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# this file defines the UI layout | ||
# - two hyphens starts a new row (except for HSeparator special case, it takes up an entire row) | ||
# - text labels must start with a $ | ||
# - field names cannot be changed (many have comments to help clarify) | ||
|
||
# totals row | ||
- - num_power_cells | ||
- num_orbs | ||
- num_scout_flies | ||
- completion_percent |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,111 @@ | ||
# this file defines the UI layout | ||
# - two hyphens starts a new row (except for HSeparator special case, it takes up an entire row) | ||
# - text labels must start with a $ | ||
# - field names cannot be changed (many have comments to help clarify) | ||
|
||
# totals row | ||
- - num_power_cells | ||
- num_orbs | ||
- num_scout_flies | ||
# horizontal separator | ||
- HSeparator | ||
# Geyser Rock | ||
- - $Geyser | ||
- res_training_gimmie | ||
- res_training_buzzer | ||
- res_training_door | ||
- res_training_climb | ||
# Forbidden Jungle | ||
- - $FJ | ||
- res_jungle_fishgame | ||
- res_jungle_temple_door | ||
- res_jungle_canyon_end | ||
- res_jungle_tower | ||
- res_jungle_eggtop # blue eco switch | ||
- res_jungle_plant | ||
- res_jungle_buzzer | ||
# Misty Island/Sandover I | ||
- - $Misty/Sandover | ||
- res_misty_cannon | ||
- res_misty_warehouse # return to dark eco pool | ||
- res_misty_boat # top of lurker ship | ||
- res_misty_bike_jump # zoomer jump | ||
- res_misty_bike # flying lurkers | ||
- res_misty_buzzer | ||
- res_misty_eco_challenge # boosted | ||
- res_village1_uncle_money | ||
- res_village1_mayor_money | ||
# Sentinel Beach | ||
- - $Sentinel | ||
- res_beach_cannon | ||
- res_beach_sentinel | ||
- res_beach_pelican | ||
- res_beach_ecorocks | ||
- res_beach_seagull | ||
- res_beach_flutflut | ||
- res_beach_buzzer | ||
- res_beach_gimmie | ||
# Sandover II/Fire Canyon | ||
- - $Sandover/FC | ||
- res_misty_muse | ||
- res_village1_buzzer | ||
- res_firecanyon_buzzer | ||
- res_firecanyon_end | ||
# Rock Village I/Basin | ||
- - $RV/Basin | ||
- res_village2_geologist_money | ||
- res_rolling_lake | ||
- res_rolling_buzzer | ||
- res_rolling_moles | ||
- res_village2_gambler_money | ||
- res_village2_warrior_money | ||
# Lost Precusor City | ||
- - $LPC | ||
- res_sunken_pipe # pipegame | ||
- res_sunken_spinning_room # center of the complex (above dark eco) | ||
- res_sunken_platforms # puzzle | ||
- res_sunken_top_of_helix # climb from bottom (piggyback) | ||
- res_sunken_sharks # quickly cross dangerous pool (next to button skip) | ||
- res_sunken_slide # bottom of LPC | ||
- res_sunken_room # raise the chamber | ||
# Boggy Swamp | ||
- - $Boggy | ||
- res_swamp_tether_3 # last tether | ||
- res_swamp_tether_2 # oob tether | ||
- res_swamp_flutflut | ||
- res_swamp_tether_1 # kermit tether | ||
- res_swamp_tether_4 # 1st tether despite the name | ||
# RV II/Mountain Pass | ||
- - $RV/MP | ||
- res_village2_buzzer | ||
- res_ogre_secret # backwards cell / stalag hops / tree hops / boulder skip | ||
- res_ogre_buzzer | ||
- res_ogre_end | ||
# Spider Cave/VC I | ||
- - $Spider Cave/VC | ||
- res_cave_swing_poles | ||
- res_cave_robot_climb | ||
- res_cave_spider_tunnel | ||
- res_cave_platforms # quad jump | ||
- res_village3_extra1 # secret cell (from spider cave) | ||
# Snowy Mountain | ||
- - $Snowy | ||
- res_snow_ball # open fortress gate | ||
- res_snow_eggtop # yellow eco switch | ||
- res_snow_cage # frozen crate (yellow eco/flutflut) | ||
- res_snow_ram # lurker troops | ||
- res_snow_fort # inside fortress | ||
- res_snow_bumpers # blockers | ||
- res_snow_bunnies | ||
- res_snow_buzzer | ||
# Volcanic Crater | ||
- - $VC | ||
- res_village3_miner_money1 | ||
- res_village3_miner_money2 | ||
- res_village3_miner_money3 | ||
- res_village3_miner_money4 | ||
- res_village3_buzzer | ||
# Lava Tube | ||
- - $LT/Citadel | ||
- res_lavatube_end | ||
- res_citadel_sage_green |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,111 @@ | ||
# this file defines the UI layout | ||
# - two hyphens starts a new row (except for HSeparator special case, it takes up an entire row) | ||
# - text labels must start with a $ | ||
# - field names cannot be changed (many have comments to help clarify) | ||
|
||
# totals row | ||
- - num_power_cells | ||
- num_orbs | ||
- num_scout_flies | ||
# horizontal separator | ||
- HSeparator | ||
# Geyser Rock | ||
- - $Geyser | ||
- res_training_gimmie | ||
- res_training_buzzer | ||
- res_training_door | ||
- res_training_climb | ||
# Forbidden Jungle | ||
- - $FJ | ||
- res_jungle_fishgame | ||
- res_jungle_temple_door | ||
- res_jungle_canyon_end | ||
- res_jungle_tower | ||
- res_jungle_eggtop # blue eco switch | ||
- res_jungle_plant | ||
- res_jungle_buzzer | ||
# Misty Island/Sandover I | ||
- - $Misty/Sandover | ||
- res_misty_cannon | ||
- res_misty_warehouse # return to dark eco pool | ||
- res_misty_boat # top of lurker ship | ||
- res_misty_bike_jump # zoomer jump | ||
- res_misty_bike # flying lurkers | ||
- res_misty_buzzer | ||
- res_misty_eco_challenge # boosted | ||
- res_village1_uncle_money | ||
- res_village1_mayor_money | ||
# Sentinel Beach | ||
- - $Sentinel | ||
- res_beach_cannon | ||
- res_beach_sentinel | ||
- res_beach_pelican | ||
- res_beach_ecorocks | ||
- res_beach_seagull | ||
- res_beach_flutflut | ||
- res_beach_buzzer | ||
- res_beach_gimmie | ||
# Sandover II/Fire Canyon | ||
- - $Sandover/FC | ||
- res_misty_muse | ||
- res_village1_buzzer | ||
- res_firecanyon_buzzer | ||
- res_firecanyon_end | ||
# Rock Village I/Basin | ||
- - $RV/Basin | ||
- res_village2_geologist_money | ||
- res_rolling_lake | ||
- res_rolling_plants | ||
- res_rolling_buzzer | ||
- res_village2_gambler_money | ||
- res_village2_warrior_money | ||
# Lost Precusor City | ||
- - $LPC | ||
- res_sunken_pipe # pipegame | ||
- res_sunken_spinning_room # center of the complex (above dark eco) | ||
- res_sunken_platforms # puzzle | ||
- res_sunken_top_of_helix # climb from bottom (piggyback) | ||
- res_sunken_sharks # quickly cross dangerous pool (next to button skip) | ||
- res_sunken_slide # bottom of LPC | ||
- res_sunken_room # raise the chamber | ||
# Boggy Swamp | ||
- - $Boggy | ||
- res_swamp_tether_3 # last tether | ||
- res_swamp_tether_2 # oob tether | ||
- res_swamp_flutflut | ||
- res_swamp_tether_1 # kermit tether | ||
- res_swamp_tether_4 # 1st tether despite the name | ||
# RV II/Mountain Pass | ||
- - $RV/MP | ||
- res_village2_buzzer | ||
- res_ogre_secret # backwards cell / stalag hops / tree hops / boulder skip | ||
- res_ogre_buzzer | ||
- res_ogre_end | ||
# Spider Cave/VC I | ||
- - $Spider Cave/VC | ||
- res_cave_swing_poles | ||
- res_cave_robot_climb | ||
- res_cave_spider_tunnel | ||
- res_cave_platforms # quad jump | ||
- res_village3_extra1 # secret cell (from spider cave) | ||
# Snowy Mountain | ||
- - $Snowy | ||
- res_snow_ball # open fortress gate | ||
- res_snow_eggtop # yellow eco switch | ||
- res_snow_cage # frozen crate (yellow eco/flutflut) | ||
- res_snow_ram # lurker troops | ||
- res_snow_fort # inside fortress | ||
- res_snow_bumpers # blockers | ||
- res_snow_bunnies | ||
- res_snow_buzzer | ||
# Volcanic Crater | ||
- - $VC | ||
- res_village3_miner_money1 | ||
- res_village3_miner_money2 | ||
- res_village3_miner_money3 | ||
- res_village3_miner_money4 | ||
- res_village3_buzzer | ||
# Lava Tube | ||
- - $LT/Citadel | ||
- res_lavatube_end | ||
- res_citadel_sage_green |