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V2021.11.6 (#19)
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* Upgraded to Mod Tools package 2021.11.6

* Update CHANGELOG.md

* Update package.json
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Laumania authored Dec 4, 2021
1 parent 9f61c84 commit d98ba83
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3 changes: 3 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -14,6 +14,9 @@ So to update a .git package, you simply just add the package again.
[So just add the .git url again to the Mod Tools.](https://github.com/Laumania/FireworksMania.ModTools#5-install-fireworks-mania-mod-tools)

---
## v2021.11.6
- Nothing major, just upgraded the UMod version, shouldn't have any big impact

## v2021.11.5
- Added validations on Fuse so it will log an error in Unity if you are missing particle effect etc. on the Fuse
- Added "Random Pitch" to GameSoundDefinition so the game can add a random pitch to your custom sound to "fake" variations. Per default it is set to -0.1 and 0.1 which is what I also use default in the build in sounds and that seems to add a good variation, so for most of you, just leave it at that
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2 changes: 1 addition & 1 deletion FM Mod Tools/Scripts/Editor/ModToolsMenu.cs.meta

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4 changes: 2 additions & 2 deletions UMod/Resources/Editor/ModToolsSettings.asset
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Expand Up @@ -15,14 +15,14 @@ MonoBehaviour:
toolsIconSmall: {fileID: 0}
toolsIconLarge: {fileID: 0}
toolsName: FM Mod Tools
toolsVersion: 2021.11.5
toolsVersion: 2021.11.6
firstRunWindow:
assemblyQualifiedName:
developerName: Laumania ApS
syncDeveloperName: 1
gameName: Fireworks Mania
syncGameName: 1
gameVersion: 2021.11.5
gameVersion: 2021.11.6
syncGameVersion: 1
modFileExtension: .mod
commandLineLaunchFormat: +mod=$PATH
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2 changes: 1 addition & 1 deletion package.json
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"name": "Laumania ApS",
"url": "https://github.com/Laumania/FireworksMania.ModTools"
},
"version": "2021.11.5",
"version": "2021.11.6",
"unity": "2021.1",
"description": "Mod Tools requiered for creating mods for Fireworks Mania",
"documentationUrl": "https://github.com/Laumania/FireworksMania.ModTools",
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