Skip to content

Shields & tweaking for 1.9+ combat #4

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
Gegy opened this issue Jul 10, 2020 · 3 comments
Open

Shields & tweaking for 1.9+ combat #4

Gegy opened this issue Jul 10, 2020 · 3 comments
Labels
feature New feature or request

Comments

@Gegy
Copy link
Member

Gegy commented Jul 10, 2020

Costs need to be rebalanced due to axes being more useful than 1.8, for example. Shields also need to be made available, or could be equipped by default

@Gegy Gegy added the feature New feature or request label Jul 10, 2020
@Gegy
Copy link
Member Author

Gegy commented Jul 11, 2020

There's also the opportunity for having multiple shield types that behave slightly differently.

@Restioson
Copy link
Contributor

Honestly I feel like it's balanced. Axes do do more damage, but they don't get sharpness.

@haykam821
Copy link
Contributor

Is this still an issue? Shields are available in the shop now.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature New feature or request
Projects
None yet
Development

No branches or pull requests

3 participants