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[Engine] * Do not send redraw event when changing texture filter, just send a redraw request the main frame buffer instead. [Diggers] * Do not bounds check when a redraw event is sent when in the map screen to prevent an issue in setup. * Use protected calls in framebuffer redraw event. * Allow any button to drag the zone map like the rest of the game. * Allow click dragging of level in map post mortem. * Remove duplicated Jennites on Habbard so the player can't quick win with lucky zipper teleports. * Resolve not being able to dig up-left or up-right when there is a skull tile (95) or a window tile (96) above the block (e.g. Habbard). * Fix moving the cursor with game controller due to texture scaling. * Adjust arrow cursor and direction cursor tiles to centre of their tile space also updating the corresponding cursor origin data. [Assets] * Fill unused sprite mask tiles with black squares and 0-index tile numbers in them. The squares with letters underneath are reserved for unique sprite masks.
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