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Fix build with OpenColorIO v2.3+. #42

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Jan 28, 2024
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5 changes: 5 additions & 0 deletions IOSupport/glsl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -332,7 +332,12 @@ OpenGLBuilder::allocateAllTextures(unsigned startIndex)
unsigned height = 0;
GpuShaderDesc::TextureType channel = GpuShaderDesc::TEXTURE_RGB_CHANNEL;
Interpolation interpolation = INTERP_LINEAR;
# if OCIO_VERSION_HEX >= 0x2030000
GpuShaderCreator::TextureDimensions dimensions;
m_shaderDesc->getTexture(idx, textureName, samplerName, width, height, channel, dimensions, interpolation);
# else
m_shaderDesc->getTexture(idx, textureName, samplerName, width, height, channel, interpolation);
# endif

if (!textureName || !*textureName
|| !samplerName || !*samplerName
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