A simple 2D dungeon crawler game coded in C using the Raylib library. Our focus is using to exercise our knowledge in C, data structures, game programming fundamentals, code design patterns, and most importantly have func creating a game with Raylib.
This game is not complete and is in it's beta stages.
Check out our game here on itch.io
- Marcus Lages (@MarcusLages)
- Samarjit Bhogal (@SamarjitBhogal)
- Install raylib from (https://github.com/raysan5/raylib)
- Copy/Create Makefile provided with the Raylib VSCode template Project
- Setup launch.json and tasks.json accordingly. Ensure make command path points to w64devkit\bin\mingw32-make.exe.
- Run as release with CTRL + F5, or Debug with F5 Andrew Hamel Codes
Or Simply follow this tutorial by Andrew Hamel Codes
- TMX C Loader by Bayle Jonathan and several other contributors. From libTMX.
- Raylib by raysan5.
- Player and enemy textures:
- 16x16 DungeonTileset II by Robert (0x72 on itch.io)
- Ice attack texture for special enemy, Waffles:
- Level design textures:
- Player sword sound:
-
Ramon Santamaria (Ray) / raysan5 for:
-
Andrew Hamel Codes for Raylib Environment setup in VSCode using C language.
- Follow video for setup guidance: Unlocking VSCode's power to make GAMES in C
-
OnACoffeeBreak for Raylib tile import example with tmx (https://github.com/OnACoffeeBreak/raylib_tiled_import_with_tmx)