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linux/tools-for-standalone-client/installer/scripts Expand file tree Collapse file tree 7 files changed +10
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lines changed Original file line number Diff line number Diff line change 1
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local GAME_INSTALL_SIZE = 680000000 ;
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- local GAME_VERSION = " 3.12-dev " ;
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+ local GAME_VERSION = " 3.12.0 " ;
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local _ = MojoSetup .translate
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!define APNAME MegaGlest
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!define APNAME_OLD Mega-Glest
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!define APVER_OLD 3.11 .1
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- !define APVER 3.12 -dev
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+ !define APVER 3.12 . 0
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!ifdef NSIS_WIN32_MAKENSIS
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!define NSISCONF_3 " ;" ; NSIS 2 tries to parse some preprocessor instructions inside "!if 0" blocks!
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; General Attributes
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!define APNAME MegaGlest
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- !define APVER 3.12 -dev
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+ !define APVER 3.12 . 0
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!define APNAME_OLD Mega-Glest
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!define APVER_OLD 3.11 .1
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- !define APVER_UPDATE 3.12 -dev
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+ !define APVER_UPDATE 3.12 . 0
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Name " ${APNAME} ${APVER_UPDATE}"
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SetCompressor /FINAL /SOLID lzma
Original file line number Diff line number Diff line change @@ -56,7 +56,7 @@ const char *folderDelimiter = "/";
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// int GameConstants::updateFps= 40;
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// int GameConstants::cameraFps= 100;
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- const string g3dviewerVersionString= " v3.12-dev " ;
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+ const string g3dviewerVersionString= " v3.12.0 " ;
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// Because g3d should always support alpha transparency
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string fileFormat = " png" ;
Original file line number Diff line number Diff line change @@ -32,7 +32,7 @@ const char *mailString = " http://bugs.megaglest.org";
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// !! Use minor versions !! Only major and minor version control compatibility!
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// typical version numbers look like this: v3.11-beta1.0 v3.12-dev v3.12.0
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// don't forget to update source/version.txt
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- const string glestVersionString = " v3.12-dev " ;
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+ const string glestVersionString = " v3.12.0 " ;
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const string lastCompatibleSaveGameVersionString = " v3.9.0" ;
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#if defined(GITVERSION)
@@ -43,7 +43,7 @@ const string lastCompatibleSaveGameVersionString = "v3.9.0";
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const string GIT_RawRev = string(GITVERSION);
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const string GIT_Rev = string(" Rev: " ) + string(GITVERSION);
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#else
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- const string GIT_RawRev = " $5091.787074b $" ;
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+ const string GIT_RawRev = " $5419.034576d $" ;
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const string GIT_Rev = " $Rev$" ;
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#endif
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Original file line number Diff line number Diff line change @@ -47,7 +47,7 @@ string getGameReadWritePath(string lookupKey) {
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namespace MapEditor {
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- const string mapeditorVersionString = " v3.12-dev " ;
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+ const string mapeditorVersionString = " v3.12.0 " ;
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const string MainWindow::winHeader = " MegaGlest Map Editor " + mapeditorVersionString;
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// ===============================================
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# Versions will be updated everywhere automatically.
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# Then you should commit changed files and that's all.
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- CurrentGameVersion = "3.12-dev ";
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+ CurrentGameVersion = "3.12.0 ";
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# ^ typical version numbers look like this: "3.11-beta1.0", "3.12-dev", "3.12.0"
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OldReleaseGameVersion = "3.11.1";
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LastCompatibleSaveGameVersion = "3.9.0";
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- GitCommitForRelease = "5091.787074b ";
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+ GitCommitForRelease = "5419.034576d ";
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# ^ will be automatically generated
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