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Asset Search
Krzysiek Justyński edited this page May 19, 2022
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Searching inside Flow Assets is available since version 1.3.
It's based on the engine plugin added in UE 4.26. The plugin is marked as beta, probably because of the search performance.
It requires trivial changes in the engine code, so it's not available in launcher engine builds. However, both changes have been accepted by Epic, so Asset Search will be active in launcher builds since UE 5.1.
- Added ASSETSEARCH_API to Asset Indexer classes
- Fixed Asset Search indexing for FSoftObjectPtr representing references to non-assets (i.e. AActor instances)
If you're compiling your own engine version, you can easily unlock this feature.
- Merge the aforementioned pull request.
- Open
FFlowAssetIndexer
class, simply uncomment it. - Go to
FFlowEditorModule::RegisterAssetIndexers
body and uncomment line registering that indexer class.
- Make sure the
Asset Search
plugin is enabled in your project. - Open
Search
tab. You can do this viaTools
menu in UE5, orWindow
menu in UE4. - If you never used this Search yet, check the status of "missing indexes assets" in the bottom right corner. Click it, it gonna index all assets supported by the Asset Search. It can take many minutes, depending on your project size.
- Wait until indexing finishes and the status in the bottom left corner is
Ready
again.
Got any questions? Discuss things related to the plugin on the dedicated Discord server.