This is Hellebore Simulator, a space combat simulator I'm making to see if the Hellebore magnetic accelerator cannon from The Last Angel series of webnovels makes any sense at all. Specifically, I want to be able to simulate special relativity to see if a projectile fired at high fractions of the speed of light and the ability to change its trajectory to guide itself to the target could reliably hit or get within a few thousand kilometers of a target going at low fractions of the speed of light and with a randomly changing trajectory from ~100 million kilometers like the webnovel says it can.
Making this repo at this unfinished stage so I can work on my laptop and my desktop.
- simulate newtonian mechanics: should be done
- make a framework for agents to take actions using their assigned ships <- I am here
- simulate special relativity excluding time dilation and light lag per frame of reference
- simulate time dilation and light lag per frame of reference
- make preprogrammed agents for the Hellebore and the chasing ship