From 3a73ee8456e28f3608f901aa697b8b9e467f49c2 Mon Sep 17 00:00:00 2001 From: MuelsyseBot_v1 <@> Date: Wed, 15 May 2024 16:02:53 +0800 Subject: [PATCH] [CN UPDATE] Client:2.2.61 Data:24-05-13-13-28-58-962413 --- ...t2VMultiBattleFinishNormalViewHotfixer.lua | 118 + .../[uc]lua/hotfixes/BattlePhaseHotfixer.lua | 34 + .../hotfixes/CooperateGameModeHotfixer.lua | 40 + .../hotfixes/CooperateHintPanelHotfixer.lua | 27 + .../gamedata/[uc]lua/hotfixes/DefinedFix.lua | 7 +- .../[uc]lua/hotfixes/EnemyHotfixer.lua | 47 + zh_CN/gamedata/battle/buff_template_data.json | 2962 +- zh_CN/gamedata/excel/activity_table.json | 3578 +- zh_CN/gamedata/excel/audio_data.json | 1163 + zh_CN/gamedata/excel/building_data.json | 6 +- zh_CN/gamedata/excel/character_table.json | 1033 + zh_CN/gamedata/excel/data_version.txt | 4 +- zh_CN/gamedata/excel/display_meta_table.json | 29 + .../gamedata/excel/enemy_handbook_table.json | 748 + zh_CN/gamedata/excel/gacha_table.json | 240 +- zh_CN/gamedata/excel/gamedata_const.json | 2 +- zh_CN/gamedata/excel/item_table.json | 19 + zh_CN/gamedata/excel/medal_table.json | 170 + zh_CN/gamedata/excel/shop_client_table.json | 168 + zh_CN/gamedata/excel/skill_table.json | 254 +- zh_CN/gamedata/excel/skin_table.json | 409 +- zh_CN/gamedata/excel/stage_table.json | 1659 + zh_CN/gamedata/excel/story_table.json | 46 + zh_CN/gamedata/excel/uniequip_table.json | 2 +- zh_CN/gamedata/excel/zone_table.json | 18 + .../act2vmulti/level_act2vmulti_01.json | 8527 ++++ .../act2vmulti/level_act2vmulti_02.json | 14356 ++++++ .../act2vmulti/level_act2vmulti_03.json | 17151 +++++++ .../act2vmulti/level_act2vmulti_04.json | 9513 ++++ .../act2vmulti/level_act2vmulti_05.json | 9650 ++++ .../act2vmulti/level_act2vmulti_06.json | 14157 ++++++ .../act2vmulti/level_act2vmulti_07.json | 7203 +++ .../act2vmulti/level_act2vmulti_football.json | 42338 ++++++++++++++++ .../act2vmulti/level_act2vmulti_fortress.json | 38531 ++++++++++++++ .../act2vmulti/level_act2vmulti_tr01.json | 4211 ++ .../act2vmulti/level_act2vmulti_tr02.json | 5023 ++ .../act2vmulti/level_act2vmulti_tr03.json | 6306 +++ .../levels/enemydata/enemy_database.json | 9759 ++++ .../levels/obt/hard/level_hard_14-01.json | 2 +- .../levels/obt/hard/level_hard_14-02.json | 26 +- .../levels/obt/main/level_main_14-11.json | 1730 +- .../levels/obt/main/level_tough_14-11.json | 1688 +- .../guide/guide_act2vmulti_entry.txt | 15 + .../guide/guide_act2vmulti_squad.txt | 9 + .../fortress/fortress_beginning_camera.txt | 18 + .../fortress/training_fortress_a1.txt | 14 + .../fortress/training_fortress_a2.txt | 15 + .../fortress/training_fortress_a3.txt | 109 + .../fortress/training_fortress_b1.txt | 42 + .../fortress/training_fortress_b2.txt | 27 + .../training/training_act2vmulti_01_a.txt | 8 + .../training/training_act2vmulti_01_b.txt | 37 + .../training/training_act2vmulti_01_c.txt | 40 + .../training/training_act2vmulti_01_d.txt | 25 + .../training/training_act2vmulti_01_e.txt | 10 + .../training/training_act2vmulti_01_f.txt | 15 + .../training/training_act2vmulti_01_g.txt | 18 + .../training/training_act2vmulti_02_a.txt | 43 + .../training/training_act2vmulti_02_b.txt | 86 + .../training/training_act2vmulti_02_c.txt | 7 + .../story/obt/guide/l2-8/0_fstar_level.txt | 2 +- 61 files changed, 203021 insertions(+), 473 deletions(-) create mode 100644 zh_CN/gamedata/[uc]lua/hotfixes/Act2VMultiBattleFinishNormalViewHotfixer.lua create mode 100644 zh_CN/gamedata/[uc]lua/hotfixes/BattlePhaseHotfixer.lua create mode 100644 zh_CN/gamedata/[uc]lua/hotfixes/CooperateGameModeHotfixer.lua create mode 100644 zh_CN/gamedata/[uc]lua/hotfixes/CooperateHintPanelHotfixer.lua create mode 100644 zh_CN/gamedata/[uc]lua/hotfixes/EnemyHotfixer.lua create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_01.json create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_02.json create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_03.json create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_04.json create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_05.json create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_06.json create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_07.json create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_football.json create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_fortress.json create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_tr01.json create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_tr02.json create mode 100644 zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_tr03.json create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_entry.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_squad.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/fortress/fortress_beginning_camera.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a1.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a2.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_a.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_e.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txt create mode 100644 zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_c.txt diff --git a/zh_CN/gamedata/[uc]lua/hotfixes/Act2VMultiBattleFinishNormalViewHotfixer.lua b/zh_CN/gamedata/[uc]lua/hotfixes/Act2VMultiBattleFinishNormalViewHotfixer.lua new file mode 100644 index 000000000..d5702d1eb --- /dev/null +++ b/zh_CN/gamedata/[uc]lua/hotfixes/Act2VMultiBattleFinishNormalViewHotfixer.lua @@ -0,0 +1,118 @@ +local Act2VMultiBattleFinishNormalViewHotfixer = Class("Act2VMultiBattleFinishNormalViewHotfixer", HotfixBase) + +local function GetMileStoneSeqFix(self) + local ret = CS.DG.Tweening.DOTween.Sequence() + if self.m_cachedViewModel == nil then + return nil + end + if self.m_cachedViewModel.mileStoneFrom == nil or self.m_cachedViewModel.mileStoneTo == nil then + return nil + end + local haveSeq = false + if self.m_cachedViewModel.completeDaily then + self._dailyAnim.animationWrapper:InitIfNot() + self._dailyAnim.animationWrapper:SampleClipAtBegin(self._dailyAnim.animationName) + local dailyTween = self._dailyAnim.animationWrapper:PlayWithTween(self._dailyAnim.animationName) + ret:Insert(0, dailyTween) + haveSeq = true + end + local mileStoneSeq = CS.DG.Tweening.DOTween.Sequence() + local mileStoneFrom = self.m_cachedViewModel.mileStoneFrom + local mileStoneTo = self.m_cachedViewModel.mileStoneTo + self._mileStoneLv.text = tostring(mileStoneFrom.currentLv) + self._mileStoneProgress.value = mileStoneFrom.expPercentage + local fromLv = mileStoneFrom.currentLv + local toLv = mileStoneTo.currentLv + local fromPercent = mileStoneFrom.expPercentage + local toPercent = mileStoneTo.expPercentage + if fromLv == toLv then + local duration = (toPercent - fromPercent) * self._mileStoneDuration; + if not CS.Torappu.MathUtil.GE(duration, 0.0) then + duration = 0 + end + local oneTween = CS.DG.Tweening.DOTween:To( + function() + return fromPercent + end, + function(val) + self._mileStoneProgress.value = val + end, toPercent, duration) + mileStoneSeq:Append(oneTween) + haveSeq = true + else + if fromLv < toLv then + local frontDuration = (1 - fromPercent) * self._mileStoneDuration + if not CS.Torappu.MathUtil.GE(frontDuration, 0.0) then + frontDuration = 0 + end + local frontTween = CS.DG.Tweening.DOTween.To( + function() + return fromPercent + end, + function(val) + self._mileStoneProgress.value = val + end, 1, frontDuration):OnComplete( + function() + self._mileStoneLv.text = tostring(fromLv + 1) + self:_PlayLvUpTween() + end) + mileStoneSeq:Append(frontTween) + local loopTweenIndex = 0 + while loopTweenIndex < toLv - fromLv - 1 do + local midDuration = self._mileStoneDuration + local toLevelNum = fromLv + loopTweenIndex + 2 + if not CS.Torappu.MathUtil.GE(midDuration, 0.0) then + midDuration = 0 + end + local loopTween = CS.DG.Tweening.DOTween.To( + function() + return 0 + end, + function(val) + self._mileStoneProgress.value = val + end, 1, midDuration):OnComplete( + function() + self._mileStoneLv.text = tostring(toLevelNum) + self:_PlayLvUpTween() + end) + mileStoneSeq:Append(loopTween) + loopTweenIndex = loopTweenIndex + 1 + end + local lastDuration = toPercent * self._mileStoneDuration + if not CS.Torappu.MathUtil.GE(lastDuration, 0.0) then + lastDuration = 0 + end + local lastTween = CS.DG.Tweening.DOTween.To( + function() + return 0 + end, + function(val) + self._mileStoneProgress.value = val + end, toPercent, lastDuration) + mileStoneSeq:Append(lastTween) + haveSeq = true + end + end + ret:Insert(0, mileStoneSeq) + if not haveSeq then + return nil + end + return ret +end + +function Act2VMultiBattleFinishNormalViewHotfixer:OnInit() + xlua.private_accessible(CS.Torappu.Activity.Act2VMulti.Act2VMultiBattleFinishNormalView) + self:Fix_ex(CS.Torappu.Activity.Act2VMulti.Act2VMultiBattleFinishNormalView, "_GetMileStoneSeq", function(self) + local ok, errorInfo = xpcall(GetMileStoneSeqFix, debug.traceback, self) + if not ok then + LogError("[Act2VMultiBattleFinishNormalViewHotfixer] fix" .. errorInfo) + else + return errorInfo + end + end) +end + +function Act2VMultiBattleFinishNormalViewHotfixer:OnDispose() +end + +return Act2VMultiBattleFinishNormalViewHotfixer \ No newline at end of file diff --git a/zh_CN/gamedata/[uc]lua/hotfixes/BattlePhaseHotfixer.lua b/zh_CN/gamedata/[uc]lua/hotfixes/BattlePhaseHotfixer.lua new file mode 100644 index 000000000..38f9615f0 --- /dev/null +++ b/zh_CN/gamedata/[uc]lua/hotfixes/BattlePhaseHotfixer.lua @@ -0,0 +1,34 @@ + +local BattlePhaseHotfixer = Class("BattlePhaseHotfixer", HotfixBase) +local eutil = CS.Torappu.Lua.Util + +function _PreserveToFix(self, frameCount) + if self.m_leftFrameInStepInFast > 0 then + while self.m_leftFrameInStepInFast >= 1 do + self.m_gameMode:NextFrame() + self.m_leftFrameInStepInFast = self.m_leftFrameInStepInFast - 1 + self.m_playFramesOnce = self.m_playFramesOnce - 1 + end + end + if frameCount < 0 then + self.m_preserveCnt = 0 + else + self.m_preserveCnt = frameCount + end +end + +function BattlePhaseHotfixer:OnInit() + xlua.private_accessible(CS.Torappu.Multiplayer.BattlePhase) + + self:Fix_ex(CS.Torappu.Multiplayer.BattlePhase, "_PreserveTo", function(self, frameCount) + local ok, errorInfo = xpcall(_PreserveToFix, debug.traceback, self, frameCount) + if not ok then + eutil.LogError("[BattlePhaseHotfixer] BattlePhase fix" .. errorInfo) + end + end) +end + +function BattlePhaseHotfixer:OnDispose() +end + +return BattlePhaseHotfixer \ No newline at end of file diff --git a/zh_CN/gamedata/[uc]lua/hotfixes/CooperateGameModeHotfixer.lua b/zh_CN/gamedata/[uc]lua/hotfixes/CooperateGameModeHotfixer.lua new file mode 100644 index 000000000..b0984efaa --- /dev/null +++ b/zh_CN/gamedata/[uc]lua/hotfixes/CooperateGameModeHotfixer.lua @@ -0,0 +1,40 @@ + +local CooperateGameModeHotfixer = Class("CooperateGameModeHotfixer", HotfixBase) +local eutil = CS.Torappu.Lua.Util + +function _HardSetPlayerSpeedFix(self, side, speedOn) + self:_HardSetPlayerSpeed(side, speedOn) + local sideInt = 0 + if side == CS.Torappu.PlayerSide.SIDE_A then + sideInt = 1 + else + sideInt = 2 + end + + if self.isResting and speedOn then + local mask = 1 << sideInt + self.m_playerSkipRestingMask = self.m_playerSkipRestingMask | mask + self.m_cooperateUIPlugin:OnPlayerSkipResting(side) + local checkMaskA = 1 << 1 + local checkMaskB = 1 << 2 + checkMaskB = checkMaskB | checkMaskA + if self.m_playerSkipRestingMask == checkMaskB then + self:OnRestingFinished() + end + end +end + +function CooperateGameModeHotfixer:OnInit() + xlua.private_accessible(CS.Torappu.Battle.GameMode.GameModeFactory.CooperateGameMode) + self:Fix_ex(CS.Torappu.Battle.GameMode.GameModeFactory.CooperateGameMode, "_HardSetPlayerSpeed", function(self, side, speedOn) + local ok, errorInfo = xpcall(_HardSetPlayerSpeedFix, debug.traceback, self, side, speedOn) + if not ok then + eutil.LogError("[CooperateGameModeHotfixer] _HardSetPlayerSpeed fix" .. errorInfo) + end + end) +end + +function CooperateGameModeHotfixer:OnDispose() +end + +return CooperateGameModeHotfixer \ No newline at end of file diff --git a/zh_CN/gamedata/[uc]lua/hotfixes/CooperateHintPanelHotfixer.lua b/zh_CN/gamedata/[uc]lua/hotfixes/CooperateHintPanelHotfixer.lua new file mode 100644 index 000000000..dadbdb2d1 --- /dev/null +++ b/zh_CN/gamedata/[uc]lua/hotfixes/CooperateHintPanelHotfixer.lua @@ -0,0 +1,27 @@ + +local CooperateHintPanelHotfixer = Class("CooperateHintPanelHotfixer", HotfixBase) +local eutil = CS.Torappu.Lua.Util + +function UpdateFix(self) + self:Update() + if self.m_gameMode.isResting then + self._hintRect.anchoredPosition = self.m_fixPos + else + self._hintRect.anchoredPosition = self.m_originPos + end +end + +function CooperateHintPanelHotfixer:OnInit() + xlua.private_accessible(CS.Torappu.Activity.Cooperate.Battle.UI.CoopereteHintPanel) + self:Fix_ex(CS.Torappu.Activity.Cooperate.Battle.UI.CoopereteHintPanel, "Update", function(self) + local ok, errorInfo = xpcall(UpdateFix, debug.traceback, self) + if not ok then + eutil.LogError("[CooperateHintPanelHotfixer] Update fix" .. errorInfo) + end + end) +end + +function CooperateHintPanelHotfixer:OnDispose() +end + +return CooperateHintPanelHotfixer \ No newline at end of file diff --git a/zh_CN/gamedata/[uc]lua/hotfixes/DefinedFix.lua b/zh_CN/gamedata/[uc]lua/hotfixes/DefinedFix.lua index 7126826b7..b4f6b2c25 100644 --- a/zh_CN/gamedata/[uc]lua/hotfixes/DefinedFix.lua +++ b/zh_CN/gamedata/[uc]lua/hotfixes/DefinedFix.lua @@ -4,6 +4,11 @@ local list = "HotFixes/TestStubHotfixer", "HotFixes/BattleControllerHotfixer", + "HotFixes/BattlePhaseHotfixer", + "HotFixes/EnemyHotfixer", + "HotFixes/Act2VMultiBattleFinishNormalViewHotfixer", + "HotFixes/CooperateGameModeHotfixer", + "HotFixes/CooperateHintPanelHotfixer" }; -return list; \ No newline at end of file +return list; diff --git a/zh_CN/gamedata/[uc]lua/hotfixes/EnemyHotfixer.lua b/zh_CN/gamedata/[uc]lua/hotfixes/EnemyHotfixer.lua new file mode 100644 index 000000000..2d4144f9e --- /dev/null +++ b/zh_CN/gamedata/[uc]lua/hotfixes/EnemyHotfixer.lua @@ -0,0 +1,47 @@ + +local EnemyHotfixer = Class("EnemyHotfixer", HotfixBase) +local eutil = CS.Torappu.Lua.Util + +function EndPullFix(self, source) + pullList = self.m_pullSources:GetInternalList() + for i = 0, pullList.Count - 1 do + src = pullList[i] + if src:Lock() == source then + self.m_pullSources:Remove(src) + break + end + end + + disablePullSrc = self.m_disabledPullSources:GetInternalList() + for i = 0, disablePullSrc.Count - 1 do + src = disablePullSrc[i] + if src:Lock() == source then + self.m_disabledPullSources:Remove(src) + break + end + end + + if self.m_pullSources.isEmpty and self.isUnbalanced then + self.rigidbody2D:Sleep() + self.rigidbody2D:WakeUp() + self.stateMachine:Tick(0) + end + if source:GetType() ~= typeof(CS.Torappu.Battle.Projectile) and source.source ~= nil then + source.source.buffContainer:OnEndPulling(self); + end +end + +function EnemyHotfixer:OnInit() + xlua.private_accessible(CS.Torappu.Battle.Enemy) + self:Fix_ex(CS.Torappu.Battle.Enemy, "EndPull", function(self, source) + local ok, errorInfo = xpcall(EndPullFix, debug.traceback, self, source) + if not ok then + eutil.LogError("[EnemyHotfixer] EndPull fix" .. errorInfo) + end + end) +end + +function EnemyHotfixer:OnDispose() +end + +return EnemyHotfixer \ No newline at end of file diff --git a/zh_CN/gamedata/battle/buff_template_data.json b/zh_CN/gamedata/battle/buff_template_data.json index dcdf2cc2c..97a0e5438 100644 --- a/zh_CN/gamedata/battle/buff_template_data.json +++ b/zh_CN/gamedata/battle/buff_template_data.json @@ -104281,6 +104281,16 @@ "_buffOwner": "BUFF_OWNER", "_isDerivedBuff": true, "_finishDerivedBuffIfParentFinish": true + }, + { + "$type": "Torappu.Battle.Action.Nodes+LogExtraBattleInfo, Assembly-CSharp", + "_logType": "SIMPLE", + "_key": "character_enter_rope_stun_state", + "_loadKeyFromBlackBoard": false, + "_countInHostIfToken": false, + "_additionValue": 1, + "_attributeType": "NONE", + "_target": "BUFF_OWNER" } ], "ON_BUFF_TRIGGER": [ @@ -140124,6 +140134,37 @@ ] } }, + "trap_muruino_s_active": { + "templateKey": "trap_muruino_s_active", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+MoveNextLevelBranch, Assembly-CSharp", + "_isLoop": true + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_sourceType": "BUFF_OWNER", + "_effectKey": "common_trap_intro", + "_useSourceFaceVactor": false, + "_useAttackPlaybackSpeed": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+InstantKill, Assembly-CSharp", + "_targetType": "TARGET", + "_killSource": false, + "_noSource": true, + "_withdrawIfRallyPoint": false, + "_resultIfInRallyPointMode": false, + "_skipReborn": true, + "_noReason": false + } + ] + } + }, "muruinf_target_free": { "templateKey": "muruinf_target_free", "effectKey": "", @@ -140310,285 +140351,26 @@ ] } }, - "mugtps_mark": { - "templateKey": "mugtps_mark", - "effectKey": "", - "onEventPriority": "DEFAULT", - "eventToActions": { - "ON_TAKE_DAMAGE": [ - { - "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp", - "_targetType": "MODIFIER_SOURCE", - "_buffKeys": [ - "enemy_fotball_mark" - ], - "isAND": true, - "_loadFromBlackboard": false, - "_checkBuffSource": false, - "_buffSourceType": "BUFF_SOURCE" - }, - { - "$type": "Torappu.Battle.Action.Nodes+DamageScale, Assembly-CSharp", - "_filterDamageType": false, - "_damageMask": "NONE", - "_filterApplyWay": false, - "_applyWayFilter": "NONE", - "_isOneMinus": false, - "_isStackable": false, - "_cachedDeltaValueToBBKey": "" - } - ] - } - }, - "cooperate_buff_student_sp[trigger]": { - "templateKey": "cooperate_buff_student_sp[trigger]", - "effectKey": "", - "onEventPriority": "DEFAULT", - "eventToActions": { - "ON_BUFF_START": [ - { - "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp", - "_targetType": "BUFF_OWNER", - "_groupTag": "student" - }, - { - "$type": "Torappu.Battle.Action.Nodes+ModifySp, Assembly-CSharp", - "_targetType": "BUFF_OWNER", - "_modifyByRatio": false, - "_modifyRatio": 0.0, - "_modifyByRatioBasedOnCurSP": false, - "_dontCheckSpType": false, - "_spMask": "ALL", - "_forceFlag": false, - "_dontShowSpUI": false, - "_modifyValue": 0, - "_spString": "sp" - } - ] - } - }, - "cooperate_buff_student_enhance": { - "templateKey": "cooperate_buff_student_enhance", - "effectKey": "", - "onEventPriority": "DEFAULT", - "eventToActions": { - "ON_SKILL_START": [ - { - "$type": "Torappu.Battle.Action.Nodes+CreateBuffToCertainSideUnits, Assembly-CSharp", - "_sideMask": "ALLY", - "_buff": { - "attributes": { - "abnormalFlags": [], - "abnormalImmunes": [], - "abnormalAntis": [], - "abnormalCombos": [], - "abnormalComboImmunes": [], - "attributeModifiers": [] - }, - "buffKey": "cooperate_buff_student_sp[trigger]", - "loadFromDB": false, - "isDurableBuff": false, - "isDamageMissable": false, - "isSilenceable": false, - "isStunnable": false, - "isFreezable": false, - "isLevitatable": false, - "statusResistable": "AUTOMATIC", - "templateKey": "cooperate_buff_student_sp[trigger]", - "disableOverride": false, - "overrideKey": null, - "overrideType": "DEFAULT", - "maxStackCnt": 1, - "refreshRemainingTimeWhenStackMax": false, - "clearAllStackCntWhenTimeUp": false, - "maxValidStackCnt": -1, - "overrideEffectKey": null, - "overrideOnEventPriority": false, - "onEventPriority": "DEFAULT", - "audioSignal": null, - "lifeTimeType": "IMMEDIATELY", - "takeSnapshotWhenExtend": false, - "durationKey": null, - "lifeTime": 0.0, - "triggerLifeType": "IMMEDIATELY", - "triggerCnt": 0, - "triggerInterval": -1.0, - "waitFirstTriggerInterval": true, - "firstTriggerInterval": -1.0, - "priority": -1, - "priorityBBKeys": [], - "stripBlackboardParamsWithBuffKey": false, - "blackboard": [] - }, - "_isDerivedBuff": false, - "_noSource": false, - "_finishDerivedBuffIfParentFinish": false - } - ] - } - }, - "cooperate_buff_student": { - "templateKey": "cooperate_buff_student", - "effectKey": "", - "onEventPriority": "DEFAULT", - "eventToActions": { - "ON_BUFF_START": [ - { - "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp", - "_targetType": "BUFF_OWNER", - "_groupTag": "abyssal" - }, - { - "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", - "_buff": { - "attributes": { - "abnormalFlags": [], - "abnormalImmunes": [], - "abnormalAntis": [], - "abnormalCombos": [], - "abnormalComboImmunes": [], - "attributeModifiers": [] - }, - "buffKey": "cooperate_buff_student_enhance", - "loadFromDB": false, - "isDurableBuff": true, - "isDamageMissable": false, - "isSilenceable": false, - "isStunnable": false, - "isFreezable": false, - "isLevitatable": false, - "statusResistable": "AUTOMATIC", - "templateKey": "cooperate_buff_student_enhance", - "disableOverride": false, - "overrideKey": null, - "overrideType": "DEFAULT", - "maxStackCnt": 1, - "refreshRemainingTimeWhenStackMax": false, - "clearAllStackCntWhenTimeUp": false, - "maxValidStackCnt": -1, - "overrideEffectKey": null, - "overrideOnEventPriority": false, - "onEventPriority": "DEFAULT", - "audioSignal": null, - "lifeTimeType": "INFINITY", - "takeSnapshotWhenExtend": false, - "durationKey": null, - "lifeTime": 0.0, - "triggerLifeType": "IMMEDIATELY", - "triggerCnt": 0, - "triggerInterval": -1.0, - "waitFirstTriggerInterval": true, - "firstTriggerInterval": -1.0, - "priority": -1, - "priorityBBKeys": [], - "stripBlackboardParamsWithBuffKey": false, - "blackboard": [] - }, - "_buffOwner": "BUFF_OWNER", - "_isDerivedBuff": false, - "_finishDerivedBuffIfParentFinish": false - } - ] - } - }, - "cooperate_buff_abyssal": { - "templateKey": "cooperate_buff_abyssal", - "effectKey": "", - "onEventPriority": "DEFAULT", - "eventToActions": { - "ON_BUFF_START": [ - { - "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp", - "_targetType": "BUFF_OWNER", - "_groupTag": "abyssal" - }, - { - "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", - "_buff": { - "attributes": { - "abnormalFlags": [], - "abnormalImmunes": [], - "abnormalAntis": [], - "abnormalCombos": [], - "abnormalComboImmunes": [], - "attributeModifiers": [ - { - "attributeType": "MAX_HP", - "formulaItem": "MULTIPLIER", - "value": 0.0, - "loadFromBlackboard": true, - "fetchBaseValueFromSourceEntity": false - }, - { - "attributeType": "ATK", - "formulaItem": "MULTIPLIER", - "value": 0.0, - "loadFromBlackboard": true, - "fetchBaseValueFromSourceEntity": false - }, - { - "attributeType": "DEF", - "formulaItem": "MULTIPLIER", - "value": 0.0, - "loadFromBlackboard": true, - "fetchBaseValueFromSourceEntity": false - } - ] - }, - "buffKey": "cooperate_buff_abyssal_enhance", - "loadFromDB": false, - "isDurableBuff": true, - "isDamageMissable": false, - "isSilenceable": false, - "isStunnable": false, - "isFreezable": false, - "isLevitatable": false, - "statusResistable": "AUTOMATIC", - "templateKey": "empty", - "disableOverride": false, - "overrideKey": null, - "overrideType": "DEFAULT", - "maxStackCnt": 1, - "refreshRemainingTimeWhenStackMax": false, - "clearAllStackCntWhenTimeUp": false, - "maxValidStackCnt": -1, - "overrideEffectKey": null, - "overrideOnEventPriority": false, - "onEventPriority": "DEFAULT", - "audioSignal": null, - "lifeTimeType": "INFINITY", - "takeSnapshotWhenExtend": false, - "durationKey": null, - "lifeTime": 0.0, - "triggerLifeType": "IMMEDIATELY", - "triggerCnt": 0, - "triggerInterval": -1.0, - "waitFirstTriggerInterval": true, - "firstTriggerInterval": -1.0, - "priority": -1, - "priorityBBKeys": [], - "stripBlackboardParamsWithBuffKey": false, - "blackboard": [] - }, - "_buffOwner": "BUFF_OWNER", - "_isDerivedBuff": false, - "_finishDerivedBuffIfParentFinish": false - } - ] - } - }, - "cooperate_buff_spareshot": { - "templateKey": "cooperate_buff_spareshot", + "enemy_muboom_damage": { + "templateKey": "enemy_muboom_damage", "effectKey": "", "onEventPriority": "DEFAULT", "eventToActions": { "ON_BUFF_START": [ { - "$type": "Torappu.Battle.Action.Nodes+CheckTargetSkillDurationType, Assembly-CSharp", + "$type": "Torappu.Battle.Action.Nodes+FixedValueDamage, Assembly-CSharp", + "_damageType": "PURE", + "_damageKey": "damage", + "_ignoreForSp": false, + "_attackType": "NORMAL", + "_skipModifierEvent": false, + "_noSourceDamage": false, "_targetType": "BUFF_OWNER", - "_checkTypes": [ - "AMMO" - ] + "_assignRealDamageToBB": false, + "_multiplierByKey": false, + "_multiplierKey": "cnt", + "_damageTargetType": "TARGET", + "_triggerOnCalculateDamage": false }, { "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", @@ -140601,7 +140383,578 @@ "abnormalComboImmunes": [], "attributeModifiers": [] }, - "buffKey": "spareShot", + "buffKey": "stun", + "loadFromDB": true, + "isDurableBuff": false, + "isDamageMissable": false, + "isSilenceable": false, + "isStunnable": false, + "isFreezable": false, + "isLevitatable": false, + "statusResistable": "AUTOMATIC", + "templateKey": "empty", + "disableOverride": false, + "overrideKey": null, + "overrideType": "DEFAULT", + "maxStackCnt": 1, + "refreshRemainingTimeWhenStackMax": false, + "clearAllStackCntWhenTimeUp": false, + "maxValidStackCnt": -1, + "overrideEffectKey": null, + "overrideOnEventPriority": false, + "onEventPriority": "DEFAULT", + "audioSignal": null, + "lifeTimeType": "LIMITED", + "takeSnapshotWhenExtend": false, + "durationKey": null, + "lifeTime": 0.0, + "triggerLifeType": "IMMEDIATELY", + "triggerCnt": 0, + "triggerInterval": -1.0, + "waitFirstTriggerInterval": true, + "firstTriggerInterval": -1.0, + "priority": -1, + "priorityBBKeys": [], + "stripBlackboardParamsWithBuffKey": false, + "blackboard": [] + }, + "_buffOwner": "BUFF_OWNER", + "_isDerivedBuff": false, + "_finishDerivedBuffIfParentFinish": false + } + ] + } + }, + "enemy_muboom_boom": { + "templateKey": "enemy_muboom_boom", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_FINISH": [ + { + "$type": "Torappu.Battle.Action.Nodes+CreateBuffInRange, Assembly-CSharp", + "_sourceType": "BUFF_SOURCE", + "_targetType": "BUFF_OWNER", + "_targetOptions": { + "targetSide": "BOTH_ALLY_AND_ENEMY", + "targetMotion": "ALL", + "targetCategory": "DEFAULT", + "enableAdvancedOptions": true, + "ignoreTargetFree": false, + "ignoreAllyTargetFree": false, + "ignoreHealFree": false, + "ignoreTargetSide": false, + "excludeSomeAbnormalFlags": false, + "excludeAbnormalFlag": "STUNNED", + "purposeMask": "NONE", + "professionMask": "NONE", + "onlyIgnoreSomeOfTargetFreeCase": false, + "abnormalFlag": "STUNNED", + "abnormalCombo": "SLEEPING" + }, + "_excludeTarget": false, + "_excludeCurAtkTarget": false, + "_alwaysIncudeCurAtkTarget": false, + "_randomTarget": false, + "_useAttackRange": false, + "_useCurrentModeRange": false, + "_useRangeToShow": false, + "_rangeId": null, + "_useRadius": true, + "_radius": 0.0, + "_buffs": [ + { + "attributes": { + "abnormalFlags": [], + "abnormalImmunes": [], + "abnormalAntis": [], + "abnormalCombos": [], + "abnormalComboImmunes": [], + "attributeModifiers": [] + }, + "buffKey": "enemy_muboom_damage", + "loadFromDB": false, + "isDurableBuff": false, + "isDamageMissable": false, + "isSilenceable": false, + "isStunnable": false, + "isFreezable": false, + "isLevitatable": false, + "statusResistable": "AUTOMATIC", + "templateKey": "enemy_muboom_damage", + "disableOverride": false, + "overrideKey": null, + "overrideType": "DEFAULT", + "maxStackCnt": 1, + "refreshRemainingTimeWhenStackMax": false, + "clearAllStackCntWhenTimeUp": false, + "maxValidStackCnt": -1, + "overrideEffectKey": null, + "overrideOnEventPriority": false, + "onEventPriority": "DEFAULT", + "audioSignal": null, + "lifeTimeType": "IMMEDIATELY", + "takeSnapshotWhenExtend": false, + "durationKey": null, + "lifeTime": 0.0, + "triggerLifeType": "IMMEDIATELY", + "triggerCnt": 0, + "triggerInterval": -1.0, + "waitFirstTriggerInterval": true, + "firstTriggerInterval": -1.0, + "priority": -1, + "priorityBBKeys": [], + "stripBlackboardParamsWithBuffKey": false, + "blackboard": [] + } + ], + "_isDerivedBuff": false, + "_finishDerivedBuffIfParentFinish": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+TriggerBuffsByKeys, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_excludeThisBuff": false, + "_buffKeys": [ + "enemy_muboom_count" + ], + "_forceTrigger": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_sourceType": "BUFF_OWNER", + "_effectKey": "enemy_muboom_die_start_02", + "_useSourceFaceVactor": false, + "_useAttackPlaybackSpeed": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+PlayAudio, Assembly-CSharp", + "_target": "BUFF_OWNER", + "_audioSignal": "muboom_boom" + } + ] + } + }, + "enemy_muboom_count": { + "templateKey": "enemy_muboom_count", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_ENTER_UNBALANCED_STATE": [ + { + "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_buffKeys": [ + "enemy_muboom_boom" + ], + "isAND": true, + "_loadFromBlackboard": false, + "_checkBuffSource": false, + "_buffSourceType": "BUFF_SOURCE" + }, + { + "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp" + }, + { + "$type": "Torappu.Battle.Action.Nodes+RandomSetter, Assembly-CSharp", + "_targetKey": "add_value" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CalculateBlackboardValueViaParams, Assembly-CSharp", + "_inputKey": "curr_value", + "_outputKey": "curr_value", + "_multiplyParamKey": null, + "_dividedParamKey": "", + "_addParamKey": "add_value", + "_minValueKey": null, + "_maxValueKey": null, + "_finalAbs": false, + "_finalCeil": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+FilterByBlackboardValue, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_anotherBuff": false, + "_buffKey": null, + "_blackboardKey": "curr_value", + "_valueToCompare": 0, + "_anotherKeyToCompare": null, + "_condType": "LE" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", + "_buff": { + "attributes": { + "abnormalFlags": [], + "abnormalImmunes": [], + "abnormalAntis": [], + "abnormalCombos": [], + "abnormalComboImmunes": [], + "attributeModifiers": [] + }, + "buffKey": "enemy_muboom_boom", + "loadFromDB": false, + "isDurableBuff": false, + "isDamageMissable": false, + "isSilenceable": false, + "isStunnable": false, + "isFreezable": false, + "isLevitatable": false, + "statusResistable": "AUTOMATIC", + "templateKey": "enemy_muboom_boom", + "disableOverride": false, + "overrideKey": null, + "overrideType": "DEFAULT", + "maxStackCnt": 1, + "refreshRemainingTimeWhenStackMax": false, + "clearAllStackCntWhenTimeUp": false, + "maxValidStackCnt": -1, + "overrideEffectKey": "enemy_muboom_die_loop_01", + "overrideOnEventPriority": false, + "onEventPriority": "DEFAULT", + "audioSignal": "enemy_muboom_boom", + "lifeTimeType": "LIMITED", + "takeSnapshotWhenExtend": false, + "durationKey": null, + "lifeTime": 0.0, + "triggerLifeType": "IMMEDIATELY", + "triggerCnt": 0, + "triggerInterval": -1.0, + "waitFirstTriggerInterval": true, + "firstTriggerInterval": -1.0, + "priority": -1, + "priorityBBKeys": [], + "stripBlackboardParamsWithBuffKey": false, + "blackboard": [] + }, + "_buffOwner": "BUFF_OWNER", + "_isDerivedBuff": false, + "_finishDerivedBuffIfParentFinish": false + } + ], + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+CalculateBlackboardValueViaParams, Assembly-CSharp", + "_inputKey": "max_value", + "_outputKey": "curr_value", + "_multiplyParamKey": null, + "_dividedParamKey": null, + "_addParamKey": null, + "_minValueKey": null, + "_maxValueKey": "", + "_finalAbs": false, + "_finalCeil": false + } + ], + "ON_BUFF_TRIGGER": [ + { + "$type": "Torappu.Battle.Action.Nodes+CalculateBlackboardValueViaParams, Assembly-CSharp", + "_inputKey": "max_value", + "_outputKey": "curr_value", + "_multiplyParamKey": null, + "_dividedParamKey": null, + "_addParamKey": null, + "_minValueKey": null, + "_maxValueKey": "", + "_finalAbs": false, + "_finalCeil": false + } + ] + } + }, + "mugtps_mark": { + "templateKey": "mugtps_mark", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_TAKE_DAMAGE": [ + { + "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp", + "_targetType": "MODIFIER_SOURCE", + "_buffKeys": [ + "enemy_fotball_mark" + ], + "isAND": true, + "_loadFromBlackboard": false, + "_checkBuffSource": false, + "_buffSourceType": "BUFF_SOURCE" + }, + { + "$type": "Torappu.Battle.Action.Nodes+DamageScale, Assembly-CSharp", + "_filterDamageType": false, + "_damageMask": "NONE", + "_filterApplyWay": false, + "_applyWayFilter": "NONE", + "_isOneMinus": false, + "_isStackable": false, + "_cachedDeltaValueToBBKey": "" + } + ] + } + }, + "cooperate_buff_student_sp[trigger]": { + "templateKey": "cooperate_buff_student_sp[trigger]", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_groupTag": "student" + }, + { + "$type": "Torappu.Battle.Action.Nodes+ModifySp, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_modifyByRatio": false, + "_modifyRatio": 0.0, + "_modifyByRatioBasedOnCurSP": false, + "_dontCheckSpType": false, + "_spMask": "ALL", + "_forceFlag": false, + "_dontShowSpUI": false, + "_modifyValue": 0, + "_spString": "sp" + } + ] + } + }, + "cooperate_buff_student_enhance": { + "templateKey": "cooperate_buff_student_enhance", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_SKILL_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+CreateBuffToCertainSideUnits, Assembly-CSharp", + "_sideMask": "ALLY", + "_buff": { + "attributes": { + "abnormalFlags": [], + "abnormalImmunes": [], + "abnormalAntis": [], + "abnormalCombos": [], + "abnormalComboImmunes": [], + "attributeModifiers": [] + }, + "buffKey": "cooperate_buff_student_sp[trigger]", + "loadFromDB": false, + "isDurableBuff": false, + "isDamageMissable": false, + "isSilenceable": false, + "isStunnable": false, + "isFreezable": false, + "isLevitatable": false, + "statusResistable": "AUTOMATIC", + "templateKey": "cooperate_buff_student_sp[trigger]", + "disableOverride": false, + "overrideKey": null, + "overrideType": "DEFAULT", + "maxStackCnt": 1, + "refreshRemainingTimeWhenStackMax": false, + "clearAllStackCntWhenTimeUp": false, + "maxValidStackCnt": -1, + "overrideEffectKey": null, + "overrideOnEventPriority": false, + "onEventPriority": "DEFAULT", + "audioSignal": null, + "lifeTimeType": "IMMEDIATELY", + "takeSnapshotWhenExtend": false, + "durationKey": null, + "lifeTime": 0.0, + "triggerLifeType": "IMMEDIATELY", + "triggerCnt": 0, + "triggerInterval": -1.0, + "waitFirstTriggerInterval": true, + "firstTriggerInterval": -1.0, + "priority": -1, + "priorityBBKeys": [], + "stripBlackboardParamsWithBuffKey": false, + "blackboard": [] + }, + "_isDerivedBuff": false, + "_noSource": false, + "_finishDerivedBuffIfParentFinish": false + } + ] + } + }, + "cooperate_buff_student": { + "templateKey": "cooperate_buff_student", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_groupTag": "abyssal" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", + "_buff": { + "attributes": { + "abnormalFlags": [], + "abnormalImmunes": [], + "abnormalAntis": [], + "abnormalCombos": [], + "abnormalComboImmunes": [], + "attributeModifiers": [] + }, + "buffKey": "cooperate_buff_student_enhance", + "loadFromDB": false, + "isDurableBuff": true, + "isDamageMissable": false, + "isSilenceable": false, + "isStunnable": false, + "isFreezable": false, + "isLevitatable": false, + "statusResistable": "AUTOMATIC", + "templateKey": "cooperate_buff_student_enhance", + "disableOverride": false, + "overrideKey": null, + "overrideType": "DEFAULT", + "maxStackCnt": 1, + "refreshRemainingTimeWhenStackMax": false, + "clearAllStackCntWhenTimeUp": false, + "maxValidStackCnt": -1, + "overrideEffectKey": null, + "overrideOnEventPriority": false, + "onEventPriority": "DEFAULT", + "audioSignal": null, + "lifeTimeType": "INFINITY", + "takeSnapshotWhenExtend": false, + "durationKey": null, + "lifeTime": 0.0, + "triggerLifeType": "IMMEDIATELY", + "triggerCnt": 0, + "triggerInterval": -1.0, + "waitFirstTriggerInterval": true, + "firstTriggerInterval": -1.0, + "priority": -1, + "priorityBBKeys": [], + "stripBlackboardParamsWithBuffKey": false, + "blackboard": [] + }, + "_buffOwner": "BUFF_OWNER", + "_isDerivedBuff": false, + "_finishDerivedBuffIfParentFinish": false + } + ] + } + }, + "cooperate_buff_abyssal": { + "templateKey": "cooperate_buff_abyssal", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_groupTag": "abyssal" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", + "_buff": { + "attributes": { + "abnormalFlags": [], + "abnormalImmunes": [], + "abnormalAntis": [], + "abnormalCombos": [], + "abnormalComboImmunes": [], + "attributeModifiers": [ + { + "attributeType": "MAX_HP", + "formulaItem": "MULTIPLIER", + "value": 0.0, + "loadFromBlackboard": true, + "fetchBaseValueFromSourceEntity": false + }, + { + "attributeType": "ATK", + "formulaItem": "MULTIPLIER", + "value": 0.0, + "loadFromBlackboard": true, + "fetchBaseValueFromSourceEntity": false + }, + { + "attributeType": "DEF", + "formulaItem": "MULTIPLIER", + "value": 0.0, + "loadFromBlackboard": true, + "fetchBaseValueFromSourceEntity": false + } + ] + }, + "buffKey": "cooperate_buff_abyssal_enhance", + "loadFromDB": false, + "isDurableBuff": true, + "isDamageMissable": false, + "isSilenceable": false, + "isStunnable": false, + "isFreezable": false, + "isLevitatable": false, + "statusResistable": "AUTOMATIC", + "templateKey": "empty", + "disableOverride": false, + "overrideKey": null, + "overrideType": "DEFAULT", + "maxStackCnt": 1, + "refreshRemainingTimeWhenStackMax": false, + "clearAllStackCntWhenTimeUp": false, + "maxValidStackCnt": -1, + "overrideEffectKey": null, + "overrideOnEventPriority": false, + "onEventPriority": "DEFAULT", + "audioSignal": null, + "lifeTimeType": "INFINITY", + "takeSnapshotWhenExtend": false, + "durationKey": null, + "lifeTime": 0.0, + "triggerLifeType": "IMMEDIATELY", + "triggerCnt": 0, + "triggerInterval": -1.0, + "waitFirstTriggerInterval": true, + "firstTriggerInterval": -1.0, + "priority": -1, + "priorityBBKeys": [], + "stripBlackboardParamsWithBuffKey": false, + "blackboard": [] + }, + "_buffOwner": "BUFF_OWNER", + "_isDerivedBuff": false, + "_finishDerivedBuffIfParentFinish": false + } + ] + } + }, + "cooperate_buff_spareshot": { + "templateKey": "cooperate_buff_spareshot", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+CheckTargetSkillDurationType, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_checkTypes": [ + "AMMO" + ] + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", + "_buff": { + "attributes": { + "abnormalFlags": [], + "abnormalImmunes": [], + "abnormalAntis": [], + "abnormalCombos": [], + "abnormalComboImmunes": [], + "attributeModifiers": [] + }, + "buffKey": "spareShot", "loadFromDB": true, "isDurableBuff": false, "isDamageMissable": false, @@ -140648,12 +141001,1319 @@ "effectKey": "", "onEventPriority": "DEFAULT", "eventToActions": { - "ON_BUFF_START": [ + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_groupTag": "kazimierz" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", + "_buff": { + "attributes": { + "abnormalFlags": [], + "abnormalImmunes": [], + "abnormalAntis": [], + "abnormalCombos": [], + "abnormalComboImmunes": [], + "attributeModifiers": [ + { + "attributeType": "ATK", + "formulaItem": "MULTIPLIER", + "value": 0.0, + "loadFromBlackboard": true, + "fetchBaseValueFromSourceEntity": false + } + ] + }, + "buffKey": "cooperate_kazimierz_atk", + "loadFromDB": false, + "isDurableBuff": true, + "isDamageMissable": false, + "isSilenceable": false, + "isStunnable": false, + "isFreezable": false, + "isLevitatable": false, + "statusResistable": "AUTOMATIC", + "templateKey": "empty", + "disableOverride": false, + "overrideKey": null, + "overrideType": "DEFAULT", + "maxStackCnt": 1, + "refreshRemainingTimeWhenStackMax": false, + "clearAllStackCntWhenTimeUp": false, + "maxValidStackCnt": -1, + "overrideEffectKey": null, + "overrideOnEventPriority": false, + "onEventPriority": "DEFAULT", + "audioSignal": null, + "lifeTimeType": "LIMITED", + "takeSnapshotWhenExtend": false, + "durationKey": null, + "lifeTime": 0.0, + "triggerLifeType": "IMMEDIATELY", + "triggerCnt": 0, + "triggerInterval": -1.0, + "waitFirstTriggerInterval": true, + "firstTriggerInterval": -1.0, + "priority": -1, + "priorityBBKeys": [], + "stripBlackboardParamsWithBuffKey": false, + "blackboard": [] + }, + "_buffOwner": "BUFF_OWNER", + "_isDerivedBuff": false, + "_finishDerivedBuffIfParentFinish": false + } + ] + } + }, + "mubox_aura": { + "templateKey": "mubox_aura", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+FinishBuffsById, Assembly-CSharp", + "_buffKey": "mubox_passive", + "_loadFromBlackboard": false, + "_decCntIfStack": false, + "_updateOverrideMap": true, + "_targetType": "BUFF_SOURCE" + } + ] + } + }, + "mubox_passive": { + "templateKey": "mubox_passive", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+HideEntityGraphicOrNot, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_hide": true + } + ], + "ON_BUFF_DISABLE": [ + { + "$type": "Torappu.Battle.Action.Nodes+HideEntityGraphicOrNot, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_hide": false + } + ] + } + }, + "enemy_mucat_debuff": { + "templateKey": "enemy_mucat_debuff", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_TAKE_DAMAGE": [ + { + "$type": "Torappu.Battle.Action.Nodes+DamageScale, Assembly-CSharp", + "_filterDamageType": false, + "_damageMask": "ANY_ATTACK_EXCEPT_ELEMENT", + "_filterApplyWay": false, + "_applyWayFilter": "NONE", + "_isOneMinus": false, + "_isStackable": false, + "_cachedDeltaValueToBBKey": "" + } + ], + "ON_AFTER_ATTACK": [ + { + "$type": "Torappu.Battle.Action.Nodes+SwitchMode, Assembly-CSharp", + "_modeIndex": 1, + "_loadModeFromBlackboard": false, + 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"maxValidStackCnt": -1, + "overrideEffectKey": "enemy_mucat_shield_01", + "overrideOnEventPriority": false, + "onEventPriority": "DEFAULT", + "audioSignal": null, + "lifeTimeType": "INFINITY", + "takeSnapshotWhenExtend": false, + "durationKey": null, + "lifeTime": 0.0, + "triggerLifeType": "IMMEDIATELY", + "triggerCnt": 0, + "triggerInterval": -1.0, + "waitFirstTriggerInterval": true, + "firstTriggerInterval": -1.0, + "priority": -1, + "priorityBBKeys": [], + "stripBlackboardParamsWithBuffKey": false, + "blackboard": [] + }, + "_buffOwner": "BUFF_OWNER", + "_isDerivedBuff": false, + "_finishDerivedBuffIfParentFinish": false + } + ] + } + }, + "enemy_murino_direction_listener": { + "templateKey": "enemy_murino_direction_listener", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+DisableEnemySwitchFaceByMove, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_disabled": true + } + ], + "ON_BUFF_TRIGGER": [ + { + "$type": "Torappu.Battle.Action.Nodes+FaceToLOrRViaMoreTargets, Assembly-CSharp", + "_ownerType": "BUFF_OWNER", + "_targetOptions": { + "targetSide": "ENEMY", + "targetMotion": "ALL", + "targetCategory": "DEFAULT", + "enableAdvancedOptions": true, + "ignoreTargetFree": true, + "ignoreAllyTargetFree": false, + "ignoreHealFree": false, + "ignoreTargetSide": false, + "excludeSomeAbnormalFlags": false, + "excludeAbnormalFlag": "STUNNED", + "purposeMask": "NONE", + "professionMask": "WARRIOR, SNIPER, TANK, MEDIC, SUPPORT, CASTER, SPECIAL, PIONEER", + "onlyIgnoreSomeOfTargetFreeCase": false, + "abnormalFlag": "STUNNED", + "abnormalCombo": "SLEEPING" + } + } + ], + "ON_BUFF_FINISH": [ + { + "$type": "Torappu.Battle.Action.Nodes+DisableEnemySwitchFaceByMove, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_disabled": false + } + ] + } + }, + "enemy_murino_t": { + "templateKey": "enemy_murino_t", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_TAKE_DAMAGE": [ + { + "$type": "Torappu.Battle.Action.Nodes+CheckIfSourceGridPosFaceTargetGridPos, Assembly-CSharp", + "_source": "BUFF_OWNER", + "_target": "MODIFIER_SOURCE", + "_faceType": "FRONT", + "_targetColOffset": 0.0, + "_faceIfSameCol": "NONE" + }, + { + "$type": "Torappu.Battle.Action.Nodes+DamageScale, Assembly-CSharp", + "_filterDamageType": true, + "_damageMask": "PHYSICAL_AND_MAGICAL", + "_filterApplyWay": false, + "_applyWayFilter": "NONE", + "_isOneMinus": true, + "_isStackable": false, + "_cachedDeltaValueToBBKey": "" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_sourceType": "BUFF_OWNER", + "_effectKey": "enemy_murino_attack_hit_front_01", + "_useSourceFaceVactor": false, + "_useAttackPlaybackSpeed": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+AlwaysNext, Assembly-CSharp" + }, + { + "$type": "Torappu.Battle.Action.Nodes+PlayAudio, Assembly-CSharp", + "_target": "BUFF_OWNER", + "_audioSignal": "enemu_mhrhcr_block" + } + ] + } + }, + "enemy_mumole_bonus_2": { + "templateKey": "enemy_mumole_bonus_2", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_OWNER_KILLED": [ + { + "$type": "Torappu.Battle.Action.Nodes+FilterDeathReason, Assembly-CSharp", + "_source": "BUFF_OWNER", + "_finishReason": "REACH_EXIT" + }, + { + "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp" + }, + { + "$type": "Torappu.Battle.Action.Nodes+FilterDeathReason, Assembly-CSharp", + "_source": "BUFF_OWNER", + "_finishReason": "OTHER" + }, + { + "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_buffKeys": [ + "enemy_mumole_aura" + ], + "isAND": true, + "_loadFromBlackboard": false, + "_checkBuffSource": false, + "_buffSourceType": "BUFF_SOURCE" + }, + { + "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp", + "_targetType": "TARGET", + "_sourceType": "SOURCE", + "_effectKey": "enemy_muvltr_die_start_ground_02", + "_useSourceFaceVactor": false, + "_useAttackPlaybackSpeed": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+TriggerEnvSystem, Assembly-CSharp", + "_envKey": "env_010_cooperate", + "_target": "BUFF_OWNER" + } + ] + } + }, + "enemy_mumole_bonus": { + "templateKey": "enemy_mumole_bonus", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_OWNER_KILLED": [ + { + "$type": "Torappu.Battle.Action.Nodes+FilterDeathReason, Assembly-CSharp", + "_source": "BUFF_OWNER", + "_finishReason": "REACH_EXIT" + }, + { + "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp" + }, + { + "$type": "Torappu.Battle.Action.Nodes+FilterDeathReason, Assembly-CSharp", + "_source": "BUFF_OWNER", + "_finishReason": "OTHER" + }, + { + "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_buffKeys": [ + "enemy_mumole_aura" + ], + "isAND": true, + "_loadFromBlackboard": false, + "_checkBuffSource": false, + "_buffSourceType": "BUFF_SOURCE" + }, + { + "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp", + "_targetType": "TARGET", + "_sourceType": "SOURCE", + "_effectKey": "enemy_muvltr_die_start_ground_01", + "_useSourceFaceVactor": false, + "_useAttackPlaybackSpeed": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+TriggerEnvSystem, Assembly-CSharp", + "_envKey": "env_010_cooperate", + "_target": "BUFF_OWNER" + } + ] + } + }, + "enemy_mumole_heal": { + "templateKey": "enemy_mumole_heal", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+FixedValueHeal, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_sourceType": "BUFF_SOURCE", + "_ignoreHealFree": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_sourceType": "BUFF_OWNER", + "_effectKey": "enemy_mumole_skill_01_buff", + "_useSourceFaceVactor": false, + "_useAttackPlaybackSpeed": false + } + ] + } + }, + "enemy_mumole_trigger": { + "templateKey": "enemy_mumole_trigger", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_APPLIED_MODIFIER": [ + { + "$type": "Torappu.Battle.Action.Nodes+IsDamage, Assembly-CSharp" + }, + { + "$type": "Torappu.Battle.Action.Nodes+AssignModifierValueIntoBlackboard, Assembly-CSharp", + "_blackboardKey": "input_value" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CalculateBlackboardValueViaParams, Assembly-CSharp", + "_inputKey": "input_value", + "_outputKey": "damage_value", + "_multiplyParamKey": null, + "_dividedParamKey": null, + "_addParamKey": "damage_value", + "_minValueKey": null, + "_maxValueKey": null, + "_finalAbs": true, + "_finalCeil": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+FilterByBlackboardValue, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_anotherBuff": false, + "_buffKey": null, + "_blackboardKey": "damage_value", + "_valueToCompare": 0, + "_anotherKeyToCompare": "trigger_value", + "_condType": "GE" + }, + { + "$type": "Torappu.Battle.Action.Nodes+ModifyBlackboard, Assembly-CSharp", + "_blackboardKeys": "damage_value", + "_fromBlackboardKeys": null, + "_value": 0.0, + "_addBasedOriginValue": false, + "_checkFromBlackboardValue": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateBuffUseAbilitySelector, Assembly-CSharp", + "_sourceType": "BUFF_OWNER", + "_targetType": "BUFF_OWNER", + "_abilityName": "Heal", + "_excludeTarget": false, + "_excludeTargetType": "SOURCE", + "_buff": { + "attributes": { + "abnormalFlags": null, + "abnormalImmunes": null, + "abnormalAntis": null, + "abnormalCombos": null, + "abnormalComboImmunes": null, + "attributeModifiers": null + }, + "buffKey": "enemy_mumole_heal", + "loadFromDB": false, + "isDurableBuff": false, + "isDamageMissable": false, + "isSilenceable": false, + "isStunnable": false, + "isFreezable": false, + "isLevitatable": false, + "statusResistable": "AUTOMATIC", + "templateKey": "enemy_mumole_heal", + "disableOverride": false, + "overrideKey": null, + "overrideType": "DEFAULT", + "maxStackCnt": 1, + "refreshRemainingTimeWhenStackMax": false, + "clearAllStackCntWhenTimeUp": false, + "maxValidStackCnt": -1, + "overrideEffectKey": null, + "overrideOnEventPriority": false, + "onEventPriority": "DEFAULT", + "audioSignal": "", + "lifeTimeType": "IMMEDIATELY", + "takeSnapshotWhenExtend": false, + "durationKey": null, + "lifeTime": 0.0, + "triggerLifeType": "IMMEDIATELY", + "triggerCnt": 0, + "triggerInterval": -1.0, + "waitFirstTriggerInterval": true, + "firstTriggerInterval": -1.0, + "priority": -1, + "priorityBBKeys": [], + "stripBlackboardParamsWithBuffKey": false, + "blackboard": [] + }, + "_buffSource": "BUFF_OWNER", + "_isDerivedBuff": false, + "_finishDerivedBuffIfParentFinish": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_sourceType": "BUFF_OWNER", + "_effectKey": "enemy_mumole_skill_02_buff", + "_useSourceFaceVactor": false, + "_useAttackPlaybackSpeed": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+PlayAudio, Assembly-CSharp", + "_target": "BUFF_OWNER", + "_audioSignal": "mumole_heal" + } + ] + } + }, + "enemy_musqhd_link": { + "templateKey": "enemy_musqhd_link", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_OWNER_KILLED": [ { - "$type": "Torappu.Battle.Action.Nodes+CheckCharacterGroupTag, Assembly-CSharp", - "_targetType": "BUFF_OWNER", - "_groupTag": "kazimierz" - }, + "$type": "Torappu.Battle.Action.Nodes+InstantKill, Assembly-CSharp", + "_targetType": "BUFF_SOURCE", + "_killSource": false, + "_noSource": true, + "_withdrawIfRallyPoint": false, + "_resultIfInRallyPointMode": false, + "_skipReborn": false, + "_noReason": false + } + ] + } + }, + "enemy_musqrl_link": { + "templateKey": "enemy_musqrl_link", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_OWNER_KILLED": [ + { + "$type": "Torappu.Battle.Action.Nodes+InstantKill, Assembly-CSharp", + "_targetType": "BUFF_SOURCE", + "_killSource": false, + "_noSource": true, + "_withdrawIfRallyPoint": false, + "_resultIfInRallyPointMode": false, + "_skipReborn": false, + "_noReason": false + } + ] + } + }, + "enemy_musqrl_pickup_succeed": { + "templateKey": "enemy_musqrl_pickup_succeed", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_FINISH": [ + { + "$type": "Torappu.Battle.Action.Nodes+SwitchMode, Assembly-CSharp", + "_modeIndex": 0, + "_loadModeFromBlackboard": false, + "_restoreDefault": false, + "_restartFSM": true + } + ] + } + }, + "enemy_musqrl_pickup_during_skill": { + "templateKey": "enemy_musqrl_pickup_during_skill", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_FINISH": [ + { + "$type": "Torappu.Battle.Action.Nodes+FinishBuffsById, Assembly-CSharp", + "_buffKey": "enemy_musqrl_pickup_succeed", + "_loadFromBlackboard": false, + "_decCntIfStack": false, + "_updateOverrideMap": true, + "_targetType": "BUFF_OWNER" + } + ] + } + }, + "enemy_musqrl_pickup": { + "templateKey": "enemy_musqrl_pickup", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ { "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", "_buff": { @@ -140663,26 +142323,18 @@ "abnormalAntis": [], "abnormalCombos": [], "abnormalComboImmunes": [], - "attributeModifiers": [ - { - "attributeType": "ATK", - "formulaItem": "MULTIPLIER", - "value": 0.0, - "loadFromBlackboard": true, - "fetchBaseValueFromSourceEntity": false - } - ] + "attributeModifiers": [] }, - "buffKey": "cooperate_kazimierz_atk", + "buffKey": "enemy_musqrl_pickup_succeed", "loadFromDB": false, - "isDurableBuff": true, + "isDurableBuff": false, "isDamageMissable": false, "isSilenceable": false, "isStunnable": false, "isFreezable": false, "isLevitatable": false, "statusResistable": "AUTOMATIC", - "templateKey": "empty", + "templateKey": "enemy_musqrl_pickup_succeed", "disableOverride": false, "overrideKey": null, "overrideType": "DEFAULT", @@ -140694,7 +142346,7 @@ "overrideOnEventPriority": false, "onEventPriority": "DEFAULT", "audioSignal": null, - "lifeTimeType": "LIMITED", + "lifeTimeType": "INFINITY", "takeSnapshotWhenExtend": false, "durationKey": null, "lifeTime": 0.0, @@ -140708,47 +142360,211 @@ "stripBlackboardParamsWithBuffKey": false, "blackboard": [] }, - "_buffOwner": "BUFF_OWNER", + "_buffOwner": "BUFF_SOURCE", "_isDerivedBuff": false, "_finishDerivedBuffIfParentFinish": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+InstantKill, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_killSource": false, + "_noSource": true, + "_withdrawIfRallyPoint": false, + "_resultIfInRallyPointMode": false, + "_skipReborn": false, + "_noReason": true } ] } }, - "mubox_aura": { - "templateKey": "mubox_aura", + "enemy_musqrl_drop_during_skill": { + "templateKey": "enemy_musqrl_drop_during_skill", "effectKey": "", "onEventPriority": "DEFAULT", "eventToActions": { - "ON_BUFF_START": [ + "ON_BUFF_FINISH": [ { - "$type": "Torappu.Battle.Action.Nodes+FinishBuffsById, Assembly-CSharp", - "_buffKey": "mubox_passive", - "_loadFromBlackboard": false, - "_decCntIfStack": false, - "_updateOverrideMap": true, - "_targetType": "BUFF_SOURCE" + "$type": "Torappu.Battle.Action.Nodes+SwitchMode, Assembly-CSharp", + "_modeIndex": 0, + "_loadModeFromBlackboard": true, + "_restoreDefault": false, + "_restartFSM": true } ] } }, - "mubox_passive": { - "templateKey": "mubox_passive", + "enemy_musqrl_drop": { + "templateKey": "enemy_musqrl_drop", "effectKey": "", "onEventPriority": "DEFAULT", "eventToActions": { "ON_BUFF_START": [ { - "$type": "Torappu.Battle.Action.Nodes+HideEntityGraphicOrNot, Assembly-CSharp", - "_targetType": "BUFF_OWNER", - "_hide": true + "$type": "Torappu.Battle.Action.Nodes+SummonEnemyWithRuntimeRoute, Assembly-CSharp", + "_source": "BUFF_OWNER", + "_target": "BUFF_OWNER", + "_useSpecialHost": false, + "_host": "TARGET", + "_useRandomEnemy": false, + "_enemyKey": null, + "_motionMode": "WALK", + "_unharmful": false, + "_alwaysCountAsKilled": false, + "_waitTime": 0.0, + "_spawnOffset": 1.0, + "_selectTileInSnapshot": false, + "_useSourceEndPosition": true, + "_avoidHighland": true } - ], - "ON_BUFF_DISABLE": [ + ] + } + }, + "enemy_musqrl_t": { + "templateKey": "enemy_musqrl_t", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_TAKE_DAMAGE": [ { - "$type": "Torappu.Battle.Action.Nodes+HideEntityGraphicOrNot, Assembly-CSharp", + "$type": "Torappu.Battle.Action.Nodes+Dice, Assembly-CSharp", + "_probKey": "prob" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CheckEnemyUnbalanced, Assembly-CSharp", + "_targetType": "BUFF_OWNER" + }, + { + "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp", "_targetType": "BUFF_OWNER", - "_hide": false + "_buffKeys": [ + "enemy_musqrl_drop_during_skill" + ], + "isAND": true, + "_loadFromBlackboard": false, + "_checkBuffSource": false, + "_buffSourceType": "BUFF_SOURCE" + }, + { + "$type": "Torappu.Battle.Action.Nodes+IfNot, Assembly-CSharp" + }, + { + "$type": "Torappu.Battle.Action.Nodes+TriggerEnemySkill, Assembly-CSharp", + "_skillName": "drop", + "_checkSkillActive": false, + "_checkSkillReady": false, + "_ownerType": "BUFF_OWNER", + "_targetType": "BUFF_OWNER", + "_interruptCurAbility": true, + "_assignCombatAbility": false + } + ] + } + }, + "enemy_mubsbl_enhance": { + "templateKey": "enemy_mubsbl_enhance", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_CALCULATE_DAMAGE": [ + { + "$type": "Torappu.Battle.Action.Nodes+IfElse, Assembly-CSharp", + "_conditionNode": { + "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp", + "_targetType": "TARGET", + "_buffKeys": [ + "muruinw_mark" + ], + "isAND": true, + "_loadFromBlackboard": false, + "_checkBuffSource": false, + "_buffSourceType": "BUFF_SOURCE" + }, + "_succeedNodes": [ + { + "$type": "Torappu.Battle.Action.Nodes+AtkScaleUp, Assembly-CSharp", + "_filterApplyWay": false, + "_applyWay": "NONE", + "_defaultValue": 1.0, + "_filterNoneApplyWay": false, + "_cancelIfAtkScaleZero": false, + "_atkScaleKey": "atk_scale" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp", + "_targetType": "TARGET", + "_sourceType": "BUFF_OWNER", + "_effectKey": "enemy_mubsbl_attack_hit_02", + "_useSourceFaceVactor": false, + "_useAttackPlaybackSpeed": false + } + ], + "_failNodes": [ + { + "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp", + "_targetType": "TARGET", + "_sourceType": "BUFF_OWNER", + "_effectKey": "enemy_mubsbl_attack_hit_01", + "_useSourceFaceVactor": false, + "_useAttackPlaybackSpeed": false + } + ] + } + ] + } + }, + "enemy_murgby_enhance": { + "templateKey": "enemy_murgby_enhance", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_CALCULATE_DAMAGE": [ + { + "$type": "Torappu.Battle.Action.Nodes+CheckContainsBuff, Assembly-CSharp", + "_targetType": "TARGET", + "_buffKeys": [ + "muruinw_mark" + ], + "isAND": true, + "_loadFromBlackboard": false, + "_checkBuffSource": false, + "_buffSourceType": "BUFF_SOURCE" + }, + { + "$type": "Torappu.Battle.Action.Nodes+AtkScaleUp, Assembly-CSharp", + "_filterApplyWay": false, + "_applyWay": "NONE", + "_defaultValue": 1.0, + "_filterNoneApplyWay": false, + "_cancelIfAtkScaleZero": false, + "_atkScaleKey": "atk_scale" + }, + { + "$type": "Torappu.Battle.Action.Nodes+PlayAudio, Assembly-CSharp", + "_target": "TARGET", + "_audioSignal": "enemy_murgby_enhance" + } + ] + } + }, + "trap_muftbl_passive": { + "templateKey": "trap_muftbl_passive", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+LandFootball, Assembly-CSharp", + "_targetType": "BUFF_OWNER" + }, + { + "$type": "Torappu.Battle.Action.Nodes+Withdraw, Assembly-CSharp", + "_withdrawSource": true, + "_switchToDeadState": true, + "_force": true, + "_needLog": false } ] } @@ -140843,6 +142659,185 @@ ] } }, + "trap_muruinw_s_active": { + "templateKey": "trap_muruinw_s_active", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BEFORE_TRY_SET_HP_ZERO": [ + { + "$type": "Torappu.Battle.Action.Nodes+InterruptCharacterSkill, Assembly-CSharp", + "_charFrom": "BUFF_OWNER" + } + ], + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", + "_buff": { + "attributes": { + "abnormalFlags": [], + "abnormalImmunes": [], + "abnormalAntis": [], + "abnormalCombos": [], + "abnormalComboImmunes": [], + "attributeModifiers": [] + }, + "buffKey": "fortress_trap_mode", + "loadFromDB": false, + "isDurableBuff": false, + "isDamageMissable": false, + "isSilenceable": false, + "isStunnable": false, + "isFreezable": false, + "isLevitatable": false, + "statusResistable": "AUTOMATIC", + "templateKey": "fortress_trap_mode", + "disableOverride": false, + "overrideKey": null, + "overrideType": "DEFAULT", + "maxStackCnt": 1, + "refreshRemainingTimeWhenStackMax": false, + "clearAllStackCntWhenTimeUp": false, + "maxValidStackCnt": -1, + "overrideEffectKey": "common_trap_upgrade", + "overrideOnEventPriority": false, + "onEventPriority": "DEFAULT", + "audioSignal": null, + "lifeTimeType": "LIMITED", + "takeSnapshotWhenExtend": false, + "durationKey": "_", + "lifeTime": 0.5, + "triggerLifeType": "IMMEDIATELY", + "triggerCnt": 0, + "triggerInterval": -1.0, + "waitFirstTriggerInterval": true, + "firstTriggerInterval": -1.0, + "priority": -1, + "priorityBBKeys": [], + "stripBlackboardParamsWithBuffKey": false, + "blackboard": [] + }, + "_buffOwner": "BUFF_OWNER", + "_isDerivedBuff": false, + "_finishDerivedBuffIfParentFinish": false + } + ], + "ON_BUFF_FINISH": [ + { + "$type": "Torappu.Battle.Action.Nodes+ChangeAnimatorMeshRenderer, Assembly-CSharp", + "_ownerType": "BUFF_OWNER", + "_rendererIndex": -1, + "_enable": false, + "_exclusive": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+ChangeAnimatorMeshRenderer, Assembly-CSharp", + "_ownerType": "BUFF_OWNER", + "_rendererIndex": 0, + "_enable": true, + "_exclusive": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", + "_buff": { + "attributes": { + "abnormalFlags": [ + "INVINCIBLE" + ], + "abnormalImmunes": [], + "abnormalAntis": [], + "abnormalCombos": [], + "abnormalComboImmunes": [], + "attributeModifiers": [] + }, + "buffKey": "fortress_trap_invencible", + "loadFromDB": false, + "isDurableBuff": false, + "isDamageMissable": false, + "isSilenceable": false, + "isStunnable": false, + "isFreezable": false, + "isLevitatable": false, + "statusResistable": "AUTOMATIC", + "templateKey": "fortress_trap_mode_default", + "disableOverride": false, + "overrideKey": null, + "overrideType": "DEFAULT", + "maxStackCnt": 1, + "refreshRemainingTimeWhenStackMax": false, + "clearAllStackCntWhenTimeUp": false, + "maxValidStackCnt": -1, + "overrideEffectKey": null, + "overrideOnEventPriority": false, + "onEventPriority": "DEFAULT", + "audioSignal": null, + "lifeTimeType": "LIMITED", + "takeSnapshotWhenExtend": false, + "durationKey": "_", + "lifeTime": 0.5, + "triggerLifeType": "IMMEDIATELY", + "triggerCnt": 0, + "triggerInterval": -1.0, + "waitFirstTriggerInterval": true, + "firstTriggerInterval": -1.0, + "priority": -1, + "priorityBBKeys": [], + "stripBlackboardParamsWithBuffKey": false, + "blackboard": [] + }, + "_buffOwner": "BUFF_OWNER", + "_isDerivedBuff": false, + "_finishDerivedBuffIfParentFinish": false + } + ], + "ON_BEFORE_APPLYING_MODIFIER": [ + { + "$type": "Torappu.Battle.Action.Nodes+FilterModifierTargetType, Assembly-CSharp", + "_modifierTargetType": "HP" + }, + { + "$type": "Torappu.Battle.Action.Nodes+IfTargetSide, Assembly-CSharp", + "_sideMask": "ALLY", + "_targetType": "MODIFIER_SOURCE" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CancelModifier, Assembly-CSharp", + "_reason": "UNHURTABLE" + } + ] + } + }, + "trap_muruinw_s_passive": { + "templateKey": "trap_muruinw_s_passive", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_TAKE_DAMAGE": [ + { + "$type": "Torappu.Battle.Action.Nodes+CancelModifier, Assembly-CSharp", + "_reason": "UNHURTABLE" + }, + { + "$type": "Torappu.Battle.Action.Nodes+CheckFilterTag, Assembly-CSharp", + "_targetType": "MODIFIER_SOURCE", + "_filterTag": "FORTRESS_TRAP_SP" + }, + { + "$type": "Torappu.Battle.Action.Nodes+ModifySp, Assembly-CSharp", + "_targetType": "TARGET", + "_modifyByRatio": false, + "_modifyRatio": 0.0, + "_modifyByRatioBasedOnCurSP": false, + "_dontCheckSpType": true, + "_spMask": "ALL", + "_forceFlag": false, + "_dontShowSpUI": false, + "_modifyValue": 0, + "_spString": "sp" + } + ] + } + }, "enemy_prepare_buff": { "templateKey": "enemy_prepare_buff", "effectKey": "", @@ -141198,6 +143193,155 @@ ] } }, + "enemy_mubufn_do_clearance": { + "templateKey": "enemy_mubufn_do_clearance", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+IsCloseToFootball, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_ignoreIsSelected": true + }, + { + "$type": "Torappu.Battle.Action.Nodes+DoClearance, Assembly-CSharp", + "_targetType": "BUFF_OWNER" + } + ] + } + }, + "enemy_mubufn_logic": { + "templateKey": "enemy_mubufn_logic", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_TRIGGER": [ + { + "$type": "Torappu.Battle.Action.Nodes+CheckUnitInMoveState, Assembly-CSharp", + "_ownerType": "BUFF_OWNER" + }, + { + "$type": "Torappu.Battle.Action.Nodes+IsCloseToFootball, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_ignoreIsSelected": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+TriggerEnemySkill, Assembly-CSharp", + "_skillName": "clearance", + "_checkSkillActive": false, + "_checkSkillReady": true, + "_ownerType": "BUFF_OWNER", + "_targetType": "BUFF_OWNER", + "_interruptCurAbility": true, + "_assignCombatAbility": false + } + ], + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+InitForces, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_passBallForceKey": "passing_force", + "_slapShotForceKey": "slapshot_force", + "_clearanceForceKey": "clearance_force" + } + ] + } + }, + "enemy_mumssi_do_slapshot": { + "templateKey": "enemy_mumssi_do_slapshot", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+IsCloseToFootball, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_ignoreIsSelected": true + }, + { + "$type": "Torappu.Battle.Action.Nodes+DoSlapShot, Assembly-CSharp", + "_targetType": "BUFF_OWNER" + } + ] + } + }, + "enemy_mumssi_do_pass_the_ball": { + "templateKey": "enemy_mumssi_do_pass_the_ball", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+IsCloseToFootball, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_ignoreIsSelected": true + }, + { + "$type": "Torappu.Battle.Action.Nodes+DoPassTheBall, Assembly-CSharp", + "_targetType": "BUFF_OWNER" + } + ] + } + }, + "enemy_mumssi_logic": { + "templateKey": "enemy_mumssi_logic", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_TRIGGER": [ + { + "$type": "Torappu.Battle.Action.Nodes+CheckUnitInMoveState, Assembly-CSharp", + "_ownerType": "BUFF_OWNER" + }, + { + "$type": "Torappu.Battle.Action.Nodes+IsCloseToFootball, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_ignoreIsSelected": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+IfElse, Assembly-CSharp", + "_conditionNode": { + "$type": "Torappu.Battle.Action.Nodes+DiceSlapShot, Assembly-CSharp", + "_targetType": "BUFF_OWNER" + }, + "_succeedNodes": [ + { + "$type": "Torappu.Battle.Action.Nodes+TriggerEnemySkill, Assembly-CSharp", + "_skillName": "slapshot", + "_checkSkillActive": false, + "_checkSkillReady": false, + "_ownerType": "BUFF_OWNER", + "_targetType": "BUFF_OWNER", + "_interruptCurAbility": true, + "_assignCombatAbility": false + } + ], + "_failNodes": [ + { + "$type": "Torappu.Battle.Action.Nodes+TriggerEnemySkill, Assembly-CSharp", + "_skillName": "passtheball", + "_checkSkillActive": false, + "_checkSkillReady": false, + "_ownerType": "BUFF_OWNER", + "_targetType": "BUFF_OWNER", + "_interruptCurAbility": true, + "_assignCombatAbility": false + } + ] + } + ], + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+InitForces, Assembly-CSharp", + "_targetType": "BUFF_OWNER", + "_passBallForceKey": "passing_force", + "_slapShotForceKey": "slapshot_force", + "_clearanceForceKey": "clearance_force" + } + ] + } + }, "enemy_fotball_passive": { "templateKey": "enemy_fotball_passive", "effectKey": "", @@ -146902,6 +149046,65 @@ ] } }, + "trap_lrcore[passive_p1]": { + "templateKey": "trap_lrcore[passive_p1]", + "effectKey": "", + "onEventPriority": "DEFAULT", + "eventToActions": { + "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", + "_buff": { + "attributes": { + "abnormalFlags": [], + "abnormalImmunes": [], + "abnormalAntis": [], + "abnormalCombos": [], + "abnormalComboImmunes": [], + "attributeModifiers": [] + }, + "buffKey": "cripple1", + "loadFromDB": false, + "isDurableBuff": false, + "isDamageMissable": false, + "isSilenceable": false, + "isStunnable": false, + "isFreezable": false, + "isLevitatable": false, + "statusResistable": "AUTOMATIC", + "templateKey": "empty", + "disableOverride": false, + "overrideKey": "cripple", + "overrideType": "UNIQUE", + "maxStackCnt": 1, + "refreshRemainingTimeWhenStackMax": false, + "clearAllStackCntWhenTimeUp": false, + "maxValidStackCnt": -1, + "overrideEffectKey": null, + "overrideOnEventPriority": false, + "onEventPriority": "DEFAULT", + "audioSignal": null, + "lifeTimeType": "INFINITY", + "takeSnapshotWhenExtend": false, + "durationKey": null, + "lifeTime": 0.0, + "triggerLifeType": "IMMEDIATELY", + "triggerCnt": 0, + "triggerInterval": -1.0, + "waitFirstTriggerInterval": true, + "firstTriggerInterval": -1.0, + "priority": -1, + "priorityBBKeys": [], + "stripBlackboardParamsWithBuffKey": false, + "blackboard": [] + }, + "_buffOwner": "BUFF_OWNER", + "_isDerivedBuff": false, + "_finishDerivedBuffIfParentFinish": false + } + ] + } + }, "enemy_lrdead[inform_death][p1]": { "templateKey": "enemy_lrdead[inform_death][p1]", "effectKey": "", @@ -151359,6 +153562,38 @@ "_useSourceFaceVactor": false, "_useAttackPlaybackSpeed": false } + ], + "ON_OWNER_KILLED": [ + { + "$type": "Torappu.Battle.Action.Nodes+FilterDeathReason, Assembly-CSharp", + "_source": "BUFF_OWNER", + "_finishReason": "HP_ZERO_WITH_NO_SOURCE" + }, + { + "$type": "Torappu.Battle.Action.Nodes+SummonEnemyWithRuntimeRoute, Assembly-CSharp", + "_source": "BUFF_OWNER", + "_target": "BUFF_OWNER", + "_useSpecialHost": false, + "_host": "TARGET", + "_useRandomEnemy": false, + "_enemyKey": "enemy_1432_lrccon", + "_motionMode": "WALK", + "_unharmful": true, + "_alwaysCountAsKilled": false, + "_waitTime": 9999.0, + "_spawnOffset": 0.0, + "_selectTileInSnapshot": false, + "_useSourceEndPosition": false, + "_avoidHighland": false + }, + { + "$type": "Torappu.Battle.Action.Nodes+CreateEffect, Assembly-CSharp", + "_targetType": "SOURCE", + "_sourceType": "SOURCE", + "_effectKey": "enemy_irccon_ground_end", + "_useSourceFaceVactor": false, + "_useAttackPlaybackSpeed": false + } ] } }, @@ -151420,7 +153655,8 @@ "SKILL_NOT_ACTIVATABLE", "NOT_WITHDRAWABLE", "BLOCK_FREE", - "INVINCIBLE" + "INVINCIBLE", + "STUNNED" ], "abnormalImmunes": [], "abnormalAntis": [], @@ -151473,58 +153709,6 @@ "_isDerivedBuff": false, "_finishDerivedBuffIfParentFinish": false }, - { - "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", - "_buff": { - "attributes": { - "abnormalFlags": [ - "STUNNED" - ], - "abnormalImmunes": [], - "abnormalAntis": [], - "abnormalCombos": [], - "abnormalComboImmunes": [], - "attributeModifiers": [] - }, - "buffKey": "enemy_lrccon[lock_core][stun]", - "loadFromDB": false, - "isDurableBuff": false, - "isDamageMissable": false, - "isSilenceable": false, - "isStunnable": false, - "isFreezable": false, - "isLevitatable": false, - "statusResistable": "AUTOMATIC", - "templateKey": "enemy_lrccon[lock_core][stun]", - "disableOverride": false, - "overrideKey": null, - "overrideType": "DEFAULT", - "maxStackCnt": 1, - "refreshRemainingTimeWhenStackMax": false, - "clearAllStackCntWhenTimeUp": false, - "maxValidStackCnt": -1, - "overrideEffectKey": "buff_stun", - "overrideOnEventPriority": false, - "onEventPriority": "DEFAULT", - "audioSignal": null, - "lifeTimeType": "INFINITY", - "takeSnapshotWhenExtend": false, - "durationKey": null, - "lifeTime": 0.0, - "triggerLifeType": "INFINITY", - "triggerCnt": 0, - "triggerInterval": 0.30000001192092896, - "waitFirstTriggerInterval": true, - "firstTriggerInterval": -1.0, - "priority": -1, - "priorityBBKeys": [], - "stripBlackboardParamsWithBuffKey": false, - "blackboard": [] - }, - "_buffOwner": "BUFF_OWNER", - "_isDerivedBuff": false, - "_finishDerivedBuffIfParentFinish": false - }, { "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", "_buff": { @@ -151622,6 +153806,56 @@ "onEventPriority": "DEFAULT", "eventToActions": { "ON_BUFF_START": [ + { + "$type": "Torappu.Battle.Action.Nodes+CreateBuff, Assembly-CSharp", + "_buff": { + "attributes": { + "abnormalFlags": [], + "abnormalImmunes": [], + "abnormalAntis": [], + "abnormalCombos": [], + "abnormalComboImmunes": [], + "attributeModifiers": [] + }, + "buffKey": "enemy_lrccon[stun][effect]", + "loadFromDB": false, + "isDurableBuff": false, + "isDamageMissable": false, + "isSilenceable": false, + "isStunnable": false, + "isFreezable": false, + "isLevitatable": false, + "statusResistable": "AUTOMATIC", + "templateKey": "empty", + "disableOverride": false, + "overrideKey": null, + "overrideType": "DEFAULT", + "maxStackCnt": 1, + "refreshRemainingTimeWhenStackMax": false, + "clearAllStackCntWhenTimeUp": false, + "maxValidStackCnt": -1, + "overrideEffectKey": "buff_stun", + "overrideOnEventPriority": false, + "onEventPriority": "DEFAULT", + "audioSignal": null, + "lifeTimeType": "INFINITY", + "takeSnapshotWhenExtend": false, + "durationKey": null, + "lifeTime": 0.0, + "triggerLifeType": "IMMEDIATELY", + "triggerCnt": 0, + "triggerInterval": -1.0, + "waitFirstTriggerInterval": true, + "firstTriggerInterval": -1.0, + "priority": -1, + "priorityBBKeys": [], + "stripBlackboardParamsWithBuffKey": false, + "blackboard": [] + }, + "_buffOwner": "BUFF_OWNER", + "_isDerivedBuff": true, + "_finishDerivedBuffIfParentFinish": true + }, { "$type": "Torappu.Battle.Action.Nodes+IfElse, Assembly-CSharp", "_conditionNode": { diff --git a/zh_CN/gamedata/excel/activity_table.json b/zh_CN/gamedata/excel/activity_table.json index cd97aabd2..3d52352be 100644 --- a/zh_CN/gamedata/excel/activity_table.json +++ b/zh_CN/gamedata/excel/activity_table.json @@ -1,5 +1,29 @@ { "basicInfo": { + "act2vmulti": { + "id": "act2vmulti", + "type": "MULTIPLAY_VERIFY2", + "displayType": "NONE", + "name": "罗德岛促融共竞", + "startTime": 1715760000, + "endTime": 1716926399, + "rewardEndTime": 1717185599, + "displayOnHome": true, + "hasStage": true, + "templateShopId": null, + "medalGroupId": null, + "ungroupedMedalIds": [ + "medal_activity_act2vmulti_01", + "medal_activity_act2vmulti_02", + "medal_activity_act2vmulti_03", + "medal_activity_act2vmulti_04", + "medal_activity_act2vmulti_05" + ], + "isReplicate": false, + "needFixedSync": false, + "trapDomainId": null, + "isPageEntry": true + }, "act39sign": { "id": "act39sign", "type": "CHECKIN_ONLY", @@ -3944,6 +3968,7 @@ } }, "zoneToActivity": { + "act2vmulti_zone1": "act2vmulti", "act33side_zone1": "act33side", "act33side_zone2": "act33side", "act33side_zone3": "act33side", @@ -4111,6 +4136,786 @@ "main_14": "act1mainss" }, "missionData": [ + { + "id": "2vmultiActivity_1", + "sortId": 1, + "description": "以3枚嘉奖印章完成IG-1", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-01" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 60 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, + { + "id": "2vmultiActivity_2", + "sortId": 2, + "description": "以3枚嘉奖印章完成IG-2", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-02" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 60 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, + { + "id": "2vmultiActivity_3", + "sortId": 3, + "description": "以3枚嘉奖印章完成IG-3", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-03" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 60 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, + { + "id": "2vmultiActivity_4", + "sortId": 4, + "description": "以3枚嘉奖印章完成IG-4", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-04" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 60 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, + { + "id": "2vmultiActivity_5", + "sortId": 5, + "description": "以3枚嘉奖印章完成IG-5", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-05" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 60 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, + { + "id": "2vmultiActivity_6", + "sortId": 6, + "description": "以3枚嘉奖印章完成IG-6", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-06" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 60 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, + { + "id": "2vmultiActivity_7", + "sortId": 7, + "description": "以3枚嘉奖印章完成IG-7", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-07" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 60 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, + { + "id": "2vmultiActivity_8", + "sortId": 8, + "description": "以3枚嘉奖印章完成IG-EX-1", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-ex01" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 100 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, + { + "id": "2vmultiActivity_9", + "sortId": 9, + "description": "以3枚嘉奖印章完成IG-EX-2", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-ex02" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 100 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, + { + "id": "2vmultiActivity_10", + "sortId": 10, + "description": "以3枚嘉奖印章完成IG-EX-3", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-ex03" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 100 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, + { + "id": "2vmultiActivity_11", + "sortId": 11, + "description": "以3枚嘉奖印章完成IG-EX-4", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-ex04" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 100 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, + { + "id": "2vmultiActivity_12", + "sortId": 12, + "description": "以3枚嘉奖印章完成IG-EX-5", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-ex05" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 100 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, + { + "id": "2vmultiActivity_13", + "sortId": 13, + "description": "以3枚嘉奖印章完成IG-EX-6", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-ex06" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 100 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, + { + "id": "2vmultiActivity_14", + "sortId": 14, + "description": "以3枚嘉奖印章完成IG-EX-7", + "type": "ACTIVITY", + "itemBgType": "COMMON", + "preMissionIds": null, + "template": "ActMultiplayVerify2PassStageWithScore", + "templateType": "0", + "param": [ + "0", + "3", + "act2vmulti-ex07" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": 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"act2vmulti-de02" + ], + "unlockCondition": null, + "unlockParam": null, + "missionGroup": "act2vmulti", + "toPage": null, + "periodicalPoint": 0, + "rewards": [ + { + "type": "ACTIVITY_ITEM", + "id": "act2vmulti_token_cap", + "count": 100 + } + ], + "backImagePath": null, + "foldId": null, + "haveSubMissionToUnlock": false + }, { "id": "33sideActivity_1", "sortId": 1, @@ -62286,6 +63091,44 @@ } ], "missionGroup": [ + { + "id": "act2vmulti", + "title": null, + "type": "ACTIVITY", + "preMissionGroup": null, + "period": null, + "rewards": [], + "missionIds": [ + "2vmultiActivity_1", + "2vmultiActivity_2", + "2vmultiActivity_3", + "2vmultiActivity_4", + "2vmultiActivity_5", + "2vmultiActivity_6", + "2vmultiActivity_7", + "2vmultiActivity_8", + "2vmultiActivity_9", + "2vmultiActivity_10", + "2vmultiActivity_11", + "2vmultiActivity_12", + "2vmultiActivity_13", + "2vmultiActivity_14", + "2vmultiActivity_15", + "2vmultiActivity_16", + "2vmultiActivity_17", + "2vmultiActivity_18", + "2vmultiActivity_19", + "2vmultiActivity_20", + "2vmultiActivity_21", + "2vmultiActivity_22", + "2vmultiActivity_23", + "2vmultiActivity_24", + "2vmultiActivity_25", + "2vmultiActivity_26" + ], + "startTs": 1715760000, + "endTs": 1717185599 + }, { "id": "act33side", "title": null, @@ -119625,7 +120468,2718 @@ } }, "ROGUELIKE": {}, - "MULTIPLAY_VERIFY2": {}, + "MULTIPLAY_VERIFY2": { + "act2vmulti": { + "selectStepDataList": [ + { + "stepType": "ENTRANCE", + "sortId": 1, + "time": 30, + "hintTime": 0, + "title": "正在确认比赛项目", + "desc": null + }, + { + "stepType": "CHAR_PICK", + "sortId": 2, + "time": 20, + "hintTime": 3, + "title": "高顺位干员协调", + "desc": "双方阵容中存在重复的高顺位干员,选择要保留的干员" + }, + { + "stepType": "SQUAD_CHECK", + "sortId": 3, + "time": 60, + "hintTime": 5, + "title": "确认上场阵容", + "desc": "选择正式上场的干员,并确认干员的技能与模组配置" + } + ], + "identityDataList": [ + { + "id": "group_3", + "sortId": 1, + "picId": "img_group_temporary", + "type": "TEMPORARY", + "maxNum": 2, + "color": null + }, + { + "id": 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"mode_normal_ordinary", + "matchUnlockParam": 9, + "stageIdInModeList": [ + "act2vmulti-ex01", + "act2vmulti-ex02", + "act2vmulti-ex03", + "act2vmulti-ex04", + "act2vmulti-ex05", + "act2vmulti-ex06", + "act2vmulti-ex07" + ], + "modeIconId": "normal" + }, + "mode_football_difficulty": { + "type": "FOOTBALL", + "difficulty": "DIFFICULTY", + "squadMax": 10, + "matchUnlockModeId": "mode_football_ordinary", + "matchUnlockParam": 4, + "stageIdInModeList": [ + "act2vmulti-ft02" + ], + "modeIconId": "football" + }, + "mode_defence_difficulty": { + "type": "DEFENCE", + "difficulty": "DIFFICULTY", + "squadMax": 12, + "matchUnlockModeId": "mode_defence_ordinary", + "matchUnlockParam": 7, + "stageIdInModeList": [ + "act2vmulti-de02" + ], + "modeIconId": "defence" + } + }, + "mapDatas": { + "act2vmulti-tr01": { + "stageId": "act2vmulti-tr01", + "modeId": "mode_normal_training", + "sortId": 1, + "missionIdList": [ + "2vmultiMissionActivitytr_1", + "2vmultiMissionActivitytr_2", + "2vmultiMissionActivitytr_3" + ], + "stageSmallPreviewId": "", + "stageBigPreviewId": "", + "displayEnemyIdList": [] + }, + "act2vmulti-tr02": { + "stageId": "act2vmulti-tr02", + "modeId": "mode_football_training", + "sortId": 2, + "missionIdList": [ + "2vmultiMissionActivitytr_1", + "2vmultiMissionActivitytr_2", + "2vmultiMissionActivitytr_3" + ], + "stageSmallPreviewId": "", + "stageBigPreviewId": "", + "displayEnemyIdList": [] + }, + "act2vmulti-tr03": { + "stageId": "act2vmulti-tr03", + "modeId": "mode_defence_training", + "sortId": 3, + "missionIdList": [ + "2vmultiMissionActivitytr_1", + "2vmultiMissionActivitytr_2", + "2vmultiMissionActivitytr_3" + ], + "stageSmallPreviewId": "", + "stageBigPreviewId": "", + "displayEnemyIdList": [] + }, + "act2vmulti-01": { + "stageId": "act2vmulti-01", + "modeId": "mode_normal_ordinary", + "sortId": 1, + "missionIdList": [ + "2vmultiMissionActivity1_1", + "2vmultiMissionActivity1_2", + "2vmultiMissionActivity1_3" + ], + "stageSmallPreviewId": 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+ "stageId": "act2vmulti-04", + "modeId": "mode_normal_ordinary", + "sortId": 4, + "missionIdList": [ + "2vmultiMissionActivity4_1", + "2vmultiMissionActivity4_2", + "2vmultiMissionActivity4_3" + ], + "stageSmallPreviewId": "act2vmulti-04_small_preview", + "stageBigPreviewId": "act2vmulti-04_big_preview", + "displayEnemyIdList": [ + "enemy_1107_uoffcr", + "enemy_1058_traink" + ] + }, + "act2vmulti-05": { + "stageId": "act2vmulti-05", + "modeId": "mode_normal_ordinary", + "sortId": 5, + "missionIdList": [ + "2vmultiMissionActivity5_1", + "2vmultiMissionActivity5_2", + "2vmultiMissionActivity5_3" + ], + "stageSmallPreviewId": "act2vmulti-05_small_preview", + "stageBigPreviewId": "act2vmulti-05_big_preview", + "displayEnemyIdList": [ + "enemy_1092_mdgint", + "enemy_1058_traink" + ] + }, + "act2vmulti-06": { + "stageId": "act2vmulti-06", + "modeId": "mode_normal_ordinary", + "sortId": 6, + "missionIdList": [ + "2vmultiMissionActivity6_1", + "2vmultiMissionActivity6_2", + "2vmultiMissionActivity6_3" + ], + "stageSmallPreviewId": "act2vmulti-06_small_preview", + "stageBigPreviewId": "act2vmulti-06_big_preview", + "displayEnemyIdList": [ + "enemy_1513_dekght", + "enemy_1524_bldkgt" + ] + }, + "act2vmulti-07": { + "stageId": "act2vmulti-07", + "modeId": "mode_normal_ordinary", + "sortId": 7, + "missionIdList": [ + "2vmultiMissionActivity7_1", + "2vmultiMissionActivity7_2", + "2vmultiMissionActivity7_3" + ], + "stageSmallPreviewId": "act2vmulti-07_small_preview", + "stageBigPreviewId": "act2vmulti-07_big_preview", + "displayEnemyIdList": [ + "enemy_1533_stmkgt", + "enemy_1525_blkswb" + ] + }, + "act2vmulti-ft01": { + "stageId": "act2vmulti-ft01", + "modeId": "mode_football_ordinary", + "sortId": 8, + "missionIdList": [ + "2vmultiMissionActivityft_1" + ], + "stageSmallPreviewId": "act2vmulti-ft01_small_preview", + "stageBigPreviewId": "act2vmulti-ft01_big_preview", + "displayEnemyIdList": [ + "enemy_4012_mumssi", + "enemy_4013_mubufn" + ] + }, + "act2vmulti-de01": { + "stageId": "act2vmulti-de01", + "modeId": "mode_defence_ordinary", + "sortId": 9, + "missionIdList": [ + "2vmultiMissionActivityde_1" + ], + "stageSmallPreviewId": "act2vmulti-de01_small_preview", + "stageBigPreviewId": "act2vmulti-de01_big_preview", + "displayEnemyIdList": [ + "enemy_4009_murgby", + "enemy_4010_mubsbl" + ] + }, + "act2vmulti-ex01": { + "stageId": "act2vmulti-ex01", + "modeId": "mode_normal_difficulty", + "sortId": 1, + "missionIdList": [ + "2vmultiMissionActivity1_1", + "2vmultiMissionActivity1_2", + "2vmultiMissionActivity1_3" + ], + "stageSmallPreviewId": "act2vmulti-01_small_preview", + "stageBigPreviewId": "act2vmulti-01_big_preview", + "displayEnemyIdList": [ + "enemy_1243_ltswar", + "enemy_1240_ltgint" + ] + }, + "act2vmulti-ex02": { + "stageId": "act2vmulti-ex02", + "modeId": "mode_normal_difficulty", + "sortId": 2, + "missionIdList": [ + "2vmultiMissionActivity2_1", + "2vmultiMissionActivity2_2", + "2vmultiMissionActivity2_3" + ], + "stageSmallPreviewId": "act2vmulti-02_small_preview", + "stageBigPreviewId": "act2vmulti-02_big_preview", + "displayEnemyIdList": [ + "enemy_1098_cchmpn", + "enemy_1095_ccripr" + ] + }, + "act2vmulti-ex03": { + "stageId": "act2vmulti-ex03", + "modeId": "mode_normal_difficulty", + "sortId": 3, + "missionIdList": [ + "2vmultiMissionActivity3_1", + "2vmultiMissionActivity3_2", + "2vmultiMissionActivity3_3" + ], + "stageSmallPreviewId": "act2vmulti-03_small_preview", + "stageBigPreviewId": "act2vmulti-03_big_preview", + "displayEnemyIdList": [ + "enemy_1363_spnshd", + "enemy_1092_mdgint" + ] + }, + "act2vmulti-ex04": { + "stageId": "act2vmulti-ex04", + "modeId": "mode_normal_difficulty", + "sortId": 4, + "missionIdList": [ + "2vmultiMissionActivity4_1", + "2vmultiMissionActivity4_2", + "2vmultiMissionActivity4_3" + ], + "stageSmallPreviewId": "act2vmulti-04_small_preview", + "stageBigPreviewId": "act2vmulti-04_big_preview", + "displayEnemyIdList": [ + "enemy_1107_uoffcr", + "enemy_1058_traink" + ] + }, + "act2vmulti-ex05": { + "stageId": "act2vmulti-ex05", + "modeId": "mode_normal_difficulty", + "sortId": 5, + "missionIdList": [ + "2vmultiMissionActivity5_1", + "2vmultiMissionActivity5_2", + "2vmultiMissionActivity5_3" + ], + "stageSmallPreviewId": "act2vmulti-05_small_preview", + "stageBigPreviewId": "act2vmulti-05_big_preview", + "displayEnemyIdList": [ + "enemy_1092_mdgint", + "enemy_1058_traink" + ] + }, + "act2vmulti-ex06": { + "stageId": "act2vmulti-ex06", + "modeId": "mode_normal_difficulty", + "sortId": 6, + "missionIdList": [ + "2vmultiMissionActivity6_1", + "2vmultiMissionActivity6_2", + "2vmultiMissionActivity6_3" + ], + "stageSmallPreviewId": "act2vmulti-06_small_preview", + "stageBigPreviewId": "act2vmulti-06_big_preview", + "displayEnemyIdList": [ + "enemy_1513_dekght", + "enemy_1524_bldkgt" + ] + }, + "act2vmulti-ex07": { + "stageId": "act2vmulti-ex07", + "modeId": "mode_normal_difficulty", + "sortId": 7, + "missionIdList": [ + "2vmultiMissionActivity7_1", + "2vmultiMissionActivity7_2", + "2vmultiMissionActivity7_3" + ], + "stageSmallPreviewId": "act2vmulti-07_small_preview", + "stageBigPreviewId": "act2vmulti-07_big_preview", + "displayEnemyIdList": [ + "enemy_1533_stmkgt", + "enemy_1525_blkswb" + ] + }, + "act2vmulti-ft02": { + "stageId": "act2vmulti-ft02", + "modeId": "mode_football_difficulty", + "sortId": 8, + "missionIdList": [ + "2vmultiMissionActivityft_1" + ], + "stageSmallPreviewId": "act2vmulti-ft01_small_preview", + "stageBigPreviewId": "act2vmulti-ft01_big_preview", + "displayEnemyIdList": [ + "enemy_4012_mumssi", + "enemy_4013_mubufn" + ] + }, + "act2vmulti-de02": { + "stageId": "act2vmulti-de02", + "modeId": "mode_defence_difficulty", + "sortId": 9, + "missionIdList": [ + "2vmultiMissionActivityde_1" + ], + "stageSmallPreviewId": "act2vmulti-de01_small_preview", + "stageBigPreviewId": "act2vmulti-de01_big_preview", + "displayEnemyIdList": [ + "enemy_4009_murgby", + "enemy_4010_mubsbl" + ] + } + }, + "targetMissionDatas": { + "2vmultiMissionActivity1_1": { + "id": "2vmultiMissionActivity1_1", + "sortId": 1, + "title": "生存", + "battleDesc": "坚持存活尽量久的时间", + "description": "阶段一:坚持存活120秒", + "starNum": 1 + }, + "2vmultiMissionActivity1_2": { + "id": "2vmultiMissionActivity1_2", + "sortId": 2, + "title": "生存", + "battleDesc": "坚持存活尽量久的时间", + "description": "阶段二:坚持存活120秒", + "starNum": 1 + }, + "2vmultiMissionActivity1_3": { + "id": "2vmultiMissionActivity1_3", + "sortId": 3, + "title": "生存", + "battleDesc": "坚持存活尽量久的时间", + "description": "阶段二:坚持存活180秒", + "starNum": 1 + }, + "2vmultiMissionActivity2_1": { + "id": "2vmultiMissionActivity2_1", + "sortId": 1, + "title": "生存", + "battleDesc": "坚持存活尽量久的时间", + "description": "阶段一:坚持存活150秒", + "starNum": 1 + }, + "2vmultiMissionActivity2_2": { + "id": "2vmultiMissionActivity2_2", + "sortId": 2, + "title": "生存", + "battleDesc": "坚持存活尽量久的时间", + "description": "阶段二:坚持存活120秒", + "starNum": 1 + }, + "2vmultiMissionActivity2_3": { + "id": "2vmultiMissionActivity2_3", + "sortId": 3, + "title": "生存", + "battleDesc": "坚持存活尽量久的时间", + "description": "阶段二:坚持存活160秒", + "starNum": 1 + }, + "2vmultiMissionActivity3_1": { + "id": "2vmultiMissionActivity3_1", + "sortId": 1, + "title": "护送", + "battleDesc": "推进反巫术变位炸弹", + "description": "阶段一:将反巫术变位炸弹推进22格", + "starNum": 1 + }, + "2vmultiMissionActivity3_2": { + "id": "2vmultiMissionActivity3_2", + "sortId": 2, + "title": "占垒", + "battleDesc": "占领留声机", + "description": "阶段二:占领3座留声机", + "starNum": 1 + }, + "2vmultiMissionActivity3_3": { + "id": "2vmultiMissionActivity3_3", + "sortId": 3, + "title": "占垒", + "battleDesc": "占领留声机", + "description": "阶段二:占领5座留声机", + "starNum": 1 + }, + "2vmultiMissionActivity4_1": { + "id": "2vmultiMissionActivity4_1", + "sortId": 1, + "title": "生存", + "battleDesc": "坚持存活尽量久的时间", + "description": "阶段一:坚持存活150秒", + "starNum": 1 + }, + "2vmultiMissionActivity4_2": { + "id": "2vmultiMissionActivity4_2", + "sortId": 2, + "title": "营救", + "battleDesc": "保护乌萨斯平民进入目标点", + "description": "阶段二:保护12位乌萨斯平民进入目标点", + "starNum": 1 + }, + "2vmultiMissionActivity4_3": { + "id": "2vmultiMissionActivity4_3", + "sortId": 3, + "title": "营救", + "battleDesc": "保护乌萨斯平民进入目标点", + "description": "阶段二:保护18位乌萨斯平民进入目标点", + "starNum": 1 + }, + "2vmultiMissionActivity5_1": { + "id": "2vmultiMissionActivity5_1", + "sortId": 1, + "title": "占垒", + "battleDesc": "占领留声机", + "description": "阶段一:占领1座留声机", + "starNum": 1 + }, + "2vmultiMissionActivity5_2": { + "id": "2vmultiMissionActivity5_2", + "sortId": 2, + "title": "渗透", + "battleDesc": "击倒尽量多的欺凌者", + "description": "阶段二:击倒13个欺凌者", + "starNum": 1 + }, + "2vmultiMissionActivity5_3": { + "id": "2vmultiMissionActivity5_3", + "sortId": 3, + "title": "渗透", + "battleDesc": "击倒尽量多的欺凌者", + "description": "阶段二:击倒25个欺凌者", + "starNum": 1 + }, + "2vmultiMissionActivity6_1": { + "id": "2vmultiMissionActivity6_1", + "sortId": 1, + "title": "生存", + "battleDesc": "坚持存活尽量久的时间", + "description": "阶段一:坚持存活140秒", + "starNum": 1 + }, + "2vmultiMissionActivity6_2": { + "id": "2vmultiMissionActivity6_2", + "sortId": 2, + "title": "突击", + "battleDesc": "尽量削减领袖敌人的生命值", + "description": "阶段二:削减所有领袖敌人75%的生命值", + "starNum": 1 + }, + "2vmultiMissionActivity6_3": { + "id": "2vmultiMissionActivity6_3", + "sortId": 3, + "title": "突击", + "battleDesc": "尽量削减领袖敌人的生命值", + "description": "阶段二:击倒所有领袖敌人", + "starNum": 1 + }, + "2vmultiMissionActivity7_1": { + "id": "2vmultiMissionActivity7_1", + "sortId": 1, + "title": "生存", + "battleDesc": "坚持存活尽量久的时间", + "description": "阶段一:坚持存活150秒", + "starNum": 1 + }, + "2vmultiMissionActivity7_2": { + "id": "2vmultiMissionActivity7_2", + "sortId": 2, + "title": "突击", + "battleDesc": "尽量削减领袖敌人的生命值", + "description": "阶段二:削减所有领袖敌人50%的生命值", + "starNum": 1 + }, + "2vmultiMissionActivity7_3": { + "id": "2vmultiMissionActivity7_3", + "sortId": 3, + "title": "突击", + "battleDesc": "尽量削减领袖敌人的生命值", + "description": "阶段二:击倒所有领袖敌人", + "starNum": 1 + }, + "2vmultiMissionActivityft_1": { + "id": "2vmultiMissionActivityft_1", + "sortId": 1, + "title": "进球", + "battleDesc": "争取更多净胜球", + "description": "争取更多净胜球", + "starNum": 1 + }, + "2vmultiMissionActivityde_1": { + "id": "2vmultiMissionActivityde_1", + "sortId": 1, + "title": "防守", + "battleDesc": "防守更多波次", + "description": "防守更多波次", + "starNum": 1 + }, + "2vmultiMissionActivitytr_1": { + "id": "2vmultiMissionActivitytr_1", + "sortId": 1, + "title": "生存", + "battleDesc": "坚持存活尽量久的时间", + "description": "阶段一:坚持存活120秒", + "starNum": 1 + }, + "2vmultiMissionActivitytr_2": { + "id": "2vmultiMissionActivitytr_2", + "sortId": 2, + "title": "渗透", + "battleDesc": "击倒尽量多的拾荒者", + "description": "阶段二:击倒3个拾荒者", + "starNum": 1 + }, + "2vmultiMissionActivitytr_3": { + "id": "2vmultiMissionActivitytr_3", + "sortId": 3, + "title": "渗透", + "battleDesc": "击倒尽量多的拾荒者", + "description": "阶段二:击倒5个拾荒者", + "starNum": 1 + } + }, + "mileStoneList": [ + { + "mileStoneId": "mileStone_1", + "mileStoneLvl": 1, + "needPointCnt": 40, + "rewardItem": { + "id": 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"DEFENCE", + "priorityId": 3, + "picId": "pic_4", + "txt": "妙手回春!", + "template": "act2vmultiCommentTreat", + "paramList": [ + "DEFENCE", + "5000" + ] + }, + "Comment_DEFENCE_5": { + "id": "Comment_DEFENCE_5", + "type": "DEFENCE", + "priorityId": 6, + "picId": "pic_5", + "txt": "术有专攻-先锋", + "template": "act2vmultiCommentDeploy", + "paramList": [ + "DEFENCE", + "PIONEER", + "5" + ] + }, + "Comment_DEFENCE_6": { + "id": "Comment_DEFENCE_6", + "type": "DEFENCE", + "priorityId": 7, + "picId": "pic_6", + "txt": "术有专攻-辅助", + "template": "act2vmultiCommentDeploy", + "paramList": [ + "DEFENCE", + "SUPPORT", + "5" + ] + }, + "Comment_DEFENCE_7": { + "id": "Comment_DEFENCE_7", + "type": "DEFENCE", + "priorityId": 8, + "picId": "pic_7", + "txt": "术有专攻-医疗", + "template": "act2vmultiCommentDeploy", + "paramList": [ + "DEFENCE", + "MEDIC", + "5" + ] + }, + "Comment_DEFENCE_8": { + "id": "Comment_DEFENCE_8", + "type": "DEFENCE", + "priorityId": 9, + "picId": "pic_8", + "txt": "术有专攻-术师", + "template": 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"Comment_DEFENCE_13": { + "id": "Comment_DEFENCE_13", + "type": "DEFENCE", + "priorityId": 13, + "picId": "pic_13", + "txt": "无懈可击!", + "template": "act2vmultiCommentNotHurt", + "paramList": [ + "DEFENCE", + "0" + ] + }, + "Comment_DEFENCE_14": { + "id": "Comment_DEFENCE_14", + "type": "DEFENCE", + "priorityId": 14, + "picId": "pic_14", + "txt": "力挽狂澜!", + "template": "act2vmultiCommentContribute", + "paramList": [ + "DEFENCE", + "2", + "7500" + ] + } + }, + "tipsDataList": [ + { + "id": "tip_01", + "txt": "第一阶段结束后,场上的干员会撤退进入待部署区", + "weight": 100 + }, + { + "id": "tip_02", + "txt": "协作双方的关卡生命值相互独立,只有双方关卡生命值均为0时才会挑战失败", + "weight": 100 + }, + { + "id": "tip_03", + "txt": "敌人进入共用目标点时,会同时扣除协作双方的关卡生命值", + "weight": 100 + }, + { + "id": "tip_04", + "txt": "费用不足时,可以试试向协作者请求费用", + "weight": 75 + }, + { + "id": "tip_05", + "txt": "当双方都点击2倍速按键时,战斗将进入倍速状态运行", + "weight": 75 + }, + { + "id": "tip_06", + "txt": "可以拖拽发送标记至指定位置,来向协作者发送标记信号", + "weight": 75 + }, + { + "id": "tip_07", + "txt": "在第一阶段中关卡生命值归零的玩家,可以在休整时间重新上场", + "weight": 75 + }, + { + "id": "tip_08", + "txt": "堡垒守御项目中的<折叠设施>,需要部署<折叠设施维护员>进行维护才能生效", + "weight": 100 + }, + { + "id": "tip_09", + "txt": "堡垒守御项目中,只有休整时间才能部署<折叠设施维护员>", + "weight": 75 + }, + { + "id": "tip_10", + "txt": "阵地足球项目中,从不同方向攻击<足球>,可以改变运动方向", + "weight": 100 + }, + { + "id": "tip_11", + "txt": "阵地足球项目中,更重的<足球>需要累计更多的伤害才能推动", + "weight": 100 + }, + { + "id": "tip_12", + "txt": "部署在<守门位>的干员可以成为<守门员>,挡住敌方射门后可以在我方半场重新开球", + "weight": 100 + }, + { + "id": "tip_13", + "txt": "球门前的<阵地屏障>可以反弹足球,但每次挡住射门时都会损失生命值", + "weight": 75 + }, + { + "id": "tip_14", + "txt": "敌方的球员生命值归0时不会被击倒,但会暂时停止行动并逐渐恢复生命值", + "weight": 75 + }, + { + "id": "tip_15", + "txt": "医疗干员可以治疗协作者的干员,当协作者陷入危机时,请施以援手!", + "weight": 100 + } + ], + "reportDataList": [ + { + "id": "report_01", + "sortId": 1, + "txt": "消极游戏", + "desc": "挂机、不作为等消极行为" + }, + { + "id": "report_02", + "sortId": 2, + "txt": "故意捣乱", + "desc": "阻碍其他玩家游戏" + }, + { + "id": "report_03", + "sortId": 3, + "txt": "中途退出", + "desc": "游戏过程中离开" + }, + { + "id": "report_04", + "sortId": 4, + "txt": "不当言论", + "desc": "使用了不恰当的名称或签名" + }, + { + "id": "report_05", + "sortId": 5, + "txt": "骚扰", + "desc": "进行令人不快的行为" + }, + { + "id": "report_06", + "sortId": 6, + "txt": "作弊", + "desc": "使用非常规手段进行游戏" + }, + { + "id": "report_07", + "sortId": 7, + "txt": "脚本", + "desc": "利用第三方工具刷取奖励" + }, + { + "id": "report_08", + "sortId": 8, + "txt": "其他", + "desc": "其他举报原因" + } + ], + "tempCharDataList": [ + { + "charId": "char_508_aguard", + "level": 80, + "evolvePhase": "PHASE_2", + "mainSkillLevel": 7, + "specializeLevel": 3, + "potentialRank": 0, + "favorPoint": 25570, + "skinId": "char_508_aguard#1" + }, + { + "charId": "char_511_asnipe", + "level": 80, + "evolvePhase": "PHASE_2", + "mainSkillLevel": 7, + "specializeLevel": 3, + "potentialRank": 0, + "favorPoint": 25570, + "skinId": "char_511_asnipe#1" + }, + { + "charId": "char_509_acast", + "level": 80, + "evolvePhase": "PHASE_2", + "mainSkillLevel": 7, + "specializeLevel": 3, + "potentialRank": 0, + "favorPoint": 25570, + "skinId": "char_509_acast#1" + }, + { + "charId": "char_510_amedic", + "level": 80, + "evolvePhase": "PHASE_2", + "mainSkillLevel": 7, + "specializeLevel": 3, + "potentialRank": 0, + "favorPoint": 25570, + "skinId": "char_510_amedic#1" + }, + { + "charId": "char_513_apionr", + "level": 80, + "evolvePhase": "PHASE_2", + "mainSkillLevel": 7, + "specializeLevel": 3, + "potentialRank": 0, + "favorPoint": 25570, + "skinId": "char_513_apionr#1" + } + ], + "constData": { + "milestoneId": "act2vmulti_token_cap", + "maxUnlockNum": 20, + "roomNumCopyDesc": "房间编号{0},Dr.{1}#{2}邀请您加入赛事{3}:{4}{5}难度", + "noMapRoomNumCopyDesc": "房间编号{0},Dr.{1}#{2}邀请您加入赛事", + "randomMapRoomNumCopyDesc": "房间编号{0},Dr.{1}#{2}邀请您加入赛事随机项目{3}难度", + "targetCd": 1, + "squadMinNum": 6, + "squadMaxNum": 10, + "defenseTraMax": 3, + "defenseOrdMax": 7, + "defenseDifMax": 7, + "stageChooseAnimRandomStageIdList": [ + "act2vmulti-01", + "act2vmulti-02", + "act2vmulti-03" + ], + "mapUnlockDesc1": "在任意模式中取得一定成绩,即可在组队模式中自选项目参赛", + "mapUnlockDesc2": "解锁特定项目自选权", + "mapUnlockDesc3": "对应项目获得<@map.normal>3枚嘉奖印章以解锁项目自选权", + "mapUnlockDesc4": "净胜球记录突破<@map.football>4球以解锁项目自选权", + "mapUnlockDesc5": "防守波次记录突破<@map.defence>7波以解锁项目自选权", + "mapUnlockDesc6": "解锁全部项目自选权", + "mapUnlockDesc7": "在任意难度的常规项目中总计获得<@map.normal>9枚嘉奖印章即可解锁对应难度下全部项目自选权", + "difUnlockCond": 9, + "ordRewardStageId": "act2vmulti-01", + "difRewardStageId": "act2vmulti-ex01", + "maxMatchTime": 120, + "tipsSwitchTime": 5.0, + "pingConds": [ + { + "cond": 1, + "txt": "当前延迟<@ping.low>{0}ms" + }, + { + "cond": 60, + "txt": "当前延迟<@ping.medium>{0}ms" + }, + { + "cond": 200, + "txt": "当前延迟<@ping.high>{0}ms" + } + ], + "chatCd": 1, + "chatTime": 3, + "markCd": 3, + "markCond1": 5, + "markCond2": 2, + "dailyMissionParam": 150, + "dailyMissionName": "每日活跃", + "dailyMissionDesc": "每日活跃当前累计进度", + "dailyMissionRule": "通过以下方式累积获得【参赛纪念】x<@dm.award>150,即可在结算时领取【参赛纪念】x<@dm.award>200的额外奖励。(奖励每日一次,每天04:00重置)\n<@dm.condition>-匹配参赛:任意难度的【常规项目】\n<@dm.condition>-组队参赛:任意难度的【随机常规项目】", + "missionDesc": "跑出连库兰塔也不能及的速度?举起连丰蹄也不能举起的重量?你的心底肯定藏着什么狂野的小目标。机会难得,为什么不试试呢?", + "dailyMissionRewardItem": { + "id": "act2vmulti_token_cap", + "count": 200, + "type": "ACTIVITY_ITEM" + }, + "normalGreatVoiceStar": 3, + "footballGreatVoiceNum": 4, + "defenceGreatVoiceWave": 7, + "reportMaxNum": 3, + "reportText": "请选择符合玩家违规的选项(最多三项)", + "rewardCardId": "nc_sports_1", + "rewardCardText": "*赛事热度等级达到<@milestone>{0}级领取", + "rewardSkinId": "char_376_therex@marthe#7", + "rewardSkinText": "*赛事热度等级达到<@milestone>{0}级领取", + "maxRetryTimeInTeamRoom": 180, + "maxRetryTimeInMatchRoom": 15, + "maxRetryTimeInBattle": 900, + "maxOperatorDelay": 0.3, + "maxPlaySpeed": 5, + "delayTimeNeedTip": 2, + "settleRetryTime": 90, + "modeNormalUnlockModeId": "mode_normal_training", + "modeNormalUnlockParam": 2, + "modeDefenceUnlockModeId": "mode_defence_training", + "modeDefenceUnlockParam": 2, + "modeFootballUnlockModeId": "mode_football_training", + "modeFootballUnlockParam": 1, + "tutorialEntryStoryId": "activities/act2vmulti/Guide/guide_act2vmulti_entry", + "tutorialSquadStoryId": "activities/act2vmulti/Guide/guide_act2vmulti_squad", + "teamUnlockStageId": "act2vmulti-tr01", + "teamUnlockParam": 2, + "trainPartnerCharId": "char_002_amiya", + "trainPartnerCharSkinId": "char_002_amiya#1", + "trainPartnerPlayerName": "阿米娅", + "trainPartnerPlayerLevel": 100, + "trainPartnerBuffId": "buff_1", + "trainPartnerAvatarGroupType": "ASSISTANT", + "trainPartnerAvatarId": "char_002_amiya#1" + }, + "constToastData": { + "noRoom": "未找到可加入的赛事", + "fullRoom": "未找到可加入的赛事", + "roomIdFormatError": "房间编号格式有误,请检查后再试", + "roomIdCopySuccess": "房间编号复制成功,去邀请协作者吧", + "banned": "禁赛中,请稍后再试", + "serverOverload": "当前服务繁忙,请稍后再试", + "matchAliveFailed": "匹配失败,请稍后再试", + "createRoomAliveFailed": "创建房间失败,请稍后再试", + "joinRoomAliveFailed": "加入房间失败,请稍后再试", + "roomOwnerReviseTarget": "已更改目标点分配,等待协作者确认", + "roomCollaboratorReviseTarget": "目标点分配有变更,请确认后重新准备", + "roomOwnerReviseMap": "已更换项目,等待协作者确认", + "roomCollaboratorReviseMap": "项目内容有变更,请确认后重新准备", + "roomCollaboratorJoinRoom": "协作者已加入", + "roomCollaboratorExitRoom": "协作者已退出", + "continuousClicks": "操作过于频繁,请稍后再试", + "matchNoProject": "请选择至少一个项目", + "reportNoProject": "请选择至少一个举报内容", + "otherModeTrainingLock": "完成常规项目规则教学后解锁", + "teamLock": "完成常规项目规则教学后解锁", + "mentorLockTips": "常规项目解锁高级赛匹配资格且至少<@tutor>4关获得<@tutor>3枚嘉奖印章", + "unlockNewModeInMatch": "匹配参赛中解锁了新的项目", + "unlockNewStageInTeam": "组队参赛中解锁了新的项目", + "unlockMentorInMatch": "匹配参赛中解锁了[兼任教练]资格", + "teamFullLow": "低顺位干员人数已达上限", + "teamFullHigh": "高顺位干员人数已达上限", + "difficultUnlock": "初级赛的常规项目获得<@map.normal>9枚嘉奖印章即可解锁" + }, + "mapTypeNameDataList": [ + { + "mapType": "NORMAL", + "typeName": "常规项目" + }, + { + "mapType": "FOOTBALL", + "typeName": "阵地足球" + }, + { + "mapType": "DEFENCE", + "typeName": "堡垒守御" + } + ], + "difficultyNameDataList": [ + { + "difficulty": "TRAINING", + "difficultyName": "规则教学" + }, + { + "difficulty": "ORDINARY", + "difficultyName": "初级赛" + }, + { + "difficulty": "DIFFICULTY", + "difficultyName": "高级赛" + } + ], + "buffIconDatas": { + "buff_1": { + "buffId": "buff_1", + "iconId": "pic_1" + }, + "buff_2": { + "buffId": "buff_2", + "iconId": "pic_2" + }, + "buff_3": { + "buffId": "buff_3", + "iconId": "pic_3" + }, + "buff_4": { + "buffId": "buff_4", + "iconId": "pic_4" + }, + "buff_5": { + "buffId": "buff_5", + "iconId": "pic_5" + } + } + } + }, "INTERLOCK": { "act1lock": { "stageAdditionInfoMap": { @@ -143673,6 +147227,9 @@ } }, "activityItems": { + "act2vmulti": [ + "act2vmulti_token_cap" + ], "act1mainss": [ "act1mainss_token_medi" ], @@ -149013,6 +152570,21 @@ } ], "startTs": 1714536000 + }, + { + "id": "dis_2vmulti_1", + "type": "ACTIVITY", + "funcId": "act2vmulti", + "endTs": 1716926399, + "sortId": 81, + "itemId": null, + "timeNodes": [ + { + "title": "<罗德岛促融共竞>活动已开放", + "ts": 1715760000 + } + ], + "startTs": 1715760000 } ], "actFunData": { @@ -165279,7 +168851,7 @@ { "nodeId": "main_node_1", "title": "启航纪念", - "unlockDesc": "通关H14-1", + "unlockDesc": "以3星评价完成H14-1", "clips": [ { "charId": "char_4134_cetsyr", @@ -165321,7 +168893,7 @@ { "nodeId": "main_node_2", "title": "OI-52实验后", - "unlockDesc": "通关H14-2", + "unlockDesc": "以3星评价完成H14-2", "clips": [ { "charId": "char_4134_cetsyr", diff --git a/zh_CN/gamedata/excel/audio_data.json b/zh_CN/gamedata/excel/audio_data.json index 6faf4d0b5..f6e062e88 100644 --- a/zh_CN/gamedata/excel/audio_data.json +++ b/zh_CN/gamedata/excel/audio_data.json @@ -2857,6 +2857,14 @@ "delay": 0.0, "name": "battle.ON_GAME_READY.main14_tersia_amiya" }, + { + "intro": null, + "loop": "Audio/Sound_Beta_2/Music/act2vmulti/m_sys_act2vmulti_loop", + "volume": 0.4, + "crossfade": 1.0, + "delay": 0.0, + "name": "sys.ON_ACTIVITY_LOADED.act2vmulti" + }, { "intro": "Audio/Sound_Beta_2/Music/obt/empty", "loop": null, @@ -10331,6 +10339,258 @@ "loop": false, "name": "ui.ON_ACT1BLESSING_SFSGNSHR" }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_matchsucceed", + "weight": 1.0, + "important": false, + "is2D": true, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 0, + "popOldest": false, + "customMixerGroup": null, + "loop": false, + "name": "ui.ON_ACT2VMULTI_MATCHSUCCEED" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_mtachfail", + "weight": 1.0, + "important": false, + "is2D": true, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 0, + "popOldest": false, + "customMixerGroup": null, + "loop": false, + "name": "ui.ON_ACT2VMULTI_MATCHFAIL" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_matchcancel", + "weight": 1.0, + "important": false, + "is2D": true, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 0, + "popOldest": false, + "customMixerGroup": null, + "loop": false, + "name": "ui.ON_ACT2VMULTI_MATCHCANCEL" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_temporaryhelp", + "weight": 1.0, + "important": false, + "is2D": true, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 0, + "popOldest": false, + "customMixerGroup": null, + "loop": false, + "name": "ui.ON_ACT2VMULTI_TEMPORARYHELP" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_unpick", + "weight": 1.0, + "important": false, + "is2D": true, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 0, + "popOldest": false, + "customMixerGroup": null, + "loop": false, + "name": "ui.ON_ACT2VMULTI_UNPICK" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_pick", + "weight": 1.0, + "important": false, + "is2D": true, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 0, + "popOldest": false, + "customMixerGroup": null, + "loop": false, + "name": "ui.ON_ACT2VMULTI_PICK" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_preparecountdown", + "weight": 1.0, + "important": false, + "is2D": true, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 0, + "popOldest": false, + "customMixerGroup": null, + "loop": false, + "name": "ui.ON_ACT2VMULTI_PREPARECOUNTDOWN" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_emojidialogue", + "weight": 1.0, + "important": false, + "is2D": true, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 0, + "popOldest": false, + "customMixerGroup": null, + "loop": false, + "name": "ui.ON_ACT2VMULTI_EMOJIDIALOGUE" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_countdownstart", + "weight": 1.0, + "important": false, + "is2D": true, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 0, + "popOldest": false, + "customMixerGroup": null, + "loop": false, + "name": "ui.ON_ACT2VMULTI_COUNTDOWNSTART" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_g_ui_getready", 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"minPitch": 0.8, + "maxPitch": 1.2, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 2, + "popOldest": true, + "customMixerGroup": "Battle_E_NImp", + "loop": false, + "name": "battle.ON_ABILITY_HIT.enemy_4013_mubufn.clearance" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/CustomSE/act2vmulti/act2vmulti_b_ui_popuphint", + "weight": 1.0, + "important": false, + "is2D": true, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 1, + "popOldest": true, + "customMixerGroup": "Battle_UI_Important", + "loop": false, + "name": "ui.ON_ACT2VMULTI_COST_REJECT" + }, { "sounds": [ { @@ -144325,6 +145341,27 @@ "loop": false, "name": "battle.ON_COOPERATE_REST_START" }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/General/g_ui/g_ui_collection_h", + "weight": 1.0, + "important": false, + "is2D": true, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 1, + "popOldest": true, + "customMixerGroup": "Battle_UI_Important", + "loop": false, + "name": "ui.ON_ACT2VMULTI_SKIP_REST" + }, { "sounds": [ { @@ -144358,6 +145395,111 @@ "loop": false, "name": "battle.ON_UNIT_BORN.trap_158_lrsteam" }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/Battle/b_char/b_char_rockexplo", + "weight": 1.0, + "important": false, + "is2D": false, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 2, + "popOldest": true, + "customMixerGroup": "Battle_E_NImp", + "loop": false, + "name": "battle.ON_UNIT_DEAD.trap_154_mugtps" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/Enemy/e_atk/e_atk_cnstrctnmplte", + "weight": 1.0, + "important": false, + "is2D": false, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 2, + "popOldest": true, + "customMixerGroup": "Battle_E_NAtk", + "loop": false, + "name": "battle.ON_SKILL_START.sktok_muruinw" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/Enemy/e_atk/e_atk_cnstrctnmplte", + "weight": 1.0, + "important": false, + "is2D": false, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 2, + "popOldest": true, + "customMixerGroup": "Battle_E_NAtk", + "loop": false, + "name": "battle.ON_SKILL_START.sktok_muruinf" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/Enemy/e_atk/e_atk_cnstrctnmplte", + "weight": 1.0, + "important": false, + "is2D": false, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 2, + "popOldest": true, + "customMixerGroup": "Battle_E_NAtk", + "loop": false, + "name": "battle.ON_SKILL_START.sktok_muruinb" + }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/Enemy/e_atk/e_atk_cnstrctnmplte", + "weight": 1.0, + "important": false, + "is2D": false, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 2, + "popOldest": true, + "customMixerGroup": "Battle_E_NAtk", + "loop": false, + "name": "battle.ON_SKILL_START.sktok_muruino" + }, { "sounds": [ { @@ -144379,6 +145521,27 @@ "loop": false, "name": "battle.ON_CUSTOM_TRIGGER.player_hold_football" }, + { + "sounds": [ + { + "asset": "Audio/Sound_Beta_2/Enemy/e_atk/e_atk_mrkbllrdy", + "weight": 1.0, + "important": false, + "is2D": false, + "delay": 0.0, + "minPitch": 1.0, + "maxPitch": 1.0, + "minVolume": 1.0, + "maxVolume": 1.0, + "ignoreTimeScale": false + } + ], + "maxSoundAllowed": 2, + "popOldest": true, + "customMixerGroup": "Battle_E_NAtk", + "loop": false, + "name": "battle.ON_UNIT_BORN.trap_165_muftbl" + }, { "sounds": [ { diff --git a/zh_CN/gamedata/excel/building_data.json b/zh_CN/gamedata/excel/building_data.json index 9264fdf7d..cca94aa92 100644 --- a/zh_CN/gamedata/excel/building_data.json +++ b/zh_CN/gamedata/excel/building_data.json @@ -2605,17 +2605,17 @@ "basicSpeedBuff": 0.05, "phases": [ { - "economizeRate": 0.1, + "economizeRate": 0.0, "resSpeed": 100, "refreshTimes": 3 }, { - "economizeRate": 0.2, + "economizeRate": 0.0, "resSpeed": 100, "refreshTimes": 3 }, { - "economizeRate": 0.3, + "economizeRate": 0.0, "resSpeed": 100, "refreshTimes": 3 } diff --git a/zh_CN/gamedata/excel/character_table.json b/zh_CN/gamedata/excel/character_table.json index f5756c100..048353826 100644 --- a/zh_CN/gamedata/excel/character_table.json +++ b/zh_CN/gamedata/excel/character_table.json @@ -323461,6 +323461,1039 @@ "favorKeyFrames": null, "allSkillLvlup": [] }, + "trap_151_muruinw": { + "name": "折叠式堡垒模块", + "description": "经过<折叠设施维护员>维护后方可生效", + "canUseGeneralPotentialItem": true, + "canUseActivityPotentialItem": false, + "potentialItemId": null, + "activityPotentialItemId": null, + "classicPotentialItemId": null, + "nationId": null, + "groupId": null, + "teamId": null, + "displayNumber": null, + "appellation": "", + "position": "NONE", + "tagList": null, + "itemUsage": null, + "itemDesc": null, + "itemObtainApproach": null, + "isNotObtainable": false, + "isSpChar": false, + "maxPotentialLevel": 0, + "rarity": "TIER_1", + "profession": "TRAP", + "subProfessionId": "notchar2", + "trait": null, + "phases": [ + { + "characterPrefabKey": "trap_151_muruinw", + "rangeId": "0-1", + "maxLevel": 30, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 5000, + "atk": 0, + "def": 400, + "magicResistance": 0.0, + "cost": 5, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 5, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 99, + "maxDeckStackCnt": 99, + "tauntLevel": -1, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false, + "sleepImmune": false, + "frozenImmune": false, + "levitateImmune": false, + "disarmedCombatImmune": false + } + }, + { + "level": 30, + "data": { + "maxHp": 20000, + "atk": 0, + "def": 400, + "magicResistance": 0.0, + "cost": 5, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 5, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 99, + "maxDeckStackCnt": 99, + "tauntLevel": -1, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false, + "sleepImmune": false, + "frozenImmune": false, + "levitateImmune": false, + "disarmedCombatImmune": false + } + } + ], + "evolveCost": null + } + ], + "skills": [ + { + "skillId": "sktok_muruinw", + "overridePrefabKey": null, + "overrideTokenKey": null, + "levelUpCostCond": [], + "unlockCond": { + "phase": "PHASE_0", + "level": 1 + } + } + ], + "displayTokenDict": null, + "talents": [ + { + "candidates": [ + { + "unlockCondition": { + "phase": "PHASE_0", + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": null, + "description": "维护完成后可以使远程位干员部署其上", + "rangeId": null, + "blackboard": [ + { + "key": "sp", + "value": 2.0, + "valueStr": null + }, + { + "key": "duration", + "value": 10.0, + "valueStr": null + } + ], + "tokenKey": null + } + ] + } + ], + "potentialRanks": [], + "favorKeyFrames": null, + "allSkillLvlup": [] + }, + "trap_152_muruino": { + "name": "折叠式辅助器械", + "description": "经过<折叠设施维护员>维护后方可生效", + "canUseGeneralPotentialItem": true, + "canUseActivityPotentialItem": false, + "potentialItemId": null, + "activityPotentialItemId": null, + "classicPotentialItemId": null, + "nationId": null, + "groupId": null, + "teamId": null, + "displayNumber": null, + "appellation": "", + "position": "NONE", + "tagList": null, + "itemUsage": null, + "itemDesc": null, + "itemObtainApproach": null, + "isNotObtainable": false, + "isSpChar": false, + "maxPotentialLevel": 0, + "rarity": "TIER_1", + "profession": "TRAP", + "subProfessionId": "notchar2", + "trait": null, + "phases": [ + { + "characterPrefabKey": "trap_152_muruino", + "rangeId": "0-1", + "maxLevel": 30, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 100, + "atk": 0, + "def": 0, + "magicResistance": 0.0, + "cost": 5, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 5, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 99, + "maxDeckStackCnt": 99, + "tauntLevel": -1, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false, + "sleepImmune": false, + "frozenImmune": false, + "levitateImmune": false, + "disarmedCombatImmune": false + } + }, + { + "level": 30, + "data": { + "maxHp": 100, + "atk": 0, + "def": 0, + "magicResistance": 0.0, + "cost": 5, + "blockCnt": 1, + 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1.0, + "maxDeployCount": 99, + "maxDeckStackCnt": 99, + "tauntLevel": -1, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false, + "sleepImmune": false, + "frozenImmune": false, + "levitateImmune": false, + "disarmedCombatImmune": false + } + }, + { + "level": 30, + "data": { + "maxHp": 100, + "atk": 100, + "def": 0, + "magicResistance": 0.0, + "cost": 0, + "blockCnt": 0, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 1, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 99, + "maxDeckStackCnt": 99, + "tauntLevel": -1, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false, + "sleepImmune": false, + "frozenImmune": false, + "levitateImmune": false, + "disarmedCombatImmune": false + } + } + ], + "evolveCost": null + } + ], + "skills": [], + "displayTokenDict": null, + "talents": [ + { + "candidates": [ + { + "unlockCondition": { + "phase": "PHASE_0", + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": null, + "description": "部署后维护面前一格的<折叠设施>,维护完成后使其生效", + "rangeId": "1-1", + "blackboard": [ + { + "key": "duration", + "value": 6.0, + "valueStr": null + } + ], + "tokenKey": null + } + ] + } + ], + "potentialRanks": [], + "favorKeyFrames": null, + "allSkillLvlup": [] + }, + "trap_167_muruinf": { + "name": "折叠式维护车", + "description": "经过<折叠设施维护员>维护后方可生效", + "canUseGeneralPotentialItem": true, + "canUseActivityPotentialItem": false, + "potentialItemId": null, + "activityPotentialItemId": null, + "classicPotentialItemId": null, + "nationId": null, + "groupId": null, + "teamId": null, + "displayNumber": null, + "appellation": "infield groomer", + "position": "NONE", + "tagList": null, + "itemUsage": null, + "itemDesc": null, + "itemObtainApproach": null, + "isNotObtainable": false, + "isSpChar": false, + "maxPotentialLevel": 0, + "rarity": "TIER_1", + "profession": "TRAP", + "subProfessionId": "notchar2", + "trait": null, + "phases": [ + { + "characterPrefabKey": "trap_167_muruinf", + "rangeId": "0-1", + "maxLevel": 30, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 5000, + "atk": 0, + "def": 400, + "magicResistance": 0.0, + "cost": 5, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 5, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 99, + "maxDeckStackCnt": 99, + "tauntLevel": -1, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false, + "sleepImmune": false, + "frozenImmune": false, + "levitateImmune": false, + "disarmedCombatImmune": false + } + }, + { + "level": 30, + "data": { + "maxHp": 20000, + "atk": 0, + "def": 400, + "magicResistance": 0.0, + "cost": 5, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 5, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 99, + "maxDeckStackCnt": 99, + "tauntLevel": -1, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false, + "sleepImmune": false, + "frozenImmune": false, + "levitateImmune": false, + "disarmedCombatImmune": false + } + } + ], + "evolveCost": null + } + ], + "skills": [ + { + "skillId": "sktok_muruinf", + "overridePrefabKey": null, + "overrideTokenKey": null, + "levelUpCostCond": [], + "unlockCond": { + "phase": "PHASE_0", + "level": 1 + } + } + ], + "displayTokenDict": null, + "talents": [ + { + "candidates": [ + { + "unlockCondition": { + "phase": "PHASE_0", + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": null, + "description": "维护完成后,可部署上限+1", + "rangeId": null, + "blackboard": [ + { + "key": "sp", + "value": 2.0, + "valueStr": null + } + ], + "tokenKey": null + } + ] + } + ], + "potentialRanks": [], + "favorKeyFrames": null, + "allSkillLvlup": [ + { + "unlockCond": { + "phase": "PHASE_0", + "level": 1 + }, + "lvlUpCost": null + } + ] + }, + "trap_169_muruinb": { + "name": "折叠式后勤站", + "description": "经过<折叠设施维护员>维护后方可生效", + "canUseGeneralPotentialItem": true, + "canUseActivityPotentialItem": false, + "potentialItemId": null, + "activityPotentialItemId": null, + "classicPotentialItemId": null, + "nationId": null, + "groupId": null, + "teamId": null, + "displayNumber": null, + "appellation": "supply station", + "position": "NONE", + "tagList": null, + "itemUsage": null, + "itemDesc": null, + "itemObtainApproach": null, + "isNotObtainable": false, + "isSpChar": false, + "maxPotentialLevel": 0, + "rarity": "TIER_1", + "profession": "TRAP", + "subProfessionId": "notchar2", + "trait": null, + "phases": [ + { + "characterPrefabKey": "trap_169_muruinb", + "rangeId": "0-1", + "maxLevel": 30, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 5000, + "atk": 0, + "def": 400, + "magicResistance": 0.0, + "cost": 5, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 5, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 99, + "maxDeckStackCnt": 99, + "tauntLevel": -1, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false, + "sleepImmune": false, + "frozenImmune": false, + "levitateImmune": false, + "disarmedCombatImmune": false + } + }, + { + "level": 30, + "data": { + "maxHp": 20000, + "atk": 0, + "def": 400, + "magicResistance": 0.0, + "cost": 5, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 5, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 99, + "maxDeckStackCnt": 99, + "tauntLevel": -1, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false, + "sleepImmune": false, + "frozenImmune": false, + "levitateImmune": false, + "disarmedCombatImmune": false + } + } + ], + "evolveCost": null + } + ], + "skills": [ + { + "skillId": "sktok_muruinb", + "overridePrefabKey": null, + "overrideTokenKey": null, + "levelUpCostCond": [], + "unlockCond": { + "phase": "PHASE_0", + "level": 1 + } + } + ], + "displayTokenDict": null, + "talents": [ + { + "candidates": [ + { + "unlockCondition": { + "phase": "PHASE_0", + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": null, + "description": "维护完成后,每轮休整时间额外获得1位<折叠设施维护员>", + "rangeId": null, + "blackboard": [ + { + "key": "sp", + "value": 2.0, + "valueStr": null + } + ], + "tokenKey": null + } + ] + } + ], + "potentialRanks": [], + "favorKeyFrames": null, + "allSkillLvlup": [ + { + "unlockCond": { + "phase": "PHASE_0", + "level": 1 + }, + "lvlUpCost": null + } + ] + }, + "trap_179_muctrl": { + "name": "促融共竞控制", + "description": null, + "canUseGeneralPotentialItem": true, + "canUseActivityPotentialItem": false, + "potentialItemId": null, + "activityPotentialItemId": null, + "classicPotentialItemId": null, + "nationId": null, + "groupId": null, + "teamId": null, + "displayNumber": null, + "appellation": "", + "position": "NONE", + "tagList": null, + "itemUsage": null, + "itemDesc": null, + "itemObtainApproach": null, + "isNotObtainable": false, + "isSpChar": false, + "maxPotentialLevel": 0, + "rarity": "TIER_1", + "profession": "TRAP", + "subProfessionId": "notchar2", + "trait": null, + "phases": [ + { + "characterPrefabKey": "trap_179_muctrl", + "rangeId": null, + "maxLevel": 30, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 100, + "atk": 0, + "def": 0, + "magicResistance": 0.0, + "cost": 5, + "blockCnt": 0, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 5, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false, + "sleepImmune": false, + "frozenImmune": false, + "levitateImmune": false, + "disarmedCombatImmune": false + } + }, + { + "level": 30, + "data": { + "maxHp": 100, + "atk": 0, + "def": 0, + "magicResistance": 0.0, + "cost": 5, + "blockCnt": 0, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 5, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false, + "sleepImmune": false, + "frozenImmune": false, + "levitateImmune": false, + "disarmedCombatImmune": false + } + } + ], + "evolveCost": null + } + ], + "skills": [ + { + "skillId": "sktok_muctrl", + "overridePrefabKey": null, + "overrideTokenKey": null, + "levelUpCostCond": [], + "unlockCond": { + "phase": "PHASE_0", + "level": 1 + } + } + ], + "displayTokenDict": null, + "talents": null, + "potentialRanks": [], + "favorKeyFrames": null, + "allSkillLvlup": [] + }, "trap_158_lrsteam": { "name": "查尔斯·林奇", "description": null, diff --git a/zh_CN/gamedata/excel/data_version.txt b/zh_CN/gamedata/excel/data_version.txt index 7e5775a1a..e529a6489 100644 --- a/zh_CN/gamedata/excel/data_version.txt +++ b/zh_CN/gamedata/excel/data_version.txt @@ -1,3 +1,3 @@ Stream://torappu-data/v050/rel50.0 -Change:61218 on 2024/05/07 -VersionControl:50.2.0 +Change:61424 on 2024/05/09 +VersionControl:50.4.0 diff --git a/zh_CN/gamedata/excel/display_meta_table.json b/zh_CN/gamedata/excel/display_meta_table.json index 855a77025..b0c6b7bb7 100644 --- a/zh_CN/gamedata/excel/display_meta_table.json +++ b/zh_CN/gamedata/excel/display_meta_table.json @@ -1337,6 +1337,35 @@ "isTimeLimit": false, "timeLimitInfoList": [] }, + "nc_sports_1": { + "id": "nc_sports_1", + "name": "健将", + "type": "ACTIVITY", + "sortId": 3, + "skinStartTime": 1715760000, + "skinDesc": "与同伴一同驰骋赛场时,你久负重担的身躯难得轻盈。", + "usageDesc": "在不变动功能的情况下,对prts进行了重新设计。", + "skinApproach": "罗德岛促融共竞中获得", + "unlockConditionCnt": 1, + "unlockDescList": [ + "在赛事热度中获得" + ], + "fixedModuleList": [ + "module_background", + "module_illust", + "module_collect", + "module_avatar" + ], + "rarity": 4, + "isTimeLimit": true, + "timeLimitInfoList": [ + { + "id": "nc_sports_1", + "availStartTime": 1715760000, + "availEndTime": 1717185600 + } + ] + }, "nc_sandbox_1": { "id": "nc_sandbox_1", "name": "险途", diff --git a/zh_CN/gamedata/excel/enemy_handbook_table.json b/zh_CN/gamedata/excel/enemy_handbook_table.json index 14eeb586f..6627f63ff 100644 --- a/zh_CN/gamedata/excel/enemy_handbook_table.json +++ b/zh_CN/gamedata/excel/enemy_handbook_table.json @@ -24339,6 +24339,754 @@ ], "invisibleDetail": false }, + "enemy_4004_muvltr": { + "enemyId": "enemy_4004_muvltr", + "enemyIndex": "IB1", + "enemyTags": null, + "sortId": 856, + "name": "赛场补给车", + "enemyLevel": "NORMAL", + "description": "很快,后勤部将意识到,工程部出品的新款补给车实在不适合用来运送汽水——它太有个性了。经过些许颠簸之后,这辆补给车正要在赛场上抛掷即将爆炸的汽水瓶。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "无法被阻挡", + "textFormat": "NORMAL" + }, + { + "text": "抛投爆炸汽水瓶,对周围造成真实伤害(包括自身)", + "textFormat": "SILENCE" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4004_muvltr_2": { + "enemyId": "enemy_4004_muvltr_2", + "enemyIndex": "IB2", + "enemyTags": null, + "sortId": 857, + "name": "“天车散花”赛场补给车", + "enemyLevel": "NORMAL", + "description": "现在,后勤部已经意识到,工程部出品的新款补给车实在不适合用来运送汽水——它太有个性了。这辆补给车又开始在赛场上抛掷会爆炸的汽水瓶了,从未有人见过这样“爆炸性”的比赛!", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "无法被阻挡", + "textFormat": "NORMAL" + }, + { + "text": "抛投爆炸汽水瓶,对周围造成真实伤害(包括自身)", + "textFormat": "SILENCE" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4005_musqrl": { + "enemyId": "enemy_4005_musqrl", + "enemyIndex": "IB3", + "enemyTags": null, + "sortId": 858, + "name": "鼷兽补给员", + "enemyLevel": "NORMAL", + "description": "鼷兽补给员喜欢单爪举着补给箱在赛场上跑来跑去,这对一只小小的鼷兽来说堪称壮举。只要相信自己力大无穷,鼷兽补给员就能举起补给箱;只要举起补给箱,它就会相信自己力大无穷。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "每次受到伤害时,补给箱有概率脱手掉落", + "textFormat": "NORMAL" + }, + { + "text": "补给箱脱手期间持续损失生命值", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4005_musqrl_2": { + "enemyId": "enemy_4005_musqrl_2", + "enemyIndex": "IB4", + "enemyTags": null, + "sortId": 859, + "name": "“力大如驮”鼷兽补给员", + "enemyLevel": "NORMAL", + "description": "鼷兽补给员喜欢单爪举着补给箱在赛场中央摆出展示肌肉的夸张姿势,这对一只小小的鼷兽来说堪称壮举。只要相信自己力大无穷,鼷兽补给员就能举起补给箱;只要举起补给箱,它就会相信自己力大无穷。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "每次受到伤害时,补给箱有概率脱手掉落", + "textFormat": "NORMAL" + }, + { + "text": "补给箱脱手期间持续损失生命值", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4006_mumole": { + "enemyId": "enemy_4006_mumole", + "enemyIndex": "IB5", + "enemyTags": null, + "sortId": 860, + "name": "沙地兽补给员", + "enemyLevel": "NORMAL", + "description": "后勤部后知后觉地意识到:如果一个地方出现了一只沙地兽,就还会出现第三只,第五只......好在经过训练,它们勉强能胜任赛场补给员一职。但愿不要有选手被它们扔了一地的补给品绊倒......", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "受到一定伤害时,为周围其他敌人回复大量生命值(不包括自身)", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "NO_DAMAGE" + ], + "invisibleDetail": false + }, + "enemy_4006_mumole_2": { + "enemyId": "enemy_4006_mumole_2", + "enemyIndex": "IB6", + "enemyTags": null, + "sortId": 861, + "name": "“雨露均沾”沙地兽补给员", + "enemyLevel": "NORMAL", + "description": "后勤部后知后觉地意识到:如果一个地方出现了一只沙地兽,就还会出现第三只,第五只......好在经过训练,它们勉强能胜任赛场补给员一职。被它们扔了一地的补给品绊倒的选手已经挤满了医务室......", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "受到一定伤害时,为周围其他敌人回复大量生命值(不包括自身)", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "NO_DAMAGE" + ], + "invisibleDetail": false + }, + "enemy_4007_murino": { + "enemyId": "enemy_4007_murino", + "enemyIndex": "IB7", + "enemyTags": null, + "sortId": 862, + "name": "驮兽补给员", + "enemyLevel": "NORMAL", + "description": "赛场是个危险的地方,罗德岛的赛场尤其如此,驮兽补给员深知这一点。看到一位手持巨剑的干员打出一球击穿场地围墙后,驮兽补给员发出了哀叹:“哞哞哞哞哞,哞哞!”", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "来自正面的伤害大幅降低", + "textFormat": "NORMAL" + }, + { + "text": "总是面对我方人数较多的一侧", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4007_murino_2": { + "enemyId": "enemy_4007_murino_2", + "enemyIndex": "IB8", + "enemyTags": null, + "sortId": 863, + "name": "“胆小如鼷”驮兽补给员", + "enemyLevel": "NORMAL", + "description": "赛场是个危险的地方,罗德岛的赛场尤其如此,驮兽补给员深知这一点。看到一位手持巨剑的干员打出一球击穿场地围墙后,驮兽补给员发出了哀叹:“驮兽之神啊,救我!”", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "来自正面的伤害大幅降低", + "textFormat": "NORMAL" + }, + { + "text": "总是面对我方人数较多的一侧", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4008_mucat": { + "enemyId": "enemy_4008_mucat", + "enemyIndex": "IB9", + "enemyTags": null, + "sortId": 864, + "name": "重锤补给员", + "enemyLevel": "NORMAL", + "description": "被一辆横冲直撞的赛场清扫车碾到脚趾的事情虽然不太常见,但还算说得过去。可如果清扫车上还坐着一只手持气锤的小动物,迫不及待地想要殴打你,事情就开始显得有些魔幻了。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "进行5次攻击力大幅提升的重击,若重击将单位击倒则不消耗攻击次数", + "textFormat": "NORMAL" + }, + { + "text": "攻击次数耗尽时,一段时间内停止攻击且所受伤害大幅提升", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4008_mucat_2": { + "enemyId": "enemy_4008_mucat_2", + "enemyIndex": "IB10", + "enemyTags": null, + "sortId": 865, + "name": "“横冲直撞”重锤补给员", + "enemyLevel": "NORMAL", + "description": "被一辆横冲直撞的赛场清扫车碾到脚趾的事情虽然不太常见,但还算说得过去。可如果清扫车上还坐着一只手持气锤的小动物,不由分说地开始殴打你,事情就开始显得有些恐怖了。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "进行5次攻击力大幅提升的重击,若重击将单位击倒则不消耗攻击次数", + "textFormat": "NORMAL" + }, + { + "text": "攻击次数耗尽时,一段时间内停止攻击且所受伤害大幅提升", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4009_murgby": { + "enemyId": "enemy_4009_murgby", + "enemyIndex": "IB11", + "enemyTags": null, + "sortId": 866, + "name": "铁头前锋", + "enemyLevel": "NORMAL", + "description": "铁头前锋以头铁而闻名体育界,这位一根筋的选手对战术的总结只有短短三条:“埋头冲锋,埋头冲锋,还是埋头冲锋。”", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "对【折叠式堡垒模块】造成更高伤害", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4009_murgby_2": { + "enemyId": "enemy_4009_murgby_2", + "enemyIndex": "IB12", + "enemyTags": null, + "sortId": 867, + "name": "“一往无前”铁头前锋", + "enemyLevel": "NORMAL", + "description": "铁头前锋以头铁而闻名体育界,接受采访时,这位一根筋的选手说出了他的人生格言:“只要埋头冲锋,一切都会好起来的!”", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "对【折叠式堡垒模块】造成更高伤害", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4010_mubsbl": { + "enemyId": "enemy_4010_mubsbl", + "enemyIndex": "IB13", + "enemyTags": null, + "sortId": 868, + "name": "长臂投手", + "enemyLevel": "NORMAL", + "description": "十年来投球最准的天才投手,他的手臂仿佛是专为投球而生。在他眼里,常规的球赛已经失去了乐趣,还是拿球砸人更有趣些。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "对【折叠式堡垒模块】造成更高伤害", + "textFormat": "NORMAL" + }, + { + "text": "优先攻击【折叠式堡垒模块】上的单位", + "textFormat": "NORMAL" + }, + { + "text": "无法被阻挡", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4010_mubsbl_2": { + "enemyId": "enemy_4010_mubsbl_2", + "enemyIndex": "IB14", + "enemyTags": null, + "sortId": 869, + "name": "“精准制导”长臂投手", + "enemyLevel": "NORMAL", + "description": "十年来投球最准的天才投手,他的手臂仿佛是专为投球而生。听说他的爷爷曾在高卢帝国掷弹兵团服役,难怪他那么喜欢拿球砸人......", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "对【折叠式堡垒模块】造成更高伤害", + "textFormat": "NORMAL" + }, + { + "text": "优先攻击【折叠式堡垒模块】上的单位", + "textFormat": "NORMAL" + }, + { + "text": "无法被阻挡", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4012_mumssi": { + "enemyId": "enemy_4012_mumssi", + "enemyIndex": "IB17", + "enemyTags": null, + "sortId": 870, + "name": "阵地击球手", + "enemyLevel": "NORMAL", + "description": "让一只鼷兽来当击球手不是没有道理的:如果它能跳得很高,它也一定能把球踢得很远——很远。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "优先朝我方球门方向攻击足球", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4012_mumssi_2": { + "enemyId": "enemy_4012_mumssi_2", + "enemyIndex": "IB18", + "enemyTags": null, + "sortId": 871, + "name": "“脚脚生风”阵地击球手", + "enemyLevel": "NORMAL", + "description": "让一只鼷兽来当击球手不是没有道理的:如果它能跳得很高,它也一定能把球踢得很远——很远——真的——很远。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "优先朝我方球门方向攻击足球", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4013_mubufn": { + "enemyId": "enemy_4013_mubufn", + "enemyIndex": "IB19", + "enemyTags": null, + "sortId": 872, + "name": "阵地守门员", + "enemyLevel": "NORMAL", + "description": "让一只驮兽来当守门员不是没有道理的:它的头实在是太大了,只需要站在那里,就能把球门挡住。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "优先朝我方球门方向攻击足球", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4013_mubufn_2": { + "enemyId": "enemy_4013_mubufn_2", + "enemyIndex": "IB20", + "enemyTags": null, + "sortId": 873, + "name": "“头头是门”阵地守门员", + "enemyLevel": "NORMAL", + "description": "让一只驮兽来当守门员不是没有道理的:它的头实在是太大了,只需要站在那里,就能把球门挡住。偶尔,它的角还能稳稳地把球夹住。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "优先朝我方球门方向攻击足球", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4014_mugnfu": { + "enemyId": "enemy_4014_mugnfu", + "enemyIndex": "IB21", + "enemyTags": null, + "sortId": 874, + "name": "阵地击人手", + "enemyLevel": "NORMAL", + "description": "众所周知:赢得球赛的最直接方式是解决对方的球员。阵地击人手疾风骤雨般的锤法足以放倒最强壮的球员,如果一锤不够,就再来一锤。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "优先攻击我方干员", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4014_mugnfu_2": { + "enemyId": "enemy_4014_mugnfu_2", + "enemyIndex": "IB22", + "enemyTags": null, + "sortId": 875, + "name": "“锤锤到肉”阵地击人手", + "enemyLevel": "NORMAL", + "description": "众所周知:赢得球赛的最直接方式是解决对方的球员。阵地击人手疾风骤雨般的锤法足以放倒最强壮的球员,如果一锤不够——不,一锤肯定够了。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "优先攻击我方干员", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "PHYSIC" + ], + "invisibleDetail": false + }, + "enemy_4015_musucr": { + "enemyId": "enemy_4015_musucr", + "enemyIndex": "IB23", + "enemyTags": null, + "sortId": 876, + "name": "RMA70刺球", + "enemyLevel": "NORMAL", + "description": "为了丰富球赛体验,仿照RMA70系列矿物制成的足球,虽然刺很多,但意外地不会扎人。踢过它的选手评价道:“这款足球踢起来真的很有互动感。”", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "标准参数的足球", + "textFormat": "NORMAL" + }, + { + "text": "只能被守门员或阻挡数不小于3的单位阻挡", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "NO_DAMAGE" + ], + "invisibleDetail": false + }, + "enemy_4016_mubuln": { + "enemyId": "enemy_4016_mubuln", + "enemyIndex": "IB24", + "enemyTags": null, + "sortId": 877, + "name": "粉红绒气球", + "enemyLevel": "NORMAL", + "description": "为了丰富球赛体验,仿照毛绒绒生......等等,它怎么飘走了,该不会是真的吧?!好吧,这是一只货真价实的毛绒绒神秘生物,正在赛场里喷着气飘来飘去。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "很轻的足球,非常容易踢动", + "textFormat": "NORMAL" + }, + { + "text": "只能被守门员或阻挡数不小于3的单位阻挡", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "NO_DAMAGE" + ], + "invisibleDetail": false + }, + "enemy_4017_muinbl": { + "enemyId": "enemy_4017_muinbl", + "enemyIndex": "IB25", + "enemyTags": null, + "sortId": 878, + "name": "压缩建材球", + "enemyLevel": "NORMAL", + "description": "为了丰富球赛体验,工程部用巨量建筑余料压缩制成的足球,很重,超级重。真的有选手愿意踢它吗......对自己的脚好一点吧。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "很重的足球,比较难以踢动", + "textFormat": "NORMAL" + }, + { + "text": "只能被守门员或阻挡数不小于3的单位阻挡", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "NO_DAMAGE" + ], + "invisibleDetail": false + }, + "enemy_4018_muboom": { + "enemyId": "enemy_4018_muboom", + "enemyIndex": "IB26", + "enemyTags": null, + "sortId": 879, + "name": "高能源石球", + "enemyLevel": "NORMAL", + "description": "为了丰富球赛体验,仿照高能源......等等,它怎么动了,该不会是真的吧?!好吧,这是一只货真价实的球形高能源石虫,小心,它会爆炸!", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "踢动时有概率爆炸,对周围造成晕眩和伤害", + "textFormat": "NORMAL" + }, + { + "text": "只能被守门员或阻挡数不小于3的单位阻挡", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "NO_DAMAGE" + ], + "invisibleDetail": false + }, + "enemy_4019_mugold": { + "enemyId": "enemy_4019_mugold", + "enemyIndex": "IB27", + "enemyTags": null, + "sortId": 880, + "name": "至纯源石球", + "enemyLevel": "NORMAL", + "description": "为了丰富球赛体验,仿照至纯源石制成的足球,晶莹剔透,尽显尊贵。别担心,它是用安全材料制成的仿品,不含源石,不会爆炸。", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "进球时获得3倍得分", + "textFormat": "NORMAL" + }, + { + "text": "只能被守门员或阻挡数不小于3的单位阻挡", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "NO_DAMAGE" + ], + "invisibleDetail": false + }, + "enemy_4020_muboun": { + "enemyId": "enemy_4020_muboun", + "enemyIndex": "IB28", + "enemyTags": null, + "sortId": 881, + "name": "无垠回荡球", + "enemyLevel": "NORMAL", + "description": "为了丰富球赛体验,仿照某种极不稳定的异样存在制成的足球,如它的原型一般令人捉摸不定。它已经在球场里来回弹跳半个小时了......谁能让它停下来?!", + "attackType": null, + "ability": null, + "isInvalidKilled": false, + "overrideKillCntInfos": {}, + "hideInHandbook": false, + "hideInStage": true, + "abilityList": [ + { + "text": "弹性非常大的足球", + "textFormat": "NORMAL" + }, + { + "text": "只能被守门员或阻挡数不小于3的单位阻挡", + "textFormat": "NORMAL" + } + ], + "linkEnemies": [], + "damageType": [ + "NO_DAMAGE" + ], + "invisibleDetail": false + }, "enemy_1050_lslime": { "enemyId": "enemy_1050_lslime", "enemyIndex": "UM1", diff --git a/zh_CN/gamedata/excel/gacha_table.json b/zh_CN/gamedata/excel/gacha_table.json index 5f63b2d70..c0d6d470e 100644 --- a/zh_CN/gamedata/excel/gacha_table.json +++ b/zh_CN/gamedata/excel/gacha_table.json @@ -4280,6 +4280,46 @@ "linkageParam": null, "limitParam": null }, + { + "gachaPoolId": "NORM_50_0_3", + "gachaIndex": 387, + "openTime": 1715760000, + "endTime": 1716926399, + "gachaPoolName": "适合多种场合的强力干员", + "gachaPoolSummary": "结束于5月29日 03:59", + "gachaPoolDetail": "-", + "guarantee5Avail": 1, + "guarantee5Count": 10, + "LMTGSID": null, + "CDPrimColor": null, + "CDSecColor": null, + "freeBackColor": null, + "gachaRuleType": "NORMAL", + "dynMeta": null, + "linkageRuleId": null, + "linkageParam": null, + "limitParam": null + }, + { + "gachaPoolId": "NORM_50_0_4", + "gachaIndex": 388, + "openTime": 1716408000, + "endTime": 1717617599, + "gachaPoolName": "适合多种场合的强力干员", + "gachaPoolSummary": "结束于6月6日 03:59", + "gachaPoolDetail": "-", + "guarantee5Avail": 1, + "guarantee5Count": 10, + "LMTGSID": null, + "CDPrimColor": null, + "CDSecColor": null, + "freeBackColor": null, + "gachaRuleType": "NORMAL", + "dynMeta": null, + "linkageRuleId": null, + "linkageParam": null, + "limitParam": null + }, { "gachaPoolId": "LIMITED_9_0_3", "gachaIndex": 10, @@ -5964,6 +6004,74 @@ "linkageRuleId": null, "linkageParam": null, "limitParam": null + }, + { + "gachaPoolId": "FESCLASSIC_50_0_2", + "gachaIndex": 9970, + "openTime": 1715803200, + "endTime": 1717012799, + "gachaPoolName": "适合多种场合的强力干员", + "gachaPoolSummary": "结束于5月30日 03:59", + "gachaPoolDetail": null, + "guarantee5Avail": 1, + "guarantee5Count": 10, + "LMTGSID": null, + "CDPrimColor": null, + "CDSecColor": null, + "freeBackColor": null, + "gachaRuleType": "FESCLASSIC", + "dynMeta": { + "chooseRuleConst": "【中坚甄选】期间,可在甄选范围内选择并锁定本期出率提升的2名6星干员和3名5星干员。\n选定的过程中,可进一步配置1名6星干员和1名5星干员进入采购中心可供兑换,且上述选定的干员将在【高级凭证区】和【通用凭证区】供兑换。\n本次中坚甄选卡池期间,概率提升的干员选定后本周期内不可再度变更。", + "homeDescConst": "中坚甄选可自由选择并锁定本期概率提升干员!选定后本次寻访不可变更。前10次寻访必定获得5星以上干员!", + "rarityPickCharDict": { + "TIER_5": [ + "char_128_plosis", + "char_102_texas", + "char_106_franka", + "char_140_whitew", + "char_143_ghost", + "char_129_bluep", + "char_242_otter", + "char_144_red", + "char_201_moeshd", + "char_145_prove", + "char_195_glassb", + "char_164_nightm", + "char_308_swire", + "char_326_glacus", + "char_243_waaifu", + "char_261_sddrag", + "char_356_broca", + "char_226_hmau", + "char_306_leizi", + "char_379_sesa", + "char_401_elysm", + "char_373_lionhd", + "char_349_chiave", + "char_338_iris" + ], + "TIER_6": [ + "char_180_amgoat", + "char_179_cgbird", + "char_263_skadi", + "char_188_helage", + "char_248_mgllan", + "char_213_mostma", + "char_225_haak", + "char_2013_cerber", + "char_250_phatom", + "char_400_weedy", + "char_197_poca", + "char_293_thorns" + ] + }, + "scrollIndex": 7, + "star5ChooseRuleConst": "本期中坚甄选可从以下5星干员范围内自选3名干员,使其合计出现概率占5星出率的50%", + "star6ChooseRuleConst": "本期中坚甄选可从以下6星干员范围内自选2名干员,使其合计出现概率占6星出率的50%" + }, + "linkageRuleId": null, + "linkageParam": null, + "limitParam": null } ], "newbeeGachaPoolClient": [ @@ -6148,227 +6256,227 @@ "recruitTimeTable": [ { "timeLength": 10, - "recruitPrice": 200 + "recruitPrice": 0 }, { "timeLength": 20, - "recruitPrice": 200 + "recruitPrice": 0 }, { "timeLength": 30, - "recruitPrice": 200 + "recruitPrice": 0 }, { "timeLength": 40, - "recruitPrice": 200 + "recruitPrice": 0 }, { "timeLength": 50, - "recruitPrice": 200 + "recruitPrice": 0 }, { "timeLength": 60, - "recruitPrice": 200 + "recruitPrice": 0 }, { "timeLength": 70, - "recruitPrice": 205 + "recruitPrice": 0 }, { "timeLength": 80, - "recruitPrice": 210 + "recruitPrice": 0 }, { "timeLength": 90, - "recruitPrice": 215 + "recruitPrice": 0 }, { "timeLength": 100, - "recruitPrice": 220 + "recruitPrice": 0 }, { "timeLength": 110, - "recruitPrice": 225 + "recruitPrice": 0 }, { "timeLength": 120, - "recruitPrice": 230 + "recruitPrice": 0 }, { "timeLength": 130, - "recruitPrice": 235 + "recruitPrice": 0 }, { "timeLength": 140, - "recruitPrice": 240 + "recruitPrice": 0 }, { "timeLength": 150, - "recruitPrice": 245 + "recruitPrice": 0 }, { "timeLength": 160, - "recruitPrice": 250 + "recruitPrice": 0 }, { "timeLength": 170, - "recruitPrice": 255 + "recruitPrice": 0 }, { "timeLength": 180, - "recruitPrice": 260 + "recruitPrice": 0 }, { "timeLength": 190, - "recruitPrice": 265 + "recruitPrice": 0 }, { "timeLength": 200, - "recruitPrice": 270 + "recruitPrice": 0 }, { "timeLength": 210, - "recruitPrice": 275 + "recruitPrice": 0 }, { "timeLength": 220, - "recruitPrice": 280 + "recruitPrice": 0 }, { "timeLength": 230, - "recruitPrice": 285 + "recruitPrice": 0 }, { "timeLength": 240, - "recruitPrice": 290 + "recruitPrice": 0 }, { "timeLength": 250, - "recruitPrice": 350 + "recruitPrice": 0 }, { "timeLength": 260, - "recruitPrice": 360 + "recruitPrice": 0 }, { "timeLength": 270, - "recruitPrice": 370 + "recruitPrice": 0 }, { "timeLength": 280, - "recruitPrice": 380 + "recruitPrice": 0 }, { "timeLength": 290, - "recruitPrice": 390 + "recruitPrice": 0 }, { "timeLength": 300, - "recruitPrice": 400 + "recruitPrice": 0 }, { "timeLength": 310, - "recruitPrice": 410 + "recruitPrice": 0 }, { "timeLength": 320, - "recruitPrice": 420 + "recruitPrice": 0 }, { "timeLength": 330, - "recruitPrice": 430 + "recruitPrice": 0 }, { "timeLength": 340, - "recruitPrice": 440 + "recruitPrice": 0 }, { "timeLength": 350, - "recruitPrice": 450 + "recruitPrice": 0 }, { "timeLength": 360, - "recruitPrice": 460 + "recruitPrice": 0 }, { "timeLength": 370, - "recruitPrice": 470 + "recruitPrice": 0 }, { "timeLength": 380, - "recruitPrice": 480 + "recruitPrice": 0 }, { "timeLength": 390, - "recruitPrice": 490 + "recruitPrice": 0 }, { "timeLength": 400, - "recruitPrice": 500 + "recruitPrice": 0 }, { "timeLength": 410, - "recruitPrice": 510 + "recruitPrice": 0 }, { "timeLength": 420, - "recruitPrice": 520 + "recruitPrice": 0 }, { "timeLength": 430, - "recruitPrice": 530 + "recruitPrice": 0 }, { "timeLength": 440, - "recruitPrice": 540 + "recruitPrice": 0 }, { "timeLength": 450, - "recruitPrice": 550 + "recruitPrice": 0 }, { "timeLength": 460, - "recruitPrice": 700 + "recruitPrice": 0 }, { "timeLength": 470, - "recruitPrice": 720 + "recruitPrice": 0 }, { "timeLength": 480, - "recruitPrice": 740 + "recruitPrice": 0 }, { "timeLength": 490, - "recruitPrice": 760 + "recruitPrice": 0 }, { "timeLength": 500, - "recruitPrice": 780 + "recruitPrice": 0 }, { "timeLength": 510, - "recruitPrice": 800 + "recruitPrice": 0 }, { "timeLength": 520, - "recruitPrice": 820 + "recruitPrice": 0 }, { "timeLength": 530, - "recruitPrice": 840 + "recruitPrice": 0 }, { "timeLength": 540, - "recruitPrice": 860 + "recruitPrice": 0 } ], "recruitConstants": { "tagPriceList": { "0": 0, - "1": 100, - "2": 200, - "3": 300 + "1": 0, + "2": 0, + "3": 0 }, "maxRecruitTime": 540 } @@ -8349,6 +8457,20 @@ "endTime": 1716407999, "spriteId": "picNorm_50_0_2" }, + { + "poolId": "NORM_50_0_3", + "index": 387, + "startTime": 1715760000, + "endTime": 1716926399, + "spriteId": "picNorm_50_0_3" + }, + { + "poolId": "NORM_50_0_4", + "index": 388, + "startTime": 1716408000, + "endTime": 1717617599, + "spriteId": "picNorm_50_0_4" + }, { "poolId": "FESCLASSIC_38_0_2", "index": 999, @@ -8600,6 +8722,10 @@ "FESCLASSIC_47_0_2": { "rarityRank5ItemId": "classic_fes_pick_tier_5_4701", "rarityRank6ItemId": "classic_fes_pick_tier_6_4701" + }, + "FESCLASSIC_50_0_2": { + "rarityRank5ItemId": "classic_fes_pick_tier_5_5001", + "rarityRank6ItemId": "classic_fes_pick_tier_6_5001" } }, "dicRecruit6StarHint": {} diff --git a/zh_CN/gamedata/excel/gamedata_const.json b/zh_CN/gamedata/excel/gamedata_const.json index d9afde21e..fc6cdc13a 100644 --- a/zh_CN/gamedata/excel/gamedata_const.json +++ b/zh_CN/gamedata/excel/gamedata_const.json @@ -1628,7 +1628,7 @@ } }, "storyReviewUnlockItemLackTip": "事相碎片数量不足,请前往采购凭证区或活动期间商店获取", - "dataVersion": "50.2.0", + "dataVersion": "50.4.0", "resPrefVersion": "50d0d0", "announceWebBusType": "ak_announcement", "defaultMinContinuousBattleTimes": 1, diff --git a/zh_CN/gamedata/excel/item_table.json b/zh_CN/gamedata/excel/item_table.json index 258a59ad4..e6142e94a 100644 --- a/zh_CN/gamedata/excel/item_table.json +++ b/zh_CN/gamedata/excel/item_table.json @@ -28254,6 +28254,24 @@ "stageDropList": [], "buildingProductList": [], "voucherRelateList": null + }, + "act2vmulti_token_cap": { + "itemId": "act2vmulti_token_cap", + "name": "参赛纪念", + "description": "参赛纪念的累积代表了赛事热度的攀升,达到一定热度等级即可获取对应奖励", + "rarity": "TIER_5", + "iconId": "act2vmulti_token_cap", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "留在赛场上的是汗水,从赛场带走的是友谊", + "obtainApproach": "活动获得", + "hideInItemGet": false, + "classifyType": "NONE", + "itemType": "ACTIVITY_ITEM", + "stageDropList": [], + "buildingProductList": [], + "voucherRelateList": null } }, "expItems": { @@ -29777,6 +29795,7 @@ "char_356_broca@marthe#4": 1, "char_263_skadi@marthe#5": 1, "char_192_falco@marthe#6": 1, + "char_376_therex@marthe#7": 1, "char_179_cgbird@witch#1": 1, "char_171_bldsk@witch#1": 1, "char_236_rope@witch#1": 1, diff --git a/zh_CN/gamedata/excel/medal_table.json b/zh_CN/gamedata/excel/medal_table.json index a0335a637..99825e5ec 100644 --- a/zh_CN/gamedata/excel/medal_table.json +++ b/zh_CN/gamedata/excel/medal_table.json @@ -11040,6 +11040,147 @@ "medalRewardGroup": [], "isHidden": false }, + { + "medalId": "medal_activity_act2vmulti_01", + "medalName": "无处不在奖章", + "medalType": "activityMedal", + "slotId": 1, + "preMedalIdList": [], + "rarity": "T3", + "template": "ActMultiplayVerify2StageTotalScore", + "unlockParam": [ + "act2vmulti", + "act2vmulti-01;act2vmulti-02;act2vmulti-03;act2vmulti-04;act2vmulti-05;act2vmulti-06;act2vmulti-07;act2vmulti-ex01;act2vmulti-ex02;act2vmulti-ex03;act2vmulti-ex04;act2vmulti-ex05;act2vmulti-ex06;act2vmulti-ex07", + "21" + ], + "getMethod": "促融共竞活动期间,常规项目总嘉奖印章达到21枚", + "description": "您积极参与了本次促融共竞活动的多数项目。\n几乎每处场地都能看到您活跃的身影,罗德岛内开始风传您掌握了某种分身之术。", + "advancedMedal": null, + "originMedal": null, + "displayTime": -1, + "expireTimes": [ + { + "start": 1717185600, + "end": -1, + "type": "PERM" + } + ], + "medalRewardGroup": [], + "isHidden": false + }, + { + "medalId": "medal_activity_act2vmulti_02", + "medalName": "强健体魄奖章", + "medalType": "activityMedal", + "slotId": 2, + "preMedalIdList": [], + "rarity": "T2", + "template": "ActMultiplayVerify2PassStageWithScore", + "unlockParam": [ + "act2vmulti", + "act2vmulti-01;act2vmulti-02;act2vmulti-03;act2vmulti-04;act2vmulti-05;act2vmulti-06;act2vmulti-07", + "1", + "3" + ], + "getMethod": "促融共竞活动期间,在常规项目初级赛中,任一比赛表现评级达到3枚嘉奖印章", + "description": "您带领队伍在初级赛中夺得佳绩。\n大脑也是身体的一部分,您拥有出色的指挥才能,应该也算体魄强健的一种表现吧?", + "advancedMedal": null, + "originMedal": null, + "displayTime": -1, + "expireTimes": [ + { + "start": 1717185600, + "end": -1, + "type": "PERM" + } + ], + "medalRewardGroup": [], + "isHidden": false + }, + { + "medalId": "medal_activity_act2vmulti_03", + "medalName": "竞技健将奖章", + "medalType": "activityMedal", + "slotId": 3, + "preMedalIdList": [], + "rarity": "T2", + "template": "ActMultiplayVerify2PassStageWithScore", + "unlockParam": [ + "act2vmulti", + "act2vmulti-ex01;act2vmulti-ex02;act2vmulti-ex03;act2vmulti-ex04;act2vmulti-ex05;act2vmulti-ex06;act2vmulti-ex07", + "1", + "3" + ], + "getMethod": "促融共竞活动期间,在常规项目高级赛中,任一比赛表现评级达到3枚嘉奖印章", + "description": "您带领队伍在高级赛中夺得佳绩。\n您镇守目标点的经验相当丰富。不论突破重围来到您面前的是哪一位敌方选手,您都有办法解决他。", + "advancedMedal": "medal_activity_act2vmulti_035", + "originMedal": null, + "displayTime": -1, + "expireTimes": [ + { + "start": 1717185600, + "end": -1, + "type": "PERM" + } + ], + "medalRewardGroup": [], + "isHidden": false + }, + { + "medalId": "medal_activity_act2vmulti_04", + "medalName": "火热破冰奖章", + "medalType": "activityMedal", + "slotId": 4, + "preMedalIdList": [], + "rarity": "T2", + "template": "ActivityMilestonePoint", + "unlockParam": [ + "act2vmulti", + "2100" + ], + "getMethod": "促融共竞活动期间,累计获取2100个参赛纪念", + "description": "在您的努力下,本次促融共竞活动开展得如火如荼。\n在如此火热的氛围当中,再顽固的坚冰也会融化吧。看来您完满地达到了破冰的活动目的。", + "advancedMedal": null, + "originMedal": null, + "displayTime": -1, + "expireTimes": [ + { + "start": 1717185600, + "end": -1, + "type": "PERM" + } + ], + "medalRewardGroup": [], + "isHidden": false + }, + { + "medalId": "medal_activity_act2vmulti_05", + "medalName": "“爆炸性的一球”", + "medalType": "activityMedal", + "slotId": 5, + "preMedalIdList": [], + "rarity": "T2", + "template": "GotItemBeforeTime", + "unlockParam": [ + "1", + "char_376_therex@marthe#7", + "1717185599" + ], + "getMethod": "促融共竞活动期间,获得时装双料四分卫", + "description": "记录了THRM-EX在比赛中的传奇表现的蚀刻章。\n“THRM-EX持球冲锋,没人能挡住他的车轮!看哪,那个空中360度翻车的精彩动作,他冲过了门线,他爆炸了!”", + "advancedMedal": null, + "originMedal": null, + "displayTime": -1, + "expireTimes": [ + { + "start": 1717185600, + "end": -1, + "type": "PERM" + } + ], + "medalRewardGroup": [], + "isHidden": false + }, { "medalId": "medal_activity_33side_01", "medalName": "“继业者”", @@ -27291,6 +27432,35 @@ ], "medalRewardGroup": [], "isHidden": false + }, + { + "medalId": "medal_activity_act2vmulti_035", + "medalName": "竞技健将奖章", + "medalType": "activityMedal", + "slotId": 3, + "preMedalIdList": null, + "rarity": "T2D5", + "template": "ActMultiplayVerify2PassStageWithScore", + "unlockParam": [ + "act2vmulti", + "act2vmulti-ex01;act2vmulti-ex02;act2vmulti-ex03;act2vmulti-ex04;act2vmulti-ex05;act2vmulti-ex06;act2vmulti-ex07", + "3", + "3" + ], + "getMethod": "促融共竞活动期间,在常规项目高级赛中,3场比赛表现评级达到3枚嘉奖印章", + "description": null, + "advancedMedal": null, + "originMedal": "medal_activity_act2vmulti_03", + "displayTime": -1, + "expireTimes": [ + { + "start": 1717185600, + "end": -1, + "type": "PERM" + } + ], + "medalRewardGroup": [], + "isHidden": false } ], "medalTypeData": { diff --git a/zh_CN/gamedata/excel/shop_client_table.json b/zh_CN/gamedata/excel/shop_client_table.json index b62d06630..0a4cfa629 100644 --- a/zh_CN/gamedata/excel/shop_client_table.json +++ b/zh_CN/gamedata/excel/shop_client_table.json @@ -17432,6 +17432,147 @@ "templateType": "DEFAULT", "templateParam": null }, + { + "tagId": "tag_502", + "displayType": "block_1_4", + "tagName": "促融共竞数据包", + "itemTag": "DEADLINE", + "orderNum": 2001, + "startDatetime": 1715760000, + "endDatetime": 1716926399, + "groupList": [ + { + "recommendGroup": [ + 1 + ], + "dataList": [ + { + "imgId": "tag502_a", + "slotIndex": 0, + "cmd": "GIFTPACKAGE", + "param1": "GP_Once_175", + "param2": null, + "skinId": "" + } + ] + } + ], + "tagWord": { + "id": "tag_502", + "text": "博士,新举办的竞技活动可真热闹啊!这些都是我精心挑选的纪念品,和大家一起尽情享受吧!" + }, + "templateType": "NORGIFT", + "templateParam": { + "normalGiftParam": { + "showStartTs": 1715760000, + "showEndTs": 1716926399, + "goodId": "GP_Once_175", + "giftPackageName": "促融共竞数据包", + "price": 30, + "logoId": "NORMAL", + "color": "ffd130", + "haveMark": false, + "availCount": 1 + }, + "normalSkinParam": null, + "normalFurnParam": null, + "returnSkinParam": null + } + }, + { + "tagId": "tag_503", + "displayType": "block_1_4", + "tagName": "促融共竞资金箱", + "itemTag": "DEADLINE", + "orderNum": 2003, + "startDatetime": 1715760000, + "endDatetime": 1716926399, + "groupList": [ + { + "recommendGroup": [ + 1 + ], + "dataList": [ + { + "imgId": "tag503_a", + "slotIndex": 0, + "cmd": "GIFTPACKAGE", + "param1": "GP_Once_176", + "param2": null, + "skinId": "" + } + ] + } + ], + "tagWord": { + "id": "tag_503", + "text": "博士,新举办的竞技活动可真热闹啊!这些都是我精心挑选的纪念品,和大家一起尽情享受吧!" + }, + "templateType": "NORGIFT", + "templateParam": { + "normalGiftParam": { + "showStartTs": 1715760000, + "showEndTs": 1716926399, + "goodId": "GP_Once_176", + "giftPackageName": "促融共竞资金箱", + "price": 68, + "logoId": "NORMAL", + "color": "ffd130", + "haveMark": false, + "availCount": 1 + }, + "normalSkinParam": null, + "normalFurnParam": null, + "returnSkinParam": null + } + }, + { + "tagId": "tag_504", + "displayType": "block_1_4", + "tagName": "促融共竞数据套组", + "itemTag": "DEADLINE", + "orderNum": 2002, + "startDatetime": 1715760000, + "endDatetime": 1716926399, + "groupList": [ + { + "recommendGroup": [ + 1 + ], + "dataList": [ + { + "imgId": "tag504_a", + "slotIndex": 0, + "cmd": "GIFTPACKAGE", + "param1": "GP_Once_177", + "param2": null, + "skinId": "" + } + ] + } + ], + "tagWord": { + "id": "tag_504", + "text": "博士,新举办的竞技活动可真热闹啊!这些都是我精心挑选的纪念品,和大家一起尽情享受吧!" + }, + "templateType": "NORGIFT", + "templateParam": { + "normalGiftParam": { + "showStartTs": 1715760000, + "showEndTs": 1716926399, + "goodId": "GP_Once_177", + "giftPackageName": "促融共竞数据套组", + "price": 68, + "logoId": "NORMAL", + "color": "ffd130", + "haveMark": false, + "availCount": 1 + }, + "normalSkinParam": null, + "normalFurnParam": null, + "returnSkinParam": null + } + }, { "tagId": "tag_507", "displayType": "block_1", @@ -26557,6 +26698,33 @@ "param1": "GP_Once_162", "skinId": "", "furniId": "" + }, + { + "spriteId": "shop_Once_175", + "startTime": 1715760000, + "endTime": 1716926399, + "cmd": "GIFTPACKAGE", + "param1": "GP_Once_175", + "skinId": "", + "furniId": "" + }, + { + "spriteId": "shop_Once_177", + "startTime": 1715760000, + "endTime": 1716926399, + "cmd": "GIFTPACKAGE", + "param1": "GP_Once_177", + "skinId": "", + "furniId": "" + }, + { + "spriteId": "shop_Once_176", + "startTime": 1715760000, + "endTime": 1716926399, + "cmd": "GIFTPACKAGE", + "param1": "GP_Once_176", + "skinId": "", + "furniId": "" } ] }, diff --git a/zh_CN/gamedata/excel/skill_table.json b/zh_CN/gamedata/excel/skill_table.json index 13a2e901a..2c43d3b90 100644 --- a/zh_CN/gamedata/excel/skill_table.json +++ b/zh_CN/gamedata/excel/skill_table.json @@ -248016,7 +248016,7 @@ { "name": "清债程序", "rangeId": "1-1", - "description": "向前方连续射出3颗子弹,每颗子弹对碰到的第一名我方干员造成物理伤害", + "description": "向前方连续射出3颗子弹,每颗子弹对碰到的第一个我方单位造成物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { @@ -252829,6 +252829,258 @@ } ] }, + "sktok_muruinw": { + "skillId": "sktok_muruinw", + "iconId": "sktok_muruinw", + "hidden": false, + "levels": [ + { + "name": "模块维护", + "rangeId": null, + "description": "经过<@ba.vup>折叠设施维护员维护后,可以阻挡敌人路线并使远程位干员部署其上", + "skillType": "AUTO", + "durationType": "NONE", + "spData": { + "spType": "INCREASE_WITH_TIME", + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 0, + "increment": 0.0 + }, + "prefabId": "sktok_muruinw", + "duration": 0.0, + "blackboard": [ + { + "key": "duration", + "value": 10.0, + "valueStr": null + } + ] + } + ] + }, + "sktok_muruino": { + "skillId": "sktok_muruino", + "iconId": "sktok_muruino", + "hidden": false, + "levels": [ + { + "name": "器械维护", + "rangeId": null, + "description": "经过<@ba.vup>折叠设施维护员维护后,可以生成阻挡敌人的<@ba.vup>城防屏障", + "skillType": "AUTO", + "durationType": "NONE", + "spData": { + "spType": "INCREASE_WITH_TIME", + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 0.0 + }, + "prefabId": "sktok_muruino", + "duration": 0.0, + "blackboard": [ + { + "key": "duration", + "value": 10.0, + "valueStr": null + } + ] + } + ] + }, + "sktok_muruinf": { + "skillId": "sktok_muruinf", + "iconId": "sktok_muruinf", + "hidden": false, + "levels": [ + { + "name": "维护员", + "rangeId": null, + "description": "经过维护后,每轮休整时间额外获得2位<折叠设施维护员>", + "skillType": "AUTO", + "durationType": "NONE", + "spData": { + "spType": "INCREASE_WITH_TIME", + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 0, + "increment": 0.0 + }, + "prefabId": "sktok_muruinf", + "duration": 0.0, + "blackboard": [ + { + "key": "token_key", + "value": 0.0, + "valueStr": "trap_166_muwork" + }, + { + "key": "cnt", + "value": 2.0, + "valueStr": null + }, + { + "key": "hp_ratio", + "value": 1.0, + "valueStr": null + } + ] + }, + { + "name": "维护员", + "rangeId": null, + "description": "每轮休整时间额外获得2位<折叠设施维护员>", + "skillType": "AUTO", + "durationType": "NONE", + "spData": { + "spType": "INCREASE_WITH_TIME", + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 30, + "increment": 0.0 + }, + "prefabId": "sktok_muruinf", + "duration": 0.0, + "blackboard": [ + { + "key": "token_key", + "value": 0.0, + "valueStr": "trap_166_muwork" + }, + { + "key": "cnt", + "value": 2.0, + "valueStr": null + }, + { + "key": "hp_ratio", + "value": 1.0, + "valueStr": null + } + ] + } + ] + }, + "sktok_muruinb": { + "skillId": "sktok_muruinb", + "iconId": "sktok_muruinb", + "hidden": false, + "levels": [ + { + "name": "后勤维护", + "rangeId": null, + "description": "经过<@ba.vup>折叠设施维护员维护后,可部署上限+1,再部署时间-10%", + "skillType": "AUTO", + "durationType": "NONE", + "spData": { + "spType": "INCREASE_WITH_TIME", + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 0, + "increment": 0.0 + }, + "prefabId": "sktok_muruinb", + "duration": 0.0, + "blackboard": [ + { + "key": "value_char", + "value": 1.0, + "valueStr": null + }, + { + "key": "respawn_time", + "value": -0.1, + "valueStr": null + } + ] + }, + { + "name": "后勤维护", + "rangeId": null, + "description": "经过<@ba.vup>折叠设施维护员维护后,可部署上限+1,再部署时间-10%", + "skillType": "AUTO", + "durationType": "NONE", + "spData": { + "spType": "INCREASE_WITH_TIME", + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 30, + "increment": 0.0 + }, + "prefabId": "sktok_muruinb", + "duration": 0.0, + "blackboard": [ + { + "key": "value_char", + "value": 1.0, + "valueStr": null + }, + { + "key": "respawn_time", + "value": -0.1, + "valueStr": null + } + ] + } + ] + }, + "sktok_muftbl": { + "skillId": "sktok_muftbl", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "重新发球!", + "rangeId": null, + "description": "部署至<@ba.vup>我方半场来重新发球!", + "skillType": "PASSIVE", + "durationType": "NONE", + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 1.0 + }, + "prefabId": null, + "duration": 0.0, + "blackboard": [] + } + ] + }, + "sktok_muctrl": { + "skillId": "sktok_muctrl", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "促融共竞控制", + "rangeId": null, + "description": null, + "skillType": "AUTO", + "durationType": "NONE", + "spData": { + "spType": "INCREASE_WITH_TIME", + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 1.0 + }, + "prefabId": "sktok_muctrl", + "duration": -1.0, + "blackboard": [] + } + ] + }, "sktok_lrsteam": { "skillId": "sktok_lrsteam", "iconId": null, diff --git a/zh_CN/gamedata/excel/skin_table.json b/zh_CN/gamedata/excel/skin_table.json index be75f59c1..840863d17 100644 --- a/zh_CN/gamedata/excel/skin_table.json +++ b/zh_CN/gamedata/excel/skin_table.json @@ -46835,6 +46835,334 @@ "onPeriod": 0 } }, + "trap_151_muruinw#1": { + "skinId": "trap_151_muruinw#1", + "charId": "trap_151_muruinw", + "tokenSkinMap": null, + "illustId": "illust_trap_151_muruinw_1", + "dynIllustId": null, + "avatarId": "trap_151_muruinw", + "portraitId": "trap_151_muruinw_1", + "dynPortraitId": null, + "dynEntranceId": null, + "buildingId": "", + "battleSkin": { + "overwritePrefab": false, + "skinOrPrefabId": null + }, + "isBuySkin": false, + "tmplId": null, + "voiceId": null, + "voiceType": "NONE", + "displaySkin": { + "skinName": null, + "colorList": null, + "titleList": null, + "modelName": null, + "drawerList": null, + "designerList": null, + "skinGroupId": "ILLUST_0", + "skinGroupName": "默认服装", + "skinGroupSortIndex": -50, + "content": null, + "dialog": null, + "usage": null, + "description": null, + "obtainApproach": null, + "sortId": -3, + "displayTagId": null, + "getTime": 0, + "onYear": 0, + "onPeriod": 0 + } + }, + "trap_152_muruino#1": { + "skinId": "trap_152_muruino#1", + "charId": "trap_152_muruino", + "tokenSkinMap": null, + "illustId": "illust_trap_152_muruino_1", + "dynIllustId": null, + "avatarId": "trap_152_muruino", + "portraitId": "trap_152_muruino_1", + "dynPortraitId": null, + "dynEntranceId": null, + "buildingId": "", + "battleSkin": { + "overwritePrefab": false, + "skinOrPrefabId": null + }, + "isBuySkin": false, + "tmplId": null, + "voiceId": null, + "voiceType": "NONE", + "displaySkin": { + "skinName": null, + "colorList": null, + "titleList": null, + "modelName": null, + "drawerList": null, + "designerList": null, + "skinGroupId": "ILLUST_0", + "skinGroupName": "默认服装", + "skinGroupSortIndex": -50, + "content": null, + "dialog": null, + "usage": null, + "description": null, + "obtainApproach": null, + "sortId": -3, + "displayTagId": null, + "getTime": 0, + "onYear": 0, + "onPeriod": 0 + } + }, + "trap_154_mugtps#1": { + "skinId": "trap_154_mugtps#1", + "charId": "trap_154_mugtps", + "tokenSkinMap": null, + "illustId": "illust_trap_154_mugtps_1", + "dynIllustId": null, + "avatarId": "trap_154_mugtps", + "portraitId": "trap_154_mugtps_1", + "dynPortraitId": null, + "dynEntranceId": null, + "buildingId": "", + "battleSkin": { + "overwritePrefab": false, + "skinOrPrefabId": null + }, + "isBuySkin": false, + "tmplId": null, + "voiceId": null, + "voiceType": "NONE", + "displaySkin": { + "skinName": null, + "colorList": null, + "titleList": null, + "modelName": null, + "drawerList": null, + "designerList": null, + "skinGroupId": "ILLUST_0", + "skinGroupName": "默认服装", + "skinGroupSortIndex": -50, + "content": null, + "dialog": null, + "usage": null, + "description": null, + "obtainApproach": null, + "sortId": -3, + "displayTagId": null, + "getTime": 0, + "onYear": 0, + "onPeriod": 0 + } + }, + "trap_165_muftbl#1": { + "skinId": "trap_165_muftbl#1", + "charId": "trap_165_muftbl", + "tokenSkinMap": null, + "illustId": "illust_trap_165_muftbl_1", + "dynIllustId": null, + "avatarId": "trap_165_muftbl", + "portraitId": "trap_165_muftbl_1", + "dynPortraitId": null, + "dynEntranceId": null, + "buildingId": "", + "battleSkin": { + "overwritePrefab": false, + "skinOrPrefabId": null + }, + "isBuySkin": false, + "tmplId": null, + "voiceId": null, + "voiceType": "NONE", + "displaySkin": { + "skinName": null, + "colorList": null, + "titleList": null, + "modelName": null, + "drawerList": null, + "designerList": null, + "skinGroupId": "ILLUST_0", + "skinGroupName": "默认服装", + "skinGroupSortIndex": -50, + "content": null, + "dialog": null, + "usage": null, + "description": null, + "obtainApproach": null, + "sortId": -3, + "displayTagId": null, + "getTime": 0, + "onYear": 0, + "onPeriod": 0 + } + }, + "trap_166_muwork#1": { + "skinId": "trap_166_muwork#1", + "charId": "trap_166_muwork", + "tokenSkinMap": null, + "illustId": "illust_trap_166_muwork_1", + "dynIllustId": null, + "avatarId": "trap_166_muwork", + "portraitId": "trap_166_muwork_1", + "dynPortraitId": null, + "dynEntranceId": null, + "buildingId": "", + "battleSkin": { + "overwritePrefab": false, + "skinOrPrefabId": null + }, + "isBuySkin": false, + "tmplId": null, + "voiceId": null, + "voiceType": "NONE", + "displaySkin": { + "skinName": null, + "colorList": null, + "titleList": null, + "modelName": null, + "drawerList": null, + "designerList": null, + "skinGroupId": "ILLUST_0", + "skinGroupName": "默认服装", + "skinGroupSortIndex": -50, + "content": null, + "dialog": null, + "usage": null, + "description": null, + "obtainApproach": null, + "sortId": -3, + "displayTagId": null, + "getTime": 0, + "onYear": 0, + "onPeriod": 0 + } + }, + "trap_167_muruinf#1": { + "skinId": "trap_167_muruinf#1", + "charId": "trap_167_muruinf", + "tokenSkinMap": null, + "illustId": "illust_trap_167_muruinf_1", + "dynIllustId": null, + "avatarId": "trap_167_muruinf", + "portraitId": "trap_167_muruinf_1", + "dynPortraitId": null, + "dynEntranceId": null, + "buildingId": "", + "battleSkin": { + "overwritePrefab": false, + "skinOrPrefabId": null + }, + "isBuySkin": false, + "tmplId": null, + "voiceId": null, + "voiceType": "NONE", + "displaySkin": { + "skinName": null, + "colorList": null, + "titleList": null, + "modelName": null, + "drawerList": null, + "designerList": null, + "skinGroupId": "ILLUST_0", + "skinGroupName": "默认服装", + "skinGroupSortIndex": -50, + "content": null, + "dialog": null, + "usage": null, + "description": null, + "obtainApproach": null, + "sortId": -3, + "displayTagId": null, + "getTime": 0, + "onYear": 0, + "onPeriod": 0 + } + }, + "trap_169_muruinb#1": { + "skinId": "trap_169_muruinb#1", + "charId": "trap_169_muruinb", + "tokenSkinMap": null, + "illustId": "illust_trap_169_muruinb_1", + "dynIllustId": null, + "avatarId": "trap_169_muruinb", + "portraitId": "trap_169_muruinb_1", + "dynPortraitId": null, + "dynEntranceId": null, + "buildingId": "", + "battleSkin": { + "overwritePrefab": false, + "skinOrPrefabId": null + }, + "isBuySkin": false, + "tmplId": null, + "voiceId": null, + "voiceType": "NONE", + "displaySkin": { + "skinName": null, + "colorList": null, + "titleList": null, + "modelName": null, + "drawerList": null, + "designerList": null, + "skinGroupId": "ILLUST_0", + "skinGroupName": "默认服装", + "skinGroupSortIndex": -50, + "content": null, + "dialog": null, + "usage": null, + "description": null, + "obtainApproach": null, + "sortId": -3, + "displayTagId": null, + "getTime": 0, + "onYear": 0, + "onPeriod": 0 + } + }, + "trap_179_muctrl#1": { + "skinId": "trap_179_muctrl#1", + "charId": "trap_179_muctrl", + "tokenSkinMap": null, + "illustId": "illust_trap_179_muctrl_1", + "dynIllustId": null, + "avatarId": "trap_179_muctrl", + "portraitId": "trap_179_muctrl_1", + "dynPortraitId": null, + "dynEntranceId": null, + "buildingId": "", + "battleSkin": { + "overwritePrefab": false, + "skinOrPrefabId": null + }, + "isBuySkin": false, + "tmplId": null, + "voiceId": null, + "voiceType": "NONE", + "displaySkin": { + "skinName": null, + "colorList": null, + "titleList": null, + "modelName": null, + "drawerList": null, + "designerList": null, + "skinGroupId": "ILLUST_0", + "skinGroupName": "默认服装", + "skinGroupSortIndex": -50, + "content": null, + "dialog": null, + "usage": null, + "description": null, + "obtainApproach": null, + "sortId": -3, + "displayTagId": null, + "getTime": 0, + "onYear": 0, + "onPeriod": 0 + } + }, "trap_158_lrsteam#1": { "skinId": "trap_158_lrsteam#1", "charId": "trap_158_lrsteam", @@ -56366,6 +56694,57 @@ "onPeriod": 27 } }, + "char_376_therex@marthe#7": { + "skinId": "char_376_therex@marthe#7", + "charId": "char_376_therex", + "tokenSkinMap": null, + "illustId": "illust_char_376_therex_marthe#7", + "dynIllustId": null, + "avatarId": "char_376_therex_marthe#7", + "portraitId": "char_376_therex_marthe#7", + "dynPortraitId": null, + "dynEntranceId": null, + "buildingId": "char_376_therex_marthe#7", + "battleSkin": { + "overwritePrefab": false, + "skinOrPrefabId": "char_376_therex_marthe#7" + }, + "isBuySkin": true, + "tmplId": null, + "voiceId": null, + "voiceType": "NONE", + "displaySkin": { + "skinName": "双料四分卫", + "colorList": [ + "#b52e1a", + "#b52e1a", + "#1977c7", + "#616161", + "#b52e1a", + "", + "" + ], + "titleList": [], + "modelName": "Thermal-EX", + "drawerList": [ + "Anisotropy" + ], + "designerList": null, + "skinGroupId": "2024#marthe#2", + "skinGroupName": "玛尔特/VII", + "skinGroupSortIndex": 85, + "content": "MARTHE运动系列新款/双料四分卫。无论将这项运动传开的是谁,THRM-EX都成了它的忠实拥趸。他的队友......主要是其他作业平台。", + "dialog": "MARTHE运动系列新款/双料四分卫。无论将这项运动传开的是谁,THRM-EX都成了它的忠实拥趸。他的队友......主要是其他作业平台。", + "usage": "THRM-EX的改装之一。", + "description": "四分卫需要负责组织每一场进攻,但THRM-EX更喜欢持球冲锋!", + "obtainApproach": "活动获得", + "sortId": 169, + "displayTagId": "活动获得", + "getTime": 1715760000, + "onYear": 5, + "onPeriod": 2 + } + }, "token_10003_cgbird_bird_witch#1": { "skinId": "token_10003_cgbird_bird_witch#1", "charId": "token_10003_cgbird_bird", @@ -67725,6 +68104,30 @@ "trap_148_amblls": { "0": "trap_148_amblls#1" }, + "trap_151_muruinw": { + "0": "trap_151_muruinw#1" + }, + "trap_152_muruino": { + "0": "trap_152_muruino#1" + }, + "trap_154_mugtps": { + "0": "trap_154_mugtps#1" + }, + "trap_165_muftbl": { + "0": "trap_165_muftbl#1" + }, + "trap_166_muwork": { + "0": "trap_166_muwork#1" + }, + "trap_167_muruinf": { + "0": "trap_167_muruinf#1" + }, + "trap_169_muruinb": { + "0": "trap_169_muruinb#1" + }, + "trap_179_muctrl": { + "0": "trap_179_muctrl#1" + }, "trap_158_lrsteam": { "0": "trap_158_lrsteam#1" }, @@ -68232,6 +68635,10 @@ "marthe": { "brandId": "marthe", "groupList": [ + { + "skinGroupId": "2024#marthe#2", + "publishTime": 0 + }, { "skinGroupId": "2024#marthe", "publishTime": 0 @@ -68262,7 +68669,7 @@ "brandCapitalName": "MARTHE", "description": "全力以赴\n著名运动潮流品牌,卡兹戴尔著名设计师操刀,人气在各国运动服饰品牌市场中长盛不衰,特别受到乌萨斯目标人群的喜爱。旗下拥有众多子品牌,贴心迎合客户们复杂的实际需求。", "publishTime": 0, - "sortId": 84 + "sortId": 85 }, "witch": { "brandId": "witch", diff --git a/zh_CN/gamedata/excel/stage_table.json b/zh_CN/gamedata/excel/stage_table.json index ef6d5f3cc..164efc38f 100644 --- a/zh_CN/gamedata/excel/stage_table.json +++ b/zh_CN/gamedata/excel/stage_table.json @@ -84986,6 +84986,1581 @@ "extraCondition": null, "extraInfo": null }, + "act2vmulti-tr01": { + "stageType": "ACTIVITY", + "difficulty": "NORMAL", + "performanceStageFlag": "NORMAL_STAGE", + "diffGroup": "NONE", + "unlockCondition": [], + "stageId": "act2vmulti-tr01", + "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_tr01", + "zoneId": "act2vmulti_zone1", + "code": "IG-TR-1", + "name": "规则教学-常规项目", + "description": "熟悉常规项目的比赛规则。", + "hardStagedId": null, + "dangerLevel": "-", + "dangerPoint": -1.0, + "loadingPicId": "loading_MULTIV2_Normal", + "canPractice": false, + "canBattleReplay": false, + "apCost": 0, + "apFailReturn": 0, + "etItemId": null, + "etCost": -1, + "etFailReturn": -1, + "etButtonStyle": null, + "apProtectTimes": 0, + "diamondOnceDrop": 1, + "practiceTicketCost": -1, + "dailyStageDifficulty": 0, + "expGain": 0, + "goldGain": 0, + "loseExpGain": 0, + "loseGoldGain": 0, + 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"etFailReturn": -1, + "etButtonStyle": null, + "apProtectTimes": 0, + "diamondOnceDrop": 1, + "practiceTicketCost": -1, + "dailyStageDifficulty": 0, + "expGain": 0, + "goldGain": 0, + "loseExpGain": 0, + "loseGoldGain": 0, + "passFavor": 0, + "completeFavor": 0, + "slProgress": 0, + "displayMainItem": null, + "hilightMark": false, + "bossMark": false, + "isPredefined": false, + "isHardPredefined": false, + "isSkillSelectablePredefined": false, + "isStoryOnly": false, + "appearanceStyle": "MAIN_NORMAL", + "stageDropInfo": { + "firstPassRewards": null, + "firstCompleteRewards": null, + "passRewards": null, + "completeRewards": null, + "displayRewards": [ + { + "type": "DIAMOND", + "id": "4002", + "dropType": "COMPLETE" + } + ], + "displayDetailRewards": [ + { + "occPercent": "ALWAYS", + "type": "DIAMOND", + "id": "4002", + "dropType": "COMPLETE" + } + ] + }, + "canUseCharm": false, + "canUseTech": false, + "canUseTrapTool": false, + "canUseBattlePerformance": false, + "canContinuousBattle": false, + "startButtonOverrideId": null, + "isStagePatch": false, + "mainStageId": "act2vmulti-tr01", + "extraCondition": null, + "extraInfo": null + }, + "act2vmulti-de02": { + "stageType": "ACTIVITY", + "difficulty": "NORMAL", + "performanceStageFlag": "NORMAL_STAGE", + "diffGroup": "NONE", + "unlockCondition": [], + "stageId": "act2vmulti-de02", + "levelId": "Activities\\ACT2VMULTI\\level_act2vmulti_fortress", + "zoneId": "act2vmulti_zone1", + "code": "IG-S-4", + "name": "请无序入场", + "description": "看,敌方队伍迈着整齐的步伐向我们走来了!在防线被攻破之前拆散他们的阵形!\\n<@lv.muitem>附加条件:\\n出现新的精英敌人\\n费用不再自然回复", + "hardStagedId": null, + "dangerLevel": "精英二 LV.40", + "dangerPoint": -1.0, + "loadingPicId": "loading_MULTIV2_Defence", + "canPractice": false, + "canBattleReplay": false, + "apCost": 0, + "apFailReturn": 0, + "etItemId": null, + "etCost": -1, + "etFailReturn": -1, + "etButtonStyle": null, + "apProtectTimes": 0, + "diamondOnceDrop": 1, + "practiceTicketCost": -1, + "dailyStageDifficulty": 0, + "expGain": 0, + "goldGain": 0, + "loseExpGain": 0, + "loseGoldGain": 0, + "passFavor": 0, + "completeFavor": 0, + "slProgress": 0, + "displayMainItem": null, + "hilightMark": false, + "bossMark": false, + "isPredefined": false, + "isHardPredefined": false, + "isSkillSelectablePredefined": false, + "isStoryOnly": false, + "appearanceStyle": "MAIN_NORMAL", + "stageDropInfo": { + "firstPassRewards": null, + "firstCompleteRewards": null, + "passRewards": null, + "completeRewards": null, + "displayRewards": [ + { + "type": "DIAMOND", + "id": "4002", + "dropType": "COMPLETE" + } + ], + "displayDetailRewards": [ + { + "occPercent": "ALWAYS", + "type": "DIAMOND", + "id": "4002", + "dropType": "COMPLETE" + } + ] + }, + "canUseCharm": false, + "canUseTech": false, + "canUseTrapTool": false, + "canUseBattlePerformance": false, + "canContinuousBattle": false, + "startButtonOverrideId": null, + "isStagePatch": false, + "mainStageId": "act2vmulti-tr01", + "extraCondition": null, + "extraInfo": null + }, "act33side_st01": { "stageType": "ACTIVITY", "difficulty": "NORMAL", @@ -403704,6 +405279,90 @@ "startTs": 1715155200, "endTs": -1 }, + "act2vmulti-tr01": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-tr02": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-tr03": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-01": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-02": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-03": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-04": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-05": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-06": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-07": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-ft01": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-de01": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-ex01": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-ex02": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-ex03": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-ex04": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-ex05": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-ex06": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-ex07": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-ft02": { + "startTs": 1715760000, + "endTs": 1716926399 + }, + "act2vmulti-de02": { + "startTs": 1715760000, + "endTs": 1716926399 + }, "act33side_st01": { "startTs": 1712808000, "endTs": 1714679999 diff --git a/zh_CN/gamedata/excel/story_table.json b/zh_CN/gamedata/excel/story_table.json index 79e2fd610..0b25116fb 100644 --- a/zh_CN/gamedata/excel/story_table.json +++ b/zh_CN/gamedata/excel/story_table.json @@ -12918,6 +12918,52 @@ "setFlags": [], "completedRewards": [] }, + "activities/act2vmulti/Guide/guide_act2vmulti_entry": { + "id": "activities/act2vmulti/Guide/guide_act2vmulti_entry", + "needCommit": true, + "repeatable": false, + "disabled": false, + "videoResource": false, + "trigger": { + "type": "ACTIVITY_LOADED", + "key": "act2vmulti", + "useRegex": false + }, + "condition": { + "minProgress": -1, + "maxProgress": -1, + "minPlayerLevel": 1, + "requiredFlags": [], + "excludedFlags": [], + "requiredStages": [] + }, + "setProgress": -1, + "setFlags": [], + "completedRewards": [] + }, + "activities/act2vmulti/Guide/guide_act2vmulti_squad": { + "id": "activities/act2vmulti/Guide/guide_act2vmulti_squad", + "needCommit": true, + "repeatable": false, + "disabled": false, + "videoResource": false, + "trigger": { + "type": "CUSTOM_OPERATION", + "key": "act2vmulti_squad", + "useRegex": false + }, + "condition": { + "minProgress": -1, + "maxProgress": -1, + "minPlayerLevel": 1, + "requiredFlags": [], + "excludedFlags": [], + "requiredStages": [] + }, + "setProgress": -1, + "setFlags": [], + "completedRewards": [] + }, "activities/act33side/level_act33side_st01": { "id": "activities/act33side/level_act33side_st01", "needCommit": true, diff --git a/zh_CN/gamedata/excel/uniequip_table.json b/zh_CN/gamedata/excel/uniequip_table.json index 495d4773f..446d456b0 100644 --- a/zh_CN/gamedata/excel/uniequip_table.json +++ b/zh_CN/gamedata/excel/uniequip_table.json @@ -39758,7 +39758,7 @@ }, "uniequip_002_logos_2": { "template": "EquipmentSquadNum", - "desc": "3星通关主题曲11-6,必须编入非助战逻各斯并上场,其他成员仅可编入4名干员", + "desc": "3星通关主题曲11-6标准实战环境;必须编入非助战逻各斯并上场,其他成员仅可编入4名干员", "paramList": [ "3", "main_11-05", diff --git a/zh_CN/gamedata/excel/zone_table.json b/zh_CN/gamedata/excel/zone_table.json index 937050c97..2ca867d6d 100644 --- a/zh_CN/gamedata/excel/zone_table.json +++ b/zh_CN/gamedata/excel/zone_table.json @@ -798,6 +798,20 @@ "canPreview": false, "hasAdditionalPanel": false }, + "act2vmulti_zone1": { + "zoneID": "act2vmulti_zone1", + "zoneIndex": 0, + "type": "ACTIVITY", + "zoneNameFirst": null, + "zoneNameSecond": null, + "zoneNameTitleCurrent": null, + "zoneNameTitleUnCurrent": null, + "zoneNameTitleEx": null, + "zoneNameThird": null, + "lockedText": null, + "canPreview": false, + "hasAdditionalPanel": false + }, "act33side_zone1": { "zoneID": "act33side_zone1", "zoneIndex": 0, @@ -4078,6 +4092,10 @@ } }, "zoneValidInfo": { + "act2vmulti_zone1": { + "startTs": 1715760000, + "endTs": 1716926399 + }, "act33side_zone1": { "startTs": 1712808000, "endTs": 1714679999 diff --git a/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_01.json b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_01.json new file mode 100644 index 000000000..634003d0d --- /dev/null +++ b/zh_CN/gamedata/levels/activities/act2vmulti/level_act2vmulti_01.json @@ -0,0 +1,8527 @@ +{ + "options": { + "characterLimit": 6, 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"key": "atk_scale", + "value": 1.0, + "valueStr": null + }, + { + "key": "projectile_life_time", + "value": 3.0, + "valueStr": null + }, + { + "key": "projectile_range", + "value": 0.6, + "valueStr": null + } + ] + } + ], + "spData": { + "spType": "INCREASE_WHEN_ATTACK", + "maxSp": 2, + "initSp": 0, + "increment": 1.0 + } + } + } + ] + }, + { + "Key": "enemy_4010_mubsbl_2", + "Value": [ + { + "level": 0, + "enemyData": { + "name": { + "m_defined": true, + "m_value": "“精准制导”长臂投手" + }, + "description": { + "m_defined": true, + "m_value": "优先攻击<@eb.key>折叠式堡垒模块并造成更高伤害。" + }, + "prefabKey": { + "m_defined": true, + "m_value": "enemy_4010_mubsbl_2" + }, + "attributes": { + "maxHp": { + "m_defined": true, + "m_value": 26000 + }, + "atk": { + "m_defined": true, + "m_value": 800 + }, + "def": { + "m_defined": true, + "m_value": 300 + }, + "magicResistance": { + "m_defined": true, + "m_value": 20.0 + }, + "cost": { + "m_defined": false, + "m_value": 0 + }, + "blockCnt": { + "m_defined": false, + "m_value": 0 + }, + "moveSpeed": { + "m_defined": true, + "m_value": 0.75 + }, + "attackSpeed": { + "m_defined": true, + "m_value": 100.0 + }, + "baseAttackTime": { + "m_defined": true, + "m_value": 3.5 + }, + "respawnTime": { + "m_defined": false, + "m_value": 0 + }, + "hpRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "spRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "maxDeployCount": { + "m_defined": false, + "m_value": 0 + }, + "massLevel": { + "m_defined": true, + "m_value": 3 + }, + "baseForceLevel": { + "m_defined": false, + "m_value": 0 + }, + "tauntLevel": { + "m_defined": true, + "m_value": 0 + }, + "epDamageResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "epResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitratePhysical": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitrateMagical": { + "m_defined": false, + "m_value": 0.0 + }, + "stunImmune": { + "m_defined": true, + "m_value": false + }, + 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"m_value": 0.0 + }, + "cost": { + "m_defined": false, + "m_value": 0 + }, + "blockCnt": { + "m_defined": false, + "m_value": 0 + }, + "moveSpeed": { + "m_defined": false, + "m_value": 0.0 + }, + "attackSpeed": { + "m_defined": false, + "m_value": 0.0 + }, + "baseAttackTime": { + "m_defined": false, + "m_value": 0.0 + }, + "respawnTime": { + "m_defined": false, + "m_value": 0 + }, + "hpRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "spRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "maxDeployCount": { + "m_defined": false, + "m_value": 0 + }, + "massLevel": { + "m_defined": false, + "m_value": 0 + }, + "baseForceLevel": { + "m_defined": false, + "m_value": 0 + }, + "tauntLevel": { + "m_defined": false, + "m_value": 0 + }, + "epDamageResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "epResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitratePhysical": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitrateMagical": { 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false, + "m_value": false + }, + "talentBlackboard": null, + "skills": null, + "spData": null + } + } + ] + }, + { + "Key": "enemy_4012_mumssi", + "Value": [ + { + "level": 0, + "enemyData": { + "name": { + "m_defined": true, + "m_value": "阵地击球手" + }, + "description": { + "m_defined": true, + "m_value": "如果它能跳得很高,它也一定能把球踢得很远——很远" + }, + "prefabKey": { + "m_defined": true, + "m_value": "enemy_4012_mumssi" + }, + "attributes": { + "maxHp": { + "m_defined": true, + "m_value": 30000 + }, + "atk": { + "m_defined": true, + "m_value": 1100 + }, + "def": { + "m_defined": true, + "m_value": 300 + }, + "magicResistance": { + "m_defined": true, + "m_value": 20.0 + }, + "cost": { + "m_defined": false, + "m_value": 0 + }, + "blockCnt": { + "m_defined": false, + "m_value": 0 + }, + "moveSpeed": { + "m_defined": true, + "m_value": 1.5 + }, + "attackSpeed": { + "m_defined": true, + "m_value": 100.0 + }, + "baseAttackTime": { + "m_defined": true, + "m_value": 3.0 + }, + "respawnTime": { + "m_defined": 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false + }, + "disarmedCombatImmune": { + "m_defined": false, + "m_value": false + } + }, + "applyWay": { + "m_defined": true, + "m_value": "MELEE" + }, + "motion": { + "m_defined": true, + "m_value": "WALK" + }, + "enemyTags": { + "m_defined": true, + "m_value": [] + }, + "lifePointReduce": { + "m_defined": true, + "m_value": 1 + }, + "levelType": { + "m_defined": true, + "m_value": "ELITE" + }, + "rangeRadius": { + "m_defined": true, + "m_value": -1.0 + }, + "numOfExtraDrops": { + "m_defined": true, + "m_value": 0 + }, + "viewRadius": { + "m_defined": false, + "m_value": 0.0 + }, + "notCountInTotal": { + "m_defined": false, + "m_value": false + }, + "talentBlackboard": [ + { + "key": "Reborn.duration", + "value": 20.0, + "valueStr": null + }, + { + "key": "football.passing_force", + "value": 1.2, + "valueStr": null + }, + { + "key": "football.slapshot_force", + "value": 1.8, + "valueStr": null + }, + { + "key": "searchBall.range_radius", + "value": 3.0, + "valueStr": null + } + ], + 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"m_value": 0.0 + }, + "stunImmune": { + "m_defined": false, + "m_value": false + }, + "silenceImmune": { + "m_defined": false, + "m_value": false + }, + "sleepImmune": { + "m_defined": false, + "m_value": false + }, + "frozenImmune": { + "m_defined": false, + "m_value": false + }, + "levitateImmune": { + "m_defined": false, + "m_value": false + }, + "disarmedCombatImmune": { + "m_defined": false, + "m_value": false + } + }, + "applyWay": { + "m_defined": false, + "m_value": "NONE" + }, + "motion": { + "m_defined": false, + "m_value": "WALK" + }, + "enemyTags": { + "m_defined": false, + "m_value": null + }, + "lifePointReduce": { + "m_defined": false, + "m_value": 0 + }, + "levelType": { + "m_defined": false, + "m_value": "NORMAL" + }, + "rangeRadius": { + "m_defined": false, + "m_value": 0.0 + }, + "numOfExtraDrops": { + "m_defined": false, + "m_value": 0 + }, + "viewRadius": { + "m_defined": false, + "m_value": 0.0 + }, + "notCountInTotal": { + "m_defined": false, + "m_value": false + }, + "talentBlackboard": null, + "skills": null, + "spData": null + } + } + ] + }, + { + "Key": "enemy_4012_mumssi_2", + "Value": [ + { + "level": 0, + "enemyData": { + "name": { + "m_defined": true, + "m_value": "“脚脚生风”阵地击球手" + }, + "description": { + "m_defined": true, + "m_value": "如果它能跳得很高,它也一定能把球踢得很远——很远\r\n" + }, + "prefabKey": { + "m_defined": true, + "m_value": "enemy_4012_mumssi_2" + }, + "attributes": { + "maxHp": { + "m_defined": true, + "m_value": 40000 + }, + "atk": { + "m_defined": true, + "m_value": 1350 + }, + "def": { + "m_defined": true, + "m_value": 300 + }, + "magicResistance": { + "m_defined": true, + "m_value": 20.0 + }, + "cost": { + "m_defined": false, + "m_value": 0 + }, + "blockCnt": { + "m_defined": false, + "m_value": 0 + }, + "moveSpeed": { + "m_defined": true, + "m_value": 2.0 + }, + "attackSpeed": { + "m_defined": true, + "m_value": 100.0 + }, + "baseAttackTime": { + "m_defined": true, + "m_value": 3.0 + }, + "respawnTime": { + "m_defined": false, + 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"m_defined": true, + "m_value": false + }, + "frozenImmune": { + "m_defined": true, + "m_value": false + }, + "levitateImmune": { + "m_defined": true, + "m_value": false + }, + "disarmedCombatImmune": { + "m_defined": false, + "m_value": false + } + }, + "applyWay": { + "m_defined": true, + "m_value": "NONE" + }, + "motion": { + "m_defined": true, + "m_value": "WALK" + }, + "enemyTags": { + "m_defined": true, + "m_value": [] + }, + "lifePointReduce": { + "m_defined": true, + "m_value": 1 + }, + "levelType": { + "m_defined": true, + "m_value": "ELITE" + }, + "rangeRadius": { + "m_defined": true, + "m_value": -1.0 + }, + "numOfExtraDrops": { + "m_defined": true, + "m_value": 0 + }, + "viewRadius": { + "m_defined": false, + "m_value": 0.0 + }, + "notCountInTotal": { + "m_defined": false, + "m_value": false + }, + "talentBlackboard": [ + { + "key": "aura.block_cnt", + "value": 3.0, + "valueStr": null + }, + { + "key": "physic.friction_factor", + "value": 0.48, + "valueStr": null + }, + { + "key": "physic.restitution_factor", + "value": 0.5, + "valueStr": null + }, + { + "key": "physic.value", + "value": 4500.0, + "valueStr": null + }, + { + "key": "physic.force", + "value": 310.0, + "valueStr": null + } + ], + "skills": null, + "spData": { + "spType": "INCREASE_WHEN_ATTACK", + "maxSp": 2, + "initSp": 0, + "increment": 1.0 + } + } + }, + { + "level": 1, + "enemyData": { + "name": { + "m_defined": false, + "m_value": null + }, + "description": { + "m_defined": false, + "m_value": null + }, + "prefabKey": { + "m_defined": false, + "m_value": null + }, + "attributes": { + "maxHp": { + "m_defined": true, + "m_value": 80000 + }, + "atk": { + "m_defined": true, + "m_value": 2250 + }, + "def": { + "m_defined": false, + "m_value": 0 + }, + "magicResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "cost": { + "m_defined": false, + "m_value": 0 + }, + "blockCnt": { + "m_defined": false, + "m_value": 0 + }, + "moveSpeed": { + "m_defined": false, + "m_value": 0.0 + }, + "attackSpeed": { + "m_defined": false, + "m_value": 0.0 + }, + "baseAttackTime": { + "m_defined": false, + "m_value": 0.0 + }, + "respawnTime": { + "m_defined": false, + "m_value": 0 + }, + "hpRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "spRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "maxDeployCount": { + "m_defined": false, + "m_value": 0 + }, + "massLevel": { + "m_defined": false, + "m_value": 0 + }, + "baseForceLevel": { + "m_defined": false, + "m_value": 0 + }, + "tauntLevel": { + "m_defined": false, + "m_value": 0 + }, + "epDamageResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "epResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitratePhysical": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitrateMagical": { + "m_defined": false, + "m_value": 0.0 + }, + "stunImmune": { + "m_defined": false, + "m_value": false + }, + "silenceImmune": { + "m_defined": false, + "m_value": false + }, + "sleepImmune": { + "m_defined": false, + "m_value": false + }, + "frozenImmune": { + "m_defined": false, + "m_value": false + }, + "levitateImmune": { + "m_defined": false, + "m_value": false + }, + "disarmedCombatImmune": { + "m_defined": false, + "m_value": false + } + }, + "applyWay": { + "m_defined": false, + "m_value": "NONE" + }, + "motion": { + "m_defined": false, + "m_value": "WALK" + }, + "enemyTags": { + "m_defined": false, + "m_value": null + }, + "lifePointReduce": { + "m_defined": false, + "m_value": 0 + }, + "levelType": { + "m_defined": false, + "m_value": "NORMAL" + }, + "rangeRadius": { + "m_defined": false, + "m_value": 0.0 + }, + "numOfExtraDrops": { + "m_defined": false, + "m_value": 0 + }, + "viewRadius": { + "m_defined": false, + "m_value": 0.0 + }, + "notCountInTotal": { + "m_defined": false, + "m_value": false + }, + "talentBlackboard": null, + "skills": [ + { + "prefabKey": "slapshot", + "priority": 0, + "cooldown": 0.0, + "initCooldown": 0.0, + "spCost": 0, + "blackboard": [] + }, + { + "prefabKey": "clearance", + "priority": 0, + "cooldown": 20.0, + "initCooldown": 20.0, + "spCost": 0, + "blackboard": [] + } + ], + "spData": null + } + } + ] + }, + { + "Key": "enemy_4020_muboun", + "Value": [ + { + "level": 0, + "enemyData": { + "name": { + "m_defined": true, + "m_value": "无垠回荡球" + }, + "description": { + "m_defined": true, + "m_value": "<@eb.key>弹性。只能被守门员或阻挡数不小于3的单位阻挡。" + }, + "prefabKey": { + "m_defined": true, + "m_value": "enemy_4020_muboun" + }, + "attributes": { + "maxHp": { + "m_defined": true, + "m_value": 1000 + }, + "atk": { + "m_defined": true, + "m_value": 8000 + }, + "def": { + "m_defined": true, + "m_value": 0 + }, + "magicResistance": { + "m_defined": true, + "m_value": 0.0 + }, + "cost": { + "m_defined": false, + "m_value": 0 + }, + "blockCnt": { + "m_defined": false, + "m_value": 0 + }, + "moveSpeed": { + "m_defined": true, + "m_value": 1.0 + }, + "attackSpeed": { + "m_defined": true, + "m_value": 100.0 + }, + "baseAttackTime": { + "m_defined": true, + "m_value": 1.0 + }, + "respawnTime": { + "m_defined": false, + "m_value": 0 + }, + "hpRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "spRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "maxDeployCount": { + "m_defined": false, + "m_value": 0 + }, + "massLevel": { + "m_defined": true, + "m_value": 0 + }, + "baseForceLevel": { + "m_defined": false, + "m_value": 0 + }, + "tauntLevel": { + "m_defined": true, + "m_value": 2 + }, + "epDamageResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "epResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitratePhysical": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitrateMagical": { + "m_defined": false, + "m_value": 0.0 + }, + "stunImmune": { + "m_defined": true, + "m_value": false + }, + "silenceImmune": { + "m_defined": true, + "m_value": false + }, + "sleepImmune": { + "m_defined": true, + "m_value": false + }, + "frozenImmune": { + "m_defined": true, + "m_value": false + }, + "levitateImmune": { + "m_defined": true, + "m_value": false + }, + "disarmedCombatImmune": { + "m_defined": false, + "m_value": false + } + }, + "applyWay": { + "m_defined": true, + "m_value": "NONE" + }, + "motion": { + "m_defined": true, + "m_value": "WALK" + }, + "enemyTags": { + "m_defined": true, + "m_value": [] + }, + "lifePointReduce": { + "m_defined": true, + "m_value": 1 + }, + "levelType": { + "m_defined": true, + "m_value": "ELITE" + }, + "rangeRadius": { + "m_defined": true, + "m_value": -1.0 + }, + "numOfExtraDrops": { + "m_defined": true, + "m_value": 0 + }, + "viewRadius": { + "m_defined": false, + "m_value": 0.0 + }, + "notCountInTotal": { + "m_defined": false, + "m_value": false + }, + "talentBlackboard": [ + { + "key": "aura.block_cnt", + "value": 3.0, + "valueStr": null + }, + { + "key": "physic.friction_factor", + "value": 0.12, + "valueStr": null + }, + { + "key": "physic.restitution_factor", + "value": 1.0, + "valueStr": null + }, + { + "key": "physic.value", + "value": 4500.0, + "valueStr": null + }, + { + "key": "physic.force", + "value": 400.0, + "valueStr": null + } + ], + "skills": null, + "spData": { + "spType": "INCREASE_WHEN_ATTACK", + "maxSp": 2, + "initSp": 0, + "increment": 1.0 + } + } + }, + { + "level": 1, + "enemyData": { + "name": { + "m_defined": false, + "m_value": null + }, + "description": { + "m_defined": false, + "m_value": null + }, + "prefabKey": { + "m_defined": false, + "m_value": null + }, + "attributes": { + "maxHp": { + "m_defined": true, + "m_value": 80000 + }, + "atk": { + "m_defined": true, + "m_value": 2250 + }, + "def": { + "m_defined": false, + "m_value": 0 + }, + "magicResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "cost": { + "m_defined": false, + "m_value": 0 + }, + "blockCnt": { + "m_defined": false, + "m_value": 0 + }, + "moveSpeed": { + "m_defined": false, + "m_value": 0.0 + }, + "attackSpeed": { + "m_defined": false, + "m_value": 0.0 + }, + "baseAttackTime": { + "m_defined": false, + "m_value": 0.0 + }, + "respawnTime": { + "m_defined": false, + "m_value": 0 + }, + "hpRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "spRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "maxDeployCount": { + "m_defined": false, + "m_value": 0 + }, + "massLevel": { + "m_defined": false, + "m_value": 0 + }, + "baseForceLevel": { + "m_defined": false, + "m_value": 0 + }, + "tauntLevel": { + "m_defined": false, + "m_value": 0 + }, + "epDamageResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "epResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitratePhysical": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitrateMagical": { + "m_defined": false, + "m_value": 0.0 + }, + "stunImmune": { + "m_defined": false, + "m_value": false + }, + "silenceImmune": { + "m_defined": false, + "m_value": false + }, + "sleepImmune": { + "m_defined": false, + "m_value": false + }, + "frozenImmune": { + "m_defined": false, + "m_value": false + }, + "levitateImmune": { + "m_defined": false, + "m_value": false + }, + "disarmedCombatImmune": { + "m_defined": false, + "m_value": false + } + }, + "applyWay": { + "m_defined": false, + "m_value": "NONE" + }, + "motion": { + "m_defined": false, + "m_value": "WALK" + }, + "enemyTags": { + "m_defined": false, + "m_value": null + }, + "lifePointReduce": { + "m_defined": false, + "m_value": 0 + }, + "levelType": { + "m_defined": false, + "m_value": "NORMAL" + }, + "rangeRadius": { + "m_defined": false, + "m_value": 0.0 + }, + "numOfExtraDrops": { + "m_defined": false, + "m_value": 0 + }, + "viewRadius": { + "m_defined": false, + "m_value": 0.0 + }, + "notCountInTotal": { + "m_defined": false, + "m_value": false + }, + "talentBlackboard": null, + "skills": [ + { + "prefabKey": "slapshot", + "priority": 0, + "cooldown": 0.0, + "initCooldown": 0.0, + "spCost": 0, + "blackboard": [] + }, + { + "prefabKey": "clearance", + "priority": 0, + "cooldown": 20.0, + "initCooldown": 20.0, + "spCost": 0, + "blackboard": [] + } + ], + "spData": null + } + } + ] + }, + { + "Key": "enemy_4021_muredy", + "Value": [ + { + "level": 0, + "enemyData": { + "name": { + "m_defined": true, + "m_value": "守门位" + }, + "description": { + "m_defined": true, + "m_value": "" + }, + "prefabKey": { + "m_defined": true, + "m_value": "enemy_4021_muredy" + }, + "attributes": { + "maxHp": { + "m_defined": true, + "m_value": 1 + }, + "atk": { + "m_defined": true, + "m_value": 1 + }, + "def": { + "m_defined": true, + "m_value": 0 + }, + "magicResistance": { + "m_defined": true, + "m_value": 0.0 + }, + "cost": { + "m_defined": false, + "m_value": 0 + }, + "blockCnt": { + "m_defined": false, + "m_value": 0 + }, + "moveSpeed": { + "m_defined": true, + "m_value": 1.0 + }, + "attackSpeed": { + "m_defined": true, + "m_value": 100.0 + }, + "baseAttackTime": { + "m_defined": true, + "m_value": 1.0 + }, + "respawnTime": { + "m_defined": false, + "m_value": 0 + }, + "hpRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "spRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "maxDeployCount": { + "m_defined": false, + "m_value": 0 + }, + "massLevel": { + "m_defined": true, + "m_value": 0 + }, + "baseForceLevel": { + "m_defined": false, + "m_value": 0 + }, + "tauntLevel": { + "m_defined": true, + "m_value": 0 + }, + "epDamageResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "epResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitratePhysical": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitrateMagical": { + "m_defined": false, + "m_value": 0.0 + }, + "stunImmune": { + "m_defined": true, + "m_value": false + }, + "silenceImmune": { + "m_defined": true, + "m_value": false + }, + "sleepImmune": { + "m_defined": true, + "m_value": false + }, + "frozenImmune": { + "m_defined": true, + "m_value": false + }, + "levitateImmune": { + "m_defined": true, + "m_value": false + }, + "disarmedCombatImmune": { + "m_defined": false, + "m_value": false + } + }, + "applyWay": { + "m_defined": true, + "m_value": "NONE" + }, + "motion": { + "m_defined": true, + "m_value": "WALK" + }, + "enemyTags": { + "m_defined": true, + "m_value": [] + }, + "lifePointReduce": { + "m_defined": true, + "m_value": 1 + }, + "levelType": { + "m_defined": true, + "m_value": "ELITE" + }, + "rangeRadius": { + "m_defined": true, + "m_value": -1.0 + }, + "numOfExtraDrops": { + "m_defined": true, + "m_value": 0 + }, + "viewRadius": { + "m_defined": false, + "m_value": 0.0 + }, + "notCountInTotal": { + "m_defined": false, + "m_value": false + }, + "talentBlackboard": [ + { + "key": "aura.sp", + "value": 0.0, + "valueStr": null + }, + { + "key": "aura.value", + "value": 0.0, + "valueStr": null + }, + { + "key": "aura.block_cnt", + "value": 3.0, + "valueStr": null + } + ], + "skills": null, + "spData": { + "spType": "INCREASE_WHEN_ATTACK", + "maxSp": 2, + "initSp": 0, + "increment": 1.0 + } + } + }, + { + "level": 1, + "enemyData": { + "name": { + "m_defined": false, + "m_value": null + }, + "description": { + "m_defined": false, + "m_value": null + }, + "prefabKey": { + "m_defined": false, + "m_value": null + }, + "attributes": { + "maxHp": { + "m_defined": true, + "m_value": 80000 + }, + "atk": { + "m_defined": true, + "m_value": 2250 + }, + "def": { + "m_defined": false, + "m_value": 0 + }, + "magicResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "cost": { + "m_defined": false, + "m_value": 0 + }, + "blockCnt": { + "m_defined": false, + "m_value": 0 + }, + "moveSpeed": { + "m_defined": false, + "m_value": 0.0 + }, + "attackSpeed": { + "m_defined": false, + "m_value": 0.0 + }, + "baseAttackTime": { + "m_defined": false, + "m_value": 0.0 + }, + "respawnTime": { + "m_defined": false, + "m_value": 0 + }, + "hpRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "spRecoveryPerSec": { + "m_defined": false, + "m_value": 0.0 + }, + "maxDeployCount": { + "m_defined": false, + "m_value": 0 + }, + "massLevel": { + "m_defined": false, + "m_value": 0 + }, + "baseForceLevel": { + "m_defined": false, + "m_value": 0 + }, + "tauntLevel": { + "m_defined": false, + "m_value": 0 + }, + "epDamageResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "epResistance": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitratePhysical": { + "m_defined": false, + "m_value": 0.0 + }, + "damageHitrateMagical": { + "m_defined": false, + "m_value": 0.0 + }, + "stunImmune": { + "m_defined": false, + "m_value": false + }, + "silenceImmune": { + "m_defined": false, + "m_value": false + }, + "sleepImmune": { + "m_defined": false, + "m_value": false + }, + "frozenImmune": { + "m_defined": false, + "m_value": false + }, + "levitateImmune": { + "m_defined": false, + "m_value": false + }, + "disarmedCombatImmune": { + "m_defined": false, + "m_value": false + } + }, + "applyWay": { + "m_defined": false, + "m_value": "NONE" + }, + "motion": { + "m_defined": false, + "m_value": "WALK" + }, + "enemyTags": { + "m_defined": false, + "m_value": null + }, + "lifePointReduce": { + "m_defined": false, + "m_value": 0 + }, + "levelType": { + "m_defined": false, + "m_value": "NORMAL" + }, + "rangeRadius": { + "m_defined": false, + "m_value": 0.0 + }, + "numOfExtraDrops": { + "m_defined": false, + "m_value": 0 + }, + "viewRadius": { + "m_defined": false, + "m_value": 0.0 + }, + "notCountInTotal": { + "m_defined": false, + "m_value": false + }, + "talentBlackboard": null, + "skills": [ + { + "prefabKey": "slapshot", + "priority": 0, + "cooldown": 0.0, + "initCooldown": 0.0, + "spCost": 0, + "blackboard": [] + }, + { + "prefabKey": "clearance", + "priority": 0, + "cooldown": 20.0, + "initCooldown": 20.0, + "spCost": 0, + "blackboard": [] + } + ], + "spData": null + } + } + ] + }, { "Key": "enemy_5001_lazdfd", "Value": [ diff --git a/zh_CN/gamedata/levels/obt/hard/level_hard_14-01.json b/zh_CN/gamedata/levels/obt/hard/level_hard_14-01.json index b3857ad2f..34664f3cc 100644 --- a/zh_CN/gamedata/levels/obt/hard/level_hard_14-01.json +++ b/zh_CN/gamedata/levels/obt/hard/level_hard_14-01.json @@ -1055,7 +1055,7 @@ "tilesDisallowToLocate": [], "runes": [ { - "difficultyMask": "FOUR_STAR", + "difficultyMask": "ALL", "key": "enemy_attribute_mul", "professionMask": 1023, "buildableMask": "ALL", diff --git a/zh_CN/gamedata/levels/obt/hard/level_hard_14-02.json b/zh_CN/gamedata/levels/obt/hard/level_hard_14-02.json index 39111a5bb..c12c8d6cb 100644 --- a/zh_CN/gamedata/levels/obt/hard/level_hard_14-02.json +++ b/zh_CN/gamedata/levels/obt/hard/level_hard_14-02.json @@ -1229,7 +1229,31 @@ "layerRects": null }, "tilesDisallowToLocate": [], - "runes": null, + "runes": [ + { + "difficultyMask": "ALL", + "key": "enemy_attribute_mul", + "professionMask": 1023, + "buildableMask": "ALL", + "blackboard": [ + { + "key": "atk", + "value": 1.2, + "valueStr": null + }, + { + "key": "def", + "value": 1.2, + "valueStr": null + }, + { + "key": "max_hp", + "value": 1.2, + "valueStr": null + } + ] + } + ], "globalBuffs": null, "routes": [ { diff --git a/zh_CN/gamedata/levels/obt/main/level_main_14-11.json b/zh_CN/gamedata/levels/obt/main/level_main_14-11.json index 69b81b7ef..9b9183f34 100644 --- a/zh_CN/gamedata/levels/obt/main/level_main_14-11.json +++ b/zh_CN/gamedata/levels/obt/main/level_main_14-11.json @@ -1207,7 +1207,7 @@ "time": 0.0, "position": { "row": 4, - "col": 3 + "col": 5 }, "reachOffset": { "x": 0.0, @@ -1230,6 +1230,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1325,6 +1353,20 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 4, + "col": 5 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1339,6 +1381,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1462,6 +1532,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1585,6 +1683,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1694,6 +1820,20 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 4, + "col": 7 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1708,6 +1848,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1845,6 +2013,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1968,6 +2164,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2091,6 +2315,20 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 4, + "col": 5 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2105,6 +2343,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2228,6 +2494,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2351,6 +2645,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2460,6 +2782,20 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 4, + "col": 7 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2474,6 +2810,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2597,6 +2961,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2720,6 +3112,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2833,8 +3253,36 @@ "type": "MOVE", "time": 0.0, "position": { - "row": 2, - "col": 5 + "row": 2, + "col": 5 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 }, "reachOffset": { "x": 0.0, @@ -2966,6 +3414,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -3075,6 +3551,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -3170,6 +3674,20 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 4, + "col": 5 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -3198,6 +3716,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -4017,6 +4563,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -4188,6 +4762,20 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 4, + "col": 5 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -4202,6 +4790,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -4339,6 +4955,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -4476,6 +5120,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -4607,8 +5279,36 @@ "col": 5 }, "reachOffset": { - "x": 0.14, - "y": -0.3 + "x": 0.14, + "y": -0.3 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 }, "randomizeReachOffset": false, "reachDistance": 0.0 @@ -4750,6 +5450,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -4887,6 +5615,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5024,6 +5780,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5161,6 +5945,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5298,6 +6110,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5435,6 +6275,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5586,6 +6454,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5737,6 +6633,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5836,8 +6760,36 @@ "type": "WAIT_FOR_SECONDS", "time": 5.0, "position": { - "row": 0, - "col": 0 + "row": 0, + "col": 0 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 4, + "col": 1 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 5 }, "reachOffset": { "x": 0.0, @@ -5850,8 +6802,8 @@ "type": "MOVE", "time": 0.0, "position": { - "row": 4, - "col": 1 + "row": 2, + "col": 8 }, "reachOffset": { "x": 0.0, @@ -5864,8 +6816,8 @@ "type": "MOVE", "time": 0.0, "position": { - "row": 2, - "col": 5 + "row": 1, + "col": 8 }, "reachOffset": { "x": 0.0, @@ -6011,6 +6963,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -6100,8 +7080,8 @@ "col": 2 }, "reachOffset": { - "x": 0.0, - "y": 0.0 + "x": 0.18, + "y": -0.07 }, "randomizeReachOffset": false, "reachDistance": 0.0 @@ -6128,8 +7108,8 @@ "col": 3 }, "reachOffset": { - "x": 0.0, - "y": 0.0 + "x": 0.25, + "y": -0.06 }, "randomizeReachOffset": false, "reachDistance": 0.0 @@ -6141,6 +7121,34 @@ "row": 2, "col": 5 }, + "reachOffset": { + "x": 0.22, + "y": -0.11 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, "reachOffset": { "x": 0.0, "y": 0.0 @@ -6237,8 +7245,8 @@ "col": 2 }, "reachOffset": { - "x": 0.18, - "y": -0.07 + "x": 0.0, + "y": 0.0 }, "randomizeReachOffset": false, "reachDistance": 0.0 @@ -6265,8 +7273,8 @@ "col": 3 }, "reachOffset": { - "x": 0.25, - "y": -0.06 + "x": 0.0, + "y": 0.0 }, "randomizeReachOffset": false, "reachDistance": 0.0 @@ -6279,8 +7287,36 @@ "col": 5 }, "reachOffset": { - "x": 0.22, - "y": -0.11 + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 }, "randomizeReachOffset": false, "reachDistance": 0.0 @@ -6422,6 +7458,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -6559,6 +7623,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -6696,6 +7788,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -6833,6 +7953,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -6960,8 +8108,36 @@ "type": "MOVE", "time": 0.0, "position": { - "row": 2, - "col": 7 + "row": 2, + "col": 7 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 }, "reachOffset": { "x": 0.0, @@ -7107,6 +8283,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -7258,6 +8462,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -7409,6 +8641,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -7532,6 +8792,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -7655,6 +8943,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -7778,6 +9094,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -7901,6 +9245,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8024,6 +9396,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8141,8 +9541,36 @@ "col": 5 }, "reachOffset": { - "x": 0.19, - "y": -0.26 + "x": 0.19, + "y": -0.26 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 }, "randomizeReachOffset": false, "reachDistance": 0.0 @@ -8270,6 +9698,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8393,6 +9849,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8516,6 +10000,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8639,6 +10151,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8776,6 +10316,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8913,6 +10481,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -9074,6 +10670,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -9211,6 +10835,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -9362,6 +11014,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, diff --git a/zh_CN/gamedata/levels/obt/main/level_tough_14-11.json b/zh_CN/gamedata/levels/obt/main/level_tough_14-11.json index 2859a64d4..adfd3c76c 100644 --- a/zh_CN/gamedata/levels/obt/main/level_tough_14-11.json +++ b/zh_CN/gamedata/levels/obt/main/level_tough_14-11.json @@ -1186,7 +1186,7 @@ "time": 0.0, "position": { "row": 4, - "col": 3 + "col": 5 }, "reachOffset": { "x": 0.0, @@ -1209,6 +1209,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1304,6 +1332,20 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 4, + "col": 5 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1318,6 +1360,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1441,6 +1511,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1564,6 +1662,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1673,6 +1799,20 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 4, + "col": 7 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1687,6 +1827,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1824,6 +1992,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -1947,6 +2143,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2070,6 +2294,20 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 4, + "col": 5 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2084,6 +2322,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2207,6 +2473,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2330,6 +2624,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2439,6 +2761,20 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 4, + "col": 7 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2453,6 +2789,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2576,6 +2940,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2675,7 +3067,21 @@ "type": "MOVE", "time": 0.0, "position": { - "row": 4, + "row": 4, + "col": 5 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, "col": 5 }, "reachOffset": { @@ -2690,7 +3096,21 @@ "time": 0.0, "position": { "row": 2, - "col": 5 + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 }, "reachOffset": { "x": 0.0, @@ -2822,6 +3242,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -2945,6 +3393,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -3054,6 +3530,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -3177,6 +3681,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -3996,6 +4528,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -4167,6 +4727,20 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 4, + "col": 5 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -4181,6 +4755,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -4318,6 +4920,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -4445,8 +5075,36 @@ "type": "MOVE", "time": 0.0, "position": { - "row": 2, - "col": 5 + "row": 2, + "col": 5 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 }, "reachOffset": { "x": 0.0, @@ -4592,6 +5250,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -4729,6 +5415,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -4866,6 +5580,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5003,6 +5745,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5140,6 +5910,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5277,6 +6075,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5414,6 +6240,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5565,6 +6419,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5710,8 +6592,36 @@ "col": 7 }, "reachOffset": { - "x": -0.02, - "y": -0.19 + "x": -0.02, + "y": -0.19 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 }, "randomizeReachOffset": false, "reachDistance": 0.0 @@ -5853,6 +6763,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -5990,6 +6928,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -6127,6 +7093,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -6264,6 +7258,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -6401,6 +7423,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -6538,6 +7588,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -6675,6 +7753,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -6812,6 +7918,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -6939,8 +8073,36 @@ "type": "MOVE", "time": 0.0, "position": { - "row": 2, - "col": 7 + "row": 2, + "col": 7 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 }, "reachOffset": { "x": 0.0, @@ -7086,6 +8248,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -7237,6 +8427,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -7388,6 +8606,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -7511,6 +8757,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -7634,6 +8908,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -7757,6 +9059,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -7880,6 +9210,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8003,6 +9361,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8120,8 +9506,36 @@ "col": 5 }, "reachOffset": { - "x": 0.19, - "y": -0.26 + "x": 0.19, + "y": -0.26 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 }, "randomizeReachOffset": false, "reachDistance": 0.0 @@ -8249,6 +9663,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8372,6 +9814,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8495,6 +9965,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8618,6 +10116,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8755,6 +10281,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -8892,6 +10446,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -9053,6 +10635,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -9190,6 +10800,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, @@ -9341,6 +10979,34 @@ "randomizeReachOffset": false, "reachDistance": 0.0 }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 2, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, + { + "type": "MOVE", + "time": 0.0, + "position": { + "row": 1, + "col": 8 + }, + "reachOffset": { + "x": 0.0, + "y": 0.0 + }, + "randomizeReachOffset": false, + "reachDistance": 0.0 + }, { "type": "MOVE", "time": 0.0, diff --git a/zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_entry.txt b/zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_entry.txt new file mode 100644 index 000000000..928aca705 --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_entry.txt @@ -0,0 +1,15 @@ +[HEADER(is_skippable=false, is_tutorial=true)] act2vmulti匹配引导 +[Tutorial(waitForSignal="act2vmulti_home_routed")] +[PopupDialog(dialogHead="$avatar_amiya")] 博士,您能来参加这次促融共竞活动真是太好了! +[PopupDialog(dialogHead="$avatar_amiya")] 随着越来越多身份各异的干员加入,维系干员关系的工作也变得棘手起来。《干员安全相处指南》越来越厚了,这样下去可不是办法...... +[PopupDialog(dialogHead="$avatar_amiya")] 这次促融共竞活动旨在帮助罗德岛全体成员建立融洽的关系,博士也要和一位协作者共同参加比赛才行哦。 +[PopupDialog(dialogHead="$avatar_amiya")] 我也拜托后勤部准备了丰厚的比赛奖励,多多完成比赛项目,提升赛事热度,就可以拿到奖励了。 +[Tutorial(target="btn_match", searchBtnInChildren=true, animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 来看看这次的比赛项目吧! +[Tutorial(waitForSignal="act2vmulti_match_routed")] +[Tutorial(target="match_normal_group_bg", searchBtnInChildren=true, animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 常规项目构成了赛事的主体且分为多个阶段,每个阶段都有特定的目标需要达成。 +[Tutorial(target="match_other_group_bg", searchBtnInChildren=true, animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 此外,本次赛事还设置了两个特殊的娱乐项目——堡垒守御和阵地足球,博士有兴趣的话也可以来体验哦。 +[Tutorial(target="btn_normal_train", searchBtnInChildren=true, animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 选择博士您有意向参与的项目,就可以匹配到参赛意向相近的协作者。 +[Tutorial(focusX=-557, focusY=43, focusWidth=362, focusHeight=85, anchor="BottomRight", animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 如果在赛场上表现优异,博士也可以选择成为兼任教练,优先匹配到经验尚浅的协作者,帮助他们完成比赛。 +[Tutorial(target="btn_match_guide_book", searchBtnInChildren=true, animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 现在,来熟悉下进入比赛前的备赛流程吧! +[Tutorial(waitForSignal="guidebook_exit_btn_clicked")] +[Tutorial(target="btn_match_train", searchBtnInChildren=true, animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 如果博士已经了解了备赛流程,就进入规则教学,熟悉一下比赛内的规则吧! \ No newline at end of file diff --git a/zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_squad.txt b/zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_squad.txt new file mode 100644 index 000000000..2b8d2abd0 --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/guide/guide_act2vmulti_squad.txt @@ -0,0 +1,9 @@ +[HEADER(is_skippable=false, is_tutorial=true)] act2vmulti队伍引导 +[Tutorial(waitForSignal="act2vmulti_home_routed")] +[Tutorial(target="btn_team_config", searchBtnInChildren=true, animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 这次促融共竞活动中,为了方便您与协作者搭配出合适的阵容,您可以在赛前配置队伍时设置两种不同的干员类别。 +[Tutorial(waitForSignal="act2vmulti_squad_routed")] +[Tutorial(target="squad_high_group_item_view", animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 您可以将您青睐的干员设为高顺位干员。高顺位干员具有优先入队权。 +[PopupDialog(dialogHead="$avatar_amiya")]如果您将干员A设置为高顺位干员,协作者将干员A设置为低顺位干员,当您与协作者同时携带干员A时,干员A将直接加入您的队伍。 +[Tutorial(target="squad_low_group_item_view", animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 与高顺位干员相对,低顺位干员不具有优先入队权。 +[PopupDialog(dialogHead="$avatar_amiya")]如果您与协作者都将干员B设置为低顺位干员,当您与协作者同时携带干员B时,主办方会将干员B随机分配至某一方的队伍中。 +[Tutorial(target="btn_buff_desc", searchBtnInChildren=true, animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_amiya")] 最终的上场阵容中,干员的职业分布决定了队伍可以在比赛中获得怎样的专项支持。专项支持的获取规则和加成效果可以在这里查看。 \ No newline at end of file diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/fortress_beginning_camera.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/fortress_beginning_camera.txt new file mode 100644 index 000000000..b28ecd58d --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/fortress_beginning_camera.txt @@ -0,0 +1,18 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 要塞镜头演出 + +[Battle.lockFunction(mask="PAUSE_BUTTON_INTERACT")] +[Battle.lockFunction(mask="CARD_LIST")] +[UIOperation(target="main", enable="false")] + +[InputBlocker(blockInput=true)] +[Battle.Delay(time=2)] +[CooperateBattle.CameraFocusTo(offsetX=4, offsetY=8, scale=1.2, time=2)] +[Battle.elay(time=3)] +[CooperateBattle.CameraFocusTo(offsetX=22, offsetY=8, scale=1.2, time=2)] +[Battle.Delay(time=3)] +[CooperateBattle.CameraFocusTo(offsetX=8, offsetY=8, scale=1, time=2)] +[Battle.Delay(time=3)] + +[Battle.unlockFunction(mask="PAUSE_BUTTON_INTERACT")] +[Battle.unlockFunction(mask="CARD_LIST")] +[UIOperation(target="main", enable="true")] \ No newline at end of file diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a1.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a1.txt new file mode 100644 index 000000000..35a1adf86 --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a1.txt @@ -0,0 +1,14 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 要塞教学a1 + +[Battle.lockFunction(mask="PAUSE_BUTTON_INTERACT")] +[Battle.lockFunction(mask="CARD_LIST")] + +[CooperateBattle.CameraFocusTo(offsetX=5, offsetY=4, scale=1.2, time=1.5)] +[Battle.Delay(time=2.5)] +[CooperateBattle.CameraFocusTo(offsetX=16, offsetY=4, scale=1.2, time=1.5)] +[Battle.Delay(time=2.5)] +[CooperateBattle.CameraFocusTo(offsetX=8, offsetY=4, scale=1, time=1.5)] +[Battle.Delay(time=1)] + +[Battle.unlockFunction(mask="PAUSE_BUTTON_INTERACT")] +[Battle.unlockFunction(mask="CARD_LIST")] \ No newline at end of file diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a2.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a2.txt new file mode 100644 index 000000000..c2cf02651 --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a2.txt @@ -0,0 +1,15 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 要塞教学a2 + +[Battle.lockFunction(mask="PAUSE_BUTTON_INTERACT")] +[Battle.lockFunction(mask="CARD_LIST")] + +[Battle.Pause] + +[CooperateBattle.CameraFocusTo(offsetX=6, offsetY=4, scale=1, time=1)] +[Delay(time=1)] +[Tutorial(dialogHead="$avatar_melan")]堡垒守御项目的比赛开始了。要守住我身后的目标点才行...... +[CooperateBattle.CameraFocusTo(offsetX=8, offsetY=4, scale=1, time=1)] +[Delay(time=1)] + +[Battle.unlockFunction(mask="PAUSE_BUTTON_INTERACT")] +[Battle.unlockFunction(mask="CARD_LIST")] \ No newline at end of file diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txt new file mode 100644 index 000000000..02da0a13f --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txt @@ -0,0 +1,109 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 要塞教学a3 + +[Battle.lockFunction(mask="PAUSE_BUTTON_INTERACT")] + +[Battle.Pause] + +[CooperateBattle.CameraFocusTo(offsetX=8, offsetY=4, scale=0.8, time=0.5)] +[Tutorial(dialogHead="$avatar_melan")]第一波进攻的敌方选手,我会尽力打倒。 +[Tutorial(dialogHead="$avatar_melan")]但后面还会有更猛烈的进攻...... + +[Battle.Pause(pause=false)] +[Battle.Delay(time=1)] +[Battle.Pause] + + +[Tutorial(dialogHead="$avatar_adnach")]我来支援! + +[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=4, scale=1, time=0.5)] +[Delay(time=0.5)] + +[Tutorial(dialogHead="$avatar_adnach")]看起来,场内布置了很多【折叠设施】。 + +[Battle.Pause(pause=false)] +[Battle.Delay(time=1)] +[Battle.Pause] + +[Tutorial(dialogHead="$avatar_stward")]把这些设施利用起来,可以帮助我们防守。 +[Tutorial(dialogHead="$avatar_stward")]派遣【折叠设施维护员】能帮忙维护这些设施。 + + +[Battle.Pause(pause=false)] +[Battle.Delay(time=3.5)] +[Battle.Pause] + +[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=5.5, scale=0.8, time=0.5)] +[Delay(time=0.5)] +[Tutorial(focusX=0, focusY=0, focusWidth=360, focusHeight=360, anchor="Center", \ + animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +这是【折叠式后勤站】,经过维护就可以展开成为赛场后勤站,提升同时可部署的干员人数,并缩短干员的再部署时间。 + +[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=3.5, scale=0.8, time=0.5)] +[Delay(time=0.5)] +[Tutorial(focusX=0, focusY=0, focusWidth=360, focusHeight=360, anchor="Center", \ + animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +这是【折叠式维护车】,经过维护就可以展开成为赛场维护车,为我们带来更多的折叠设施维护员。 +[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=4, scale=1, time=0.5)] +[Delay(time=0.5)] +[Tutorial(dialogHead="$avatar_stward")]折叠设施维护员工作一段时间后会下班,折叠设施需要经过三次维护才能投入使用。 +[Tutorial(dialogHead="$avatar_stward")]不过如果地形合适,也可以派遣多名维护员同时维护。 + +[Battle.Pause(pause=false)] +[Battle.Delay(time=5)] +[Battle.Pause] + +[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=5.5, scale=0.8, time=0.5)] +[Delay(time=0.5)] +[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=240, anchor="Center", \ + animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +后勤站已经展开了,可以投入使用! + +[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=3.5, scale=0.8, time=0.5)] +[Delay(time=0.5)] +[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=240, anchor="Center", \ + animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +这里的维护车刚刚只有两名维护员在维护,还不能投入使用。 + +[Tutorial(focusX=0, focusY=-120, focusWidth=400, focusHeight=100, anchor="Top", \ + animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_melan", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +没关系,现在还是两波进攻之间的休整阶段...... + +[CooperateBattle.CameraFocusTo(offsetX=3, offsetY=3.5, scale=0.8, time=0.5)] +[Delay(time=0.5)] +[CooperateBattle.LockCamera(enable=false)] +[InputBlocker(blockInput=true, cardIndex=0, validWidth=112, validHeight=116)] +[Tutorial(waitForSignal="put_down", dialogHead="$avatar_stward", animStyle="Drag", \ + startX=-300, startY=60, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=0)] \ +趁还有休整时间,继续派遣折叠设施维护员吧! +[InputBlocker(blockInput=true)] +[Delay(time=0.5)] +[InputBlocker(blockInput=true, tileX=3, tileY=3, validWidth=600, validHeight=600)] +[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_stward")] \ +向<@tu.kw>折叠式维护车的方向部署维护员! + +[InputBlocker(blockInput=false)] +[Battle.Pause(pause=false)] +[Battle.Delay(time=8)] +[Battle.Pause] +[InputBlocker(blockInput=true)] + +[Tutorial(dialogHead="$avatar_stward")]一切顺利,维护车应该可以投入使用了! +[Tutorial(dialogHead="$avatar_stward")]如果操作失误,没有让维护员正确地朝向需要维护的设施,维护员会自主返回待部署区,等待下一次派遣。 +[Tutorial(dialogHead="$avatar_adnach")]场上目前还没有高台位,我们该怎么上场? +[Tutorial(dialogHead="$avatar_stward")]抵御住下一波进攻,再次进入休整阶段时,赛场维护车就会为我们带来更多折叠设施维护员。 +[Tutorial(dialogHead="$avatar_stward")]到时候就可以派遣他们去维护【折叠式堡垒模块】,展开成为可部署高台干员的【堡垒筑台】,为更多干员创造上场的机会。 +[CooperateBattle.CameraFocusTo(offsetX=6, offsetY=4, scale=1, time=1)] +[Delay(time=1)] +[Tutorial(focusX=0, focusY=-180, focusWidth=200, focusHeight=60, anchor="Top", \ + animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +目前已经没有其他准备工作需要做了,可以迎接下一波进攻了! + +[CooperateBattle.LockCamera(enable=true)] + +[Battle.unlockFunction(mask="PAUSE_BUTTON_INTERACT")] \ No newline at end of file diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txt new file mode 100644 index 000000000..4e8a9c071 --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txt @@ -0,0 +1,42 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 要塞教学b1 + +[Battle.lockFunction(mask="PAUSE_BUTTON_INTERACT")] +[Battle.lockFunction(mask="CARD_LIST")] + +[CooperateBattle.CameraFocusTo(offsetX=9, offsetY=4.5, scale=1, time=0.5)] +[Battle.Delay(time=1)] +[Battle.Pause] + +[CooperateBattle.CameraFocusTo(offsetX=9, offsetY=4.5, scale=1, time=0.5)] +[Delay(time=0.5)] + +[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=480, anchor="Center", \ + animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +这就是折叠式堡垒模块,经过维护能展开成为堡垒筑台。 +[Tutorial(dialogHead="$avatar_stward")]它也需要经过三次维护才能投入使用。 +[Tutorial(dialogHead="$avatar_stward")]对了,堡垒筑台不仅能部署高台干员,还可以改变敌方的行进路线。 + +[CooperateBattle.CameraFocusTo(offsetX=11, offsetY=4.5, scale=1, time=0.5)] +[Delay(time=0.5)] +[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=480, anchor="Center", \ + animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +前面的设施是...... +[Tutorial(dialogHead="$avatar_stward")]【折叠式城防路障】,只需要一次维护就能投入使用。 +[Tutorial(dialogHead="$avatar_stward")]维护完成后,它会展开成为【城防路障】,阻挡敌方的脚步。 + +[Battle.Pause(pause=false)] +[Battle.Delay(time=1.5)] +[Battle.Pause] + +[Tutorial(dialogHead="$avatar_stward")]协作者可以共同参与设施维护。 +[Tutorial(dialogHead="$avatar_stward")]之前投入使用的维护车带来了更多维护员,剩下的设施维护就交给博士了! +[Tutorial(dialogHead="$avatar_adnach")]休整阶段的主要任务是维护设施,干员们还不需要上场。 +[Tutorial(dialogHead="$avatar_adnach")]等到下一波进攻开始,我们就可以登上已经展开的堡垒筑台,准备防守了。 + +[CooperateBattle.CameraFocusTo(offsetX=10, offsetY=4, scale=1, time=0.5)] +[Delay(time=0.5)] + +[Battle.unlockFunction(mask="PAUSE_BUTTON_INTERACT")] +[Battle.unlockFunction(mask="CARD_LIST")] \ No newline at end of file diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txt new file mode 100644 index 000000000..2d6b58460 --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txt @@ -0,0 +1,27 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 要塞教学b2 + +[Battle.lockFunction(mask="PAUSE_BUTTON_INTERACT")] +[Battle.lockFunction(mask="CARD_LIST")] + +[CooperateBattle.CameraFocusTo(offsetX=16, offsetY=4, scale=1.2, time=1.5)] +[Battle.Delay(time=4)] + +[Battle.pause] +[Tutorial(dialogHead="$avatar_melan")]下一波进攻要来了......大家小心! +[Tutorial(dialogHead="$avatar_stward")]我们的场地设施可以发挥作用了! + +[CooperateBattle.CameraFocusTo(offsetX=16, offsetY=4, scale=0.6, time=0.5)] +[Delay(time=0.5)] +[Tutorial(focusX=160, focusY=120, focusWidth=240, focusHeight=240, anchor="Center", \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +等等,这两名敌方选手为什么直奔场地下方的后勤站? +[Tutorial(dialogHead="$avatar_stward")]敌方的【铁头前锋】和【长臂投手】会破坏我们的场地设施。 +[Tutorial(dialogHead="$avatar_stward")]看起来,他们的注意力完全被场地下方的后勤站吸引了。 +[Tutorial(dialogHead="$avatar_melan")]在之后的堡垒守御比赛中,还是多注意下他们的行动比较好。 + +[CooperateBattle.CameraFocusTo(offsetX=8, offsetY=4, scale=1, time=1.5)] +[Delay(time=1)] + +[Battle.unlockFunction(mask="PAUSE_BUTTON_INTERACT")] +[Battle.unlockFunction(mask="CARD_LIST")] \ No newline at end of file diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_a.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_a.txt new file mode 100644 index 000000000..fc9bc55fc --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_a.txt @@ -0,0 +1,8 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1a + +[Battle.Pause] +[InputBlocker(blockInput=true)] + +[PopupDialog(dialogHead="$avatar_amiya")]博士,欢迎来到促融共竞的比赛现场! + +[PopupDialog(dialogHead="$avatar_amiya")]促融共竞的所有项目都需要您与<@tu.kw>一位协作者共同参与,这次就先让我来当博士的协作者吧! diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txt new file mode 100644 index 000000000..30ae5ccd8 --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txt @@ -0,0 +1,37 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1b + +[Battle.Pause] +[InputBlocker(blockInput=true)] + +[PopupDialog(dialogHead="$avatar_amiya")]一场比赛分为两个阶段,每个阶段都有需要完成的目标。 + +[Tutorial(target="panel_cooperate_normal_status",\ + animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +本场比赛第一阶段的目标是【生存】,我们需要在限定时间内抵挡敌方的进攻。 + +[PopupDialog(dialogHead="$avatar_amiya")]虽然在同一片赛场上竞技,但我们各自需要防守不同的目标点。 + +[Tutorial(focusX=-430, focusY=-70, focusWidth=150, focusHeight=150, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +博士,您需要防守的是蓝色的目标点。敌方进入蓝色目标点,将会扣减您的目标生命值。 + +[Tutorial(focusX=430, focusY=-70, focusWidth=150, focusHeight=150, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +墨绿色的目标点由协作者——也就是我来防守。敌方进入墨绿色目标点,则会扣减我的目标生命值。 + +[Battle.Pause(pause=false)] +[Delay(time=1)] +[Battle.Pause(pause=true)] + +[Tutorial(focusX=350, focusY=100, focusWidth=120, focusHeight=120, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +对了!协作者部署的干员会用特殊的颜色标记出来,这样您就不会混淆双方的干员了。 + +[Tutorial(focusX=0, focusY=-70, focusWidth=180, focusHeight=180, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +最后,高亮的目标点由我们协作防守。敌方进入高亮的目标点,会同时扣减我们两个人的目标生命值。 \ No newline at end of file diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txt new file mode 100644 index 000000000..f3a17623a --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txt @@ -0,0 +1,40 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1c + +[Battle.Pause] +[InputBlocker(blockInput=true)] + +[PopupDialog(dialogHead="$avatar_amiya")]即使我们之中有一方的目标生命值归零,我们的队伍也不会立刻输掉比赛。 + +[Battle.Pause(pause=false)] +[Delay(time=2)] +[Battle.Pause(pause=true)] + +[Tutorial(focusX=350, focusY=0, focusWidth=150, focusHeight=150, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +啊,敌方选手很快就要进入我负责防守的目标点了——我的目标生命值就要归零了...... + +[Battle.Pause(pause=false)] +[Delay(time=3)] +[Battle.Pause(pause=true)] + +[Tutorial(focusX=350, focusY=120, focusWidth=150, focusHeight=150, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +之后,我部署的干员会停止行动。 + +[Tutorial(focusX=380, focusY=-60, focusWidth=150, focusHeight=150, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +而进入我的目标点的敌方选手—— + +[Battle.Pause(pause=false)] +[Delay(time=3)] +[Battle.Pause(pause=true)] + +[Tutorial(focusX=-305, focusY=250, focusWidth=150, focusHeight=150, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +也会沿新的路线向您发起进攻。 + +[InputBlocker(blockInput=true)] \ No newline at end of file diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txt new file mode 100644 index 000000000..31422c1b8 --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txt @@ -0,0 +1,25 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1d + +[Battle.Pause] +[InputBlocker(blockInput=true)] + +[Tutorial(target="slider_progress_basic",\ + animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +赢得比赛最重要的是完成特定目标,不需要击倒所有敌方选手哦。 + +[Tutorial(focusX=350, focusY=100, focusWidth=120, focusHeight=120, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +第一阶段结束后,我们的目标生命值都会恢复,我也可以回到场上与博士并肩作战了! + +[Battle.Pause(pause=false)] +[Delay(time=7)] +[Battle.Pause(pause=true)] + +[Tutorial(focusX=-30, focusY=190, focusWidth=120, focusHeight=120, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +此时,赛场上还会出现<@tu.kw>补给员。 + +[PopupDialog(dialogHead="$avatar_amiya")]在限定时间内<@tu.kw>击倒补给员,就可以抢下补给,获得<@tu.kw>增益效果。 \ No newline at end of file diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_e.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_e.txt new file mode 100644 index 000000000..1614f78ed --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_e.txt @@ -0,0 +1,10 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1d1 + +[Battle.Pause] +[InputBlocker(blockInput=true)] +[Battle.Pause(pause=true)] + +[PopupDialog(dialogHead="$avatar_amiya")]随后,就来到了中场休整的时间。在场的所有干员都将<@tu.kw>下场休息,做好在第二阶段重新登场的准备。 +[PopupDialog(dialogHead="$avatar_amiya")]博士休息好了的话,我们就去挑战比赛的第二阶段吧! + +[Battle.Pause(pause=false)] \ No newline at end of file diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txt new file mode 100644 index 000000000..fb5313d25 --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txt @@ -0,0 +1,15 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 活动act1sandbox教学关1_b + +[Battle.Pause] +[InputBlocker(blockInput=true)] + +[Tutorial(target="slider_progress_basic",\ + animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +本场比赛第二阶段的目标是<@tu.kw>渗透,我们需要深入敌阵,击倒特定的敌方选手。击倒三名拾荒者就可以达成目标! + +[Tutorial(target="slider_progress_basic",\ + animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +如果博士还有余力,也可以向着<@tu.kw>进阶目标努力!击倒五名拾荒者,就可以在赛后获得额外的<@tu.kw>嘉奖印章! + diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txt new file mode 100644 index 000000000..7827ad5d5 --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txt @@ -0,0 +1,18 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 活动act1sandbox教学关1_b + +[Battle.Pause] +[InputBlocker(blockInput=true)] + +[PopupDialog(dialogHead="$avatar_amiya")]为了方便协作者之间的交流互动,主办方还设置了两项辅助功能。 + +[Tutorial(target="cost_handle_panel",\ + animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +点击右下方的<@tu.kw>请求费用,就可以请求协作者向您支援至多15点部署费用。 + +[Tutorial(focusX=50, focusY=50, focusWidth=200, focusHeight=200, anchor="BottomLeft", \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +<@tu.kw>按住左下方的<@tu.kw>拖动标记,并将其<@tu.kw>拖动到赛场上,就可以向协作者发送标记信号。 + +[PopupDialog(dialogHead="$avatar_amiya")]现在,我们一起击倒五名拾荒者,完成进阶目标吧! \ No newline at end of file diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txt new file mode 100644 index 000000000..34cd9b99e --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txt @@ -0,0 +1,43 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1a + +[Battle.Pause] +[InputBlocker(blockInput=true)] + +[PopupDialog(dialogHead="$avatar_amiya")]博士,这里是娱乐项目——阵地足球的赛场!我们的唯一目标就是合力攻破敌方的球门。 + +[Tutorial(focusX=0, focusY=45, focusWidth=100, focusHeight=100, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +这是普通的比赛用球——不用担心!这个造型只是工程部的一个小小的玩笑,它看起来像坚硬的矿石,实际上是用很有弹性的材料制成的哦! + +[Battle.Pause(pause=false)] +[Delay(time=3)] +[Battle.Pause(pause=true)] + +[Tutorial(focusX=-65, focusY=50, focusWidth=130, focusHeight=130, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +干员们可以攻击足球,<@tu.kw>累计造成一定伤害就能将球<@tu.kw>推动。 + +[Battle.Pause(pause=false)] +[Delay(time=3.8)] +[Battle.Pause(pause=true)] + +[Tutorial(focusX=200, focusY=10, focusWidth=260, focusHeight=260, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +足球最终的<@tu.kw>移动方向,完全取决于干员与足球的<@tu.kw>位置关系。 + +[Battle.Pause(pause=false)] +[Delay(time=0.7)] +[Battle.Pause(pause=true)] + +[Tutorial(focusX=570, focusY=180, focusWidth=200, focusHeight=200, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +红色目标点就是<@tu.kw>敌方的球门!不论用什么方法,只要足球进入红色目标点,都会被<@tu.kw>记为我方进球哦。 + + + + + diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txt new file mode 100644 index 000000000..c1c82d29f --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txt @@ -0,0 +1,86 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1a + +[Battle.Pause] +[InputBlocker(blockInput=true)] + +[PopupDialog(dialogHead="$avatar_amiya")]下面,来熟悉下防守的操作吧! + +[Tutorial(focusX=-600, focusY=30, focusWidth=300, focusHeight=500, anchor="Center",\ + animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +蓝色目标点是我们的球门,我们需要协力防守球门,防止失球。 + +[Battle.Pause(pause=false)] +[Delay(time=2.2)] +[Battle.Pause(pause=true)] + +[Tutorial(focusX=-70, focusY=50, focusWidth=150, focusHeight=150, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +这只可爱的小鼷兽是敌方的<@tu.kw>击球手,它会试图追上足球,并向我方射门! + +[Battle.Pause(pause=false)] +[Delay(time=3.1)] +[Battle.Pause(pause=true)] + +[Tutorial(focusX=-480, focusY=40, focusWidth=200, focusHeight=200, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +这时就需要部署干员防守球门。这些带有特殊标记的地块是<@tu.kw>守门位,部署在上面的干员会承担起<@tu.kw>守门员的职责。 + +[Battle.Pause(pause=false)] +[Delay(time=1)] +[Battle.Pause(pause=true)] + +[PopupDialog(dialogHead="$avatar_amiya")]守门员可以接住飞来的足球。 + + +[Tutorial(focusX=600, focusY=-250, focusWidth=250, focusHeight=250, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +被守门员接住的足球会<@tu.kw>进入待部署区。 + + +[CooperateBattle.LockCamera(enable=false)] +[InputBlocker(blockInput=true, cardIndex=0, validWidth=112, validHeight=116)] +[Battle.LockFunction(mask="PAUSE_BUTTON_INTERACT")] +[Tutorial(waitForSignal="put_down", dialogHead="$avatar_stward", animStyle="Drag", \ + startX=-50, startY=60, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=100)] \ +在5秒内将待部署区的足球<@tu.kw>部署在我方半场的任意位置,就可以在此<@tu.kw>重新开球。 +[Battle.UnlockFunction(mask="PAUSE_BUTTON_INTERACT")] +[InputBlocker(blockInput=true)] + +[Battle.Pause(pause=false)] +[Delay(time=3.7)] +[Battle.Pause(pause=true)] + +[PopupDialog(dialogHead="$avatar_amiya")]现在,轮到我们反攻了!阵地足球项目有一个突出的特点——不仅可以踢球,还可以<@tu.kw>攻击敌方球员。 + +[Battle.Pause(pause=false)] +[Delay(time=3.7)] +[Battle.Pause(pause=true)] + +[Tutorial(focusX=-110, focusY=-60, focusWidth=150, focusHeight=150, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +敌方球员<@tu.kw>生命值归零时会暂时停止行动,我们可以趁机发动进攻! + +[Battle.Pause(pause=false)] +[Delay(time=7.5)] +[Battle.Pause(pause=true)] + +[Tutorial(focusX=450, focusY=220, focusWidth=200, focusHeight=200, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +这些置于球门前的场地设施是<@tu.kw>阵地屏障,它会阻碍我们进球。 + +[Battle.Pause(pause=false)] +[Delay(time=3.5)] +[Battle.Pause(pause=true)] + +[Tutorial(focusX=430, focusY=170, focusWidth=200, focusHeight=200, \ + animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ + protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ +不过,干员的攻击和足球的撞击都可以<@tu.kw>破坏阵地屏障,使敌方的球门暴露出来。 + + diff --git a/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_c.txt b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_c.txt new file mode 100644 index 000000000..c29c33855 --- /dev/null +++ b/zh_CN/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_c.txt @@ -0,0 +1,7 @@ +[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1a + +[Battle.Pause] +[InputBlocker(blockInput=true)] + +[PopupDialog(dialogHead="$avatar_amiya")]不愧是博士!剩下的时间,就交给您了。 +[PopupDialog(dialogHead="$avatar_amiya")]破坏阵地屏障、击倒敌方球员,或是找好角度直接射门——设法攻破敌方的球门吧! diff --git a/zh_CN/gamedata/story/obt/guide/l2-8/0_fstar_level.txt b/zh_CN/gamedata/story/obt/guide/l2-8/0_fstar_level.txt index 09678c4da..3fe873ec6 100644 --- a/zh_CN/gamedata/story/obt/guide/l2-8/0_fstar_level.txt +++ b/zh_CN/gamedata/story/obt/guide/l2-8/0_fstar_level.txt @@ -2,4 +2,4 @@ [PopupDialog(dialogHead="$avatar_sys")] 现在所有主线关卡的突袭作战已经解锁,请前往关卡<@tu.kw>0-1进行查看。 [GotoPage(dest="stage", waitForSignal="stage_routed", zoneId="main_1", stageId="main_00-01")] [PopupDialog(dialogHead="$avatar_sys")] 突袭模式会在普通关卡的基础上加入严格的挑战条件,但是同时也提供丰厚的一次性奖励。 -[PopupDialog(dialogHead="$avatar_sys")] 突袭模式在失败时会<@tu.kw>消耗一半的理智。如果对自己的作战能力有信心,可以多多在突袭模式下挑战关卡。 \ No newline at end of file +[PopupDialog(dialogHead="$avatar_sys")] 突袭模式在失败时会<@tu.kw>消耗1理智。如果对自己的作战能力有信心,可以多多在突袭模式下挑战关卡。 \ No newline at end of file