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OpenMW 0.49.0 RC6

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@github-actions github-actions released this 16 Mar 11:44
· 148 commits to master since this release

These RC builds are outdated!
We do not provide support for outdated RC builds!

Visit the main Releases page to find the most recent RC build or corresponding stable release.

Windows 10 or newer is required to run the Windows build.

Changes since RC5:

  • [#7531] Added more missing bitmap font glyph substitutions and removed custom substitutions for characters that are already defined by the fonts
  • [#8311] Fixed more potential breakage when an object removed by Lua cannot be properly unloaded, this time in object paging
  • [#8317] Magic effect removal in Lua is now a delayed action to prevent it from removing the VFX when they are being rendered (this caused crashes)
  • [#8358] Automove is no longer automatically disabled when the player cannot move
  • [#8364] Resizing the dialogue window can no longer break the scrollbar and make it crash the game upon use
  • [#8365] Actions registered in Lua menu context persist through the entire session
  • [#8370] Fixed various memory corruption issues when some bindings are used in coroutines
  • [#8378] Support for unofficial Korean fonts: bitmap font kerning is now set up properly and it is now legal for fonts to only provide partial texture data
  • [#8387] Fixed invalid memory access when the last remaining saved game is deleted for a character
  • [#8389] GetSoundPlaying mwscript function no longer requires a reference to work (it will always return 0)
  • LLVM 19.1.0 toolset support
  • Medium and strong weapon recoil/reloading animations play properly again
  • Starting or loading the game through Lua automatically hides the main menu