This is a guide on using Butler along with a Butler Manager helper script to rapidly upload and deploy your builds to itch.io. It's useful for game jams!
Butler is a command-line tool provided by itch.io to upload content to project pages on itch.io.
Get it here: https://itchio.itch.io/butler
After installing it, run butler login
and go through the login flow. You should only have to do this once.
Butler automatically compares builds and only uploads what has changed, so the first upload will take the longest, but every upload after should be faster.
It is recommended to create an exports/
directory for your builds, add the directory to your .gitignore
file (if applicable), and also add a .gdignore
file to the directory to avoid having Godot add *.import
files to it as well.
This script provided at addons/maaacks_game_template/extras/scripts/butler_manager.sh
can be used to rapidly deploy 4 different builds to your project page. Make sure you can run bash
shell scripts on your OS. Copy the script into your exports/
directory and mark it as an executable, if required.
Run the script with ./butler_manager.sh
. On the first run, it will ask for the destination for uploads. This is a combination of the page owner and the project's URL.
The Butler Manager will look for directories named the following:
- HTML5
- Linux
- Windows
- MacOS
Matching directories will be uploaded by Butler to their corresponding channels on itch.io. They will then be processed by itch.io servers and eventually appear on the page (usually within 2 minutes).
The owner of the project page will also get a notification when the builds have finished processing.
You can re-run ./butler_manager.sh
right after an export from Godot to keep your builds synced.