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After beating my head against the wall trying to use BCML (never again) I finally discovered UKMM. Set up is much easier and UI is great. I can get it to take in Mods and all of my settings. I have a proper game dump of BOTW with the DLC and Updates installed. I followed the instructions completely and aligned all of the game dump settings folders. I set up the destination folder exactly as described in the GraphicPlugins folder of Cemu.
The problem is with perfect output from the tool. It will NEVER show up in Cemu as a Mod I can select. I've tried 3 different version of Cemu at this point thinking that could be the problem. I'm only testing one Linkle mod at a time. I tested two different versions of that to prove that is not the problem.
I cannot fathom what I am doing wrong at this point. Everything is being assembled and deployed with no issues from the tool whatsoever. Either the tool is not working or I am making some kind of strange mistake.
For what its worth, I'm running on Ubuntu 22.04. Cemu runs the vanilla game just fine at 60 FPS and I'm having no issues from the Cemu side. The mod files have been testing are the .bnp format ones from Gamebanana. I'm just using basic copy techniques in the tool.
I would love to see some YouTube videos of the tool doing this successfully because I can't seem to find any.
Any help would be appreciated.
Thanks
The text was updated successfully, but these errors were encountered:
I am in the same situation. Howev, I did get it at one point to load my mods, but then it removed all of the other graphics packs in the mods category, so I couldn't enable FPS++
Hey, for anyone still having trouble with this, I found that the issue for me was that my output folder was incorrect. I'm doing this on a steamdeck btw. I had put it as the output folder as "/home/deck/.local/share/Cemu/graphicPacks/" but when I changed the output folder to "/home/deck/.local/share/Cemu/graphicPacks/downloadedGraphicPacks/BreathOfTheWild/Mods/" it started to work.
After beating my head against the wall trying to use BCML (never again) I finally discovered UKMM. Set up is much easier and UI is great. I can get it to take in Mods and all of my settings. I have a proper game dump of BOTW with the DLC and Updates installed. I followed the instructions completely and aligned all of the game dump settings folders. I set up the destination folder exactly as described in the GraphicPlugins folder of Cemu.
The problem is with perfect output from the tool. It will NEVER show up in Cemu as a Mod I can select. I've tried 3 different version of Cemu at this point thinking that could be the problem. I'm only testing one Linkle mod at a time. I tested two different versions of that to prove that is not the problem.
I cannot fathom what I am doing wrong at this point. Everything is being assembled and deployed with no issues from the tool whatsoever. Either the tool is not working or I am making some kind of strange mistake.
For what its worth, I'm running on Ubuntu 22.04. Cemu runs the vanilla game just fine at 60 FPS and I'm having no issues from the Cemu side. The mod files have been testing are the .bnp format ones from Gamebanana. I'm just using basic copy techniques in the tool.
I would love to see some YouTube videos of the tool doing this successfully because I can't seem to find any.
Any help would be appreciated.
Thanks
The text was updated successfully, but these errors were encountered: