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Scratchpad MeshBuilder, ...

Lukas Kalbertodt edited this page Oct 24, 2018 · 2 revisions

Things we want to do:

  • Create (an) OpenGL Buffer(s) directly from a source

Sources and Sinks

Sources

Method Properties known upfront? Generation costly?
File Usually not Usually not
Basic Shapes Yes Usually not
Marching Cube stuff Yes Sometimes
Other meshes + maps Yes No

Sinks

  • Mesh with prop maps
  • OpenGL Buffer(s)
  • Files?