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script.js
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// JS variables for all IDs and elements
////////////////////////////////
const user1_adding_btn = document.getElementById('edit-player-1-btn');
const user2_adding_btn = document.getElementById('edit-player-2-btn');
const formElement= document.querySelector('form');
const errorOutputElement= document.getElementById('config-errors');
const playerNameInput = document.getElementById('playername');
const playerConfigOverlay = document.getElementById('config-overlay');
const backdropElement = document.getElementById('backdrop');
const overlay_cancel = document.getElementById('cancel-config-btn');
let editedPlayer = 0;
let activePlayer = 0;
let currentRound = 1;
let gameIsOver = false;
const players = [
{
name: '',
Symbol: 'X'
},
{
name: '',
Symbol: 'O'
},
];
const gameData = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0],
];
// start game variables
//////////////////////
const startNewGameBtnElement = document.getElementById('start-game-btn');
const gameAreaElement = document.getElementById('active-game');
const activePlayerNameElement = document.getElementById('active-payer-name');
const gameBoardElement = document.getElementById('game-board');
const gameOverElement = document.getElementById('game-over');
// Getting players name and store them section Functions
////////////////////////////////////////////////////
function OpenPlayerConfig(event){
editedPlayer = +event.target.dataset.playerid; // +'1' = > 1
playerConfigOverlay.style.display = 'block';
backdropElement.style.display = 'block';
}
function ClosePayerConfig(){
playerConfigOverlay.style.display = 'none';
backdropElement.style.display = 'none';
formElement.firstElementChild.classList.remove('error');
errorOutputElement.textContent = '';
playerNameInput.value = '';
}
user1_adding_btn.addEventListener('click', OpenPlayerConfig);
user2_adding_btn.addEventListener('click', OpenPlayerConfig);
overlay_cancel.addEventListener('click', ClosePayerConfig);
backdropElement.addEventListener('click', ClosePayerConfig);
function savePlayerConfig(event){
event.preventDefault();
const formData = new FormData(event.target);
const enteredPlayerName = formData.get('playerName').trim(); // term(); is use to remove the extra spaces from string
if (!enteredPlayerName){ // or enteredPlayerName === ''
event.target.firstElementChild.classList.add('error');
errorOutputElement.textContent = 'Please enter a valid player name';
return;
}
const dataPlayerDataElement = document.getElementById('player-'+ editedPlayer + '-data');
dataPlayerDataElement.children[1].textContent = enteredPlayerName;
players[editedPlayer - 1].name = enteredPlayerName; //This code store the name of both players in the array
ClosePayerConfig();
}
formElement.addEventListener('submit', savePlayerConfig);
// Start Game section functions
/////////////////////////////
function restGameStatus() {
gameIsOver= false;
activePlayer = 0;
currentRound = 1;
gameOverElement.firstElementChild.innerHTML = 'You Win <span id="winner-player">Player Name </span>';
gameOverElement.style.display = 'none';
let gameBoardIndex = 0;
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
gameData[i][j] = 0;
const gameBoardItemElement = gameBoardElement.children[gameBoardIndex];
gameBoardItemElement.textContent = '';
gameBoardItemElement.classList.remove('disabled');
gameBoardIndex++;
}
}
}
function startNewGame(){
if(players[0].name === '' || players[1].name === ''){
alert('Please set player names for both players');
return;
}
restGameStatus();
activePlayerNameElement.textContent = players[activePlayer].name;
gameAreaElement.style.display = 'block';
}
startNewGameBtnElement.addEventListener('click', startNewGame);
function SwitchPlayer(){
if (activePlayer === 0){
activePlayer = 1;
} else{
activePlayer = 0;
}
activePlayerNameElement.textContent = players[activePlayer].name;
}
function selectGameField(event){
if (event.target.tagName !== 'LI' || gameIsOver === true ){
return;
}
const selectedField = event.target;
const selectedColumn = selectedField.dataset.col - 1;
const selectedRow = selectedField.dataset.row - 1;
if(gameData[selectedRow][selectedColumn] > 0){
alert(' Please select an empty field');
return
}
selectedField.textContent = players[activePlayer].Symbol;
selectedField.classList.add('disabled');
gameData[selectedRow][selectedColumn] = activePlayer + 1;
const winnerId = checkForGameOver();
if (winnerId !==0){
endGame(winnerId);
}
currentRound++
SwitchPlayer();
}
gameBoardElement.addEventListener('click', selectGameField)
function checkForGameOver() {
// Checking the row for equality
for (let i = 0; i < 3; i++) {
if (
gameData[i][0] > 0 &&
gameData[i][0] === gameData[i][1] &&
gameData[i][1] === gameData[i][2]
) {
return gameData [i][0];
}
}
// Checking the rows for equality
for (let i = 0; i < 3; i++) {
if (
gameData[0][i] > 0 &&
gameData[0][i] === gameData[1][i] &&
gameData[0][i] === gameData[2][i]
) {
return gameData [0][i];
}
}
// Diagonal: Top let to bottom right
if (
gameData[0][0] > 0 &&
gameData[0][0] === gameData[1][1] &&
gameData[0][0] === gameData[2][2]
){
return gameData[0][0];
}
// Diagonal: bottom let to top right
if (
gameData[2][0] > 0 &&
gameData[2][0] === gameData[1][1] &&
gameData[1][1] === gameData[0][2]
){
return gameData[2][0];
}
// Checking for draw
if (currentRound === 9){
return -1;
}
return 0;
}
function endGame(winnerId){
gameIsOver= true;
gameOverElement.style.display = 'block';
if (winnerId > 0){
const winnerName = players[winnerId - 1].name;
gameOverElement.firstElementChild.firstElementChild.textContent = winnerName;
}else{
gameOverElement.firstElementChild.textContent = 'It\'s a draw';
}
}