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Well I feel silly. I didn't realize ServerSideMap was able to do continuous sync once all players have already completed initial sync.
When I first installed ServerSideMap, I was still using Valheim+ for map sync, and then when I finally scrapped V+, I immediately replaced it with several smaller mods, including ExploreTogether, so I never actually tested to see if SSM could do continuous sync on its own. My apologies.
I've also been using the pin sync feature to supplement SSM pin sync retroactively, at least until your upload and deduplication features are finished. And the death pin enhancements are also neat (i may keep it for that feature alone, even once SSM has superceded everything else)
The following scenario does not work currently:
Only after player A reconnects to the server, he would have the uploaded map data by player B
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