I want to know if MeshLib can be used in VS2022 C++ debug mode. #3999
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Gihong-Yim
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Hello! Could you please provide more information about the error, or provide small reproducible example so we could investigate it ourselves. |
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"In release mode, there is no error when calling push_back in the following code:
Triangulation indexList = temp.topology.getTriangulation();
for (int i = 0; i < pstMeshInArchive->uiNumPrimitives; i++)
{
indexList.push_back(ThreeVertIds{ VertId(uiIndices[i * 3 + 0]), VertId(uiIndices[i * 3 + 1]), VertId(uiIndices[i * 3 + 2]) });
}
But in debug mode, an error occurs. when i = 0;
Could it be that I have misconfigured the Debug mode? Is there anything specific I need to do to use Debug mode?"
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