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version number for release
1 parent 034576d commit aa2d9f7

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7 files changed

+10
-10
lines changed

mk/linux/tools-for-standalone-client/installer/scripts/config.lua

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@@ -1,5 +1,5 @@
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local GAME_INSTALL_SIZE = 680000000;
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local GAME_VERSION = "3.12-dev";
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local GAME_VERSION = "3.12.0";
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local _ = MojoSetup.translate
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mk/windoze/Installer/MegaGlestInstaller.nsi

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@@ -4,7 +4,7 @@
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!define APNAME MegaGlest
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!define APNAME_OLD Mega-Glest
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!define APVER_OLD 3.11.1
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!define APVER 3.12-dev
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!define APVER 3.12.0
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!ifdef NSIS_WIN32_MAKENSIS
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!define NSISCONF_3 ";" ; NSIS 2 tries to parse some preprocessor instructions inside "!if 0" blocks!

mk/windoze/Installer/MegaGlestUpdater.nsi

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@@ -2,10 +2,10 @@
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; General Attributes
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!define APNAME MegaGlest
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!define APVER 3.12-dev
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!define APVER 3.12.0
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!define APNAME_OLD Mega-Glest
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!define APVER_OLD 3.11.1
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!define APVER_UPDATE 3.12-dev
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!define APVER_UPDATE 3.12.0
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Name "${APNAME} ${APVER_UPDATE}"
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SetCompressor /FINAL /SOLID lzma

source/g3d_viewer/main.cpp

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Original file line numberDiff line numberDiff line change
@@ -56,7 +56,7 @@ const char *folderDelimiter = "/";
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//int GameConstants::updateFps= 40;
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//int GameConstants::cameraFps= 100;
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const string g3dviewerVersionString= "v3.12-dev";
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const string g3dviewerVersionString= "v3.12.0";
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// Because g3d should always support alpha transparency
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string fileFormat = "png";

source/glest_game/facilities/game_util.cpp

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Original file line numberDiff line numberDiff line change
@@ -32,7 +32,7 @@ const char *mailString = " http://bugs.megaglest.org";
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// !! Use minor versions !! Only major and minor version control compatibility!
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// typical version numbers look like this: v3.11-beta1.0 v3.12-dev v3.12.0
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// don't forget to update source/version.txt
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const string glestVersionString = "v3.12-dev";
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const string glestVersionString = "v3.12.0";
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const string lastCompatibleSaveGameVersionString = "v3.9.0";
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#if defined(GITVERSION)
@@ -43,7 +43,7 @@ const string lastCompatibleSaveGameVersionString = "v3.9.0";
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const string GIT_RawRev = string(GITVERSION);
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const string GIT_Rev = string("Rev: ") + string(GITVERSION);
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#else
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const string GIT_RawRev = "$5091.787074b$";
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const string GIT_RawRev = "$5419.034576d$";
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const string GIT_Rev = "$Rev$";
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#endif
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source/glest_map_editor/main.cpp

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Original file line numberDiff line numberDiff line change
@@ -47,7 +47,7 @@ string getGameReadWritePath(string lookupKey) {
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namespace MapEditor {
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const string mapeditorVersionString = "v3.12-dev";
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const string mapeditorVersionString = "v3.12.0";
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const string MainWindow::winHeader = "MegaGlest Map Editor " + mapeditorVersionString;
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// ===============================================

source/version.txt

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@@ -3,11 +3,11 @@
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# Versions will be updated everywhere automatically.
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# Then you should commit changed files and that's all.
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CurrentGameVersion = "3.12-dev";
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CurrentGameVersion = "3.12.0";
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# ^ typical version numbers look like this: "3.11-beta1.0", "3.12-dev", "3.12.0"
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OldReleaseGameVersion = "3.11.1";
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LastCompatibleSaveGameVersion = "3.9.0";
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12-
GitCommitForRelease = "5091.787074b";
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GitCommitForRelease = "5419.034576d";
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# ^ will be automatically generated

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