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validMoves and boardAfter #188
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vincentfrochot
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msomatt
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Oct 21, 2024
msomatt
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msomatt
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msomatt
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msomatt
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vincentfrochot
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Oct 23, 2024
vincentfrochot
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msomatt
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msomatt
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vincentfrochot
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msomatt
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msomatt
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msomatt
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Oct 24, 2024
- return empty List() instead of None before flattening when we are supposed to return a List overall - remove unnecessary use of a List - use map in case the inner code can only ever return something, e.g. : (x) => "a value whatever the value of x"
Also start a refacto of piecesAfterAction - needs more work to be done
- trigger draw by 3fold repetition - delegate to Move.finalizeAfter all the work except the pieceMap update which remain in Variant.boardAfter - improve Situation.piecesAfterAction codestyle - Replay.replayMove now works - remove notion of promotion - add more unit tests
use match case when working with Option: not using get anymore, when possible
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msomatt
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Oct 29, 2024
msomatt
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msomatt
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msomatt
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msomatt
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Oct 29, 2024
- In case we want Abalone to be a multiaction game, it would already be ready for trying it out - Also add a few notes for later
- update piecesAfterAction to fix the bug with side moves and remove remaining .get() - add tests specific to side moves - adapt package name and imports in test files in order to still be able to use .pp()
was there for debug purpose
remove Direction from moves creation parameters list in Variant switch to pair instead of triplet in possibleSideMoves as the direction is not used anymore later on
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