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I have some data from Flash where it's reflected from a colibri onto me, may want to cross reference |
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Captured a whole lot of data on Flash and mob skills inflicting Flash:
What I've yet to confirm:
While looking at how to implement the changes, I've noticed 2 things:
Effect tick rate <3s are not supported
server/src/map/status_effect.cpp
Lines 41 to 44 in b9f461b
Wonder if there's any background on that limitation?
Could we lower it to 1 second at least?
mobStatusEffectMove does not apply resistance to potency
There isn't a whole lot of enfeebs that can have their potency resisted, should I just add a if check in there?
server/scripts/globals/mobskills.lua
Lines 660 to 674 in b9f461b
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