Releases: MegaGlest/megaglest-source
Releases · MegaGlest/megaglest-source
MegaGlest v3.3.5.1 Release
- Fixed slow rendering by reverting back to vanilla glest rendering
- Added much more error checking and network finesse
- Increased HTTP connection timeout from 5 to 10 seconds and made it configurable
- Added LAN IP Addresses on Custom Game Menu
- Disabled "Zoom out' on game end for Network Games (Created instability)
- Added more relaible TCP connection status checking
- Fixed mouse disappearing issues
- Made error messagebox persist between menus / screens
- Added ability to continue loading / playing if sound system cannot initialize
MegaGlest v3.3.5 Release
- major milestone:
http://freegamer.blogspot.com/2010/06/megaglest-335-pre-release-special.html - Thank you to: titi, tomreyn, silnarm, rcl, ultifd, wciow, claymore,
coldfusionstorm, FG_Julius (and crew), softcoder - Added loads of Network features (See below)
- Added multi-platform network play support
- network performance improvements
- Added master server support to help the community find online Internet games
- Added Internet lobby to display Internet Game Hosts
- Added client lobby where clients may chat and configure their player
settings before the game begins - Added Network LAG checking for network games
- Added Server / Local based AI control for Network games
- Added customizable hotkey support
- Introduced native Linux 64 bit binaries and installer
- added queued commands (hold shift while continue clicking future unit commands)
- added new maps, tilesets and improved particle effects
- fixed many bugs found during the release cycle
- added particle viewing support in the G3d Viewer
MegaGlest v3.3.4.1 Release
- bugfixes reported in the bugs forum since 3.3.4
MegaGlest v3.3.4 Release
- Fixed multiplayer related crashes from 3.3.3
- 'M'-key to redisplay faded messages
- Some fontwork again
- Windows is using OpenAL as default
- Waterbug fixed. Walking in water volume is now releated to the camera position.
MegaGlest v3.3.3 Release
- Font size adjustment can be set in the ingame options.
- Font colors can be toggled while playing using the 'C'-key.
- Bugfix for windows, ingame options can change resolutions now.
- Font Helvetica is used for linux and font Verdana is used for windows
- Fontsizes can be set very detailed in glest.ini
- Fixed glest.ini
MegaGlest v3.3.1 Release
- fixed a bug with network consistency checks ( it wasn't completly active any more in 3.3.0 )
- network consistency checks are reported more user friendly (on server and client )
- all network related errors should be handled with a dialog and doesn't crash glest any more.
MegaGlest v3.3.0 Release
- New multiplayer version of megaglest! It should be much more stable now
and less choppy than original glest ! - New disconnect messages and chat in connect menu .....
- Now with several particles for every skill!
- black particles!
- Fire with smoke for every "burnable" unit ( even walking/flying ones )
- 8 player support
- Individual particle systems for damage indication
- More particles everywhere in the data
- New snow
- Ingame option to switch off all the new particles ( for slow machines )
- Morphing ground units to flying units
- Damage-all switch in splash definition works now
- Linux editor/g3dviewer/configurator are working and part of the linux
distribution too now - New maps
- New tileset scrubland
- Editor with lots of comfort functions and 8 player (*.mgm) support.
The editor includes things like undo/redo, brush copy , mouseover display now
MegaGlest v3.2.3 Release
- MegaGlest forks off vanilla Glest
- Only needed factions are loaded ( thanks silnarm ).
- a weeker CPU player was added for real beginners
- two new CPU players were added ( CPU-Mega and CPU-Easy )
- much much more data compared to glest ( factions/maps/tilesets ... )