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Added render from Dassault Systèmes Stellar Physically Correct
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Added a path-traced render from Dassault Systèmes Stellar Physically Correct.
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echadwick-artist committed Feb 23, 2025
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6 changes: 5 additions & 1 deletion Models/DiffuseTransmissionTest/README.body.md
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Expand Up @@ -11,4 +11,8 @@ There is a single directional punctual light, facing the camera.

The smaller rectangles on the left side use Unlit materials to indicate color and texture inputs.

Behind each of the larger rectangles are dark pink rectangles, to emulate the layout as seen [in the extension readme here](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_diffuse_transmission#diffusetransmissionfactor). However these may only affect the diffuse transmission in renderers using pathtracing.
Behind each of the larger rectangles are dark pink rectangles, to emulate the layout as seen [in the extension readme here](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_diffuse_transmission#diffusetransmissionfactor). However these may only affect the diffuse transmission in renderers using pathtracing.

![render from Dassault Stellar](screenshot/dassault-stellar.jpg)<br/>
_Path-traced render from Dassault Systèmes [Stellar Physically Correct](https://blog.3ds.com/brands/3dexcite/stellar-physically-correct/), using the PBR Neutral tonemapper._

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