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Summary

This is Hellebore Simulator, a space combat simulator I'm making to see if the Hellebore magnetic accelerator cannon from The Last Angel series of webnovels makes any sense at all. Specifically, I want to be able to simulate special relativity to see if a projectile fired at high fractions of the speed of light and the ability to change its trajectory to guide itself to the target could reliably hit or get within a few thousand kilometers of a target going at low fractions of the speed of light and with a randomly changing trajectory from ~100 million kilometers like the webnovel says it can.

Making this repo at this unfinished stage so I can work on my laptop and my desktop.

To Do

  • simulate newtonian mechanics: should be done
  • make a framework for agents to take actions using their assigned ships <- I am here
  • simulate special relativity excluding time dilation and light lag per frame of reference
  • simulate time dilation and light lag per frame of reference
  • make preprogrammed agents for the Hellebore and the chasing ship

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