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Version 1.5 published to the store
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13 files changed

+25
-25
lines changed

Source/AI/Santase.AI.SmartPlayer/Properties/AssemblyInfo.cs

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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Santase.AI.SmartPlayer")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("AI for the Santase game engine")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCompany("Nikolay.IT")]
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[assembly: AssemblyProduct("Santase.AI.SmartPlayer")]
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[assembly: AssemblyCopyright("Copyright © 2015")]
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[assembly: AssemblyCopyright("Copyright © 2015-2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: NeutralResourcesLanguage("en")]
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("1.5.0.0")]
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[assembly: AssemblyFileVersion("1.5.0.0")]
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[assembly: InternalsVisibleTo("Santase.Tests.GameSimulations")]

Source/AI/Santase.AI.SmartPlayer/SmartPlayerOld.cs

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@@ -215,7 +215,7 @@ private PlayerAction ChooseCardWhenPlayingSecondAndRulesDoNotApply(
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}
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// Smallest card
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var smallestCard = possibleCardsToPlay.OrderBy(x => x.GetValue()).FirstOrDefault();
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var smallestCard = possibleCardsToPlay.OrderBy(x => x.GetValue()).ThenByDescending(x => this.cardTracker.UnknownCards.Count(uc => uc.Suit == x.Suit)).FirstOrDefault();
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if (context.FirstPlayedCard.Suit != context.TrumpCard.Suit)
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{

Source/Santase.Logic/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.4.1.0")]
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[assembly: AssemblyFileVersion("1.4.1.0")]
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[assembly: AssemblyVersion("1.5.0.0")]
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[assembly: AssemblyFileVersion("1.5.0.0")]
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[assembly: InternalsVisibleTo("Santase.Logic.Tests")]
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MainPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\bin\ARM\Release\Upload\Santase.UI.WindowsUniversal_1.4.2.0_ARM.appx
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SymbolPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.4.2.0\Santase.UI.WindowsUniversal_1.4.2.0_ARM.appxsym
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MainPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\bin\ARM\Release\Upload\Santase.UI.WindowsUniversal_1.5.0.0_ARM.appx
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SymbolPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.5.0.0\Santase.UI.WindowsUniversal_1.5.0.0_ARM.appxsym
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MainPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\bin\x64\Release\Upload\Santase.UI.WindowsUniversal_1.4.2.0_x64.appx
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SymbolPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.4.2.0\Santase.UI.WindowsUniversal_1.4.2.0_x64.appxsym
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MainPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\bin\x64\Release\Upload\Santase.UI.WindowsUniversal_1.5.0.0_x64.appx
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SymbolPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.5.0.0\Santase.UI.WindowsUniversal_1.5.0.0_x64.appxsym
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MainPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\bin\x86\Release\Upload\Santase.UI.WindowsUniversal_1.4.2.0_x86.appx
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SymbolPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.4.2.0\Santase.UI.WindowsUniversal_1.4.2.0_x86.appxsym
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MainPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\bin\x86\Release\Upload\Santase.UI.WindowsUniversal_1.5.0.0_x86.appx
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SymbolPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.5.0.0\Santase.UI.WindowsUniversal_1.5.0.0_x86.appxsym
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MainPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\bin\ARM\Release\Santase.UI.WindowsUniversal_1.4.2.0_ARM.appx
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SymbolPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.4.2.0_Test\Santase.UI.WindowsUniversal_1.4.2.0_ARM.appxsym
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MainPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\bin\ARM\Release\Santase.UI.WindowsUniversal_1.5.0.0_ARM.appx
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SymbolPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.5.0.0_Test\Santase.UI.WindowsUniversal_1.5.0.0_ARM.appxsym
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MainPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\bin\x64\Release\Santase.UI.WindowsUniversal_1.4.2.0_x64.appx
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SymbolPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.4.2.0_Test\Santase.UI.WindowsUniversal_1.4.2.0_x64.appxsym
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MainPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\bin\x64\Release\Santase.UI.WindowsUniversal_1.5.0.0_x64.appx
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SymbolPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.5.0.0_Test\Santase.UI.WindowsUniversal_1.5.0.0_x64.appxsym
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MainPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\bin\x86\Release\Santase.UI.WindowsUniversal_1.4.2.0_x86.appx
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SymbolPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.4.2.0_Test\Santase.UI.WindowsUniversal_1.4.2.0_x86.appxsym
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MainPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\bin\x86\Release\Santase.UI.WindowsUniversal_1.5.0.0_x86.appx
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SymbolPackage=C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.5.0.0_Test\Santase.UI.WindowsUniversal_1.5.0.0_x86.appxsym

Source/UI/Santase.UI.WindowsUniversal/MainPage.xaml

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<TextBlock x:Name="PlayerRoundPoints" Grid.Row="1" Grid.Column="3" HorizontalAlignment="Right" TextWrapping="Wrap" Text="0" VerticalAlignment="Bottom" FontSize="32" FontWeight="Bold" Foreground="WhiteSmoke"/>
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<TextBlock x:Name="OtherPlayerTotalPoints" Grid.Row="1" Grid.Column="1" HorizontalAlignment="Left" TextWrapping="Wrap" Text="0" VerticalAlignment="Top" FontSize="36" FontWeight="ExtraBold" Foreground="WhiteSmoke"/>
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<TextBlock x:Name="PlayerTotalPoints" Grid.Row="1" Grid.Column="1" HorizontalAlignment="Left" TextWrapping="Wrap" Text="0" VerticalAlignment="Bottom" FontSize="36" FontWeight="ExtraBold" Foreground="WhiteSmoke"/>
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<TextBlock x:Name="ProgramVersion" Grid.Row="0" Grid.Column="0" HorizontalAlignment="Stretch" TextWrapping="Wrap" Text="Santase v1.4.2" VerticalAlignment="Top" FontSize="20" Foreground="Azure" FontWeight="Bold"/>
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<TextBlock x:Name="ProgramVersion" Grid.Row="0" Grid.Column="0" HorizontalAlignment="Stretch" TextWrapping="Wrap" Text="Santase v1.5" VerticalAlignment="Top" FontSize="20" Foreground="Azure" FontWeight="Bold"/>
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<TextBlock x:Name="TotalResult" Grid.Row="0" Grid.Column="4" HorizontalAlignment="Right" TextWrapping="Wrap" Text="0-0" VerticalAlignment="Top" FontSize="22" Foreground="WhiteSmoke" FontWeight="ExtraBold"/>
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</Grid>
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</Page>

Source/UI/Santase.UI.WindowsUniversal/Package.appxmanifest

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<?xml version="1.0" encoding="utf-8"?>
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<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
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<Identity Name="33379NikolayKostov.Santase" Publisher="CN=55564A70-3FC4-4AA9-B0AC-B0943F3261F0" Version="1.4.2.0" />
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<Identity Name="33379NikolayKostov.Santase" Publisher="CN=55564A70-3FC4-4AA9-B0AC-B0943F3261F0" Version="1.5.0.0" />
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<mp:PhoneIdentity PhoneProductId="28afd61e-cd46-4565-b1c4-b15e1b61c62d" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
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<Properties>
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<DisplayName>Santase</DisplayName>

Source/UI/Santase.UI.WindowsUniversal/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.4.2.0")]
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[assembly: AssemblyFileVersion("1.4.2.0")]
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[assembly: AssemblyVersion("1.5.0.0")]
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[assembly: AssemblyFileVersion("1.5.0.0")]
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[assembly: ComVisible(false)]
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C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.4.2.0\Santase.UI.WindowsUniversal_1.4.2.0_x86_x64_arm.appxbundle
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C:\Dev\2016\SantaseGameEngine\Source\UI\Santase.UI.WindowsUniversal\AppPackages\Santase.UI.WindowsUniversal_1.5.0.0\Santase.UI.WindowsUniversal_1.5.0.0_x86_x64_arm.appxbundle

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