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Great work on the quick development of the mod manager. I especially appreciate the features to properly put paks and esps in the right locations without modders needing to update their mods.
By default, the ini file is empty but each mod adds a small change to a variable. If one wants to use all of these mods simultaneously, then manual editing is currently required. This is naturally undesirable.
I think something akin to a load order would be nice to have where all mods overwrite the default values in succession. So mods at the end of the order even overwrite mods earlier.
The text was updated successfully, but these errors were encountered:
Hi @HyperiusEvolved - yeah we will be adding a configuration file merger of some sort in the near future. Just need to think of a way around the fact that adding a configuration mod type will force users to ensure that both their game and the staging folder are located on "C:" as hardlinks can only function within the same partition, and the config files (alongside saves) are all stored in the documents folder.
Great work on the quick development of the mod manager. I especially appreciate the features to properly put paks and esps in the right locations without modders needing to update their mods.
Are there plans to support loading mods which make modifications to Altar.ini in the user documents folder?
Some UE variables are stored here which are modified by a few mods like
https://www.nexusmods.com/oblivionremastered/mods/421 <- This contains what the default values look like for Altar.ini as an optional download
https://www.nexusmods.com/oblivionremastered/mods/436
https://www.nexusmods.com/oblivionremastered/mods/443
By default, the ini file is empty but each mod adds a small change to a variable. If one wants to use all of these mods simultaneously, then manual editing is currently required. This is naturally undesirable.
I think something akin to a load order would be nice to have where all mods overwrite the default values in succession. So mods at the end of the order even overwrite mods earlier.
The text was updated successfully, but these errors were encountered: