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Merge pull request #1 from MidraLab/m1.0.4
M1.0.4
2 parents 700a9fa + 9277f27 commit 78ac22c

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3 files changed

+4
-4
lines changed

3 files changed

+4
-4
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Assets/Editor/PackageExporter.cs

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@@ -12,7 +12,7 @@ public static class PackageExporter
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/// パッケージの書き出し(エディタ上でのテスト用)
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/// メニュー 「Tools > Export Unitypackage Test」をクリックで実行
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/// </summary>
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[MenuItem("Tools/Export Unitypackage Test")]
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[MenuItem("Tools/Export Unitypackage")]
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public static void ExportTestOnEditor()
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{
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var exportPath = EditorUtility.SaveFilePanel

Assets/Fungus/Scripts/Editor/FlowchartMenuItems.cs

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@@ -9,7 +9,7 @@ namespace Fungus.EditorUtils
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public class FlowchartMenuItems
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{
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[MenuItem("Tools/Fungus/Create/Flowchart", false, 0)]
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static void CreateFlowchart()
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public static void CreateFlowchart()
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{
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GameObject go = SpawnPrefab("Flowchart");
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go.transform.position = Vector3.zero;

Assets/Fungus/Scripts/Editor/NarrativeMenuItems.cs

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@@ -18,7 +18,7 @@ static void CreateCharacter()
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}
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[MenuItem("Tools/Fungus/Create/Say Dialog", false, 51)]
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static void CreateSayDialog()
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public static void CreateSayDialog()
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{
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GameObject go = FlowchartMenuItems.SpawnPrefab("SayDialog");
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go.transform.position = Vector3.zero;
@@ -46,7 +46,7 @@ static void CreateAudioTag()
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}
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[MenuItem("Tools/Fungus/Create/Stage", false, 55)]
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static void CreateStage()
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public static void CreateStage()
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{
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GameObject go = FlowchartMenuItems.SpawnPrefab("Stage");
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go.transform.position = Vector3.zero;

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