This is an extension for Vortex to add support for Oblivion Remaster. The Steam and Xbox versions of Oblivion Remastered are both supported. There is currently no implementation difference between the two, but that is bound to change once a script extender is released.
Clone repo and run yarn install
yarn build
will copy assets to the/dist
folder, create the/dist/info.json
from info within/package.json
and pack the contents of/dist
into/out/oblivion-remastered-x.x.x.zip
yarn copyplugin
will copy contents of/dist
to the plugins folder of the production build of Vortex. Normally located at%APPDATA/Roaming/Vortex/plugins
yarn copyplugindev
will copy contents of/dist
to the plugins folder of the development build of Vortex. Normally located at%APPDATA/Roaming/vortex_devel/plugins
yarn buildcopydev
will build and contents of/dist
to the plugins folder of the development build of Vortex. Normally located at%APPDATA/Roaming/vortex_devel/plugins
- Automatic game detection for Steam and Xbox
- Downloads and installs UE4SS if it doesn't exist
- Support for classic .esp mods - drag and drop load order management is currently being used.
- Support for PAK mods
- Support for Lua\UE4SS mods
- Support for Blueprint\Logic mods
This extension requires Vortex 1.13.7 or greater.
To install, click the Vortex button at the top of the Oblivion Remastered Extension page on Nexus Mods, and then click Install.
You can also manually install it by click the Manual button at the top of the page and dragging it into the drop target labelled Drop File(s) in the Extensions page at the bottom right.
Afterwards, restart Vortex and you can begin installing supported Oblivion Remastered mods with Vortex.
If you've already got a previous version, the extension should auto update on a Vortex restart.
The Oblivion Remastered game extension enables Vortex to automatically locate installs from the Steam and Xbox apps.
It is also possible to manually set the game folder if the auto detection doesn't find the correct installation. A valid Oblivion Remastered game folder contains:
./OblivionRemastered/Content/Dev/ObvData/Data/Oblivion.esm
If your game lacks this file then it is likely that your installation has become corrupted somehow.
There is currently 1 tool which is automatically downloaded and installed to help with modding this game.
- UE4SS - a generic mod loading and scripting system for Unreal Engine games
By default, Vortex will deploy files to the game's root folder and extracts the archive while preserving it's folder structure.
If a .esp or .esm file is detected, it will be deployed to the game's datapath ./OblivionRemastered/Content/Dev/ObvData/Data/
If a PAK mod is detected, it's deployment folder is ./OblivionRemastered/Content/Paks/~mods
.
WinGDK
- Xbox Game Pass
Win64
- All other game variants (As far as we know)
If a LUA mod is detected, it's deployment folder is ./OblivionRemastered/Binaries/Win64/ue4ss/Mods
.
Lua mods are added to the ./OblivionRemastered/Binaries/Win64/ue4ss/Mods/mods.txt
as the primary method for UE4SS detecting that the mod is installed and enabled.
Automatic Blueprint/Logic mod detection relies on the mod archive to include the LogicMods
folder within its structure. Alternatively if the archive structure does not include it, the user can select the Blueprint Mod
mod type by double clicking on the respective mod inside the mods page, and changing the mod type via the dropdown button in the mod panel.
- Paks are currently not sortable via a Load Order page. This is due to change in the future.
- Non Xbox Game Pass variants of the game will display the unreal engine version rather than the game's version.
Vortex doesn't officially support managing of mods that are reshades, save game\config edits or require external tools (apart from UE4SS).
- Download the Extension (Nexus Mods)
- Mods for Oblivion Remastered (Nexus Mods)
- Vortex Forum (Nexus Mods)
- Download Vortex (Nexus Mods)
- The UE4SS team for doing an amazing job.
Please check out CHANGELOG.md