",
+ "overridePrefabKey": null,
+ "overrideTokenKey": null,
+ "levelUpCostCond": [],
+ "unlockCond": {
+ "phase": "PHASE_0",
+ "level": 1
+ }
+ }
+ ],
+ "displayTokenDict": null,
+ "talents": [
+ {
+ "candidates": [
+ {
+ "unlockCondition": {
+ "phase": "PHASE_0",
+ "level": 1
+ },
+ "requiredPotentialRank": 0,
+ "prefabKey": "1",
+ "name": null,
+ "description": "维护完成后,可部署上限+1",
+ "rangeId": null,
+ "blackboard": [
+ {
+ "key": "sp",
+ "value": 2.0,
+ "valueStr": null
+ }
+ ],
+ "tokenKey": null
+ }
+ ]
+ }
+ ],
+ "potentialRanks": [],
+ "favorKeyFrames": null,
+ "allSkillLvlup": [
+ {
+ "unlockCond": {
+ "phase": "PHASE_0",
+ "level": 1
+ },
+ "lvlUpCost": null
+ }
+ ]
+ },
+ "trap_169_muruinb": {
+ "name": "折叠式后勤站",
+ "description": "经过<折叠设施维护员>维护后方可生效",
+ "canUseGeneralPotentialItem": true,
+ "canUseActivityPotentialItem": false,
+ "potentialItemId": null,
+ "activityPotentialItemId": null,
+ "classicPotentialItemId": null,
+ "nationId": null,
+ "groupId": null,
+ "teamId": null,
+ "displayNumber": null,
+ "appellation": "supply station",
+ "position": "NONE",
+ "tagList": null,
+ "itemUsage": null,
+ "itemDesc": null,
+ "itemObtainApproach": null,
+ "isNotObtainable": false,
+ "isSpChar": false,
+ "maxPotentialLevel": 0,
+ "rarity": "TIER_1",
+ "profession": "TRAP",
+ "subProfessionId": "notchar2",
+ "trait": null,
+ "phases": [
+ {
+ "characterPrefabKey": "trap_169_muruinb",
+ "rangeId": "0-1",
+ "maxLevel": 30,
+ "attributesKeyFrames": [
+ {
+ "level": 1,
+ "data": {
+ "maxHp": 5000,
+ "atk": 0,
+ "def": 400,
+ "magicResistance": 0.0,
+ "cost": 5,
+ "blockCnt": 1,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 5,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ },
+ {
+ "level": 30,
+ "data": {
+ "maxHp": 20000,
+ "atk": 0,
+ "def": 400,
+ "magicResistance": 0.0,
+ "cost": 5,
+ "blockCnt": 1,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 5,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 99,
+ "maxDeckStackCnt": 99,
+ "tauntLevel": -1,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ }
+ ],
+ "evolveCost": null
+ }
+ ],
+ "skills": [
+ {
+ "skillId": "sktok_muruinb",
+ "overridePrefabKey": null,
+ "overrideTokenKey": null,
+ "levelUpCostCond": [],
+ "unlockCond": {
+ "phase": "PHASE_0",
+ "level": 1
+ }
+ }
+ ],
+ "displayTokenDict": null,
+ "talents": [
+ {
+ "candidates": [
+ {
+ "unlockCondition": {
+ "phase": "PHASE_0",
+ "level": 1
+ },
+ "requiredPotentialRank": 0,
+ "prefabKey": "1",
+ "name": null,
+ "description": "维护完成后,每轮休整时间额外获得1位<折叠设施维护员>",
+ "rangeId": null,
+ "blackboard": [
+ {
+ "key": "sp",
+ "value": 2.0,
+ "valueStr": null
+ }
+ ],
+ "tokenKey": null
+ }
+ ]
+ }
+ ],
+ "potentialRanks": [],
+ "favorKeyFrames": null,
+ "allSkillLvlup": [
+ {
+ "unlockCond": {
+ "phase": "PHASE_0",
+ "level": 1
+ },
+ "lvlUpCost": null
+ }
+ ]
+ },
+ "trap_179_muctrl": {
+ "name": "促融共竞控制",
+ "description": null,
+ "canUseGeneralPotentialItem": true,
+ "canUseActivityPotentialItem": false,
+ "potentialItemId": null,
+ "activityPotentialItemId": null,
+ "classicPotentialItemId": null,
+ "nationId": null,
+ "groupId": null,
+ "teamId": null,
+ "displayNumber": null,
+ "appellation": "",
+ "position": "NONE",
+ "tagList": null,
+ "itemUsage": null,
+ "itemDesc": null,
+ "itemObtainApproach": null,
+ "isNotObtainable": false,
+ "isSpChar": false,
+ "maxPotentialLevel": 0,
+ "rarity": "TIER_1",
+ "profession": "TRAP",
+ "subProfessionId": "notchar2",
+ "trait": null,
+ "phases": [
+ {
+ "characterPrefabKey": "trap_179_muctrl",
+ "rangeId": null,
+ "maxLevel": 30,
+ "attributesKeyFrames": [
+ {
+ "level": 1,
+ "data": {
+ "maxHp": 100,
+ "atk": 0,
+ "def": 0,
+ "magicResistance": 0.0,
+ "cost": 5,
+ "blockCnt": 0,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 5,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 1,
+ "maxDeckStackCnt": 0,
+ "tauntLevel": 0,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ },
+ {
+ "level": 30,
+ "data": {
+ "maxHp": 100,
+ "atk": 0,
+ "def": 0,
+ "magicResistance": 0.0,
+ "cost": 5,
+ "blockCnt": 0,
+ "moveSpeed": 1.0,
+ "attackSpeed": 100.0,
+ "baseAttackTime": 1.0,
+ "respawnTime": 5,
+ "hpRecoveryPerSec": 0.0,
+ "spRecoveryPerSec": 1.0,
+ "maxDeployCount": 1,
+ "maxDeckStackCnt": 0,
+ "tauntLevel": 0,
+ "massLevel": 0,
+ "baseForceLevel": 0,
+ "stunImmune": false,
+ "silenceImmune": false,
+ "sleepImmune": false,
+ "frozenImmune": false,
+ "levitateImmune": false,
+ "disarmedCombatImmune": false
+ }
+ }
+ ],
+ "evolveCost": null
+ }
+ ],
+ "skills": [
+ {
+ "skillId": "sktok_muctrl",
+ "overridePrefabKey": null,
+ "overrideTokenKey": null,
+ "levelUpCostCond": [],
+ "unlockCond": {
+ "phase": "PHASE_0",
+ "level": 1
+ }
+ }
+ ],
+ "displayTokenDict": null,
+ "talents": null,
+ "potentialRanks": [],
+ "favorKeyFrames": null,
+ "allSkillLvlup": []
+ },
"trap_158_lrsteam": {
"name": "查尔斯·林奇",
"description": null,
diff --git a/zh_CN/gamedata/excel/data_version.txt b/zh_CN/gamedata/excel/data_version.txt
index 7e5775a1a..e529a6489 100644
--- a/zh_CN/gamedata/excel/data_version.txt
+++ b/zh_CN/gamedata/excel/data_version.txt
@@ -1,3 +1,3 @@
Stream://torappu-data/v050/rel50.0
-Change:61218 on 2024/05/07
-VersionControl:50.2.0
+Change:61424 on 2024/05/09
+VersionControl:50.4.0
diff --git a/zh_CN/gamedata/excel/display_meta_table.json b/zh_CN/gamedata/excel/display_meta_table.json
index 855a77025..b0c6b7bb7 100644
--- a/zh_CN/gamedata/excel/display_meta_table.json
+++ b/zh_CN/gamedata/excel/display_meta_table.json
@@ -1337,6 +1337,35 @@
"isTimeLimit": false,
"timeLimitInfoList": []
},
+ "nc_sports_1": {
+ "id": "nc_sports_1",
+ "name": "健将",
+ "type": "ACTIVITY",
+ "sortId": 3,
+ "skinStartTime": 1715760000,
+ "skinDesc": "与同伴一同驰骋赛场时,你久负重担的身躯难得轻盈。",
+ "usageDesc": "在不变动功能的情况下,对prts进行了重新设计。",
+ "skinApproach": "罗德岛促融共竞中获得",
+ "unlockConditionCnt": 1,
+ "unlockDescList": [
+ "在赛事热度中获得"
+ ],
+ "fixedModuleList": [
+ "module_background",
+ "module_illust",
+ "module_collect",
+ "module_avatar"
+ ],
+ "rarity": 4,
+ "isTimeLimit": true,
+ "timeLimitInfoList": [
+ {
+ "id": "nc_sports_1",
+ "availStartTime": 1715760000,
+ "availEndTime": 1717185600
+ }
+ ]
+ },
"nc_sandbox_1": {
"id": "nc_sandbox_1",
"name": "险途",
diff --git a/zh_CN/gamedata/excel/enemy_handbook_table.json b/zh_CN/gamedata/excel/enemy_handbook_table.json
index 14eeb586f..6627f63ff 100644
--- a/zh_CN/gamedata/excel/enemy_handbook_table.json
+++ b/zh_CN/gamedata/excel/enemy_handbook_table.json
@@ -24339,6 +24339,754 @@
],
"invisibleDetail": false
},
+ "enemy_4004_muvltr": {
+ "enemyId": "enemy_4004_muvltr",
+ "enemyIndex": "IB1",
+ "enemyTags": null,
+ "sortId": 856,
+ "name": "赛场补给车",
+ "enemyLevel": "NORMAL",
+ "description": "很快,后勤部将意识到,工程部出品的新款补给车实在不适合用来运送汽水——它太有个性了。经过些许颠簸之后,这辆补给车正要在赛场上抛掷即将爆炸的汽水瓶。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "无法被阻挡",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "抛投爆炸汽水瓶,对周围造成真实伤害(包括自身)",
+ "textFormat": "SILENCE"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4004_muvltr_2": {
+ "enemyId": "enemy_4004_muvltr_2",
+ "enemyIndex": "IB2",
+ "enemyTags": null,
+ "sortId": 857,
+ "name": "“天车散花”赛场补给车",
+ "enemyLevel": "NORMAL",
+ "description": "现在,后勤部已经意识到,工程部出品的新款补给车实在不适合用来运送汽水——它太有个性了。这辆补给车又开始在赛场上抛掷会爆炸的汽水瓶了,从未有人见过这样“爆炸性”的比赛!",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "无法被阻挡",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "抛投爆炸汽水瓶,对周围造成真实伤害(包括自身)",
+ "textFormat": "SILENCE"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4005_musqrl": {
+ "enemyId": "enemy_4005_musqrl",
+ "enemyIndex": "IB3",
+ "enemyTags": null,
+ "sortId": 858,
+ "name": "鼷兽补给员",
+ "enemyLevel": "NORMAL",
+ "description": "鼷兽补给员喜欢单爪举着补给箱在赛场上跑来跑去,这对一只小小的鼷兽来说堪称壮举。只要相信自己力大无穷,鼷兽补给员就能举起补给箱;只要举起补给箱,它就会相信自己力大无穷。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "每次受到伤害时,补给箱有概率脱手掉落",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "补给箱脱手期间持续损失生命值",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4005_musqrl_2": {
+ "enemyId": "enemy_4005_musqrl_2",
+ "enemyIndex": "IB4",
+ "enemyTags": null,
+ "sortId": 859,
+ "name": "“力大如驮”鼷兽补给员",
+ "enemyLevel": "NORMAL",
+ "description": "鼷兽补给员喜欢单爪举着补给箱在赛场中央摆出展示肌肉的夸张姿势,这对一只小小的鼷兽来说堪称壮举。只要相信自己力大无穷,鼷兽补给员就能举起补给箱;只要举起补给箱,它就会相信自己力大无穷。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "每次受到伤害时,补给箱有概率脱手掉落",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "补给箱脱手期间持续损失生命值",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4006_mumole": {
+ "enemyId": "enemy_4006_mumole",
+ "enemyIndex": "IB5",
+ "enemyTags": null,
+ "sortId": 860,
+ "name": "沙地兽补给员",
+ "enemyLevel": "NORMAL",
+ "description": "后勤部后知后觉地意识到:如果一个地方出现了一只沙地兽,就还会出现第三只,第五只......好在经过训练,它们勉强能胜任赛场补给员一职。但愿不要有选手被它们扔了一地的补给品绊倒......",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "受到一定伤害时,为周围其他敌人回复大量生命值(不包括自身)",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "NO_DAMAGE"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4006_mumole_2": {
+ "enemyId": "enemy_4006_mumole_2",
+ "enemyIndex": "IB6",
+ "enemyTags": null,
+ "sortId": 861,
+ "name": "“雨露均沾”沙地兽补给员",
+ "enemyLevel": "NORMAL",
+ "description": "后勤部后知后觉地意识到:如果一个地方出现了一只沙地兽,就还会出现第三只,第五只......好在经过训练,它们勉强能胜任赛场补给员一职。被它们扔了一地的补给品绊倒的选手已经挤满了医务室......",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "受到一定伤害时,为周围其他敌人回复大量生命值(不包括自身)",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "NO_DAMAGE"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4007_murino": {
+ "enemyId": "enemy_4007_murino",
+ "enemyIndex": "IB7",
+ "enemyTags": null,
+ "sortId": 862,
+ "name": "驮兽补给员",
+ "enemyLevel": "NORMAL",
+ "description": "赛场是个危险的地方,罗德岛的赛场尤其如此,驮兽补给员深知这一点。看到一位手持巨剑的干员打出一球击穿场地围墙后,驮兽补给员发出了哀叹:“哞哞哞哞哞,哞哞!”",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "来自正面的伤害大幅降低",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "总是面对我方人数较多的一侧",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4007_murino_2": {
+ "enemyId": "enemy_4007_murino_2",
+ "enemyIndex": "IB8",
+ "enemyTags": null,
+ "sortId": 863,
+ "name": "“胆小如鼷”驮兽补给员",
+ "enemyLevel": "NORMAL",
+ "description": "赛场是个危险的地方,罗德岛的赛场尤其如此,驮兽补给员深知这一点。看到一位手持巨剑的干员打出一球击穿场地围墙后,驮兽补给员发出了哀叹:“驮兽之神啊,救我!”",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "来自正面的伤害大幅降低",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "总是面对我方人数较多的一侧",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4008_mucat": {
+ "enemyId": "enemy_4008_mucat",
+ "enemyIndex": "IB9",
+ "enemyTags": null,
+ "sortId": 864,
+ "name": "重锤补给员",
+ "enemyLevel": "NORMAL",
+ "description": "被一辆横冲直撞的赛场清扫车碾到脚趾的事情虽然不太常见,但还算说得过去。可如果清扫车上还坐着一只手持气锤的小动物,迫不及待地想要殴打你,事情就开始显得有些魔幻了。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "进行5次攻击力大幅提升的重击,若重击将单位击倒则不消耗攻击次数",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "攻击次数耗尽时,一段时间内停止攻击且所受伤害大幅提升",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4008_mucat_2": {
+ "enemyId": "enemy_4008_mucat_2",
+ "enemyIndex": "IB10",
+ "enemyTags": null,
+ "sortId": 865,
+ "name": "“横冲直撞”重锤补给员",
+ "enemyLevel": "NORMAL",
+ "description": "被一辆横冲直撞的赛场清扫车碾到脚趾的事情虽然不太常见,但还算说得过去。可如果清扫车上还坐着一只手持气锤的小动物,不由分说地开始殴打你,事情就开始显得有些恐怖了。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "进行5次攻击力大幅提升的重击,若重击将单位击倒则不消耗攻击次数",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "攻击次数耗尽时,一段时间内停止攻击且所受伤害大幅提升",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4009_murgby": {
+ "enemyId": "enemy_4009_murgby",
+ "enemyIndex": "IB11",
+ "enemyTags": null,
+ "sortId": 866,
+ "name": "铁头前锋",
+ "enemyLevel": "NORMAL",
+ "description": "铁头前锋以头铁而闻名体育界,这位一根筋的选手对战术的总结只有短短三条:“埋头冲锋,埋头冲锋,还是埋头冲锋。”",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "对【折叠式堡垒模块】造成更高伤害",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4009_murgby_2": {
+ "enemyId": "enemy_4009_murgby_2",
+ "enemyIndex": "IB12",
+ "enemyTags": null,
+ "sortId": 867,
+ "name": "“一往无前”铁头前锋",
+ "enemyLevel": "NORMAL",
+ "description": "铁头前锋以头铁而闻名体育界,接受采访时,这位一根筋的选手说出了他的人生格言:“只要埋头冲锋,一切都会好起来的!”",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "对【折叠式堡垒模块】造成更高伤害",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4010_mubsbl": {
+ "enemyId": "enemy_4010_mubsbl",
+ "enemyIndex": "IB13",
+ "enemyTags": null,
+ "sortId": 868,
+ "name": "长臂投手",
+ "enemyLevel": "NORMAL",
+ "description": "十年来投球最准的天才投手,他的手臂仿佛是专为投球而生。在他眼里,常规的球赛已经失去了乐趣,还是拿球砸人更有趣些。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "对【折叠式堡垒模块】造成更高伤害",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "优先攻击【折叠式堡垒模块】上的单位",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "无法被阻挡",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4010_mubsbl_2": {
+ "enemyId": "enemy_4010_mubsbl_2",
+ "enemyIndex": "IB14",
+ "enemyTags": null,
+ "sortId": 869,
+ "name": "“精准制导”长臂投手",
+ "enemyLevel": "NORMAL",
+ "description": "十年来投球最准的天才投手,他的手臂仿佛是专为投球而生。听说他的爷爷曾在高卢帝国掷弹兵团服役,难怪他那么喜欢拿球砸人......",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "对【折叠式堡垒模块】造成更高伤害",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "优先攻击【折叠式堡垒模块】上的单位",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "无法被阻挡",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4012_mumssi": {
+ "enemyId": "enemy_4012_mumssi",
+ "enemyIndex": "IB17",
+ "enemyTags": null,
+ "sortId": 870,
+ "name": "阵地击球手",
+ "enemyLevel": "NORMAL",
+ "description": "让一只鼷兽来当击球手不是没有道理的:如果它能跳得很高,它也一定能把球踢得很远——很远。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "优先朝我方球门方向攻击足球",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4012_mumssi_2": {
+ "enemyId": "enemy_4012_mumssi_2",
+ "enemyIndex": "IB18",
+ "enemyTags": null,
+ "sortId": 871,
+ "name": "“脚脚生风”阵地击球手",
+ "enemyLevel": "NORMAL",
+ "description": "让一只鼷兽来当击球手不是没有道理的:如果它能跳得很高,它也一定能把球踢得很远——很远——真的——很远。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "优先朝我方球门方向攻击足球",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4013_mubufn": {
+ "enemyId": "enemy_4013_mubufn",
+ "enemyIndex": "IB19",
+ "enemyTags": null,
+ "sortId": 872,
+ "name": "阵地守门员",
+ "enemyLevel": "NORMAL",
+ "description": "让一只驮兽来当守门员不是没有道理的:它的头实在是太大了,只需要站在那里,就能把球门挡住。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "优先朝我方球门方向攻击足球",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4013_mubufn_2": {
+ "enemyId": "enemy_4013_mubufn_2",
+ "enemyIndex": "IB20",
+ "enemyTags": null,
+ "sortId": 873,
+ "name": "“头头是门”阵地守门员",
+ "enemyLevel": "NORMAL",
+ "description": "让一只驮兽来当守门员不是没有道理的:它的头实在是太大了,只需要站在那里,就能把球门挡住。偶尔,它的角还能稳稳地把球夹住。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "优先朝我方球门方向攻击足球",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4014_mugnfu": {
+ "enemyId": "enemy_4014_mugnfu",
+ "enemyIndex": "IB21",
+ "enemyTags": null,
+ "sortId": 874,
+ "name": "阵地击人手",
+ "enemyLevel": "NORMAL",
+ "description": "众所周知:赢得球赛的最直接方式是解决对方的球员。阵地击人手疾风骤雨般的锤法足以放倒最强壮的球员,如果一锤不够,就再来一锤。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "优先攻击我方干员",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4014_mugnfu_2": {
+ "enemyId": "enemy_4014_mugnfu_2",
+ "enemyIndex": "IB22",
+ "enemyTags": null,
+ "sortId": 875,
+ "name": "“锤锤到肉”阵地击人手",
+ "enemyLevel": "NORMAL",
+ "description": "众所周知:赢得球赛的最直接方式是解决对方的球员。阵地击人手疾风骤雨般的锤法足以放倒最强壮的球员,如果一锤不够——不,一锤肯定够了。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "优先攻击我方干员",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "PHYSIC"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4015_musucr": {
+ "enemyId": "enemy_4015_musucr",
+ "enemyIndex": "IB23",
+ "enemyTags": null,
+ "sortId": 876,
+ "name": "RMA70刺球",
+ "enemyLevel": "NORMAL",
+ "description": "为了丰富球赛体验,仿照RMA70系列矿物制成的足球,虽然刺很多,但意外地不会扎人。踢过它的选手评价道:“这款足球踢起来真的很有互动感。”",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "标准参数的足球",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "只能被守门员或阻挡数不小于3的单位阻挡",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "NO_DAMAGE"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4016_mubuln": {
+ "enemyId": "enemy_4016_mubuln",
+ "enemyIndex": "IB24",
+ "enemyTags": null,
+ "sortId": 877,
+ "name": "粉红绒气球",
+ "enemyLevel": "NORMAL",
+ "description": "为了丰富球赛体验,仿照毛绒绒生......等等,它怎么飘走了,该不会是真的吧?!好吧,这是一只货真价实的毛绒绒神秘生物,正在赛场里喷着气飘来飘去。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "很轻的足球,非常容易踢动",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "只能被守门员或阻挡数不小于3的单位阻挡",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "NO_DAMAGE"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4017_muinbl": {
+ "enemyId": "enemy_4017_muinbl",
+ "enemyIndex": "IB25",
+ "enemyTags": null,
+ "sortId": 878,
+ "name": "压缩建材球",
+ "enemyLevel": "NORMAL",
+ "description": "为了丰富球赛体验,工程部用巨量建筑余料压缩制成的足球,很重,超级重。真的有选手愿意踢它吗......对自己的脚好一点吧。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "很重的足球,比较难以踢动",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "只能被守门员或阻挡数不小于3的单位阻挡",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "NO_DAMAGE"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4018_muboom": {
+ "enemyId": "enemy_4018_muboom",
+ "enemyIndex": "IB26",
+ "enemyTags": null,
+ "sortId": 879,
+ "name": "高能源石球",
+ "enemyLevel": "NORMAL",
+ "description": "为了丰富球赛体验,仿照高能源......等等,它怎么动了,该不会是真的吧?!好吧,这是一只货真价实的球形高能源石虫,小心,它会爆炸!",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "踢动时有概率爆炸,对周围造成晕眩和伤害",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "只能被守门员或阻挡数不小于3的单位阻挡",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "NO_DAMAGE"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4019_mugold": {
+ "enemyId": "enemy_4019_mugold",
+ "enemyIndex": "IB27",
+ "enemyTags": null,
+ "sortId": 880,
+ "name": "至纯源石球",
+ "enemyLevel": "NORMAL",
+ "description": "为了丰富球赛体验,仿照至纯源石制成的足球,晶莹剔透,尽显尊贵。别担心,它是用安全材料制成的仿品,不含源石,不会爆炸。",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "进球时获得3倍得分",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "只能被守门员或阻挡数不小于3的单位阻挡",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "NO_DAMAGE"
+ ],
+ "invisibleDetail": false
+ },
+ "enemy_4020_muboun": {
+ "enemyId": "enemy_4020_muboun",
+ "enemyIndex": "IB28",
+ "enemyTags": null,
+ "sortId": 881,
+ "name": "无垠回荡球",
+ "enemyLevel": "NORMAL",
+ "description": "为了丰富球赛体验,仿照某种极不稳定的异样存在制成的足球,如它的原型一般令人捉摸不定。它已经在球场里来回弹跳半个小时了......谁能让它停下来?!",
+ "attackType": null,
+ "ability": null,
+ "isInvalidKilled": false,
+ "overrideKillCntInfos": {},
+ "hideInHandbook": false,
+ "hideInStage": true,
+ "abilityList": [
+ {
+ "text": "弹性非常大的足球",
+ "textFormat": "NORMAL"
+ },
+ {
+ "text": "只能被守门员或阻挡数不小于3的单位阻挡",
+ "textFormat": "NORMAL"
+ }
+ ],
+ "linkEnemies": [],
+ "damageType": [
+ "NO_DAMAGE"
+ ],
+ "invisibleDetail": false
+ },
"enemy_1050_lslime": {
"enemyId": "enemy_1050_lslime",
"enemyIndex": "UM1",
diff --git a/zh_CN/gamedata/excel/gacha_table.json b/zh_CN/gamedata/excel/gacha_table.json
index 5f63b2d70..c0d6d470e 100644
--- a/zh_CN/gamedata/excel/gacha_table.json
+++ b/zh_CN/gamedata/excel/gacha_table.json
@@ -4280,6 +4280,46 @@
"linkageParam": null,
"limitParam": null
},
+ {
+ "gachaPoolId": "NORM_50_0_3",
+ "gachaIndex": 387,
+ "openTime": 1715760000,
+ "endTime": 1716926399,
+ "gachaPoolName": "适合多种场合的强力干员",
+ "gachaPoolSummary": "结束于5月29日 03:59",
+ "gachaPoolDetail": "-",
+ "guarantee5Avail": 1,
+ "guarantee5Count": 10,
+ "LMTGSID": null,
+ "CDPrimColor": null,
+ "CDSecColor": null,
+ "freeBackColor": null,
+ "gachaRuleType": "NORMAL",
+ "dynMeta": null,
+ "linkageRuleId": null,
+ "linkageParam": null,
+ "limitParam": null
+ },
+ {
+ "gachaPoolId": "NORM_50_0_4",
+ "gachaIndex": 388,
+ "openTime": 1716408000,
+ "endTime": 1717617599,
+ "gachaPoolName": "适合多种场合的强力干员",
+ "gachaPoolSummary": "结束于6月6日 03:59",
+ "gachaPoolDetail": "-",
+ "guarantee5Avail": 1,
+ "guarantee5Count": 10,
+ "LMTGSID": null,
+ "CDPrimColor": null,
+ "CDSecColor": null,
+ "freeBackColor": null,
+ "gachaRuleType": "NORMAL",
+ "dynMeta": null,
+ "linkageRuleId": null,
+ "linkageParam": null,
+ "limitParam": null
+ },
{
"gachaPoolId": "LIMITED_9_0_3",
"gachaIndex": 10,
@@ -5964,6 +6004,74 @@
"linkageRuleId": null,
"linkageParam": null,
"limitParam": null
+ },
+ {
+ "gachaPoolId": "FESCLASSIC_50_0_2",
+ "gachaIndex": 9970,
+ "openTime": 1715803200,
+ "endTime": 1717012799,
+ "gachaPoolName": "适合多种场合的强力干员",
+ "gachaPoolSummary": "结束于5月30日 03:59",
+ "gachaPoolDetail": null,
+ "guarantee5Avail": 1,
+ "guarantee5Count": 10,
+ "LMTGSID": null,
+ "CDPrimColor": null,
+ "CDSecColor": null,
+ "freeBackColor": null,
+ "gachaRuleType": "FESCLASSIC",
+ "dynMeta": {
+ "chooseRuleConst": "【中坚甄选】期间,可在甄选范围内选择并锁定本期出率提升的2名6星干员和3名5星干员。\n选定的过程中,可进一步配置1名6星干员和1名5星干员进入采购中心可供兑换,且上述选定的干员将在【高级凭证区】和【通用凭证区】供兑换。\n本次中坚甄选卡池期间,概率提升的干员选定后本周期内不可再度变更。",
+ "homeDescConst": "中坚甄选可自由选择并锁定本期概率提升干员!选定后本次寻访不可变更。前10次寻访必定获得5星以上干员!",
+ "rarityPickCharDict": {
+ "TIER_5": [
+ "char_128_plosis",
+ "char_102_texas",
+ "char_106_franka",
+ "char_140_whitew",
+ "char_143_ghost",
+ "char_129_bluep",
+ "char_242_otter",
+ "char_144_red",
+ "char_201_moeshd",
+ "char_145_prove",
+ "char_195_glassb",
+ "char_164_nightm",
+ "char_308_swire",
+ "char_326_glacus",
+ "char_243_waaifu",
+ "char_261_sddrag",
+ "char_356_broca",
+ "char_226_hmau",
+ "char_306_leizi",
+ "char_379_sesa",
+ "char_401_elysm",
+ "char_373_lionhd",
+ "char_349_chiave",
+ "char_338_iris"
+ ],
+ "TIER_6": [
+ "char_180_amgoat",
+ "char_179_cgbird",
+ "char_263_skadi",
+ "char_188_helage",
+ "char_248_mgllan",
+ "char_213_mostma",
+ "char_225_haak",
+ "char_2013_cerber",
+ "char_250_phatom",
+ "char_400_weedy",
+ "char_197_poca",
+ "char_293_thorns"
+ ]
+ },
+ "scrollIndex": 7,
+ "star5ChooseRuleConst": "本期中坚甄选可从以下5星干员范围内自选3名干员,使其合计出现概率占5星出率的50%",
+ "star6ChooseRuleConst": "本期中坚甄选可从以下6星干员范围内自选2名干员,使其合计出现概率占6星出率的50%"
+ },
+ "linkageRuleId": null,
+ "linkageParam": null,
+ "limitParam": null
}
],
"newbeeGachaPoolClient": [
@@ -6148,227 +6256,227 @@
"recruitTimeTable": [
{
"timeLength": 10,
- "recruitPrice": 200
+ "recruitPrice": 0
},
{
"timeLength": 20,
- "recruitPrice": 200
+ "recruitPrice": 0
},
{
"timeLength": 30,
- "recruitPrice": 200
+ "recruitPrice": 0
},
{
"timeLength": 40,
- "recruitPrice": 200
+ "recruitPrice": 0
},
{
"timeLength": 50,
- "recruitPrice": 200
+ "recruitPrice": 0
},
{
"timeLength": 60,
- "recruitPrice": 200
+ "recruitPrice": 0
},
{
"timeLength": 70,
- "recruitPrice": 205
+ "recruitPrice": 0
},
{
"timeLength": 80,
- "recruitPrice": 210
+ "recruitPrice": 0
},
{
"timeLength": 90,
- "recruitPrice": 215
+ "recruitPrice": 0
},
{
"timeLength": 100,
- "recruitPrice": 220
+ "recruitPrice": 0
},
{
"timeLength": 110,
- "recruitPrice": 225
+ "recruitPrice": 0
},
{
"timeLength": 120,
- "recruitPrice": 230
+ "recruitPrice": 0
},
{
"timeLength": 130,
- "recruitPrice": 235
+ "recruitPrice": 0
},
{
"timeLength": 140,
- "recruitPrice": 240
+ "recruitPrice": 0
},
{
"timeLength": 150,
- "recruitPrice": 245
+ "recruitPrice": 0
},
{
"timeLength": 160,
- "recruitPrice": 250
+ "recruitPrice": 0
},
{
"timeLength": 170,
- "recruitPrice": 255
+ "recruitPrice": 0
},
{
"timeLength": 180,
- "recruitPrice": 260
+ "recruitPrice": 0
},
{
"timeLength": 190,
- "recruitPrice": 265
+ "recruitPrice": 0
},
{
"timeLength": 200,
- "recruitPrice": 270
+ "recruitPrice": 0
},
{
"timeLength": 210,
- "recruitPrice": 275
+ "recruitPrice": 0
},
{
"timeLength": 220,
- "recruitPrice": 280
+ "recruitPrice": 0
},
{
"timeLength": 230,
- "recruitPrice": 285
+ "recruitPrice": 0
},
{
"timeLength": 240,
- "recruitPrice": 290
+ "recruitPrice": 0
},
{
"timeLength": 250,
- "recruitPrice": 350
+ "recruitPrice": 0
},
{
"timeLength": 260,
- "recruitPrice": 360
+ "recruitPrice": 0
},
{
"timeLength": 270,
- "recruitPrice": 370
+ "recruitPrice": 0
},
{
"timeLength": 280,
- "recruitPrice": 380
+ "recruitPrice": 0
},
{
"timeLength": 290,
- "recruitPrice": 390
+ "recruitPrice": 0
},
{
"timeLength": 300,
- "recruitPrice": 400
+ "recruitPrice": 0
},
{
"timeLength": 310,
- "recruitPrice": 410
+ "recruitPrice": 0
},
{
"timeLength": 320,
- "recruitPrice": 420
+ "recruitPrice": 0
},
{
"timeLength": 330,
- "recruitPrice": 430
+ "recruitPrice": 0
},
{
"timeLength": 340,
- "recruitPrice": 440
+ "recruitPrice": 0
},
{
"timeLength": 350,
- "recruitPrice": 450
+ "recruitPrice": 0
},
{
"timeLength": 360,
- "recruitPrice": 460
+ "recruitPrice": 0
},
{
"timeLength": 370,
- "recruitPrice": 470
+ "recruitPrice": 0
},
{
"timeLength": 380,
- "recruitPrice": 480
+ "recruitPrice": 0
},
{
"timeLength": 390,
- "recruitPrice": 490
+ "recruitPrice": 0
},
{
"timeLength": 400,
- "recruitPrice": 500
+ "recruitPrice": 0
},
{
"timeLength": 410,
- "recruitPrice": 510
+ "recruitPrice": 0
},
{
"timeLength": 420,
- "recruitPrice": 520
+ "recruitPrice": 0
},
{
"timeLength": 430,
- "recruitPrice": 530
+ "recruitPrice": 0
},
{
"timeLength": 440,
- "recruitPrice": 540
+ "recruitPrice": 0
},
{
"timeLength": 450,
- "recruitPrice": 550
+ "recruitPrice": 0
},
{
"timeLength": 460,
- "recruitPrice": 700
+ "recruitPrice": 0
},
{
"timeLength": 470,
- "recruitPrice": 720
+ "recruitPrice": 0
},
{
"timeLength": 480,
- "recruitPrice": 740
+ "recruitPrice": 0
},
{
"timeLength": 490,
- "recruitPrice": 760
+ "recruitPrice": 0
},
{
"timeLength": 500,
- "recruitPrice": 780
+ "recruitPrice": 0
},
{
"timeLength": 510,
- "recruitPrice": 800
+ "recruitPrice": 0
},
{
"timeLength": 520,
- "recruitPrice": 820
+ "recruitPrice": 0
},
{
"timeLength": 530,
- "recruitPrice": 840
+ "recruitPrice": 0
},
{
"timeLength": 540,
- "recruitPrice": 860
+ "recruitPrice": 0
}
],
"recruitConstants": {
"tagPriceList": {
"0": 0,
- "1": 100,
- "2": 200,
- "3": 300
+ "1": 0,
+ "2": 0,
+ "3": 0
},
"maxRecruitTime": 540
}
@@ -8349,6 +8457,20 @@
"endTime": 1716407999,
"spriteId": "picNorm_50_0_2"
},
+ {
+ "poolId": "NORM_50_0_3",
+ "index": 387,
+ "startTime": 1715760000,
+ "endTime": 1716926399,
+ "spriteId": "picNorm_50_0_3"
+ },
+ {
+ "poolId": "NORM_50_0_4",
+ "index": 388,
+ "startTime": 1716408000,
+ "endTime": 1717617599,
+ "spriteId": "picNorm_50_0_4"
+ },
{
"poolId": "FESCLASSIC_38_0_2",
"index": 999,
@@ -8600,6 +8722,10 @@
"FESCLASSIC_47_0_2": {
"rarityRank5ItemId": "classic_fes_pick_tier_5_4701",
"rarityRank6ItemId": "classic_fes_pick_tier_6_4701"
+ },
+ "FESCLASSIC_50_0_2": {
+ "rarityRank5ItemId": "classic_fes_pick_tier_5_5001",
+ "rarityRank6ItemId": "classic_fes_pick_tier_6_5001"
}
},
"dicRecruit6StarHint": {}
diff --git a/zh_CN/gamedata/excel/gamedata_const.json b/zh_CN/gamedata/excel/gamedata_const.json
index d9afde21e..fc6cdc13a 100644
--- a/zh_CN/gamedata/excel/gamedata_const.json
+++ b/zh_CN/gamedata/excel/gamedata_const.json
@@ -1628,7 +1628,7 @@
}
},
"storyReviewUnlockItemLackTip": "事相碎片数量不足,请前往采购凭证区或活动期间商店获取",
- "dataVersion": "50.2.0",
+ "dataVersion": "50.4.0",
"resPrefVersion": "50d0d0",
"announceWebBusType": "ak_announcement",
"defaultMinContinuousBattleTimes": 1,
diff --git a/zh_CN/gamedata/excel/item_table.json b/zh_CN/gamedata/excel/item_table.json
index 258a59ad4..e6142e94a 100644
--- a/zh_CN/gamedata/excel/item_table.json
+++ b/zh_CN/gamedata/excel/item_table.json
@@ -28254,6 +28254,24 @@
"stageDropList": [],
"buildingProductList": [],
"voucherRelateList": null
+ },
+ "act2vmulti_token_cap": {
+ "itemId": "act2vmulti_token_cap",
+ "name": "参赛纪念",
+ "description": "参赛纪念的累积代表了赛事热度的攀升,达到一定热度等级即可获取对应奖励",
+ "rarity": "TIER_5",
+ "iconId": "act2vmulti_token_cap",
+ "overrideBkg": null,
+ "stackIconId": null,
+ "sortId": -10000,
+ "usage": "留在赛场上的是汗水,从赛场带走的是友谊",
+ "obtainApproach": "活动获得",
+ "hideInItemGet": false,
+ "classifyType": "NONE",
+ "itemType": "ACTIVITY_ITEM",
+ "stageDropList": [],
+ "buildingProductList": [],
+ "voucherRelateList": null
}
},
"expItems": {
@@ -29777,6 +29795,7 @@
"char_356_broca@marthe#4": 1,
"char_263_skadi@marthe#5": 1,
"char_192_falco@marthe#6": 1,
+ "char_376_therex@marthe#7": 1,
"char_179_cgbird@witch#1": 1,
"char_171_bldsk@witch#1": 1,
"char_236_rope@witch#1": 1,
diff --git a/zh_CN/gamedata/excel/medal_table.json b/zh_CN/gamedata/excel/medal_table.json
index a0335a637..99825e5ec 100644
--- a/zh_CN/gamedata/excel/medal_table.json
+++ b/zh_CN/gamedata/excel/medal_table.json
@@ -11040,6 +11040,147 @@
"medalRewardGroup": [],
"isHidden": false
},
+ {
+ "medalId": "medal_activity_act2vmulti_01",
+ "medalName": "无处不在奖章",
+ "medalType": "activityMedal",
+ "slotId": 1,
+ "preMedalIdList": [],
+ "rarity": "T3",
+ "template": "ActMultiplayVerify2StageTotalScore",
+ "unlockParam": [
+ "act2vmulti",
+ "act2vmulti-01;act2vmulti-02;act2vmulti-03;act2vmulti-04;act2vmulti-05;act2vmulti-06;act2vmulti-07;act2vmulti-ex01;act2vmulti-ex02;act2vmulti-ex03;act2vmulti-ex04;act2vmulti-ex05;act2vmulti-ex06;act2vmulti-ex07",
+ "21"
+ ],
+ "getMethod": "促融共竞活动期间,常规项目总嘉奖印章达到21枚",
+ "description": "您积极参与了本次促融共竞活动的多数项目。\n几乎每处场地都能看到您活跃的身影,罗德岛内开始风传您掌握了某种分身之术。",
+ "advancedMedal": null,
+ "originMedal": null,
+ "displayTime": -1,
+ "expireTimes": [
+ {
+ "start": 1717185600,
+ "end": -1,
+ "type": "PERM"
+ }
+ ],
+ "medalRewardGroup": [],
+ "isHidden": false
+ },
+ {
+ "medalId": "medal_activity_act2vmulti_02",
+ "medalName": "强健体魄奖章",
+ "medalType": "activityMedal",
+ "slotId": 2,
+ "preMedalIdList": [],
+ "rarity": "T2",
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "unlockParam": [
+ "act2vmulti",
+ "act2vmulti-01;act2vmulti-02;act2vmulti-03;act2vmulti-04;act2vmulti-05;act2vmulti-06;act2vmulti-07",
+ "1",
+ "3"
+ ],
+ "getMethod": "促融共竞活动期间,在常规项目初级赛中,任一比赛表现评级达到3枚嘉奖印章",
+ "description": "您带领队伍在初级赛中夺得佳绩。\n大脑也是身体的一部分,您拥有出色的指挥才能,应该也算体魄强健的一种表现吧?",
+ "advancedMedal": null,
+ "originMedal": null,
+ "displayTime": -1,
+ "expireTimes": [
+ {
+ "start": 1717185600,
+ "end": -1,
+ "type": "PERM"
+ }
+ ],
+ "medalRewardGroup": [],
+ "isHidden": false
+ },
+ {
+ "medalId": "medal_activity_act2vmulti_03",
+ "medalName": "竞技健将奖章",
+ "medalType": "activityMedal",
+ "slotId": 3,
+ "preMedalIdList": [],
+ "rarity": "T2",
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "unlockParam": [
+ "act2vmulti",
+ "act2vmulti-ex01;act2vmulti-ex02;act2vmulti-ex03;act2vmulti-ex04;act2vmulti-ex05;act2vmulti-ex06;act2vmulti-ex07",
+ "1",
+ "3"
+ ],
+ "getMethod": "促融共竞活动期间,在常规项目高级赛中,任一比赛表现评级达到3枚嘉奖印章",
+ "description": "您带领队伍在高级赛中夺得佳绩。\n您镇守目标点的经验相当丰富。不论突破重围来到您面前的是哪一位敌方选手,您都有办法解决他。",
+ "advancedMedal": "medal_activity_act2vmulti_035",
+ "originMedal": null,
+ "displayTime": -1,
+ "expireTimes": [
+ {
+ "start": 1717185600,
+ "end": -1,
+ "type": "PERM"
+ }
+ ],
+ "medalRewardGroup": [],
+ "isHidden": false
+ },
+ {
+ "medalId": "medal_activity_act2vmulti_04",
+ "medalName": "火热破冰奖章",
+ "medalType": "activityMedal",
+ "slotId": 4,
+ "preMedalIdList": [],
+ "rarity": "T2",
+ "template": "ActivityMilestonePoint",
+ "unlockParam": [
+ "act2vmulti",
+ "2100"
+ ],
+ "getMethod": "促融共竞活动期间,累计获取2100个参赛纪念",
+ "description": "在您的努力下,本次促融共竞活动开展得如火如荼。\n在如此火热的氛围当中,再顽固的坚冰也会融化吧。看来您完满地达到了破冰的活动目的。",
+ "advancedMedal": null,
+ "originMedal": null,
+ "displayTime": -1,
+ "expireTimes": [
+ {
+ "start": 1717185600,
+ "end": -1,
+ "type": "PERM"
+ }
+ ],
+ "medalRewardGroup": [],
+ "isHidden": false
+ },
+ {
+ "medalId": "medal_activity_act2vmulti_05",
+ "medalName": "“爆炸性的一球”",
+ "medalType": "activityMedal",
+ "slotId": 5,
+ "preMedalIdList": [],
+ "rarity": "T2",
+ "template": "GotItemBeforeTime",
+ "unlockParam": [
+ "1",
+ "char_376_therex@marthe#7",
+ "1717185599"
+ ],
+ "getMethod": "促融共竞活动期间,获得时装双料四分卫",
+ "description": "记录了THRM-EX在比赛中的传奇表现的蚀刻章。\n“THRM-EX持球冲锋,没人能挡住他的车轮!看哪,那个空中360度翻车的精彩动作,他冲过了门线,他爆炸了!”",
+ "advancedMedal": null,
+ "originMedal": null,
+ "displayTime": -1,
+ "expireTimes": [
+ {
+ "start": 1717185600,
+ "end": -1,
+ "type": "PERM"
+ }
+ ],
+ "medalRewardGroup": [],
+ "isHidden": false
+ },
{
"medalId": "medal_activity_33side_01",
"medalName": "“继业者”",
@@ -27291,6 +27432,35 @@
],
"medalRewardGroup": [],
"isHidden": false
+ },
+ {
+ "medalId": "medal_activity_act2vmulti_035",
+ "medalName": "竞技健将奖章",
+ "medalType": "activityMedal",
+ "slotId": 3,
+ "preMedalIdList": null,
+ "rarity": "T2D5",
+ "template": "ActMultiplayVerify2PassStageWithScore",
+ "unlockParam": [
+ "act2vmulti",
+ "act2vmulti-ex01;act2vmulti-ex02;act2vmulti-ex03;act2vmulti-ex04;act2vmulti-ex05;act2vmulti-ex06;act2vmulti-ex07",
+ "3",
+ "3"
+ ],
+ "getMethod": "促融共竞活动期间,在常规项目高级赛中,3场比赛表现评级达到3枚嘉奖印章",
+ "description": null,
+ "advancedMedal": null,
+ "originMedal": "medal_activity_act2vmulti_03",
+ "displayTime": -1,
+ "expireTimes": [
+ {
+ "start": 1717185600,
+ "end": -1,
+ "type": "PERM"
+ }
+ ],
+ "medalRewardGroup": [],
+ "isHidden": false
}
],
"medalTypeData": {
diff --git a/zh_CN/gamedata/excel/shop_client_table.json b/zh_CN/gamedata/excel/shop_client_table.json
index b62d06630..0a4cfa629 100644
--- a/zh_CN/gamedata/excel/shop_client_table.json
+++ b/zh_CN/gamedata/excel/shop_client_table.json
@@ -17432,6 +17432,147 @@
"templateType": "DEFAULT",
"templateParam": null
},
+ {
+ "tagId": "tag_502",
+ "displayType": "block_1_4",
+ "tagName": "促融共竞数据包",
+ "itemTag": "DEADLINE",
+ "orderNum": 2001,
+ "startDatetime": 1715760000,
+ "endDatetime": 1716926399,
+ "groupList": [
+ {
+ "recommendGroup": [
+ 1
+ ],
+ "dataList": [
+ {
+ "imgId": "tag502_a",
+ "slotIndex": 0,
+ "cmd": "GIFTPACKAGE",
+ "param1": "GP_Once_175",
+ "param2": null,
+ "skinId": ""
+ }
+ ]
+ }
+ ],
+ "tagWord": {
+ "id": "tag_502",
+ "text": "博士,新举办的竞技活动可真热闹啊!这些都是我精心挑选的纪念品,和大家一起尽情享受吧!"
+ },
+ "templateType": "NORGIFT",
+ "templateParam": {
+ "normalGiftParam": {
+ "showStartTs": 1715760000,
+ "showEndTs": 1716926399,
+ "goodId": "GP_Once_175",
+ "giftPackageName": "促融共竞数据包",
+ "price": 30,
+ "logoId": "NORMAL",
+ "color": "ffd130",
+ "haveMark": false,
+ "availCount": 1
+ },
+ "normalSkinParam": null,
+ "normalFurnParam": null,
+ "returnSkinParam": null
+ }
+ },
+ {
+ "tagId": "tag_503",
+ "displayType": "block_1_4",
+ "tagName": "促融共竞资金箱",
+ "itemTag": "DEADLINE",
+ "orderNum": 2003,
+ "startDatetime": 1715760000,
+ "endDatetime": 1716926399,
+ "groupList": [
+ {
+ "recommendGroup": [
+ 1
+ ],
+ "dataList": [
+ {
+ "imgId": "tag503_a",
+ "slotIndex": 0,
+ "cmd": "GIFTPACKAGE",
+ "param1": "GP_Once_176",
+ "param2": null,
+ "skinId": ""
+ }
+ ]
+ }
+ ],
+ "tagWord": {
+ "id": "tag_503",
+ "text": "博士,新举办的竞技活动可真热闹啊!这些都是我精心挑选的纪念品,和大家一起尽情享受吧!"
+ },
+ "templateType": "NORGIFT",
+ "templateParam": {
+ "normalGiftParam": {
+ "showStartTs": 1715760000,
+ "showEndTs": 1716926399,
+ "goodId": "GP_Once_176",
+ "giftPackageName": "促融共竞资金箱",
+ "price": 68,
+ "logoId": "NORMAL",
+ "color": "ffd130",
+ "haveMark": false,
+ "availCount": 1
+ },
+ "normalSkinParam": null,
+ "normalFurnParam": null,
+ "returnSkinParam": null
+ }
+ },
+ {
+ "tagId": "tag_504",
+ "displayType": "block_1_4",
+ "tagName": "促融共竞数据套组",
+ "itemTag": "DEADLINE",
+ "orderNum": 2002,
+ "startDatetime": 1715760000,
+ "endDatetime": 1716926399,
+ "groupList": [
+ {
+ "recommendGroup": [
+ 1
+ ],
+ "dataList": [
+ {
+ "imgId": "tag504_a",
+ "slotIndex": 0,
+ "cmd": "GIFTPACKAGE",
+ "param1": "GP_Once_177",
+ "param2": null,
+ "skinId": ""
+ }
+ ]
+ }
+ ],
+ "tagWord": {
+ "id": "tag_504",
+ "text": "博士,新举办的竞技活动可真热闹啊!这些都是我精心挑选的纪念品,和大家一起尽情享受吧!"
+ },
+ "templateType": "NORGIFT",
+ "templateParam": {
+ "normalGiftParam": {
+ "showStartTs": 1715760000,
+ "showEndTs": 1716926399,
+ "goodId": "GP_Once_177",
+ "giftPackageName": "促融共竞数据套组",
+ "price": 68,
+ "logoId": "NORMAL",
+ "color": "ffd130",
+ "haveMark": false,
+ "availCount": 1
+ },
+ "normalSkinParam": null,
+ "normalFurnParam": null,
+ "returnSkinParam": null
+ }
+ },
{
"tagId": "tag_507",
"displayType": "block_1",
@@ -26557,6 +26698,33 @@
"param1": "GP_Once_162",
"skinId": "",
"furniId": ""
+ },
+ {
+ "spriteId": "shop_Once_175",
+ "startTime": 1715760000,
+ "endTime": 1716926399,
+ "cmd": "GIFTPACKAGE",
+ "param1": "GP_Once_175",
+ "skinId": "",
+ "furniId": ""
+ },
+ {
+ "spriteId": "shop_Once_177",
+ "startTime": 1715760000,
+ "endTime": 1716926399,
+ "cmd": "GIFTPACKAGE",
+ "param1": "GP_Once_177",
+ "skinId": "",
+ "furniId": ""
+ },
+ {
+ "spriteId": "shop_Once_176",
+ "startTime": 1715760000,
+ "endTime": 1716926399,
+ "cmd": "GIFTPACKAGE",
+ "param1": "GP_Once_176",
+ "skinId": "",
+ "furniId": ""
}
]
},
diff --git a/zh_CN/gamedata/excel/skill_table.json b/zh_CN/gamedata/excel/skill_table.json
index 13a2e901a..2c43d3b90 100644
--- a/zh_CN/gamedata/excel/skill_table.json
+++ b/zh_CN/gamedata/excel/skill_table.json
@@ -248016,7 +248016,7 @@
{
"name": "清债程序",
"rangeId": "1-1",
- "description": "向前方连续射出3颗子弹,每颗子弹对碰到的第一名我方干员造成物理伤害",
+ "description": "向前方连续射出3颗子弹,每颗子弹对碰到的第一个我方单位造成物理伤害",
"skillType": "AUTO",
"durationType": "NONE",
"spData": {
@@ -252829,6 +252829,258 @@
}
]
},
+ "sktok_muruinw": {
+ "skillId": "sktok_muruinw",
+ "iconId": "sktok_muruinw",
+ "hidden": false,
+ "levels": [
+ {
+ "name": "模块维护",
+ "rangeId": null,
+ "description": "经过<@ba.vup>折叠设施维护员>维护后,可以阻挡敌人路线并使远程位干员部署其上",
+ "skillType": "AUTO",
+ "durationType": "NONE",
+ "spData": {
+ "spType": "INCREASE_WITH_TIME",
+ "levelUpCost": null,
+ "maxChargeTime": 1,
+ "spCost": 30,
+ "initSp": 0,
+ "increment": 0.0
+ },
+ "prefabId": "sktok_muruinw",
+ "duration": 0.0,
+ "blackboard": [
+ {
+ "key": "duration",
+ "value": 10.0,
+ "valueStr": null
+ }
+ ]
+ }
+ ]
+ },
+ "sktok_muruino": {
+ "skillId": "sktok_muruino",
+ "iconId": "sktok_muruino",
+ "hidden": false,
+ "levels": [
+ {
+ "name": "器械维护",
+ "rangeId": null,
+ "description": "经过<@ba.vup>折叠设施维护员>维护后,可以生成阻挡敌人的<@ba.vup>城防屏障>",
+ "skillType": "AUTO",
+ "durationType": "NONE",
+ "spData": {
+ "spType": "INCREASE_WITH_TIME",
+ "levelUpCost": null,
+ "maxChargeTime": 1,
+ "spCost": 10,
+ "initSp": 0,
+ "increment": 0.0
+ },
+ "prefabId": "sktok_muruino",
+ "duration": 0.0,
+ "blackboard": [
+ {
+ "key": "duration",
+ "value": 10.0,
+ "valueStr": null
+ }
+ ]
+ }
+ ]
+ },
+ "sktok_muruinf": {
+ "skillId": "sktok_muruinf",
+ "iconId": "sktok_muruinf",
+ "hidden": false,
+ "levels": [
+ {
+ "name": "维护员",
+ "rangeId": null,
+ "description": "经过维护后,每轮休整时间额外获得2位<折叠设施维护员>",
+ "skillType": "AUTO",
+ "durationType": "NONE",
+ "spData": {
+ "spType": "INCREASE_WITH_TIME",
+ "levelUpCost": null,
+ "maxChargeTime": 1,
+ "spCost": 30,
+ "initSp": 0,
+ "increment": 0.0
+ },
+ "prefabId": "sktok_muruinf",
+ "duration": 0.0,
+ "blackboard": [
+ {
+ "key": "token_key",
+ "value": 0.0,
+ "valueStr": "trap_166_muwork"
+ },
+ {
+ "key": "cnt",
+ "value": 2.0,
+ "valueStr": null
+ },
+ {
+ "key": "hp_ratio",
+ "value": 1.0,
+ "valueStr": null
+ }
+ ]
+ },
+ {
+ "name": "维护员",
+ "rangeId": null,
+ "description": "每轮休整时间额外获得2位<折叠设施维护员>",
+ "skillType": "AUTO",
+ "durationType": "NONE",
+ "spData": {
+ "spType": "INCREASE_WITH_TIME",
+ "levelUpCost": null,
+ "maxChargeTime": 1,
+ "spCost": 30,
+ "initSp": 30,
+ "increment": 0.0
+ },
+ "prefabId": "sktok_muruinf",
+ "duration": 0.0,
+ "blackboard": [
+ {
+ "key": "token_key",
+ "value": 0.0,
+ "valueStr": "trap_166_muwork"
+ },
+ {
+ "key": "cnt",
+ "value": 2.0,
+ "valueStr": null
+ },
+ {
+ "key": "hp_ratio",
+ "value": 1.0,
+ "valueStr": null
+ }
+ ]
+ }
+ ]
+ },
+ "sktok_muruinb": {
+ "skillId": "sktok_muruinb",
+ "iconId": "sktok_muruinb",
+ "hidden": false,
+ "levels": [
+ {
+ "name": "后勤维护",
+ "rangeId": null,
+ "description": "经过<@ba.vup>折叠设施维护员>维护后,可部署上限+1,再部署时间-10%",
+ "skillType": "AUTO",
+ "durationType": "NONE",
+ "spData": {
+ "spType": "INCREASE_WITH_TIME",
+ "levelUpCost": null,
+ "maxChargeTime": 1,
+ "spCost": 30,
+ "initSp": 0,
+ "increment": 0.0
+ },
+ "prefabId": "sktok_muruinb",
+ "duration": 0.0,
+ "blackboard": [
+ {
+ "key": "value_char",
+ "value": 1.0,
+ "valueStr": null
+ },
+ {
+ "key": "respawn_time",
+ "value": -0.1,
+ "valueStr": null
+ }
+ ]
+ },
+ {
+ "name": "后勤维护",
+ "rangeId": null,
+ "description": "经过<@ba.vup>折叠设施维护员>维护后,可部署上限+1,再部署时间-10%",
+ "skillType": "AUTO",
+ "durationType": "NONE",
+ "spData": {
+ "spType": "INCREASE_WITH_TIME",
+ "levelUpCost": null,
+ "maxChargeTime": 1,
+ "spCost": 30,
+ "initSp": 30,
+ "increment": 0.0
+ },
+ "prefabId": "sktok_muruinb",
+ "duration": 0.0,
+ "blackboard": [
+ {
+ "key": "value_char",
+ "value": 1.0,
+ "valueStr": null
+ },
+ {
+ "key": "respawn_time",
+ "value": -0.1,
+ "valueStr": null
+ }
+ ]
+ }
+ ]
+ },
+ "sktok_muftbl": {
+ "skillId": "sktok_muftbl",
+ "iconId": null,
+ "hidden": false,
+ "levels": [
+ {
+ "name": "重新发球!",
+ "rangeId": null,
+ "description": "部署至<@ba.vup>我方半场>来重新发球!",
+ "skillType": "PASSIVE",
+ "durationType": "NONE",
+ "spData": {
+ "spType": 8,
+ "levelUpCost": null,
+ "maxChargeTime": 0,
+ "spCost": 0,
+ "initSp": 0,
+ "increment": 1.0
+ },
+ "prefabId": null,
+ "duration": 0.0,
+ "blackboard": []
+ }
+ ]
+ },
+ "sktok_muctrl": {
+ "skillId": "sktok_muctrl",
+ "iconId": null,
+ "hidden": false,
+ "levels": [
+ {
+ "name": "促融共竞控制",
+ "rangeId": null,
+ "description": null,
+ "skillType": "AUTO",
+ "durationType": "NONE",
+ "spData": {
+ "spType": "INCREASE_WITH_TIME",
+ "levelUpCost": null,
+ "maxChargeTime": 1,
+ "spCost": 0,
+ "initSp": 0,
+ "increment": 1.0
+ },
+ "prefabId": "sktok_muctrl",
+ "duration": -1.0,
+ "blackboard": []
+ }
+ ]
+ },
"sktok_lrsteam": {
"skillId": "sktok_lrsteam",
"iconId": null,
diff --git a/zh_CN/gamedata/excel/skin_table.json b/zh_CN/gamedata/excel/skin_table.json
index be75f59c1..840863d17 100644
--- a/zh_CN/gamedata/excel/skin_table.json
+++ b/zh_CN/gamedata/excel/skin_table.json
@@ -46835,6 +46835,334 @@
"onPeriod": 0
}
},
+ "trap_151_muruinw#1": {
+ "skinId": "trap_151_muruinw#1",
+ "charId": "trap_151_muruinw",
+ "tokenSkinMap": null,
+ "illustId": "illust_trap_151_muruinw_1",
+ "dynIllustId": null,
+ "avatarId": "trap_151_muruinw",
+ "portraitId": "trap_151_muruinw_1",
+ "dynPortraitId": null,
+ "dynEntranceId": null,
+ "buildingId": "",
+ "battleSkin": {
+ "overwritePrefab": false,
+ "skinOrPrefabId": null
+ },
+ "isBuySkin": false,
+ "tmplId": null,
+ "voiceId": null,
+ "voiceType": "NONE",
+ "displaySkin": {
+ "skinName": null,
+ "colorList": null,
+ "titleList": null,
+ "modelName": null,
+ "drawerList": null,
+ "designerList": null,
+ "skinGroupId": "ILLUST_0",
+ "skinGroupName": "默认服装",
+ "skinGroupSortIndex": -50,
+ "content": null,
+ "dialog": null,
+ "usage": null,
+ "description": null,
+ "obtainApproach": null,
+ "sortId": -3,
+ "displayTagId": null,
+ "getTime": 0,
+ "onYear": 0,
+ "onPeriod": 0
+ }
+ },
+ "trap_152_muruino#1": {
+ "skinId": "trap_152_muruino#1",
+ "charId": "trap_152_muruino",
+ "tokenSkinMap": null,
+ "illustId": "illust_trap_152_muruino_1",
+ "dynIllustId": null,
+ "avatarId": "trap_152_muruino",
+ "portraitId": "trap_152_muruino_1",
+ "dynPortraitId": null,
+ "dynEntranceId": null,
+ "buildingId": "",
+ "battleSkin": {
+ "overwritePrefab": false,
+ "skinOrPrefabId": null
+ },
+ "isBuySkin": false,
+ "tmplId": null,
+ "voiceId": null,
+ "voiceType": "NONE",
+ "displaySkin": {
+ "skinName": null,
+ "colorList": null,
+ "titleList": null,
+ "modelName": null,
+ "drawerList": null,
+ "designerList": null,
+ "skinGroupId": "ILLUST_0",
+ "skinGroupName": "默认服装",
+ "skinGroupSortIndex": -50,
+ "content": null,
+ "dialog": null,
+ "usage": null,
+ "description": null,
+ "obtainApproach": null,
+ "sortId": -3,
+ "displayTagId": null,
+ "getTime": 0,
+ "onYear": 0,
+ "onPeriod": 0
+ }
+ },
+ "trap_154_mugtps#1": {
+ "skinId": "trap_154_mugtps#1",
+ "charId": "trap_154_mugtps",
+ "tokenSkinMap": null,
+ "illustId": "illust_trap_154_mugtps_1",
+ "dynIllustId": null,
+ "avatarId": "trap_154_mugtps",
+ "portraitId": "trap_154_mugtps_1",
+ "dynPortraitId": null,
+ "dynEntranceId": null,
+ "buildingId": "",
+ "battleSkin": {
+ "overwritePrefab": false,
+ "skinOrPrefabId": null
+ },
+ "isBuySkin": false,
+ "tmplId": null,
+ "voiceId": null,
+ "voiceType": "NONE",
+ "displaySkin": {
+ "skinName": null,
+ "colorList": null,
+ "titleList": null,
+ "modelName": null,
+ "drawerList": null,
+ "designerList": null,
+ "skinGroupId": "ILLUST_0",
+ "skinGroupName": "默认服装",
+ "skinGroupSortIndex": -50,
+ "content": null,
+ "dialog": null,
+ "usage": null,
+ "description": null,
+ "obtainApproach": null,
+ "sortId": -3,
+ "displayTagId": null,
+ "getTime": 0,
+ "onYear": 0,
+ "onPeriod": 0
+ }
+ },
+ "trap_165_muftbl#1": {
+ "skinId": "trap_165_muftbl#1",
+ "charId": "trap_165_muftbl",
+ "tokenSkinMap": null,
+ "illustId": "illust_trap_165_muftbl_1",
+ "dynIllustId": null,
+ "avatarId": "trap_165_muftbl",
+ "portraitId": "trap_165_muftbl_1",
+ "dynPortraitId": null,
+ "dynEntranceId": null,
+ "buildingId": "",
+ "battleSkin": {
+ "overwritePrefab": false,
+ "skinOrPrefabId": null
+ },
+ "isBuySkin": false,
+ "tmplId": null,
+ "voiceId": null,
+ "voiceType": "NONE",
+ "displaySkin": {
+ "skinName": null,
+ "colorList": null,
+ "titleList": null,
+ "modelName": null,
+ "drawerList": null,
+ "designerList": null,
+ "skinGroupId": "ILLUST_0",
+ "skinGroupName": "默认服装",
+ "skinGroupSortIndex": -50,
+ "content": null,
+ "dialog": null,
+ "usage": null,
+ "description": null,
+ "obtainApproach": null,
+ "sortId": -3,
+ "displayTagId": null,
+ "getTime": 0,
+ "onYear": 0,
+ "onPeriod": 0
+ }
+ },
+ "trap_166_muwork#1": {
+ "skinId": "trap_166_muwork#1",
+ "charId": "trap_166_muwork",
+ "tokenSkinMap": null,
+ "illustId": "illust_trap_166_muwork_1",
+ "dynIllustId": null,
+ "avatarId": "trap_166_muwork",
+ "portraitId": "trap_166_muwork_1",
+ "dynPortraitId": null,
+ "dynEntranceId": null,
+ "buildingId": "",
+ "battleSkin": {
+ "overwritePrefab": false,
+ "skinOrPrefabId": null
+ },
+ "isBuySkin": false,
+ "tmplId": null,
+ "voiceId": null,
+ "voiceType": "NONE",
+ "displaySkin": {
+ "skinName": null,
+ "colorList": null,
+ "titleList": null,
+ "modelName": null,
+ "drawerList": null,
+ "designerList": null,
+ "skinGroupId": "ILLUST_0",
+ "skinGroupName": "默认服装",
+ "skinGroupSortIndex": -50,
+ "content": null,
+ "dialog": null,
+ "usage": null,
+ "description": null,
+ "obtainApproach": null,
+ "sortId": -3,
+ "displayTagId": null,
+ "getTime": 0,
+ "onYear": 0,
+ "onPeriod": 0
+ }
+ },
+ "trap_167_muruinf#1": {
+ "skinId": "trap_167_muruinf#1",
+ "charId": "trap_167_muruinf",
+ "tokenSkinMap": null,
+ "illustId": "illust_trap_167_muruinf_1",
+ "dynIllustId": null,
+ "avatarId": "trap_167_muruinf",
+ "portraitId": "trap_167_muruinf_1",
+ "dynPortraitId": null,
+ "dynEntranceId": null,
+ "buildingId": "",
+ "battleSkin": {
+ "overwritePrefab": false,
+ "skinOrPrefabId": null
+ },
+ "isBuySkin": false,
+ "tmplId": null,
+ "voiceId": null,
+ "voiceType": "NONE",
+ "displaySkin": {
+ "skinName": null,
+ "colorList": null,
+ "titleList": null,
+ "modelName": null,
+ "drawerList": null,
+ "designerList": null,
+ "skinGroupId": "ILLUST_0",
+ "skinGroupName": "默认服装",
+ "skinGroupSortIndex": -50,
+ "content": null,
+ "dialog": null,
+ "usage": null,
+ "description": null,
+ "obtainApproach": null,
+ "sortId": -3,
+ "displayTagId": null,
+ "getTime": 0,
+ "onYear": 0,
+ "onPeriod": 0
+ }
+ },
+ "trap_169_muruinb#1": {
+ "skinId": "trap_169_muruinb#1",
+ "charId": "trap_169_muruinb",
+ "tokenSkinMap": null,
+ "illustId": "illust_trap_169_muruinb_1",
+ "dynIllustId": null,
+ "avatarId": "trap_169_muruinb",
+ "portraitId": "trap_169_muruinb_1",
+ "dynPortraitId": null,
+ "dynEntranceId": null,
+ "buildingId": "",
+ "battleSkin": {
+ "overwritePrefab": false,
+ "skinOrPrefabId": null
+ },
+ "isBuySkin": false,
+ "tmplId": null,
+ "voiceId": null,
+ "voiceType": "NONE",
+ "displaySkin": {
+ "skinName": null,
+ "colorList": null,
+ "titleList": null,
+ "modelName": null,
+ "drawerList": null,
+ "designerList": null,
+ "skinGroupId": "ILLUST_0",
+ "skinGroupName": "默认服装",
+ "skinGroupSortIndex": -50,
+ "content": null,
+ "dialog": null,
+ "usage": null,
+ "description": null,
+ "obtainApproach": null,
+ "sortId": -3,
+ "displayTagId": null,
+ "getTime": 0,
+ "onYear": 0,
+ "onPeriod": 0
+ }
+ },
+ "trap_179_muctrl#1": {
+ "skinId": "trap_179_muctrl#1",
+ "charId": "trap_179_muctrl",
+ "tokenSkinMap": null,
+ "illustId": "illust_trap_179_muctrl_1",
+ "dynIllustId": null,
+ "avatarId": "trap_179_muctrl",
+ "portraitId": "trap_179_muctrl_1",
+ "dynPortraitId": null,
+ "dynEntranceId": null,
+ "buildingId": "",
+ "battleSkin": {
+ "overwritePrefab": false,
+ "skinOrPrefabId": null
+ },
+ "isBuySkin": false,
+ "tmplId": null,
+ "voiceId": null,
+ "voiceType": "NONE",
+ "displaySkin": {
+ "skinName": null,
+ "colorList": null,
+ "titleList": null,
+ "modelName": null,
+ "drawerList": null,
+ "designerList": null,
+ "skinGroupId": "ILLUST_0",
+ "skinGroupName": "默认服装",
+ "skinGroupSortIndex": -50,
+ "content": null,
+ "dialog": null,
+ "usage": null,
+ "description": null,
+ "obtainApproach": null,
+ "sortId": -3,
+ "displayTagId": null,
+ "getTime": 0,
+ "onYear": 0,
+ "onPeriod": 0
+ }
+ },
"trap_158_lrsteam#1": {
"skinId": "trap_158_lrsteam#1",
"charId": "trap_158_lrsteam",
@@ -56366,6 +56694,57 @@
"onPeriod": 27
}
},
+ "char_376_therex@marthe#7": {
+ "skinId": "char_376_therex@marthe#7",
+ "charId": "char_376_therex",
+ "tokenSkinMap": null,
+ "illustId": "illust_char_376_therex_marthe#7",
+ "dynIllustId": null,
+ "avatarId": "char_376_therex_marthe#7",
+ "portraitId": "char_376_therex_marthe#7",
+ "dynPortraitId": null,
+ "dynEntranceId": null,
+ "buildingId": "char_376_therex_marthe#7",
+ "battleSkin": {
+ "overwritePrefab": false,
+ "skinOrPrefabId": "char_376_therex_marthe#7"
+ },
+ "isBuySkin": true,
+ "tmplId": null,
+ "voiceId": null,
+ "voiceType": "NONE",
+ "displaySkin": {
+ "skinName": "双料四分卫",
+ "colorList": [
+ "#b52e1a",
+ "#b52e1a",
+ "#1977c7",
+ "#616161",
+ "#b52e1a",
+ "",
+ ""
+ ],
+ "titleList": [],
+ "modelName": "Thermal-EX",
+ "drawerList": [
+ "Anisotropy"
+ ],
+ "designerList": null,
+ "skinGroupId": "2024#marthe#2",
+ "skinGroupName": "玛尔特/VII",
+ "skinGroupSortIndex": 85,
+ "content": "MARTHE运动系列新款/双料四分卫。无论将这项运动传开的是谁,THRM-EX都成了它的忠实拥趸。他的队友......主要是其他作业平台。",
+ "dialog": "MARTHE运动系列新款/双料四分卫。无论将这项运动传开的是谁,THRM-EX都成了它的忠实拥趸。他的队友......主要是其他作业平台。",
+ "usage": "THRM-EX的改装之一。",
+ "description": "四分卫需要负责组织每一场进攻,但THRM-EX更喜欢持球冲锋!",
+ "obtainApproach": "活动获得",
+ "sortId": 169,
+ "displayTagId": "活动获得",
+ "getTime": 1715760000,
+ "onYear": 5,
+ "onPeriod": 2
+ }
+ },
"token_10003_cgbird_bird_witch#1": {
"skinId": "token_10003_cgbird_bird_witch#1",
"charId": "token_10003_cgbird_bird",
@@ -67725,6 +68104,30 @@
"trap_148_amblls": {
"0": "trap_148_amblls#1"
},
+ "trap_151_muruinw": {
+ "0": "trap_151_muruinw#1"
+ },
+ "trap_152_muruino": {
+ "0": "trap_152_muruino#1"
+ },
+ "trap_154_mugtps": {
+ "0": "trap_154_mugtps#1"
+ },
+ "trap_165_muftbl": {
+ "0": "trap_165_muftbl#1"
+ },
+ "trap_166_muwork": {
+ "0": "trap_166_muwork#1"
+ },
+ "trap_167_muruinf": {
+ "0": "trap_167_muruinf#1"
+ },
+ "trap_169_muruinb": {
+ "0": "trap_169_muruinb#1"
+ },
+ "trap_179_muctrl": {
+ "0": "trap_179_muctrl#1"
+ },
"trap_158_lrsteam": {
"0": "trap_158_lrsteam#1"
},
@@ -68232,6 +68635,10 @@
"marthe": {
"brandId": "marthe",
"groupList": [
+ {
+ "skinGroupId": "2024#marthe#2",
+ "publishTime": 0
+ },
{
"skinGroupId": "2024#marthe",
"publishTime": 0
@@ -68262,7 +68669,7 @@
"brandCapitalName": "MARTHE",
"description": "全力以赴\n著名运动潮流品牌,卡兹戴尔著名设计师操刀,人气在各国运动服饰品牌市场中长盛不衰,特别受到乌萨斯目标人群的喜爱。旗下拥有众多子品牌,贴心迎合客户们复杂的实际需求。",
"publishTime": 0,
- "sortId": 84
+ "sortId": 85
},
"witch": {
"brandId": "witch",
diff --git a/zh_CN/gamedata/excel/stage_table.json b/zh_CN/gamedata/excel/stage_table.json
index ef6d5f3cc..164efc38f 100644
--- a/zh_CN/gamedata/excel/stage_table.json
+++ b/zh_CN/gamedata/excel/stage_table.json
@@ -84986,6 +84986,1581 @@
"extraCondition": null,
"extraInfo": null
},
+ "act2vmulti-tr01": {
+ "stageType": "ACTIVITY",
+ "difficulty": "NORMAL",
+ "performanceStageFlag": "NORMAL_STAGE",
+ "diffGroup": "NONE",
+ "unlockCondition": [],
+ "stageId": "act2vmulti-tr01",
+ "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_tr01",
+ "zoneId": "act2vmulti_zone1",
+ "code": "IG-TR-1",
+ "name": "规则教学-常规项目",
+ "description": "熟悉常规项目的比赛规则。",
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+ "dangerLevel": "-",
+ "dangerPoint": -1.0,
+ "loadingPicId": "loading_MULTIV2_Normal",
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+ "apFailReturn": 0,
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+ "diamondOnceDrop": 1,
+ "practiceTicketCost": -1,
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+ "goldGain": 0,
+ "loseExpGain": 0,
+ "loseGoldGain": 0,
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+ "completeFavor": 0,
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+ "hilightMark": false,
+ "bossMark": false,
+ "isPredefined": true,
+ "isHardPredefined": false,
+ "isSkillSelectablePredefined": false,
+ "isStoryOnly": false,
+ "appearanceStyle": "TRAINING",
+ "stageDropInfo": {
+ "firstPassRewards": null,
+ "firstCompleteRewards": null,
+ "passRewards": null,
+ "completeRewards": null,
+ "displayRewards": [
+ {
+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ],
+ "displayDetailRewards": [
+ {
+ "occPercent": "ALWAYS",
+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ]
+ },
+ "canUseCharm": false,
+ "canUseTech": false,
+ "canUseTrapTool": false,
+ "canUseBattlePerformance": false,
+ "canContinuousBattle": false,
+ "startButtonOverrideId": null,
+ "isStagePatch": false,
+ "mainStageId": "act2vmulti-tr01",
+ "extraCondition": null,
+ "extraInfo": null
+ },
+ "act2vmulti-tr02": {
+ "stageType": "ACTIVITY",
+ "difficulty": "NORMAL",
+ "performanceStageFlag": "NORMAL_STAGE",
+ "diffGroup": "NONE",
+ "unlockCondition": [],
+ "stageId": "act2vmulti-tr02",
+ "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_tr02",
+ "zoneId": "act2vmulti_zone1",
+ "code": "IG-TR-2",
+ "name": "规则教学-阵地足球",
+ "description": "熟悉阵地足球的比赛规则。",
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+ "dangerLevel": null,
+ "dangerPoint": -1.0,
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+ "completeRewards": null,
+ "displayRewards": [
+ {
+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ],
+ "displayDetailRewards": [
+ {
+ "occPercent": "ALWAYS",
+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ]
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+ "isStagePatch": false,
+ "mainStageId": "act2vmulti-tr01",
+ "extraCondition": null,
+ "extraInfo": null
+ },
+ "act2vmulti-tr03": {
+ "stageType": "ACTIVITY",
+ "difficulty": "NORMAL",
+ "performanceStageFlag": "NORMAL_STAGE",
+ "diffGroup": "NONE",
+ "unlockCondition": [],
+ "stageId": "act2vmulti-tr03",
+ "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_tr03",
+ "zoneId": "act2vmulti_zone1",
+ "code": "IG-TR-3",
+ "name": "规则教学-堡垒守御",
+ "description": "熟悉堡垒守御的比赛规则。",
+ "hardStagedId": null,
+ "dangerLevel": null,
+ "dangerPoint": -1.0,
+ "loadingPicId": "loading_MULTIV2_Defence",
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+ "displayRewards": [
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+ "type": "DIAMOND",
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+ }
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+ "occPercent": "ALWAYS",
+ "type": "DIAMOND",
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+ "dropType": "COMPLETE"
+ }
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+ },
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+ "diffGroup": "NONE",
+ "unlockCondition": [],
+ "stageId": "act2vmulti-01",
+ "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_01",
+ "zoneId": "act2vmulti_zone1",
+ "code": "IG-1",
+ "name": "嘟嘟喇叭",
+ "description": "在观众席上大肆奏乐是发源自莱塔尼亚的“优良”球迷传统。对于选手而言,能顶着这样的噪音完成比赛,本身就是一种壮举。\\n<@lv.muitem><废能干扰>>技力自然回复速度下降\\n<@lv.muitem><重整束流>>恢复处于其中的我方干员技力自然回复速度",
+ "hardStagedId": null,
+ "dangerLevel": "精英二 LV.1",
+ "dangerPoint": -1.0,
+ "loadingPicId": "loading_MULTIV2_Normal",
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+ }
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+ }
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+ },
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+ "difficulty": "NORMAL",
+ "performanceStageFlag": "NORMAL_STAGE",
+ "diffGroup": "NONE",
+ "unlockCondition": [],
+ "stageId": "act2vmulti-02",
+ "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_02",
+ "zoneId": "act2vmulti_zone1",
+ "code": "IG-2",
+ "name": "军事化训练",
+ "description": "不论何时,赛场上总有队伍在勤奋地训练。但说真的,有什么项目需要你们排成队像军训一样在赛场上踏正步吗?\\n<@lv.muitem><巨蕈>>与其相邻的我方单位防御提升\\n<@lv.muitem><罗德岛临时雇员>>清理巨蕈,制造可部署的远程位\\n我方费用上限大幅降低",
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+ "dropType": "COMPLETE"
+ }
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+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
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+ "mainStageId": "act2vmulti-tr01",
+ "extraCondition": null,
+ "extraInfo": null
+ },
+ "act2vmulti-03": {
+ "stageType": "ACTIVITY",
+ "difficulty": "NORMAL",
+ "performanceStageFlag": "NORMAL_STAGE",
+ "diffGroup": "NONE",
+ "unlockCondition": [],
+ "stageId": "act2vmulti-03",
+ "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_03",
+ "zoneId": "act2vmulti_zone1",
+ "code": "IG-3",
+ "name": "单行赛道",
+ "description": "选手在各自的赛道上埋头狂奔的时代已经过去了,如今,将对手挤出赛道才是赢得比赛的最佳方式。\\n<@lv.muitem><特制水上平台>>可部署在深水区,之后该格可部署任意单位,部署的单位撤退时平台损坏\\n<@lv.muitem><\"留声机\">>我方与敌方可夺取控制权,激活后对敌方造成法术伤害,并可治疗友方单位",
+ "hardStagedId": null,
+ "dangerLevel": "精英二 LV.1",
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+ "dropType": "COMPLETE"
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+ "dropType": "COMPLETE"
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+ "difficulty": "NORMAL",
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+ "diffGroup": "NONE",
+ "unlockCondition": [],
+ "stageId": "act2vmulti-04",
+ "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_04",
+ "zoneId": "act2vmulti_zone1",
+ "code": "IG-4",
+ "name": "迎宾大道",
+ "description": "优秀的选手不仅要具备顽强的拼搏精神与过硬的身体素质,还要懂得竞技礼仪。罗德岛代表队,夹道欢迎来宾!\\n<@lv.muitem><解雇者清债程序>>向前方连续射出3颗子弹,每颗子弹对碰到的第一名我方干员造成物理伤害",
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+ "extraCondition": null,
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+ },
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+ "difficulty": "NORMAL",
+ "performanceStageFlag": "NORMAL_STAGE",
+ "diffGroup": "NONE",
+ "unlockCondition": [],
+ "stageId": "act2vmulti-05",
+ "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_05",
+ "zoneId": "act2vmulti_zone1",
+ "code": "IG-5",
+ "name": "夜舞与晨跑",
+ "description": "安装了最新款留声机的赛场,在没有比赛时俨然成了深受群众欢迎的广场。彻夜热舞的队伍刚刚撤退,晨跑的长队就已经出场。\\n<@lv.muitem><\"留声机\">>我方与敌方可夺取控制权,激活后对敌方造成法术伤害,并可治疗友方单位",
+ "hardStagedId": null,
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+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ],
+ "displayDetailRewards": [
+ {
+ "occPercent": "ALWAYS",
+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ]
+ },
+ "canUseCharm": false,
+ "canUseTech": false,
+ "canUseTrapTool": false,
+ "canUseBattlePerformance": false,
+ "canContinuousBattle": false,
+ "startButtonOverrideId": null,
+ "isStagePatch": false,
+ "mainStageId": "act2vmulti-tr01",
+ "extraCondition": null,
+ "extraInfo": null
+ },
+ "act2vmulti-ex06": {
+ "stageType": "ACTIVITY",
+ "difficulty": "NORMAL",
+ "performanceStageFlag": "NORMAL_STAGE",
+ "diffGroup": "NONE",
+ "unlockCondition": [],
+ "stageId": "act2vmulti-ex06",
+ "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_06",
+ "zoneId": "act2vmulti_zone1",
+ "code": "IG-EX-6",
+ "name": "黑夜骑士",
+ "description": "\\n<@lv.muitem>附加条件:>\\n出现额外敌人\\n\"血骑士\"、\"腐败骑士\"和\"凋零骑士\"将同时登场\\n\\n<@lv.muitem><城市霓虹>>可以提供初始视野,使用后视野范围扩大",
+ "hardStagedId": null,
+ "dangerLevel": "精英二 LV.40",
+ "dangerPoint": -1.0,
+ "loadingPicId": "loading_MULTIV2_Normal",
+ "canPractice": false,
+ "canBattleReplay": false,
+ "apCost": 0,
+ "apFailReturn": 0,
+ "etItemId": null,
+ "etCost": -1,
+ "etFailReturn": -1,
+ "etButtonStyle": null,
+ "apProtectTimes": 0,
+ "diamondOnceDrop": 1,
+ "practiceTicketCost": -1,
+ "dailyStageDifficulty": 0,
+ "expGain": 0,
+ "goldGain": 0,
+ "loseExpGain": 0,
+ "loseGoldGain": 0,
+ "passFavor": 0,
+ "completeFavor": 0,
+ "slProgress": 0,
+ "displayMainItem": null,
+ "hilightMark": false,
+ "bossMark": false,
+ "isPredefined": false,
+ "isHardPredefined": false,
+ "isSkillSelectablePredefined": false,
+ "isStoryOnly": false,
+ "appearanceStyle": "MAIN_NORMAL",
+ "stageDropInfo": {
+ "firstPassRewards": null,
+ "firstCompleteRewards": null,
+ "passRewards": null,
+ "completeRewards": null,
+ "displayRewards": [
+ {
+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ],
+ "displayDetailRewards": [
+ {
+ "occPercent": "ALWAYS",
+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ]
+ },
+ "canUseCharm": false,
+ "canUseTech": false,
+ "canUseTrapTool": false,
+ "canUseBattlePerformance": false,
+ "canContinuousBattle": false,
+ "startButtonOverrideId": null,
+ "isStagePatch": false,
+ "mainStageId": "act2vmulti-tr01",
+ "extraCondition": null,
+ "extraInfo": null
+ },
+ "act2vmulti-ex07": {
+ "stageType": "ACTIVITY",
+ "difficulty": "NORMAL",
+ "performanceStageFlag": "NORMAL_STAGE",
+ "diffGroup": "NONE",
+ "unlockCondition": [],
+ "stageId": "act2vmulti-ex07",
+ "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_07",
+ "zoneId": "act2vmulti_zone1",
+ "code": "IG-EX-7",
+ "name": "发射试验场",
+ "description": "\\n<@lv.muitem>附加条件:>\\n领袖敌人能力提升\\n出现雷暴天气",
+ "hardStagedId": null,
+ "dangerLevel": "精英二 LV.40",
+ "dangerPoint": -1.0,
+ "loadingPicId": "loading_MULTIV2_Normal",
+ "canPractice": false,
+ "canBattleReplay": false,
+ "apCost": 0,
+ "apFailReturn": 0,
+ "etItemId": null,
+ "etCost": -1,
+ "etFailReturn": -1,
+ "etButtonStyle": null,
+ "apProtectTimes": 0,
+ "diamondOnceDrop": 1,
+ "practiceTicketCost": -1,
+ "dailyStageDifficulty": 0,
+ "expGain": 0,
+ "goldGain": 0,
+ "loseExpGain": 0,
+ "loseGoldGain": 0,
+ "passFavor": 0,
+ "completeFavor": 0,
+ "slProgress": 0,
+ "displayMainItem": null,
+ "hilightMark": false,
+ "bossMark": false,
+ "isPredefined": false,
+ "isHardPredefined": false,
+ "isSkillSelectablePredefined": false,
+ "isStoryOnly": false,
+ "appearanceStyle": "MAIN_NORMAL",
+ "stageDropInfo": {
+ "firstPassRewards": null,
+ "firstCompleteRewards": null,
+ "passRewards": null,
+ "completeRewards": null,
+ "displayRewards": [
+ {
+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ],
+ "displayDetailRewards": [
+ {
+ "occPercent": "ALWAYS",
+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ]
+ },
+ "canUseCharm": false,
+ "canUseTech": false,
+ "canUseTrapTool": false,
+ "canUseBattlePerformance": false,
+ "canContinuousBattle": false,
+ "startButtonOverrideId": null,
+ "isStagePatch": false,
+ "mainStageId": "act2vmulti-tr01",
+ "extraCondition": null,
+ "extraInfo": null
+ },
+ "act2vmulti-ft02": {
+ "stageType": "ACTIVITY",
+ "difficulty": "NORMAL",
+ "performanceStageFlag": "NORMAL_STAGE",
+ "diffGroup": "NONE",
+ "unlockCondition": [],
+ "stageId": "act2vmulti-ft02",
+ "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_football",
+ "zoneId": "act2vmulti_zone1",
+ "code": "IG-S-3",
+ "name": "大力出奇迹",
+ "description": "只要出球力道够大,就能击倒敌方球员,击破阵地屏障。接下来就可以轻松进球了!\\n<@lv.muitem>附加条件:>\\n出现额外敌人\\n出现额外种类的足球",
+ "hardStagedId": null,
+ "dangerLevel": "精英二 LV.40",
+ "dangerPoint": -1.0,
+ "loadingPicId": "loading_MULTIV2_Football",
+ "canPractice": false,
+ "canBattleReplay": false,
+ "apCost": 0,
+ "apFailReturn": 0,
+ "etItemId": null,
+ "etCost": -1,
+ "etFailReturn": -1,
+ "etButtonStyle": null,
+ "apProtectTimes": 0,
+ "diamondOnceDrop": 1,
+ "practiceTicketCost": -1,
+ "dailyStageDifficulty": 0,
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+ "goldGain": 0,
+ "loseExpGain": 0,
+ "loseGoldGain": 0,
+ "passFavor": 0,
+ "completeFavor": 0,
+ "slProgress": 0,
+ "displayMainItem": null,
+ "hilightMark": false,
+ "bossMark": false,
+ "isPredefined": false,
+ "isHardPredefined": false,
+ "isSkillSelectablePredefined": false,
+ "isStoryOnly": false,
+ "appearanceStyle": "MAIN_NORMAL",
+ "stageDropInfo": {
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+ "firstCompleteRewards": null,
+ "passRewards": null,
+ "completeRewards": null,
+ "displayRewards": [
+ {
+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ],
+ "displayDetailRewards": [
+ {
+ "occPercent": "ALWAYS",
+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ]
+ },
+ "canUseCharm": false,
+ "canUseTech": false,
+ "canUseTrapTool": false,
+ "canUseBattlePerformance": false,
+ "canContinuousBattle": false,
+ "startButtonOverrideId": null,
+ "isStagePatch": false,
+ "mainStageId": "act2vmulti-tr01",
+ "extraCondition": null,
+ "extraInfo": null
+ },
+ "act2vmulti-de02": {
+ "stageType": "ACTIVITY",
+ "difficulty": "NORMAL",
+ "performanceStageFlag": "NORMAL_STAGE",
+ "diffGroup": "NONE",
+ "unlockCondition": [],
+ "stageId": "act2vmulti-de02",
+ "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_fortress",
+ "zoneId": "act2vmulti_zone1",
+ "code": "IG-S-4",
+ "name": "请无序入场",
+ "description": "看,敌方队伍迈着整齐的步伐向我们走来了!在防线被攻破之前拆散他们的阵形!\\n<@lv.muitem>附加条件:>\\n出现新的精英敌人\\n费用不再自然回复",
+ "hardStagedId": null,
+ "dangerLevel": "精英二 LV.40",
+ "dangerPoint": -1.0,
+ "loadingPicId": "loading_MULTIV2_Defence",
+ "canPractice": false,
+ "canBattleReplay": false,
+ "apCost": 0,
+ "apFailReturn": 0,
+ "etItemId": null,
+ "etCost": -1,
+ "etFailReturn": -1,
+ "etButtonStyle": null,
+ "apProtectTimes": 0,
+ "diamondOnceDrop": 1,
+ "practiceTicketCost": -1,
+ "dailyStageDifficulty": 0,
+ "expGain": 0,
+ "goldGain": 0,
+ "loseExpGain": 0,
+ "loseGoldGain": 0,
+ "passFavor": 0,
+ "completeFavor": 0,
+ "slProgress": 0,
+ "displayMainItem": null,
+ "hilightMark": false,
+ "bossMark": false,
+ "isPredefined": false,
+ "isHardPredefined": false,
+ "isSkillSelectablePredefined": false,
+ "isStoryOnly": false,
+ "appearanceStyle": "MAIN_NORMAL",
+ "stageDropInfo": {
+ "firstPassRewards": null,
+ "firstCompleteRewards": null,
+ "passRewards": null,
+ "completeRewards": null,
+ "displayRewards": [
+ {
+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ],
+ "displayDetailRewards": [
+ {
+ "occPercent": "ALWAYS",
+ "type": "DIAMOND",
+ "id": "4002",
+ "dropType": "COMPLETE"
+ }
+ ]
+ },
+ "canUseCharm": false,
+ "canUseTech": false,
+ "canUseTrapTool": false,
+ "canUseBattlePerformance": false,
+ "canContinuousBattle": false,
+ "startButtonOverrideId": null,
+ "isStagePatch": false,
+ "mainStageId": "act2vmulti-tr01",
+ "extraCondition": null,
+ "extraInfo": null
+ },
"act33side_st01": {
"stageType": "ACTIVITY",
"difficulty": "NORMAL",
@@ -403704,6 +405279,90 @@
"startTs": 1715155200,
"endTs": -1
},
+ "act2vmulti-tr01": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-tr02": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-tr03": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-01": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-02": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-03": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-04": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-05": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-06": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-07": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-ft01": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-de01": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-ex01": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-ex02": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-ex03": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-ex04": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-ex05": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-ex06": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-ex07": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-ft02": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
+ "act2vmulti-de02": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
"act33side_st01": {
"startTs": 1712808000,
"endTs": 1714679999
diff --git a/zh_CN/gamedata/excel/story_table.json b/zh_CN/gamedata/excel/story_table.json
index 79e2fd610..0b25116fb 100644
--- a/zh_CN/gamedata/excel/story_table.json
+++ b/zh_CN/gamedata/excel/story_table.json
@@ -12918,6 +12918,52 @@
"setFlags": [],
"completedRewards": []
},
+ "activities/act2vmulti/Guide/guide_act2vmulti_entry": {
+ "id": "activities/act2vmulti/Guide/guide_act2vmulti_entry",
+ "needCommit": true,
+ "repeatable": false,
+ "disabled": false,
+ "videoResource": false,
+ "trigger": {
+ "type": "ACTIVITY_LOADED",
+ "key": "act2vmulti",
+ "useRegex": false
+ },
+ "condition": {
+ "minProgress": -1,
+ "maxProgress": -1,
+ "minPlayerLevel": 1,
+ "requiredFlags": [],
+ "excludedFlags": [],
+ "requiredStages": []
+ },
+ "setProgress": -1,
+ "setFlags": [],
+ "completedRewards": []
+ },
+ "activities/act2vmulti/Guide/guide_act2vmulti_squad": {
+ "id": "activities/act2vmulti/Guide/guide_act2vmulti_squad",
+ "needCommit": true,
+ "repeatable": false,
+ "disabled": false,
+ "videoResource": false,
+ "trigger": {
+ "type": "CUSTOM_OPERATION",
+ "key": "act2vmulti_squad",
+ "useRegex": false
+ },
+ "condition": {
+ "minProgress": -1,
+ "maxProgress": -1,
+ "minPlayerLevel": 1,
+ "requiredFlags": [],
+ "excludedFlags": [],
+ "requiredStages": []
+ },
+ "setProgress": -1,
+ "setFlags": [],
+ "completedRewards": []
+ },
"activities/act33side/level_act33side_st01": {
"id": "activities/act33side/level_act33side_st01",
"needCommit": true,
diff --git a/zh_CN/gamedata/excel/uniequip_table.json b/zh_CN/gamedata/excel/uniequip_table.json
index 495d4773f..446d456b0 100644
--- a/zh_CN/gamedata/excel/uniequip_table.json
+++ b/zh_CN/gamedata/excel/uniequip_table.json
@@ -39758,7 +39758,7 @@
},
"uniequip_002_logos_2": {
"template": "EquipmentSquadNum",
- "desc": "3星通关主题曲11-6,必须编入非助战逻各斯并上场,其他成员仅可编入4名干员",
+ "desc": "3星通关主题曲11-6标准实战环境;必须编入非助战逻各斯并上场,其他成员仅可编入4名干员",
"paramList": [
"3",
"main_11-05",
diff --git a/zh_CN/gamedata/excel/zone_table.json b/zh_CN/gamedata/excel/zone_table.json
index 937050c97..2ca867d6d 100644
--- a/zh_CN/gamedata/excel/zone_table.json
+++ b/zh_CN/gamedata/excel/zone_table.json
@@ -798,6 +798,20 @@
"canPreview": false,
"hasAdditionalPanel": false
},
+ "act2vmulti_zone1": {
+ "zoneID": "act2vmulti_zone1",
+ "zoneIndex": 0,
+ "type": "ACTIVITY",
+ "zoneNameFirst": null,
+ "zoneNameSecond": null,
+ "zoneNameTitleCurrent": null,
+ "zoneNameTitleUnCurrent": null,
+ "zoneNameTitleEx": null,
+ "zoneNameThird": null,
+ "lockedText": null,
+ "canPreview": false,
+ "hasAdditionalPanel": false
+ },
"act33side_zone1": {
"zoneID": "act33side_zone1",
"zoneIndex": 0,
@@ -4078,6 +4092,10 @@
}
},
"zoneValidInfo": {
+ "act2vmulti_zone1": {
+ "startTs": 1715760000,
+ "endTs": 1716926399
+ },
"act33side_zone1": {
"startTs": 1712808000,
"endTs": 1714679999
diff --git a/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_01.json b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_01.json
new file mode 100644
index 000000000..634003d0d
--- /dev/null
+++ b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_01.json
@@ -0,0 +1,8527 @@
+{
+ "options": {
+ "characterLimit": 6,
+ "maxLifePoint": 8,
+ "initialCost": 20,
+ "maxCost": 99,
+ "costIncreaseTime": 1.0,
+ "moveMultiplier": 0.5,
+ "steeringEnabled": true,
+ "isTrainingLevel": false,
+ "isHardTrainingLevel": false,
+ "isPredefinedCardsSelectable": false,
+ "maxPlayTime": -1.0,
+ "functionDisableMask": "NONE",
+ "configBlackBoard": null
+ },
+ "levelId": null,
+ "mapId": null,
+ "bgmEvent": "multinormal",
+ "environmentSe": null,
+ "mapData": {
+ "map": [
+ [
+ 104,
+ 105,
+ 106,
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+ ],
+ "tiles": [
+ {
+ "tileKey": "tile_forbidden",
+ "heightType": "HIGHLAND",
+ "buildableType": "NONE",
+ "passableMask": "FLY_ONLY",
+ "playerSideMask": "ALL",
+ "blackboard": null,
+ "effects": null
+ },
+ {
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+ },
+ {
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+ },
+ {
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+ "blackboard": null,
+ "effects": null
+ },
+ {
+ "tileKey": "tile_forbidden",
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+ "buildableType": "NONE",
+ "passableMask": "FLY_ONLY",
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+ "effects": null
+ },
+ {
+ "tileKey": "tile_forbidden",
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+ "effects": null
+ },
+ {
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+ "buildableType": "NONE",
+ "passableMask": "FLY_ONLY",
+ "playerSideMask": "ALL",
+ "blackboard": null,
+ "effects": null
+ },
+ {
+ "tileKey": "tile_forbidden",
+ "heightType": "HIGHLAND",
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+}
\ No newline at end of file
diff --git a/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_02.json b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_02.json
new file mode 100644
index 000000000..06fff3bb1
--- /dev/null
+++ b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_02.json
@@ -0,0 +1,14356 @@
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diff --git a/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_03.json b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_03.json
new file mode 100644
index 000000000..f50d349ee
--- /dev/null
+++ b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_03.json
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diff --git a/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_04.json b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_04.json
new file mode 100644
index 000000000..a45298748
--- /dev/null
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diff --git a/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_05.json b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_05.json
new file mode 100644
index 000000000..30067f531
--- /dev/null
+++ b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_05.json
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+}
\ No newline at end of file
diff --git a/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_06.json b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_06.json
new file mode 100644
index 000000000..22ff3bfc4
--- /dev/null
+++ b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_06.json
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diff --git a/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_07.json b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_07.json
new file mode 100644
index 000000000..ae0158bf6
--- /dev/null
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diff --git a/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_football.json b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_football.json
new file mode 100644
index 000000000..7254bf6a4
--- /dev/null
+++ b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_football.json
@@ -0,0 +1,42338 @@
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diff --git a/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_fortress.json b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_fortress.json
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\ No newline at end of file
diff --git a/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_tr01.json b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_tr01.json
new file mode 100644
index 000000000..9100818a7
--- /dev/null
+++ b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_tr01.json
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diff --git a/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_tr02.json b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_tr02.json
new file mode 100644
index 000000000..fb445afc5
--- /dev/null
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diff --git a/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_tr03.json b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_tr03.json
new file mode 100644
index 000000000..d995b88c5
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+ "mainSkillLvl": 2,
+ "skinId": "",
+ "tmplId": null,
+ "overrideSkillBlackboard": null
+ },
+ {
+ "position": {
+ "row": 2,
+ "col": 3
+ },
+ "direction": "UP",
+ "hidden": true,
+ "alias": "trap_167_muruinf#3",
+ "uniEquipIds": null,
+ "inst": {
+ "characterKey": "trap_167_muruinf",
+ "level": 1,
+ "phase": "PHASE_0",
+ "favorPoint": 0,
+ "potentialRank": 0
+ },
+ "skillIndex": 0,
+ "mainSkillLvl": 2,
+ "skinId": "",
+ "tmplId": null,
+ "overrideSkillBlackboard": null
+ },
+ {
+ "position": {
+ "row": 3,
+ "col": 1
+ },
+ "direction": "UP",
+ "hidden": true,
+ "alias": "trap_167_muruinf#4",
+ "uniEquipIds": null,
+ "inst": {
+ "characterKey": "trap_167_muruinf",
+ "level": 1,
+ "phase": "PHASE_0",
+ "favorPoint": 0,
+ "potentialRank": 0
+ },
+ "skillIndex": 0,
+ "mainSkillLvl": 2,
+ "skinId": "",
+ "tmplId": null,
+ "overrideSkillBlackboard": null
+ },
+ {
+ "position": {
+ "row": 2,
+ "col": 1
+ },
+ "direction": "UP",
+ "hidden": true,
+ "alias": "trap_167_muruinf#5",
+ "uniEquipIds": null,
+ "inst": {
+ "characterKey": "trap_167_muruinf",
+ "level": 1,
+ "phase": "PHASE_0",
+ "favorPoint": 0,
+ "potentialRank": 0
+ },
+ "skillIndex": 0,
+ "mainSkillLvl": 2,
+ "skinId": "",
+ "tmplId": null,
+ "overrideSkillBlackboard": null
+ },
+ {
+ "position": {
+ "row": 2,
+ "col": 2
+ },
+ "direction": "UP",
+ "hidden": true,
+ "alias": "trap_167_muruinf#6",
+ "uniEquipIds": null,
+ "inst": {
+ "characterKey": "trap_167_muruinf",
+ "level": 1,
+ "phase": "PHASE_0",
+ "favorPoint": 0,
+ "potentialRank": 0
+ },
+ "skillIndex": 0,
+ "mainSkillLvl": 2,
+ "skinId": "",
+ "tmplId": null,
+ "overrideSkillBlackboard": null
+ }
+ ],
+ "characterCards": [
+ {
+ "hidden": true,
+ "alias": null,
+ "uniEquipIds": null,
+ "inst": {
+ "characterKey": "char_211_adnach",
+ "level": 55,
+ "phase": "PHASE_1",
+ "favorPoint": 100,
+ "potentialRank": 5
+ },
+ "skillIndex": 0,
+ "mainSkillLvl": 7,
+ "skinId": "",
+ "tmplId": null,
+ "overrideSkillBlackboard": null
+ },
+ {
+ "hidden": true,
+ "alias": null,
+ "uniEquipIds": null,
+ "inst": {
+ "characterKey": "char_210_stward",
+ "level": 55,
+ "phase": "PHASE_1",
+ "favorPoint": 100,
+ "potentialRank": 5
+ },
+ "skillIndex": 0,
+ "mainSkillLvl": 7,
+ "skinId": "",
+ "tmplId": null,
+ "overrideSkillBlackboard": null
+ }
+ ],
+ "tokenCards": [
+ {
+ "initialCnt": 0,
+ "hidden": false,
+ "alias": null,
+ "uniEquipIds": null,
+ "inst": {
+ "characterKey": "trap_166_muwork",
+ "level": 1,
+ "phase": "PHASE_0",
+ "favorPoint": 0,
+ "potentialRank": 0
+ },
+ "skillIndex": -1,
+ "mainSkillLvl": 1,
+ "skinId": "",
+ "tmplId": null,
+ "overrideSkillBlackboard": null
+ }
+ ]
+ },
+ "hardPredefines": {
+ "characterInsts": [],
+ "tokenInsts": [],
+ "characterCards": [],
+ "tokenCards": []
+ },
+ "excludeCharIdList": null,
+ "randomSeed": 331006537,
+ "operaConfig": "rune_05-01",
+ "runtimeData": null
+}
\ No newline at end of file
diff --git a/zh_CN/gamedata/levels/enemydata/enemy_database.json b/zh_CN/gamedata/levels/enemydata/enemy_database.json
index 3cbbe914c..81236f6ec 100644
--- a/zh_CN/gamedata/levels/enemydata/enemy_database.json
+++ b/zh_CN/gamedata/levels/enemydata/enemy_database.json
@@ -209709,6 +209709,9765 @@
}
]
},
+ {
+ "Key": "enemy_4004_muvltr",
+ "Value": [
+ {
+ "level": 0,
+ "enemyData": {
+ "name": {
+ "m_defined": true,
+ "m_value": "赛场补给车"
+ },
+ "description": {
+ "m_defined": true,
+ "m_value": "不可阻挡;每隔一段时间埋下延迟爆炸的汽水瓶"
+ },
+ "prefabKey": {
+ "m_defined": true,
+ "m_value": "enemy_4004_muvltr"
+ },
+ "attributes": {
+ "maxHp": {
+ "m_defined": true,
+ "m_value": 25000
+ },
+ "atk": {
+ "m_defined": true,
+ "m_value": 800
+ },
+ "def": {
+ "m_defined": true,
+ "m_value": 600
+ },
+ "magicResistance": {
+ "m_defined": true,
+ "m_value": 50.0
+ },
+ "cost": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "blockCnt": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "moveSpeed": {
+ "m_defined": true,
+ "m_value": 2.5
+ },
+ "attackSpeed": {
+ "m_defined": true,
+ "m_value": 100.0
+ },
+ "baseAttackTime": {
+ "m_defined": true,
+ "m_value": 1.0
+ },
+ "respawnTime": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "hpRecoveryPerSec": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "spRecoveryPerSec": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "maxDeployCount": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "massLevel": {
+ "m_defined": true,
+ "m_value": 2
+ },
+ "baseForceLevel": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "tauntLevel": {
+ "m_defined": true,
+ "m_value": 0
+ },
+ "epDamageResistance": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "epResistance": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "damageHitratePhysical": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "damageHitrateMagical": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "stunImmune": {
+ "m_defined": true,
+ "m_value": false
+ },
+ "silenceImmune": {
+ "m_defined": true,
+ "m_value": false
+ },
+ "sleepImmune": {
+ "m_defined": true,
+ "m_value": false
+ },
+ "frozenImmune": {
+ "m_defined": true,
+ "m_value": false
+ },
+ "levitateImmune": {
+ "m_defined": true,
+ "m_value": false
+ },
+ "disarmedCombatImmune": {
+ "m_defined": false,
+ "m_value": false
+ }
+ },
+ "applyWay": {
+ "m_defined": true,
+ "m_value": "NONE"
+ },
+ "motion": {
+ "m_defined": true,
+ "m_value": "WALK"
+ },
+ "enemyTags": {
+ "m_defined": true,
+ "m_value": []
+ },
+ "lifePointReduce": {
+ "m_defined": true,
+ "m_value": 0
+ },
+ "levelType": {
+ "m_defined": true,
+ "m_value": "ELITE"
+ },
+ "rangeRadius": {
+ "m_defined": true,
+ "m_value": -1.0
+ },
+ "numOfExtraDrops": {
+ "m_defined": true,
+ "m_value": 0
+ },
+ "viewRadius": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "notCountInTotal": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "talentBlackboard": null,
+ "skills": [
+ {
+ "prefabKey": "boomb",
+ "priority": 0,
+ "cooldown": 1.5,
+ "initCooldown": 0.0,
+ "spCost": 0,
+ "blackboard": [
+ {
+ "key": "atk_scale",
+ "value": 1.8,
+ "valueStr": null
+ },
+ {
+ "key": "projectile_life_time",
+ "value": 2.5,
+ "valueStr": null
+ },
+ {
+ "key": "projectile_range",
+ "value": 1.0,
+ "valueStr": null
+ }
+ ]
+ }
+ ],
+ "spData": {
+ "spType": "INCREASE_WHEN_ATTACK",
+ "maxSp": 2,
+ "initSp": 0,
+ "increment": 1.0
+ }
+ }
+ },
+ {
+ "level": 1,
+ "enemyData": {
+ "name": {
+ "m_defined": false,
+ "m_value": null
+ },
+ "description": {
+ "m_defined": false,
+ "m_value": null
+ },
+ "prefabKey": {
+ "m_defined": false,
+ "m_value": null
+ },
+ "attributes": {
+ "maxHp": {
+ "m_defined": true,
+ "m_value": 80000
+ },
+ "atk": {
+ "m_defined": true,
+ "m_value": 2250
+ },
+ "def": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "magicResistance": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "cost": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "blockCnt": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "moveSpeed": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "attackSpeed": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "baseAttackTime": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "respawnTime": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "hpRecoveryPerSec": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "spRecoveryPerSec": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "maxDeployCount": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "massLevel": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "baseForceLevel": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "tauntLevel": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "epDamageResistance": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "epResistance": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "damageHitratePhysical": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "damageHitrateMagical": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "stunImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "silenceImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "sleepImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "frozenImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "levitateImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "disarmedCombatImmune": {
+ "m_defined": false,
+ "m_value": false
+ }
+ },
+ "applyWay": {
+ "m_defined": false,
+ "m_value": "NONE"
+ },
+ "motion": {
+ "m_defined": false,
+ "m_value": "WALK"
+ },
+ "enemyTags": {
+ "m_defined": false,
+ "m_value": null
+ },
+ "lifePointReduce": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "levelType": {
+ "m_defined": false,
+ "m_value": "NORMAL"
+ },
+ "rangeRadius": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "numOfExtraDrops": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "viewRadius": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "notCountInTotal": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "talentBlackboard": null,
+ "skills": null,
+ "spData": null
+ }
+ }
+ ]
+ },
+ {
+ "Key": "enemy_4004_muvltr_2",
+ "Value": [
+ {
+ "level": 0,
+ "enemyData": {
+ "name": {
+ "m_defined": true,
+ "m_value": "“天车散花”赛场补给车"
+ },
+ "description": {
+ "m_defined": true,
+ "m_value": "不可阻挡;每隔一段时间埋下延迟爆炸的汽水瓶"
+ },
+ "prefabKey": {
+ "m_defined": true,
+ "m_value": "enemy_4004_muvltr_2"
+ },
+ "attributes": {
+ "maxHp": {
+ "m_defined": true,
+ "m_value": 40000
+ },
+ "atk": {
+ "m_defined": true,
+ "m_value": 1000
+ },
+ "def": {
+ "m_defined": true,
+ "m_value": 600
+ },
+ "magicResistance": {
+ "m_defined": true,
+ "m_value": 50.0
+ },
+ "cost": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "blockCnt": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "moveSpeed": {
+ "m_defined": true,
+ "m_value": 3.0
+ },
+ "attackSpeed": {
+ "m_defined": true,
+ "m_value": 100.0
+ },
+ "baseAttackTime": {
+ "m_defined": true,
+ "m_value": 1.0
+ },
+ "respawnTime": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "hpRecoveryPerSec": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "spRecoveryPerSec": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "maxDeployCount": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "massLevel": {
+ "m_defined": true,
+ "m_value": 2
+ },
+ "baseForceLevel": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "tauntLevel": {
+ "m_defined": true,
+ "m_value": 0
+ },
+ "epDamageResistance": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "epResistance": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "damageHitratePhysical": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "damageHitrateMagical": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "stunImmune": {
+ "m_defined": true,
+ "m_value": false
+ },
+ "silenceImmune": {
+ "m_defined": true,
+ "m_value": false
+ },
+ "sleepImmune": {
+ "m_defined": true,
+ "m_value": false
+ },
+ "frozenImmune": {
+ "m_defined": true,
+ "m_value": false
+ },
+ "levitateImmune": {
+ "m_defined": true,
+ "m_value": false
+ },
+ "disarmedCombatImmune": {
+ "m_defined": false,
+ "m_value": false
+ }
+ },
+ "applyWay": {
+ "m_defined": true,
+ "m_value": "NONE"
+ },
+ "motion": {
+ "m_defined": true,
+ "m_value": "WALK"
+ },
+ "enemyTags": {
+ "m_defined": true,
+ "m_value": []
+ },
+ "lifePointReduce": {
+ "m_defined": true,
+ "m_value": 0
+ },
+ "levelType": {
+ "m_defined": true,
+ "m_value": "ELITE"
+ },
+ "rangeRadius": {
+ "m_defined": true,
+ "m_value": -1.0
+ },
+ "numOfExtraDrops": {
+ "m_defined": true,
+ "m_value": 0
+ },
+ "viewRadius": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "notCountInTotal": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "talentBlackboard": null,
+ "skills": [
+ {
+ "prefabKey": "boomb",
+ "priority": 0,
+ "cooldown": 1.5,
+ "initCooldown": 0.0,
+ "spCost": 0,
+ "blackboard": [
+ {
+ "key": "atk_scale",
+ "value": 1.8,
+ "valueStr": null
+ },
+ {
+ "key": "projectile_life_time",
+ "value": 2.5,
+ "valueStr": null
+ },
+ {
+ "key": "projectile_range",
+ "value": 1.0,
+ "valueStr": null
+ }
+ ]
+ }
+ ],
+ "spData": {
+ "spType": "INCREASE_WHEN_ATTACK",
+ "maxSp": 2,
+ "initSp": 0,
+ "increment": 1.0
+ }
+ }
+ },
+ {
+ "level": 1,
+ "enemyData": {
+ "name": {
+ "m_defined": false,
+ "m_value": null
+ },
+ "description": {
+ "m_defined": false,
+ "m_value": null
+ },
+ "prefabKey": {
+ "m_defined": false,
+ "m_value": null
+ },
+ "attributes": {
+ "maxHp": {
+ "m_defined": true,
+ "m_value": 80000
+ },
+ "atk": {
+ "m_defined": true,
+ "m_value": 2250
+ },
+ "def": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "magicResistance": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "cost": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "blockCnt": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "moveSpeed": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "attackSpeed": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "baseAttackTime": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "respawnTime": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "hpRecoveryPerSec": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "spRecoveryPerSec": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "maxDeployCount": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "massLevel": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "baseForceLevel": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "tauntLevel": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "epDamageResistance": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "epResistance": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "damageHitratePhysical": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "damageHitrateMagical": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "stunImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "silenceImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "sleepImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "frozenImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "levitateImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "disarmedCombatImmune": {
+ "m_defined": false,
+ "m_value": false
+ }
+ },
+ "applyWay": {
+ "m_defined": false,
+ "m_value": "NONE"
+ },
+ "motion": {
+ "m_defined": false,
+ "m_value": "WALK"
+ },
+ "enemyTags": {
+ "m_defined": false,
+ "m_value": null
+ },
+ "lifePointReduce": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "levelType": {
+ "m_defined": false,
+ "m_value": "NORMAL"
+ },
+ "rangeRadius": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "numOfExtraDrops": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "viewRadius": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "notCountInTotal": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "talentBlackboard": null,
+ "skills": null,
+ "spData": null
+ }
+ }
+ ]
+ },
+ {
+ "Key": "enemy_4005_musqrl",
+ "Value": [
+ {
+ "level": 0,
+ "enemyData": {
+ "name": {
+ "m_defined": true,
+ "m_value": "鼷兽补给员"
+ },
+ "description": {
+ "m_defined": true,
+ "m_value": "每次受到伤害时手中的<@eb.key>补给箱>有概率脱手。失去补给箱时快速损失生命值"
+ },
+ "prefabKey": {
+ "m_defined": true,
+ "m_value": "enemy_4005_musqrl"
+ },
+ "attributes": {
+ "maxHp": {
+ "m_defined": true,
+ "m_value": 25000
+ },
+ "atk": {
+ "m_defined": true,
+ "m_value": 1000
+ },
+ "def": {
+ "m_defined": true,
+ "m_value": 1000
+ },
+ "magicResistance": {
+ "m_defined": true,
+ "m_value": 20.0
+ },
+ "cost": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "blockCnt": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "moveSpeed": {
+ "m_defined": true,
+ "m_value": 1.3
+ },
+ "attackSpeed": {
+ "m_defined": true,
+ "m_value": 100.0
+ },
+ "baseAttackTime": {
+ "m_defined": true,
+ "m_value": 0.8
+ },
+ "respawnTime": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "hpRecoveryPerSec": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
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+ "magicResistance": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "cost": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "blockCnt": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "moveSpeed": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "attackSpeed": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "baseAttackTime": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "respawnTime": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "hpRecoveryPerSec": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "spRecoveryPerSec": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "maxDeployCount": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "massLevel": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "baseForceLevel": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "tauntLevel": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "epDamageResistance": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "epResistance": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "damageHitratePhysical": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "damageHitrateMagical": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "stunImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "silenceImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "sleepImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "frozenImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "levitateImmune": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "disarmedCombatImmune": {
+ "m_defined": false,
+ "m_value": false
+ }
+ },
+ "applyWay": {
+ "m_defined": false,
+ "m_value": "NONE"
+ },
+ "motion": {
+ "m_defined": false,
+ "m_value": "WALK"
+ },
+ "enemyTags": {
+ "m_defined": false,
+ "m_value": null
+ },
+ "lifePointReduce": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "levelType": {
+ "m_defined": false,
+ "m_value": "NORMAL"
+ },
+ "rangeRadius": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "numOfExtraDrops": {
+ "m_defined": false,
+ "m_value": 0
+ },
+ "viewRadius": {
+ "m_defined": false,
+ "m_value": 0.0
+ },
+ "notCountInTotal": {
+ "m_defined": false,
+ "m_value": false
+ },
+ "talentBlackboard": null,
+ "skills": [
+ {
+ "prefabKey": "slapshot",
+ "priority": 0,
+ "cooldown": 0.0,
+ "initCooldown": 0.0,
+ "spCost": 0,
+ "blackboard": []
+ },
+ {
+ "prefabKey": "clearance",
+ "priority": 0,
+ "cooldown": 20.0,
+ "initCooldown": 20.0,
+ "spCost": 0,
+ "blackboard": []
+ }
+ ],
+ "spData": null
+ }
+ }
+ ]
+ },
{
"Key": "enemy_5001_lazdfd",
"Value": [
diff --git a/zh_CN/gamedata/levels/obt/hard/level_hard_14-01.json b/zh_CN/gamedata/levels/obt/hard/level_hard_14-01.json
index b3857ad2f..34664f3cc 100644
--- a/zh_CN/gamedata/levels/obt/hard/level_hard_14-01.json
+++ b/zh_CN/gamedata/levels/obt/hard/level_hard_14-01.json
@@ -1055,7 +1055,7 @@
"tilesDisallowToLocate": [],
"runes": [
{
- "difficultyMask": "FOUR_STAR",
+ "difficultyMask": "ALL",
"key": "enemy_attribute_mul",
"professionMask": 1023,
"buildableMask": "ALL",
diff --git a/zh_CN/gamedata/levels/obt/hard/level_hard_14-02.json b/zh_CN/gamedata/levels/obt/hard/level_hard_14-02.json
index 39111a5bb..c12c8d6cb 100644
--- a/zh_CN/gamedata/levels/obt/hard/level_hard_14-02.json
+++ b/zh_CN/gamedata/levels/obt/hard/level_hard_14-02.json
@@ -1229,7 +1229,31 @@
"layerRects": null
},
"tilesDisallowToLocate": [],
- "runes": null,
+ "runes": [
+ {
+ "difficultyMask": "ALL",
+ "key": "enemy_attribute_mul",
+ "professionMask": 1023,
+ "buildableMask": "ALL",
+ "blackboard": [
+ {
+ "key": "atk",
+ "value": 1.2,
+ "valueStr": null
+ },
+ {
+ "key": "def",
+ "value": 1.2,
+ "valueStr": null
+ },
+ {
+ "key": "max_hp",
+ "value": 1.2,
+ "valueStr": null
+ }
+ ]
+ }
+ ],
"globalBuffs": null,
"routes": [
{
diff --git a/zh_CN/gamedata/levels/obt/main/level_main_14-11.json b/zh_CN/gamedata/levels/obt/main/level_main_14-11.json
index 69b81b7ef..9b9183f34 100644
--- a/zh_CN/gamedata/levels/obt/main/level_main_14-11.json
+++ b/zh_CN/gamedata/levels/obt/main/level_main_14-11.json
@@ -1207,7 +1207,7 @@
"time": 0.0,
"position": {
"row": 4,
- "col": 3
+ "col": 5
},
"reachOffset": {
"x": 0.0,
@@ -1230,6 +1230,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -1325,6 +1353,20 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 4,
+ "col": 5
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -1339,6 +1381,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -1462,6 +1532,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -1585,6 +1683,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -1694,6 +1820,20 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 4,
+ "col": 7
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -1708,6 +1848,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -1845,6 +2013,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -1968,6 +2164,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -2091,6 +2315,20 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 4,
+ "col": 5
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -2105,6 +2343,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -2228,6 +2494,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -2351,6 +2645,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -2460,6 +2782,20 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 4,
+ "col": 7
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -2474,6 +2810,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -2597,6 +2961,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -2720,6 +3112,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -2833,8 +3253,36 @@
"type": "MOVE",
"time": 0.0,
"position": {
- "row": 2,
- "col": 5
+ "row": 2,
+ "col": 5
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
},
"reachOffset": {
"x": 0.0,
@@ -2966,6 +3414,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -3075,6 +3551,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -3170,6 +3674,20 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 4,
+ "col": 5
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -3198,6 +3716,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -4017,6 +4563,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -4188,6 +4762,20 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 4,
+ "col": 5
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -4202,6 +4790,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
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+ "time": 0.0,
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{
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@@ -4339,6 +4955,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
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+ "col": 8
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+ "position": {
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{
"type": "MOVE",
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@@ -4476,6 +5120,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
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+ "time": 0.0,
+ "position": {
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+ "col": 8
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+ "position": {
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{
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@@ -4607,8 +5279,36 @@
"col": 5
},
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- "y": -0.3
+ "x": 0.14,
+ "y": -0.3
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
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+ "position": {
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},
"randomizeReachOffset": false,
"reachDistance": 0.0
@@ -4750,6 +5450,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
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+ "col": 8
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+ "position": {
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{
"type": "MOVE",
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@@ -4887,6 +5615,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
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+ "position": {
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+ "col": 8
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+ "position": {
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+ "reachDistance": 0.0
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{
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@@ -5024,6 +5780,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
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+ "position": {
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+ "col": 8
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+ "position": {
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{
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@@ -5161,6 +5945,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
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+ "position": {
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+ "col": 8
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+ "position": {
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+ "reachDistance": 0.0
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{
"type": "MOVE",
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@@ -5298,6 +6110,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
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+ "position": {
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+ "position": {
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{
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@@ -5435,6 +6275,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
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+ "position": {
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{
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@@ -5586,6 +6454,34 @@
"randomizeReachOffset": false,
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},
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+ "position": {
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{
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@@ -5737,6 +6633,34 @@
"randomizeReachOffset": false,
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},
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+ "position": {
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{
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@@ -5836,8 +6760,36 @@
"type": "WAIT_FOR_SECONDS",
"time": 5.0,
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+ "position": {
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+ "col": 5
},
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@@ -5850,8 +6802,8 @@
"type": "MOVE",
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"position": {
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+ "row": 2,
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},
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@@ -5864,8 +6816,8 @@
"type": "MOVE",
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+ "row": 1,
+ "col": 8
},
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@@ -6011,6 +6963,34 @@
"randomizeReachOffset": false,
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},
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+ "position": {
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{
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@@ -6100,8 +7080,8 @@
"col": 2
},
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},
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"reachDistance": 0.0
@@ -6128,8 +7108,8 @@
"col": 3
},
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},
"randomizeReachOffset": false,
"reachDistance": 0.0
@@ -6141,6 +7121,34 @@
"row": 2,
"col": 5
},
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+ "position": {
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+ "position": {
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+ "col": 8
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@@ -6237,8 +7245,8 @@
"col": 2
},
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},
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"reachDistance": 0.0
@@ -6265,8 +7273,8 @@
"col": 3
},
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@@ -6279,8 +7287,36 @@
"col": 5
},
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+ "reachDistance": 0.0
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+ "position": {
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"randomizeReachOffset": false,
"reachDistance": 0.0
@@ -6422,6 +7458,34 @@
"randomizeReachOffset": false,
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},
+ {
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+ "position": {
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{
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@@ -6559,6 +7623,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
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+ "position": {
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+ "position": {
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{
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@@ -6696,6 +7788,34 @@
"randomizeReachOffset": false,
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},
+ {
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+ "position": {
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+ "position": {
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{
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@@ -6833,6 +7953,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
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+ "position": {
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{
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@@ -6960,8 +8108,36 @@
"type": "MOVE",
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"position": {
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+ "row": 2,
+ "col": 7
+ },
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+ "reachDistance": 0.0
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+ "position": {
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+ "col": 8
},
"reachOffset": {
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@@ -7107,6 +8283,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
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+ "position": {
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{
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@@ -7258,6 +8462,34 @@
"randomizeReachOffset": false,
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},
+ {
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+ "position": {
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{
"type": "MOVE",
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@@ -7409,6 +8641,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
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+ "position": {
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{
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@@ -7532,6 +8792,34 @@
"randomizeReachOffset": false,
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},
+ {
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+ "position": {
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{
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@@ -7655,6 +8943,34 @@
"randomizeReachOffset": false,
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},
+ {
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+ "position": {
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{
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@@ -7778,6 +9094,34 @@
"randomizeReachOffset": false,
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},
+ {
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+ "position": {
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{
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@@ -7901,6 +9245,34 @@
"randomizeReachOffset": false,
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},
+ {
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+ "position": {
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{
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@@ -8024,6 +9396,34 @@
"randomizeReachOffset": false,
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},
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"col": 5
},
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@@ -8270,6 +9698,34 @@
"randomizeReachOffset": false,
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},
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{
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@@ -8516,6 +10000,34 @@
"randomizeReachOffset": false,
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},
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{
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@@ -8639,6 +10151,34 @@
"randomizeReachOffset": false,
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{
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@@ -8776,6 +10316,34 @@
"randomizeReachOffset": false,
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},
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{
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@@ -8913,6 +10481,34 @@
"randomizeReachOffset": false,
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{
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@@ -9074,6 +10670,34 @@
"randomizeReachOffset": false,
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{
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{
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diff --git a/zh_CN/gamedata/levels/obt/main/level_tough_14-11.json b/zh_CN/gamedata/levels/obt/main/level_tough_14-11.json
index 2859a64d4..adfd3c76c 100644
--- a/zh_CN/gamedata/levels/obt/main/level_tough_14-11.json
+++ b/zh_CN/gamedata/levels/obt/main/level_tough_14-11.json
@@ -1186,7 +1186,7 @@
"time": 0.0,
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@@ -1209,6 +1209,34 @@
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{
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{
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@@ -1318,6 +1360,34 @@
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{
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@@ -1564,6 +1662,34 @@
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{
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@@ -1673,6 +1799,20 @@
"randomizeReachOffset": false,
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{
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@@ -1687,6 +1827,34 @@
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{
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{
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@@ -2070,6 +2294,20 @@
"randomizeReachOffset": false,
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{
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@@ -2084,6 +2322,34 @@
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{
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@@ -2207,6 +2473,34 @@
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{
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@@ -2330,6 +2624,34 @@
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{
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@@ -2439,6 +2761,20 @@
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{
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@@ -2453,6 +2789,34 @@
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{
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@@ -2576,6 +2940,34 @@
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{
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@@ -2675,7 +3067,21 @@
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@@ -2690,7 +3096,21 @@
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@@ -2822,6 +3242,34 @@
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@@ -3177,6 +3681,34 @@
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@@ -3996,6 +4528,34 @@
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@@ -4167,6 +4727,20 @@
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@@ -4181,6 +4755,34 @@
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@@ -4318,6 +4920,34 @@
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@@ -4445,8 +5075,36 @@
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@@ -4592,6 +5250,34 @@
"randomizeReachOffset": false,
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@@ -4729,6 +5415,34 @@
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@@ -4866,6 +5580,34 @@
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@@ -5853,6 +6763,34 @@
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@@ -6264,6 +7258,34 @@
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@@ -6401,6 +7423,34 @@
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@@ -6538,6 +7588,34 @@
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@@ -6675,6 +7753,34 @@
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@@ -6812,6 +7918,34 @@
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@@ -6939,8 +8073,36 @@
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@@ -7086,6 +8248,34 @@
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@@ -7237,6 +8427,34 @@
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@@ -7388,6 +8606,34 @@
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@@ -7511,6 +8757,34 @@
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@@ -7634,6 +8908,34 @@
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@@ -7757,6 +9059,34 @@
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+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -7880,6 +9210,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -8003,6 +9361,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -8120,8 +9506,36 @@
"col": 5
},
"reachOffset": {
- "x": 0.19,
- "y": -0.26
+ "x": 0.19,
+ "y": -0.26
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
},
"randomizeReachOffset": false,
"reachDistance": 0.0
@@ -8249,6 +9663,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -8372,6 +9814,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -8495,6 +9965,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -8618,6 +10116,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -8755,6 +10281,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -8892,6 +10446,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -9053,6 +10635,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -9190,6 +10800,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
@@ -9341,6 +10979,34 @@
"randomizeReachOffset": false,
"reachDistance": 0.0
},
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 2,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
+ {
+ "type": "MOVE",
+ "time": 0.0,
+ "position": {
+ "row": 1,
+ "col": 8
+ },
+ "reachOffset": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "randomizeReachOffset": false,
+ "reachDistance": 0.0
+ },
{
"type": "MOVE",
"time": 0.0,
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_entry.txt b/zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_entry.txt
new file mode 100644
index 000000000..928aca705
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_entry.txt
@@ -0,0 +1,15 @@
+[HEADER(is_skippable=false, is_tutorial=true)] act2vmulti匹配引导
+[Tutorial(waitForSignal="act2vmulti_home_routed")]
+[PopupDialog(dialogHead="$avatar_amiya")] 博士,您能来参加这次促融共竞活动真是太好了!
+[PopupDialog(dialogHead="$avatar_amiya")] 随着越来越多身份各异的干员加入,维系干员关系的工作也变得棘手起来。《干员安全相处指南》越来越厚了,这样下去可不是办法......
+[PopupDialog(dialogHead="$avatar_amiya")] 这次促融共竞活动旨在帮助罗德岛全体成员建立融洽的关系,博士也要和一位协作者共同参加比赛才行哦。
+[PopupDialog(dialogHead="$avatar_amiya")] 我也拜托后勤部准备了丰厚的比赛奖励,多多完成比赛项目,提升赛事热度,就可以拿到奖励了。
+[Tutorial(target="btn_match", searchBtnInChildren=true, animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 来看看这次的比赛项目吧!
+[Tutorial(waitForSignal="act2vmulti_match_routed")]
+[Tutorial(target="match_normal_group_bg", searchBtnInChildren=true, animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 常规项目构成了赛事的主体且分为多个阶段,每个阶段都有特定的目标需要达成。
+[Tutorial(target="match_other_group_bg", searchBtnInChildren=true, animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 此外,本次赛事还设置了两个特殊的娱乐项目——堡垒守御和阵地足球,博士有兴趣的话也可以来体验哦。
+[Tutorial(target="btn_normal_train", searchBtnInChildren=true, animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 选择博士您有意向参与的项目,就可以匹配到参赛意向相近的协作者。
+[Tutorial(focusX=-557, focusY=43, focusWidth=362, focusHeight=85, anchor="BottomRight", animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 如果在赛场上表现优异,博士也可以选择成为兼任教练,优先匹配到经验尚浅的协作者,帮助他们完成比赛。
+[Tutorial(target="btn_match_guide_book", searchBtnInChildren=true, animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 现在,来熟悉下进入比赛前的备赛流程吧!
+[Tutorial(waitForSignal="guidebook_exit_btn_clicked")]
+[Tutorial(target="btn_match_train", searchBtnInChildren=true, animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 如果博士已经了解了备赛流程,就进入规则教学,熟悉一下比赛内的规则吧!
\ No newline at end of file
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_squad.txt b/zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_squad.txt
new file mode 100644
index 000000000..2b8d2abd0
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_squad.txt
@@ -0,0 +1,9 @@
+[HEADER(is_skippable=false, is_tutorial=true)] act2vmulti队伍引导
+[Tutorial(waitForSignal="act2vmulti_home_routed")]
+[Tutorial(target="btn_team_config", searchBtnInChildren=true, animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 这次促融共竞活动中,为了方便您与协作者搭配出合适的阵容,您可以在赛前配置队伍时设置两种不同的干员类别。
+[Tutorial(waitForSignal="act2vmulti_squad_routed")]
+[Tutorial(target="squad_high_group_item_view", animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 您可以将您青睐的干员设为高顺位干员。高顺位干员具有优先入队权。
+[PopupDialog(dialogHead="$avatar_amiya")]如果您将干员A设置为高顺位干员,协作者将干员A设置为低顺位干员,当您与协作者同时携带干员A时,干员A将直接加入您的队伍。
+[Tutorial(target="squad_low_group_item_view", animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 与高顺位干员相对,低顺位干员不具有优先入队权。
+[PopupDialog(dialogHead="$avatar_amiya")]如果您与协作者都将干员B设置为低顺位干员,当您与协作者同时携带干员B时,主办方会将干员B随机分配至某一方的队伍中。
+[Tutorial(target="btn_buff_desc", searchBtnInChildren=true, animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 最终的上场阵容中,干员的职业分布决定了队伍可以在比赛中获得怎样的专项支持。专项支持的获取规则和加成效果可以在这里查看。
\ No newline at end of file
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/fortress_beginning_camera.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/fortress_beginning_camera.txt
new file mode 100644
index 000000000..b28ecd58d
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/fortress_beginning_camera.txt
@@ -0,0 +1,18 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 要塞镜头演出
+
+[Battle.lockFunction(mask="PAUSE_BUTTON_INTERACT")]
+[Battle.lockFunction(mask="CARD_LIST")]
+[UIOperation(target="main", enable="false")]
+
+[InputBlocker(blockInput=true)]
+[Battle.Delay(time=2)]
+[CooperateBattle.CameraFocusTo(offsetX=4, offsetY=8, scale=1.2, time=2)]
+[Battle.elay(time=3)]
+[CooperateBattle.CameraFocusTo(offsetX=22, offsetY=8, scale=1.2, time=2)]
+[Battle.Delay(time=3)]
+[CooperateBattle.CameraFocusTo(offsetX=8, offsetY=8, scale=1, time=2)]
+[Battle.Delay(time=3)]
+
+[Battle.unlockFunction(mask="PAUSE_BUTTON_INTERACT")]
+[Battle.unlockFunction(mask="CARD_LIST")]
+[UIOperation(target="main", enable="true")]
\ No newline at end of file
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a1.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a1.txt
new file mode 100644
index 000000000..35a1adf86
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a1.txt
@@ -0,0 +1,14 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 要塞教学a1
+
+[Battle.lockFunction(mask="PAUSE_BUTTON_INTERACT")]
+[Battle.lockFunction(mask="CARD_LIST")]
+
+[CooperateBattle.CameraFocusTo(offsetX=5, offsetY=4, scale=1.2, time=1.5)]
+[Battle.Delay(time=2.5)]
+[CooperateBattle.CameraFocusTo(offsetX=16, offsetY=4, scale=1.2, time=1.5)]
+[Battle.Delay(time=2.5)]
+[CooperateBattle.CameraFocusTo(offsetX=8, offsetY=4, scale=1, time=1.5)]
+[Battle.Delay(time=1)]
+
+[Battle.unlockFunction(mask="PAUSE_BUTTON_INTERACT")]
+[Battle.unlockFunction(mask="CARD_LIST")]
\ No newline at end of file
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a2.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a2.txt
new file mode 100644
index 000000000..c2cf02651
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a2.txt
@@ -0,0 +1,15 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 要塞教学a2
+
+[Battle.lockFunction(mask="PAUSE_BUTTON_INTERACT")]
+[Battle.lockFunction(mask="CARD_LIST")]
+
+[Battle.Pause]
+
+[CooperateBattle.CameraFocusTo(offsetX=6, offsetY=4, scale=1, time=1)]
+[Delay(time=1)]
+[Tutorial(dialogHead="$avatar_melan")]堡垒守御项目的比赛开始了。要守住我身后的目标点才行......
+[CooperateBattle.CameraFocusTo(offsetX=8, offsetY=4, scale=1, time=1)]
+[Delay(time=1)]
+
+[Battle.unlockFunction(mask="PAUSE_BUTTON_INTERACT")]
+[Battle.unlockFunction(mask="CARD_LIST")]
\ No newline at end of file
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txt
new file mode 100644
index 000000000..02da0a13f
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txt
@@ -0,0 +1,109 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 要塞教学a3
+
+[Battle.lockFunction(mask="PAUSE_BUTTON_INTERACT")]
+
+[Battle.Pause]
+
+[CooperateBattle.CameraFocusTo(offsetX=8, offsetY=4, scale=0.8, time=0.5)]
+[Tutorial(dialogHead="$avatar_melan")]第一波进攻的敌方选手,我会尽力打倒。
+[Tutorial(dialogHead="$avatar_melan")]但后面还会有更猛烈的进攻......
+
+[Battle.Pause(pause=false)]
+[Battle.Delay(time=1)]
+[Battle.Pause]
+
+
+[Tutorial(dialogHead="$avatar_adnach")]我来支援!
+
+[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=4, scale=1, time=0.5)]
+[Delay(time=0.5)]
+
+[Tutorial(dialogHead="$avatar_adnach")]看起来,场内布置了很多【折叠设施】。
+
+[Battle.Pause(pause=false)]
+[Battle.Delay(time=1)]
+[Battle.Pause]
+
+[Tutorial(dialogHead="$avatar_stward")]把这些设施利用起来,可以帮助我们防守。
+[Tutorial(dialogHead="$avatar_stward")]派遣【折叠设施维护员】能帮忙维护这些设施。
+
+
+[Battle.Pause(pause=false)]
+[Battle.Delay(time=3.5)]
+[Battle.Pause]
+
+[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=5.5, scale=0.8, time=0.5)]
+[Delay(time=0.5)]
+[Tutorial(focusX=0, focusY=0, focusWidth=360, focusHeight=360, anchor="Center", \
+ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+这是【折叠式后勤站】,经过维护就可以展开成为赛场后勤站,提升同时可部署的干员人数,并缩短干员的再部署时间。
+
+[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=3.5, scale=0.8, time=0.5)]
+[Delay(time=0.5)]
+[Tutorial(focusX=0, focusY=0, focusWidth=360, focusHeight=360, anchor="Center", \
+ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+这是【折叠式维护车】,经过维护就可以展开成为赛场维护车,为我们带来更多的折叠设施维护员。
+[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=4, scale=1, time=0.5)]
+[Delay(time=0.5)]
+[Tutorial(dialogHead="$avatar_stward")]折叠设施维护员工作一段时间后会下班,折叠设施需要经过三次维护才能投入使用。
+[Tutorial(dialogHead="$avatar_stward")]不过如果地形合适,也可以派遣多名维护员同时维护。
+
+[Battle.Pause(pause=false)]
+[Battle.Delay(time=5)]
+[Battle.Pause]
+
+[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=5.5, scale=0.8, time=0.5)]
+[Delay(time=0.5)]
+[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=240, anchor="Center", \
+ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+后勤站已经展开了,可以投入使用!
+
+[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=3.5, scale=0.8, time=0.5)]
+[Delay(time=0.5)]
+[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=240, anchor="Center", \
+ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+这里的维护车刚刚只有两名维护员在维护,还不能投入使用。
+
+[Tutorial(focusX=0, focusY=-120, focusWidth=400, focusHeight=100, anchor="Top", \
+ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_melan", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+没关系,现在还是两波进攻之间的休整阶段......
+
+[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=3.5, scale=0.8, time=0.5)]
+[Delay(time=0.5)]
+[CooperateBattle.LockCamera(enable=false)]
+[InputBlocker(blockInput=true, cardIndex=0, validWidth=112, validHeight=116)]
+[Tutorial(waitForSignal="put_down", dialogHead="$avatar_stward", animStyle="Drag", \
+ startX=-300, startY=60, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=0)] \
+趁还有休整时间,继续派遣折叠设施维护员吧!
+[InputBlocker(blockInput=true)]
+[Delay(time=0.5)]
+[InputBlocker(blockInput=true, tileX=3, tileY=3, validWidth=600, validHeight=600)]
+[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_stward")] \
+向<@tu.kw>折叠式维护车>的方向部署维护员!
+
+[InputBlocker(blockInput=false)]
+[Battle.Pause(pause=false)]
+[Battle.Delay(time=8)]
+[Battle.Pause]
+[InputBlocker(blockInput=true)]
+
+[Tutorial(dialogHead="$avatar_stward")]一切顺利,维护车应该可以投入使用了!
+[Tutorial(dialogHead="$avatar_stward")]如果操作失误,没有让维护员正确地朝向需要维护的设施,维护员会自主返回待部署区,等待下一次派遣。
+[Tutorial(dialogHead="$avatar_adnach")]场上目前还没有高台位,我们该怎么上场?
+[Tutorial(dialogHead="$avatar_stward")]抵御住下一波进攻,再次进入休整阶段时,赛场维护车就会为我们带来更多折叠设施维护员。
+[Tutorial(dialogHead="$avatar_stward")]到时候就可以派遣他们去维护【折叠式堡垒模块】,展开成为可部署高台干员的【堡垒筑台】,为更多干员创造上场的机会。
+[CooperateBattle.CameraFocusTo(offsetX=6, offsetY=4, scale=1, time=1)]
+[Delay(time=1)]
+[Tutorial(focusX=0, focusY=-180, focusWidth=200, focusHeight=60, anchor="Top", \
+ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+目前已经没有其他准备工作需要做了,可以迎接下一波进攻了!
+
+[CooperateBattle.LockCamera(enable=true)]
+
+[Battle.unlockFunction(mask="PAUSE_BUTTON_INTERACT")]
\ No newline at end of file
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txt
new file mode 100644
index 000000000..4e8a9c071
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txt
@@ -0,0 +1,42 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 要塞教学b1
+
+[Battle.lockFunction(mask="PAUSE_BUTTON_INTERACT")]
+[Battle.lockFunction(mask="CARD_LIST")]
+
+[CooperateBattle.CameraFocusTo(offsetX=9, offsetY=4.5, scale=1, time=0.5)]
+[Battle.Delay(time=1)]
+[Battle.Pause]
+
+[CooperateBattle.CameraFocusTo(offsetX=9, offsetY=4.5, scale=1, time=0.5)]
+[Delay(time=0.5)]
+
+[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=480, anchor="Center", \
+ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+这就是折叠式堡垒模块,经过维护能展开成为堡垒筑台。
+[Tutorial(dialogHead="$avatar_stward")]它也需要经过三次维护才能投入使用。
+[Tutorial(dialogHead="$avatar_stward")]对了,堡垒筑台不仅能部署高台干员,还可以改变敌方的行进路线。
+
+[CooperateBattle.CameraFocusTo(offsetX=11, offsetY=4.5, scale=1, time=0.5)]
+[Delay(time=0.5)]
+[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=480, anchor="Center", \
+ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+前面的设施是......
+[Tutorial(dialogHead="$avatar_stward")]【折叠式城防路障】,只需要一次维护就能投入使用。
+[Tutorial(dialogHead="$avatar_stward")]维护完成后,它会展开成为【城防路障】,阻挡敌方的脚步。
+
+[Battle.Pause(pause=false)]
+[Battle.Delay(time=1.5)]
+[Battle.Pause]
+
+[Tutorial(dialogHead="$avatar_stward")]协作者可以共同参与设施维护。
+[Tutorial(dialogHead="$avatar_stward")]之前投入使用的维护车带来了更多维护员,剩下的设施维护就交给博士了!
+[Tutorial(dialogHead="$avatar_adnach")]休整阶段的主要任务是维护设施,干员们还不需要上场。
+[Tutorial(dialogHead="$avatar_adnach")]等到下一波进攻开始,我们就可以登上已经展开的堡垒筑台,准备防守了。
+
+[CooperateBattle.CameraFocusTo(offsetX=10, offsetY=4, scale=1, time=0.5)]
+[Delay(time=0.5)]
+
+[Battle.unlockFunction(mask="PAUSE_BUTTON_INTERACT")]
+[Battle.unlockFunction(mask="CARD_LIST")]
\ No newline at end of file
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txt
new file mode 100644
index 000000000..2d6b58460
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txt
@@ -0,0 +1,27 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 要塞教学b2
+
+[Battle.lockFunction(mask="PAUSE_BUTTON_INTERACT")]
+[Battle.lockFunction(mask="CARD_LIST")]
+
+[CooperateBattle.CameraFocusTo(offsetX=16, offsetY=4, scale=1.2, time=1.5)]
+[Battle.Delay(time=4)]
+
+[Battle.pause]
+[Tutorial(dialogHead="$avatar_melan")]下一波进攻要来了......大家小心!
+[Tutorial(dialogHead="$avatar_stward")]我们的场地设施可以发挥作用了!
+
+[CooperateBattle.CameraFocusTo(offsetX=16, offsetY=4, scale=0.6, time=0.5)]
+[Delay(time=0.5)]
+[Tutorial(focusX=160, focusY=120, focusWidth=240, focusHeight=240, anchor="Center", \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+等等,这两名敌方选手为什么直奔场地下方的后勤站?
+[Tutorial(dialogHead="$avatar_stward")]敌方的【铁头前锋】和【长臂投手】会破坏我们的场地设施。
+[Tutorial(dialogHead="$avatar_stward")]看起来,他们的注意力完全被场地下方的后勤站吸引了。
+[Tutorial(dialogHead="$avatar_melan")]在之后的堡垒守御比赛中,还是多注意下他们的行动比较好。
+
+[CooperateBattle.CameraFocusTo(offsetX=8, offsetY=4, scale=1, time=1.5)]
+[Delay(time=1)]
+
+[Battle.unlockFunction(mask="PAUSE_BUTTON_INTERACT")]
+[Battle.unlockFunction(mask="CARD_LIST")]
\ No newline at end of file
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_a.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_a.txt
new file mode 100644
index 000000000..fc9bc55fc
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_a.txt
@@ -0,0 +1,8 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1a
+
+[Battle.Pause]
+[InputBlocker(blockInput=true)]
+
+[PopupDialog(dialogHead="$avatar_amiya")]博士,欢迎来到促融共竞的比赛现场!
+
+[PopupDialog(dialogHead="$avatar_amiya")]促融共竞的所有项目都需要您与<@tu.kw>一位协作者>共同参与,这次就先让我来当博士的协作者吧!
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txt
new file mode 100644
index 000000000..30ae5ccd8
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txt
@@ -0,0 +1,37 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1b
+
+[Battle.Pause]
+[InputBlocker(blockInput=true)]
+
+[PopupDialog(dialogHead="$avatar_amiya")]一场比赛分为两个阶段,每个阶段都有需要完成的目标。
+
+[Tutorial(target="panel_cooperate_normal_status",\
+ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+本场比赛第一阶段的目标是【生存】,我们需要在限定时间内抵挡敌方的进攻。
+
+[PopupDialog(dialogHead="$avatar_amiya")]虽然在同一片赛场上竞技,但我们各自需要防守不同的目标点。
+
+[Tutorial(focusX=-430, focusY=-70, focusWidth=150, focusHeight=150, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+博士,您需要防守的是蓝色的目标点。敌方进入蓝色目标点,将会扣减您的目标生命值。
+
+[Tutorial(focusX=430, focusY=-70, focusWidth=150, focusHeight=150, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+墨绿色的目标点由协作者——也就是我来防守。敌方进入墨绿色目标点,则会扣减我的目标生命值。
+
+[Battle.Pause(pause=false)]
+[Delay(time=1)]
+[Battle.Pause(pause=true)]
+
+[Tutorial(focusX=350, focusY=100, focusWidth=120, focusHeight=120, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+对了!协作者部署的干员会用特殊的颜色标记出来,这样您就不会混淆双方的干员了。
+
+[Tutorial(focusX=0, focusY=-70, focusWidth=180, focusHeight=180, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+最后,高亮的目标点由我们协作防守。敌方进入高亮的目标点,会同时扣减我们两个人的目标生命值。
\ No newline at end of file
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txt
new file mode 100644
index 000000000..f3a17623a
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txt
@@ -0,0 +1,40 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1c
+
+[Battle.Pause]
+[InputBlocker(blockInput=true)]
+
+[PopupDialog(dialogHead="$avatar_amiya")]即使我们之中有一方的目标生命值归零,我们的队伍也不会立刻输掉比赛。
+
+[Battle.Pause(pause=false)]
+[Delay(time=2)]
+[Battle.Pause(pause=true)]
+
+[Tutorial(focusX=350, focusY=0, focusWidth=150, focusHeight=150, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+啊,敌方选手很快就要进入我负责防守的目标点了——我的目标生命值就要归零了......
+
+[Battle.Pause(pause=false)]
+[Delay(time=3)]
+[Battle.Pause(pause=true)]
+
+[Tutorial(focusX=350, focusY=120, focusWidth=150, focusHeight=150, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+之后,我部署的干员会停止行动。
+
+[Tutorial(focusX=380, focusY=-60, focusWidth=150, focusHeight=150, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+而进入我的目标点的敌方选手——
+
+[Battle.Pause(pause=false)]
+[Delay(time=3)]
+[Battle.Pause(pause=true)]
+
+[Tutorial(focusX=-305, focusY=250, focusWidth=150, focusHeight=150, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+也会沿新的路线向您发起进攻。
+
+[InputBlocker(blockInput=true)]
\ No newline at end of file
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txt
new file mode 100644
index 000000000..31422c1b8
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txt
@@ -0,0 +1,25 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1d
+
+[Battle.Pause]
+[InputBlocker(blockInput=true)]
+
+[Tutorial(target="slider_progress_basic",\
+ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+赢得比赛最重要的是完成特定目标,不需要击倒所有敌方选手哦。
+
+[Tutorial(focusX=350, focusY=100, focusWidth=120, focusHeight=120, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+第一阶段结束后,我们的目标生命值都会恢复,我也可以回到场上与博士并肩作战了!
+
+[Battle.Pause(pause=false)]
+[Delay(time=7)]
+[Battle.Pause(pause=true)]
+
+[Tutorial(focusX=-30, focusY=190, focusWidth=120, focusHeight=120, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+此时,赛场上还会出现<@tu.kw>补给员>。
+
+[PopupDialog(dialogHead="$avatar_amiya")]在限定时间内<@tu.kw>击倒补给员>,就可以抢下补给,获得<@tu.kw>增益效果>。
\ No newline at end of file
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_e.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_e.txt
new file mode 100644
index 000000000..1614f78ed
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_e.txt
@@ -0,0 +1,10 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1d1
+
+[Battle.Pause]
+[InputBlocker(blockInput=true)]
+[Battle.Pause(pause=true)]
+
+[PopupDialog(dialogHead="$avatar_amiya")]随后,就来到了中场休整的时间。在场的所有干员都将<@tu.kw>下场>休息,做好在第二阶段重新登场的准备。
+[PopupDialog(dialogHead="$avatar_amiya")]博士休息好了的话,我们就去挑战比赛的第二阶段吧!
+
+[Battle.Pause(pause=false)]
\ No newline at end of file
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txt
new file mode 100644
index 000000000..fb5313d25
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txt
@@ -0,0 +1,15 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 活动act1sandbox教学关1_b
+
+[Battle.Pause]
+[InputBlocker(blockInput=true)]
+
+[Tutorial(target="slider_progress_basic",\
+ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+本场比赛第二阶段的目标是<@tu.kw>渗透>,我们需要深入敌阵,击倒特定的敌方选手。击倒三名拾荒者就可以达成目标!
+
+[Tutorial(target="slider_progress_basic",\
+ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+如果博士还有余力,也可以向着<@tu.kw>进阶目标>努力!击倒五名拾荒者,就可以在赛后获得额外的<@tu.kw>嘉奖印章>!
+
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txt
new file mode 100644
index 000000000..7827ad5d5
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txt
@@ -0,0 +1,18 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 活动act1sandbox教学关1_b
+
+[Battle.Pause]
+[InputBlocker(blockInput=true)]
+
+[PopupDialog(dialogHead="$avatar_amiya")]为了方便协作者之间的交流互动,主办方还设置了两项辅助功能。
+
+[Tutorial(target="cost_handle_panel",\
+ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+点击右下方的<@tu.kw>请求费用>,就可以请求协作者向您支援至多15点部署费用。
+
+[Tutorial(focusX=50, focusY=50, focusWidth=200, focusHeight=200, anchor="BottomLeft", \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+<@tu.kw>按住>左下方的<@tu.kw>拖动标记>,并将其<@tu.kw>拖动>到赛场上,就可以向协作者发送标记信号。
+
+[PopupDialog(dialogHead="$avatar_amiya")]现在,我们一起击倒五名拾荒者,完成进阶目标吧!
\ No newline at end of file
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txt
new file mode 100644
index 000000000..34cd9b99e
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txt
@@ -0,0 +1,43 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1a
+
+[Battle.Pause]
+[InputBlocker(blockInput=true)]
+
+[PopupDialog(dialogHead="$avatar_amiya")]博士,这里是娱乐项目——阵地足球的赛场!我们的唯一目标就是合力攻破敌方的球门。
+
+[Tutorial(focusX=0, focusY=45, focusWidth=100, focusHeight=100, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+这是普通的比赛用球——不用担心!这个造型只是工程部的一个小小的玩笑,它看起来像坚硬的矿石,实际上是用很有弹性的材料制成的哦!
+
+[Battle.Pause(pause=false)]
+[Delay(time=3)]
+[Battle.Pause(pause=true)]
+
+[Tutorial(focusX=-65, focusY=50, focusWidth=130, focusHeight=130, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+干员们可以攻击足球,<@tu.kw>累计造成一定伤害>就能将球<@tu.kw>推动>。
+
+[Battle.Pause(pause=false)]
+[Delay(time=3.8)]
+[Battle.Pause(pause=true)]
+
+[Tutorial(focusX=200, focusY=10, focusWidth=260, focusHeight=260, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+足球最终的<@tu.kw>移动方向>,完全取决于干员与足球的<@tu.kw>位置关系>。
+
+[Battle.Pause(pause=false)]
+[Delay(time=0.7)]
+[Battle.Pause(pause=true)]
+
+[Tutorial(focusX=570, focusY=180, focusWidth=200, focusHeight=200, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+红色目标点就是<@tu.kw>敌方的球门>!不论用什么方法,只要足球进入红色目标点,都会被<@tu.kw>记为我方进球>哦。
+
+
+
+
+
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txt
new file mode 100644
index 000000000..c1c82d29f
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txt
@@ -0,0 +1,86 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1a
+
+[Battle.Pause]
+[InputBlocker(blockInput=true)]
+
+[PopupDialog(dialogHead="$avatar_amiya")]下面,来熟悉下防守的操作吧!
+
+[Tutorial(focusX=-600, focusY=30, focusWidth=300, focusHeight=500, anchor="Center",\
+ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+蓝色目标点是我们的球门,我们需要协力防守球门,防止失球。
+
+[Battle.Pause(pause=false)]
+[Delay(time=2.2)]
+[Battle.Pause(pause=true)]
+
+[Tutorial(focusX=-70, focusY=50, focusWidth=150, focusHeight=150, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+这只可爱的小鼷兽是敌方的<@tu.kw>击球手>,它会试图追上足球,并向我方射门!
+
+[Battle.Pause(pause=false)]
+[Delay(time=3.1)]
+[Battle.Pause(pause=true)]
+
+[Tutorial(focusX=-480, focusY=40, focusWidth=200, focusHeight=200, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+这时就需要部署干员防守球门。这些带有特殊标记的地块是<@tu.kw>守门位>,部署在上面的干员会承担起<@tu.kw>守门员>的职责。
+
+[Battle.Pause(pause=false)]
+[Delay(time=1)]
+[Battle.Pause(pause=true)]
+
+[PopupDialog(dialogHead="$avatar_amiya")]守门员可以接住飞来的足球。
+
+
+[Tutorial(focusX=600, focusY=-250, focusWidth=250, focusHeight=250, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+被守门员接住的足球会<@tu.kw>进入待部署区>。
+
+
+[CooperateBattle.LockCamera(enable=false)]
+[InputBlocker(blockInput=true, cardIndex=0, validWidth=112, validHeight=116)]
+[Battle.LockFunction(mask="PAUSE_BUTTON_INTERACT")]
+[Tutorial(waitForSignal="put_down", dialogHead="$avatar_stward", animStyle="Drag", \
+ startX=-50, startY=60, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=100)] \
+在5秒内将待部署区的足球<@tu.kw>部署>在我方半场的任意位置,就可以在此<@tu.kw>重新开球>。
+[Battle.UnlockFunction(mask="PAUSE_BUTTON_INTERACT")]
+[InputBlocker(blockInput=true)]
+
+[Battle.Pause(pause=false)]
+[Delay(time=3.7)]
+[Battle.Pause(pause=true)]
+
+[PopupDialog(dialogHead="$avatar_amiya")]现在,轮到我们反攻了!阵地足球项目有一个突出的特点——不仅可以踢球,还可以<@tu.kw>攻击敌方球员>。
+
+[Battle.Pause(pause=false)]
+[Delay(time=3.7)]
+[Battle.Pause(pause=true)]
+
+[Tutorial(focusX=-110, focusY=-60, focusWidth=150, focusHeight=150, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+敌方球员<@tu.kw>生命值归零>时会暂时停止行动,我们可以趁机发动进攻!
+
+[Battle.Pause(pause=false)]
+[Delay(time=7.5)]
+[Battle.Pause(pause=true)]
+
+[Tutorial(focusX=450, focusY=220, focusWidth=200, focusHeight=200, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+这些置于球门前的场地设施是<@tu.kw>阵地屏障>,它会阻碍我们进球。
+
+[Battle.Pause(pause=false)]
+[Delay(time=3.5)]
+[Battle.Pause(pause=true)]
+
+[Tutorial(focusX=430, focusY=170, focusWidth=200, focusHeight=200, \
+ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
+ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
+不过,干员的攻击和足球的撞击都可以<@tu.kw>破坏阵地屏障>,使敌方的球门暴露出来。
+
+
diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_c.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_c.txt
new file mode 100644
index 000000000..c29c33855
--- /dev/null
+++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_c.txt
@@ -0,0 +1,7 @@
+[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1a
+
+[Battle.Pause]
+[InputBlocker(blockInput=true)]
+
+[PopupDialog(dialogHead="$avatar_amiya")]不愧是博士!剩下的时间,就交给您了。
+[PopupDialog(dialogHead="$avatar_amiya")]破坏阵地屏障、击倒敌方球员,或是找好角度直接射门——设法攻破敌方的球门吧!
diff --git a/zh_CN/gamedata/story/obt/guide/l2-8/0_fstar_level.txt b/zh_CN/gamedata/story/obt/guide/l2-8/0_fstar_level.txt
index 09678c4da..3fe873ec6 100644
--- a/zh_CN/gamedata/story/obt/guide/l2-8/0_fstar_level.txt
+++ b/zh_CN/gamedata/story/obt/guide/l2-8/0_fstar_level.txt
@@ -2,4 +2,4 @@
[PopupDialog(dialogHead="$avatar_sys")] 现在所有主线关卡的突袭作战已经解锁,请前往关卡<@tu.kw>0-1>进行查看。
[GotoPage(dest="stage", waitForSignal="stage_routed", zoneId="main_1", stageId="main_00-01")]
[PopupDialog(dialogHead="$avatar_sys")] 突袭模式会在普通关卡的基础上加入严格的挑战条件,但是同时也提供丰厚的一次性奖励。
-[PopupDialog(dialogHead="$avatar_sys")] 突袭模式在失败时会<@tu.kw>消耗一半>的理智。如果对自己的作战能力有信心,可以多多在突袭模式下挑战关卡。
\ No newline at end of file
+[PopupDialog(dialogHead="$avatar_sys")] 突袭模式在失败时会<@tu.kw>消耗1理智>。如果对自己的作战能力有信心,可以多多在突袭模式下挑战关卡。
\ No newline at end of file