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Releases: MegaGlest/megaglest-source

MegaGlest v3.3.5.1 Release

19 Jan 20:32
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  • Fixed slow rendering by reverting back to vanilla glest rendering
  • Added much more error checking and network finesse
  • Increased HTTP connection timeout from 5 to 10 seconds and made it configurable
  • Added LAN IP Addresses on Custom Game Menu
  • Disabled "Zoom out' on game end for Network Games (Created instability)
  • Added more relaible TCP connection status checking
  • Fixed mouse disappearing issues
  • Made error messagebox persist between menus / screens
  • Added ability to continue loading / playing if sound system cannot initialize

MegaGlest v3.3.5 Release

19 Jan 20:33
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  • major milestone:
    http://freegamer.blogspot.com/2010/06/megaglest-335-pre-release-special.html
  • Thank you to: titi, tomreyn, silnarm, rcl, ultifd, wciow, claymore,
    coldfusionstorm, FG_Julius (and crew), softcoder
  • Added loads of Network features (See below)
  • Added multi-platform network play support
  • network performance improvements
  • Added master server support to help the community find online Internet games
  • Added Internet lobby to display Internet Game Hosts
  • Added client lobby where clients may chat and configure their player
    settings before the game begins
  • Added Network LAG checking for network games
  • Added Server / Local based AI control for Network games
  • Added customizable hotkey support
  • Introduced native Linux 64 bit binaries and installer
  • added queued commands (hold shift while continue clicking future unit commands)
  • added new maps, tilesets and improved particle effects
  • fixed many bugs found during the release cycle
  • added particle viewing support in the G3d Viewer

MegaGlest v3.3.4.1 Release

19 Jan 20:40
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  • bugfixes reported in the bugs forum since 3.3.4

MegaGlest v3.3.4 Release

19 Jan 20:34
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  • Fixed multiplayer related crashes from 3.3.3
  • 'M'-key to redisplay faded messages
  • Some fontwork again
  • Windows is using OpenAL as default
  • Waterbug fixed. Walking in water volume is now releated to the camera position.

MegaGlest v3.3.3 Release

19 Jan 20:35
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  • Font size adjustment can be set in the ingame options.
  • Font colors can be toggled while playing using the 'C'-key.
  • Bugfix for windows, ingame options can change resolutions now.
  • Font Helvetica is used for linux and font Verdana is used for windows
  • Fontsizes can be set very detailed in glest.ini
  • Fixed glest.ini

MegaGlest v3.3.1 Release

19 Jan 20:38
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  • fixed a bug with network consistency checks ( it wasn't completly active any more in 3.3.0 )
  • network consistency checks are reported more user friendly (on server and client )
  • all network related errors should be handled with a dialog and doesn't crash glest any more.

MegaGlest v3.3.0 Release

19 Jan 20:36
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  • New multiplayer version of megaglest! It should be much more stable now
    and less choppy than original glest !
  • New disconnect messages and chat in connect menu .....
  • Now with several particles for every skill!
  • black particles!
  • Fire with smoke for every "burnable" unit ( even walking/flying ones )
  • 8 player support
  • Individual particle systems for damage indication
  • More particles everywhere in the data
  • New snow
  • Ingame option to switch off all the new particles ( for slow machines )
  • Morphing ground units to flying units
  • Damage-all switch in splash definition works now
  • Linux editor/g3dviewer/configurator are working and part of the linux
    distribution too now
  • New maps
  • New tileset scrubland
  • Editor with lots of comfort functions and 8 player (*.mgm) support.
    The editor includes things like undo/redo, brush copy , mouseover display now

MegaGlest v3.2.3 Release

19 Jan 20:37
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  • MegaGlest forks off vanilla Glest
  • Only needed factions are loaded ( thanks silnarm ).
  • a weeker CPU player was added for real beginners
  • two new CPU players were added ( CPU-Mega and CPU-Easy )
  • much much more data compared to glest ( factions/maps/tilesets ... )