diff --git a/CHANGELOG.md b/CHANGELOG.md index 84f28ce..e1c7ba5 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -14,6 +14,9 @@ So to update a .git package, you simply just add the package again. [So just add the .git url again to the Mod Tools.](https://github.com/Laumania/FireworksMania.ModTools#5-install-fireworks-mania-mod-tools) --- +## v2021.11.6 +- Nothing major, just upgraded the UMod version, shouldn't have any big impact + ## v2021.11.5 - Added validations on Fuse so it will log an error in Unity if you are missing particle effect etc. on the Fuse - Added "Random Pitch" to GameSoundDefinition so the game can add a random pitch to your custom sound to "fake" variations. Per default it is set to -0.1 and 0.1 which is what I also use default in the build in sounds and that seems to add a good variation, so for most of you, just leave it at that diff --git a/FM Mod Tools/Scripts/Editor/ModToolsMenu.cs.meta b/FM Mod Tools/Scripts/Editor/ModToolsMenu.cs.meta index 9be641a..a7e0228 100644 --- a/FM Mod Tools/Scripts/Editor/ModToolsMenu.cs.meta +++ b/FM Mod Tools/Scripts/Editor/ModToolsMenu.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8511593ab0094eb4eaee7d91a308f50e +guid: 7185caf5f9f45944fad851b9eea719f6 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/UMod/Plugin/Editor/UMod-BuildEngine.dll b/UMod/Plugin/Editor/UMod-BuildEngine.dll index 3701953..03db996 100644 Binary files a/UMod/Plugin/Editor/UMod-BuildEngine.dll and b/UMod/Plugin/Editor/UMod-BuildEngine.dll differ diff --git a/UMod/Plugin/Editor/UMod-BuildPipeline.dll b/UMod/Plugin/Editor/UMod-BuildPipeline.dll index af55f0b..64b9b2c 100644 Binary files a/UMod/Plugin/Editor/UMod-BuildPipeline.dll and b/UMod/Plugin/Editor/UMod-BuildPipeline.dll differ diff --git a/UMod/Plugin/Editor/UMod-Exporter.dll b/UMod/Plugin/Editor/UMod-Exporter.dll index 664c8f9..5c4c9ca 100644 Binary files a/UMod/Plugin/Editor/UMod-Exporter.dll and b/UMod/Plugin/Editor/UMod-Exporter.dll differ diff --git a/UMod/Plugin/Editor/UMod-Shared-Editor.dll b/UMod/Plugin/Editor/UMod-Shared-Editor.dll index 2a45204..f6d1961 100644 Binary files a/UMod/Plugin/Editor/UMod-Shared-Editor.dll and b/UMod/Plugin/Editor/UMod-Shared-Editor.dll differ diff --git a/UMod/Plugin/UMod-Interface.dll b/UMod/Plugin/UMod-Interface.dll index 6b87efe..cbec4e3 100644 Binary files a/UMod/Plugin/UMod-Interface.dll and b/UMod/Plugin/UMod-Interface.dll differ diff --git a/UMod/Plugin/UMod-Shared.dll b/UMod/Plugin/UMod-Shared.dll index d81cecd..c232791 100644 Binary files a/UMod/Plugin/UMod-Shared.dll and b/UMod/Plugin/UMod-Shared.dll differ diff --git a/UMod/Resources/Editor/ModToolsSettings.asset b/UMod/Resources/Editor/ModToolsSettings.asset index 2c13a05..1d472c6 100644 --- a/UMod/Resources/Editor/ModToolsSettings.asset +++ b/UMod/Resources/Editor/ModToolsSettings.asset @@ -15,14 +15,14 @@ MonoBehaviour: toolsIconSmall: {fileID: 0} toolsIconLarge: {fileID: 0} toolsName: FM Mod Tools - toolsVersion: 2021.11.5 + toolsVersion: 2021.11.6 firstRunWindow: assemblyQualifiedName: developerName: Laumania ApS syncDeveloperName: 1 gameName: Fireworks Mania syncGameName: 1 - gameVersion: 2021.11.5 + gameVersion: 2021.11.6 syncGameVersion: 1 modFileExtension: .mod commandLineLaunchFormat: +mod=$PATH diff --git a/package.json b/package.json index a45443c..2bf3a01 100644 --- a/package.json +++ b/package.json @@ -5,7 +5,7 @@ "name": "Laumania ApS", "url": "https://github.com/Laumania/FireworksMania.ModTools" }, - "version": "2021.11.5", + "version": "2021.11.6", "unity": "2021.1", "description": "Mod Tools requiered for creating mods for Fireworks Mania", "documentationUrl": "https://github.com/Laumania/FireworksMania.ModTools",