From c546172a86c8b8c01adcd1de7604f5822e271561 Mon Sep 17 00:00:00 2001 From: LDinos Date: Fri, 25 Sep 2020 19:43:46 +0300 Subject: [PATCH] added tetris lead --- objects/obj_board/Draw_0.gml | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/objects/obj_board/Draw_0.gml b/objects/obj_board/Draw_0.gml index adf131a..d3bb227 100644 --- a/objects/obj_board/Draw_0.gml +++ b/objects/obj_board/Draw_0.gml @@ -80,6 +80,12 @@ else var c = global.line_drought > 10 ? c_maroon+abs(sin(current_time/1000)*127) : c_white draw_sprite_ext(spr_small_i,0,xx+48, starty +1*32, 1,1,0,c,1) draw_text_transformed_color(xx+48, starty +2*32, string(global.line_drought),.75,.75,0,c,c,c,c,1) + starty += 4*32 + + //DROUGHT OF PLAYER2 + draw_rectangle_color(xx,starty,xx+3*32,starty + 3*32,c_black,c_black,c_black,c_black,false) + var tetris_lead = (score - global.score2) / BASE_VAL_TETRIS*(global.level+1) + draw_text_transformed_color(xx+48, starty +48, "TRTLD\n " + string(tetris_lead),.75,.75,0,col,col,col,col,1) } @@ -114,18 +120,24 @@ else draw_text(xx+96/2,starty+(((starty + 3*32) - starty)/2),"LVL " + string(global.level2)) draw_set_font(fnt_numbers) starty += 4*32 - //TETRIS RATE OF ME + //TETRIS RATE OF PLAYER2 var trt = 0 if (global.num_clears2 > 0) trt = round((global.tetrises2/global.num_clears2)*100) draw_rectangle_color(xx,starty,xx+3*32,starty + 3*32,c_black,c_black,c_black,c_black,false) draw_text(xx+48,starty+48,"TRT\n "+string(trt) + "%") starty += 4*32 - //DROUGHT OF ME + //DROUGHT OF PLAYER2 draw_rectangle_color(xx,starty,xx+3*32,starty + 3*32,c_black,c_black,c_black,c_black,false) var c = global.line_drought2 > 10 ? c_maroon+abs(sin(current_time/1000)*127) : c_white draw_sprite_ext(spr_small_i,0,xx+48, starty +1*32, 1,1,0,c,1) draw_text_transformed_color(xx+48, starty +2*32, string(global.line_drought2),.75,.75,0,c,c,c,c,1) + starty += 4*32 + + //DROUGHT OF PLAYER2 + draw_rectangle_color(xx,starty,xx+3*32,starty + 3*32,c_black,c_black,c_black,c_black,false) + var tetris_lead = (global.score2 - score) / BASE_VAL_TETRIS*(global.level2+1) + draw_text_transformed_color(xx+48, starty +48, "TRTLD\n " + string(tetris_lead),.75,.75,0,col,col,col,col,1) }