From 73f1f8171d9b1fca70ba4c76cac6c4266bbd2ad6 Mon Sep 17 00:00:00 2001 From: Alexey Panteleev Date: Thu, 25 Mar 2021 15:14:36 -0700 Subject: [PATCH] Added change log entries for version 1.5.0. --- changelog.md | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/changelog.md b/changelog.md index affe239d9..db7dbb232 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,24 @@ # Quake II RTX Change Log +## 1.5.0 + +**New Features:** + + * Added support for ray tracing using the `VK_KHR_ray_query` extension API. _NOTE:_ This is an optional feature, and the two previously supported methods, `VK_NV_ray_tracing` and `VK_KHR_ray_tracing_pipeline`, are still supported. + +**Fixed issues:** + + * Fixed the crash that happened on some systems when the game is minimized: https://github.com/NVIDIA/Q2RTX/issues/103 + * Fixed the invalid Vulkan API usage that happened in the bloom pass: https://github.com/NVIDIA/Q2RTX/issues/104 + * Fixed the invalid barrier for an inter-queue resource transition: https://github.com/NVIDIA/Q2RTX/issues/105 + * Fixed the out-of-bounds addressing of the framebuffer array: https://github.com/NVIDIA/Q2RTX/issues/107 + +**Misc Improvements:** + + * Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines. + * Changed the memory type required for the UBO and transparency upload buffers to `(HOST_VISIBLE | HOST_COHERENT)`. + * Improved logging around SLI initialization. + ## 1.4.1 **Fixed issues:**