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Plugin.cs
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using BepInEx;
using System.Security.Permissions;
using BepInEx.Logging;
using BepInEx.Configuration;
using UnityEngine;
using System.Reflection;
using System;
namespace LvLSystemLC
{
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
[BepInDependency("evaisa.lethallib")]
public class Plugin : BaseUnityPlugin
{
private static ManualLogSource _logger;
private static ConfigFile _config;
private void Awake()
{
_logger = Logger;
_config = Config;
LvLSystemLC.Config.Load(_config);
Content.Load(_logger);
Utilities.Init();
Patches.Patches.Load();
// if (InputCompat.Enabled)
// InputCompat.Init();
//Loaded Plugin
_logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
}
}
}