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InputIconMapping.md

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Input Icon Mapping

The InputIconMapper in input_options_menu.tscn is a generalized tool meant to be broadly compatible with freely licensed icon asset packs. Instructions on how to use it with a few of these packs are provided, with links to download them from their creator's page.

Kenney Input Prompts

Automatic

With the project open, select Project > Tools > Install Input Icons for Maaack's Game Template.

Select a style and then wait for the icons to download, extract, and setup.

Manual

Available from kenney.nl and itch.io.

This pack is organized by Device/IconType. The IconTypes for each device are just Default, Vector, or Double. These instructions will assume using Default. In the inspector of InputIconMapper, set the directories to include the subdirectories of the asset pack.

  • .../kenney_input-prompts/Keyboard & Mouse/Default
  • .../kenney_input-prompts/Generic/Default
  • .../kenney_input-prompts/Xbox Series/Default
  • .../kenney_input-prompts/PlayStation Series/Default
  • .../kenney_input-prompts/Nintendo Switch/Default
  • .../kenney_input-prompts/Steam Deck/Default

Set filtered_strings to:

  • keyboard
  • color
  • button
  • arrow

Set replace_strings with the key pairs:

  • "Capslock": "Caps Lock"
  • "Generic Stick": "Generic Left Stick"
  • "Guide": "Home"
  • "Slash Back": "Back Slash"
  • "Slash Forward": "Slash"
  • "Stick L": "Left Stick"
  • "Stick R": "Right Stick"
  • "Trigger L 1": "Left Shoulder"
  • "Trigger L 2": "Left Trigger"
  • "Trigger R 1": "Right Shoulder"
  • "Trigger R 2": "Right Trigger"

Filled Icons

Kenney Filled Icons Under the FileLister properties of the InputIconMapper, expand the Constraints and Advanced Search tabs. Set ends_with=".png" and not_ends_with="outline.png".

Press Refresh Files.

If you want to use colored icons, in prioritized_strings add color. Otherwise set filter="color".

Press Match Icons to Inputs.

Validate the results by inspecting the matching_icons dictionary.

Outlined Icons

Kenney Outlined Icons Not all icons have outlined versions, so we will end up including the filled icons as fallback, and prioritizing outlined.

Under the FileLister properties of the InputIconMapper, expand the Constraints and Advanced Search export groups. Set ends_with=".png".

Press Refresh Files.

Add to filtered_strings:

  • outline

In prioritized_strings add outline. If you want to use colored icons, in prioritized_strings add color, too. Otherwise set filter="color".

Press Match Icons to Inputs.

Validate the results by inspecting the matching_icons dictionary.

Kenny Input Prompts Pixel 16x

Incompatible: File names not useable.

Xelu 's Free Controller & Key Prompts

Xelu's Icons Available from thoseawesomeguys.com.

This pack is organized by Device. In the inspector of InputIconMapper, set the directories to include the subdirectories of the asset pack. Assumes using the Dark icon set with the keyboard and mouse.

  • .../Xelu_Free_Controller&Key_Prompts/Keyboard & Mouse/Dark
  • .../Xelu_Free_Controller&Key_Prompts/Xbox Series
  • .../Xelu_Free_Controller&Key_Prompts/PS5
  • .../Xelu_Free_Controller&Key_Prompts/Switch
  • .../Xelu_Free_Controller&Key_Prompts/Steam Deck

Under the FileLister properties of the InputIconMapper, expand the Constraints and Advanced Search tabs. Set ends_with=".png".

Press Refresh Files.

Set filtered_strings to:

  • dark
  • key

Set replace_strings with the key pairs:

  • "Ps 5": "Playstation"
  • "Xbox Series X": "Xbox"
  • "Steam Deck": "Steamdeck"
  • "L 1": "Left Shoulder"
  • "R 1": "Right Shoulder"
  • "L 2": "Left Trigger"
  • "R 2": "Right Trigger"
  • "Click": "Press"

Set add_stick_directions=true.

Press Match Icons to Inputs.

Validate the results by inspecting the matching_icons dictionary.

Since Generic device icons are not available, set initial_joypad_device to either Xbox, Playstation, Switch, or Steamdeck.

Free Icon Pack for Unity & Unreal – 1500+ Input Icons for Game UI

Julio Cacko's Icons Available from itch.io.

This pack is organized by Device/IconType. In the inspector of InputIconMapper, set the directories to include the subdirectories of the asset pack. Assumes using the Dark icon set with the keyboard and mouse, and Default for the others.

  • .../Source/Keyboard_Mouse/Dark
  • .../Source/P4Gamepad/Default
  • .../Source/XGamepad/Default
  • .../Source/SGamepad/Default

Under the FileLister properties of the InputIconMapper, expand the Constraints and Advanced Search tabs. Set ends_with=".png".

Press Refresh Files.

In prioritized_strings, add either color or white, depending on what icons you prefer.

Set filtered_strings to:

  • dark
  • key
  • t
  • color
  • white

Set replace_strings with the key pairs:

  • "P 4": "Playstation"
  • "X": "Xbox"
  • "S": "Switch"
  • "L": "Left Stick"
  • "R": "Right Stick"
  • "Left Stick 1": "Left Shoulder"
  • "Right Stick 1": "Right Shoulder"
  • "Left Stick 2": "Left Trigger"
  • "Right Stick 2": "Right Trigger"

Press Match Icons to Inputs.

Validate the results by inspecting the matching_icons dictionary.

Since Generic device icons are not available, set initial_joypad_device to either Xbox, Playstation, or Switch.