diff --git a/docs/license.txt b/LICENSE similarity index 100% rename from docs/license.txt rename to LICENSE diff --git a/Makefile b/Makefile index 000711f..e4fd14f 100644 --- a/Makefile +++ b/Makefile @@ -25,7 +25,7 @@ REPO_NAME ?= OpenSFX BASE_FILENAME ?= opensfx # Documentation files -DOC_FILES ?= docs/readme.txt docs/license.txt docs/changelog.txt +DOC_FILES ?= README.md LICENSE changelog.txt # Possible offset to baseset version. Increase by one, if a release # branch is added to the repository diff --git a/README.md b/README.md new file mode 100644 index 0000000..ed2a403 --- /dev/null +++ b/README.md @@ -0,0 +1,428 @@ +# OpenSFX README + +## Table of Contents: + +- 1.0 [About](#10-about) + - 1.1 [License](#11-license) +- 2.0 [Installing](#20-installing) + - 2.1 [Installing manually](#21-installing-manually) + - 2.2 [Installing using the Online Content service](#22-installing-using-the-online-content-service) +- 3.0 [Obtaining the source](#30-obtaining-the-source) + - 3.1 [Compiling the source](#31-compiling-the-source) + - 3.2 [Contributing](#32-contributing) +- 4.0 [Credits](#40-credits) + - 4.1 [Sound credits of source sounds](#41-sound-credits-of-source-sounds) + - 4.2 [Sound editors](#42-sound-editors) + - 4.3 [Other authors](#43-other-authors) + - 4.4 [License reference](#44-license-reference) + + +## 1.0 About + +OpenSFX is a set of base sounds for OpenTTD and is the result of the +"Sound Effects Replacement" project. + +The main goal of OpenSFX is to provide a set of free sounds which +make it possible to play OpenTTD without requiring the (copyrighted) files +from the Transport Tycoon Deluxe CD. + +The OpenSFX sounds are free as in 'free beer' and free +as in 'freedom'. + +### 1.1 License + +OpenSFX is free software, you are allowed to freely use, copy, modify and +share this, even commercially, as long you follow the licenses. + +The OpenSFX sound collection as a whole is licensed under the + Creative Commons Attribution-ShareAlike 3.0 Unported +license. + +All other files, including text files, scripts, etc. are +dual-licensed under: + GNU General Public License version 2 (or later) +and + Common Development and Distribution License 1.1. + +You can find the full license texts in license.txt. + +Note about individual sound files: + +Each individual sound file in OpenSFX is additionally +released under another license, which is either the same as +the overall license or a more permissive one. +See "src/opensfx.psfo" in the source repository to see +which license it is. +So if you want to use a specific sound file from OpenSFX, you +are free to choose whether the overall sound license +mentioned above applies to you, or the license of the specific +sound file. + +## 2.0 Installing + +OpenSFX is available from at least three locations. This readme will +only cover the official download locations. We cannot support third +party download locations and we cannot refund your money if you have +paid money for OpenSFX. + +There are three ways to get the latest stable release: +- If you are new to OpenTTD, you do not have access to the original + Tranport Tycoon Deluxe files and you are using the Windows installer + to install OpenTTD you can select OpenSFX to be downloaded during + the installation of OpenTTD. + +- If you are new to OpenTTD and do not have access to the original + Tranport Tycoon Deluxe files, you will have to download and install + OpenSFX manually. This is really not that difficult as it may + sound, so do not worry too much about that. + - Download location: + https://www.openttd.org/downloads/opensfx-releases/latest.html + - Installation instructions: + Installing OpenSFX Manually. + +- If you already have OpenTTD up and running, the in-game Online Content + service is the easy way to obtain OpenSFX. + - Download location: + use the in-game Online content service + - Installation instructions: + Installing OpenSFX using the Online Content service. + +### 2.1 Installing Manually + +1. First, make sure that you have downloaded and installed at least + OpenTTD version 1.0.0 or a recent nightly. +2. Next, download the latest OpenSFX package. (stable nightly) +3. Unpack the zip into the OpenTTD's /baseset directory. There is no + need to unpack the tar file, so just leave it as it is. Your + OpenTTD /baseset directory is either located in: + - An OpenTTD folder in your user account's home directory: + - Windows: C:\Users\\Documents\OpenTTD + - macOS: ~/Documents/OpenTTD + - GNU/Linux: ~/.openttd + - The OpenTTD installation directory. +4. Run OpenTTD. +5. In the main menu of the game, click the Game Options button. + The Game Options dialog will appear. +6. Select OpenSFX from the drop-down list below Base sound set if + that's not selected already (bottom left of window). Close the + window using the × in the upper left corner. + - If you did not install the original Tranport Tycoon Deluxe base + sounds during the installation of OpenTTD, you can skip this step. + - If you installed the original Tranport Tycoon Deluxe base sounds + as well, this is where you can switch base sound sets. + +### 2.2 Installing using the Online Content service + +This method uses the Online content service (BaNaNaS) to download OpenSFX. +In order to use this, you need a working OpenTTD (at least 1.0.0). + +1. Start OpenTTD and on the main menu click the Check online content + button. A new window will pop up. + - If OpenTTD does not start, follow the manual installation procedure. +2. Find the OpenSFX entry from the list at the left. You can use the + search box in the upper right corner of the window. +3. Click the little square in front of the OpenSFX entry in order to + mark it for download. +4. Click the Download button in the bottom right corner. After + download, close the open windows. +5. In the main menu of the game, click the Game Options button. The Game + Options dialog will appear. +6. Select OpenSFX from the drop-down list below Base sound set if + that is not selected already (bottom left of window). Close the + window using the × in the upper left corner. + - This is where you can switch base sound sets. + + +## 3.0 Obtaining the source + +The OpenSFX source is available in a Git repository. +You can use Git to do a checkout from this address: + +> git clone https://github.com/OpenTTD/OpenSFX.git + +For releases you can download the (released) tarballs from: + +> https://www.openttd.org/downloads/opensfx-releases/latest.html + +### 3.1 Compiling the source + +For compiling the source you need: +- catcodec (https://www.openttd.org/download-catcodec) +- (GNU) make +- md5sum +- cut +- a sh compatible shell +- git if you want it to be properly versioned +If you want to package you also need tar, zip and possibly bzip2. + +### 3.2 Contributing + +Contributing to OpenSFX can be done in several ways, but they generally end +up with providing (improved) samples for the set. If you have got a better +sample than we currently have you can make that know via an issue at: + +> https://github.com/OpenTTD/OpenSFX/issues + +Please mention who made the original samples and that the sample has been +released under the Creative Commons Attribution-ShareAlike 3.0 Unported +license or a license that allows us to release it under that license +(for example, Creative Commons Attribution 3.0 Unported or +Creative Commons Zero 1.0). + +## 4.0 Credits + +Most sounds come from freesound.org and pdsounds.org and were edited +by OpenTTD contributors in order to make them suitable for the game. Most +source sounds have been released under libre licenses like CC BY 3.0, +allowing sharing and remixing. + +To see detailed license info about the actual sound files in OpenSFX, +see "src/opensfx.psfo" in the source repository. + +### 4.1 Sound credits of source sounds + +This section gives credit to the original sound authors, i.e. the +sounds before they were edited. All sounds are sorted by their +ORIGINAL license or legal status. This does not change +the overall OpenSFX license. +The name of the author, the origin website, the original file name +and the URL (if available) are given, in this order. + +#### 4.1.1 Public Domain +- "Aldor" from "pdsounds.org" + - Ascenseur / Elevator +- David R Barnes ("earthcalling") from "pdsounds.org" + - Corner of a sheep field in summer + +#### 4.1.2 CC0 1.0 + +- "1sticky8" from "freesound.org" + - Dumpster_Diving.wav + https://freesound.org/people/1sticky8/sounds/78484/ +- "Bidone" from "freesound.org" + - Affen schreit.mp3 + https://freesound.org/people/Bidone/sounds/67361/ +- Elaine Miller ("Miselaineous" at "freesound.org") + - elaine-growl.wav + https://freesound.org/people/Miselaineous/sounds/63668/ +- "Matias.Reccius" from "freesound.org" + - crashB.wav + https://freesound.org/people/Matias.Reccius/sounds/45102/ +- "Necrosensual" from "freesound.org" + - aluminum02.wav + https://freesound.org/people/Necrosensual/sounds/33906/ +- "Q.K." from "freesound.org" + - Metal_03.wav + https://freesound.org/people/Q.K./sounds/56253/ +- "sagetyrtle" from "freesound.org" + - crash.wav + https://freesound.org/people/sagetyrtle/sounds/40158/ +- "saphix" from "freesound.org" + - file0375.mp3 + https://freesound.org/people/saphix/sounds/36794/ +- "simon.rue" from "freesound.org" + - Boink_v3.wav + https://freesound.org/people/simon.rue/sounds/61847/ +- "SlykMrByches" from "freesound.org" + - splattt.mp3 + https://freesound.org/people/SlykMrByches/sounds/55234/ +- Tom Haigh ("audible-edge" at "freesound.org") + - Nissan Maxima burnout (04-25-2009).wav + https://freesound.org/people/audible-edge/sounds/71740/ +- "Metzik" from "freesound.org" + - Train passby (tape stop).wav + https://freesound.org/people/Metzik/sounds/387878/ +- "SpaceJoe" from "freesound.org" + - Bird Noise - 1.wav + https://freesound.org/people/SpaceJoe/sounds/507257/ + - Bird Noise - 12.wav + https://freesound.org/people/SpaceJoe/sounds/507254/ +- "MrVasLuk" from "freesound.org" + - Airplane propeller.wav + https://freesound.org/people/MrVasLuk/sounds/333203/ +- "ibisradio" from "freesound.org" + - 5_Navy-Blue-Angels-jets_CLIP.wav + https://freesound.org/people/ibisradio/sounds/328446/ +- "mcpable" from "freesound.org" + - Industrial Air Horn.wav + https://freesound.org/people/mcpable/sounds/131930/ +- "ecfike" from "freesound.org" + - A Tree Falling Down.wav + https://freesound.org/people/ecfike/sounds/139952/ +- "fkurz" from "freesound.org" + - cutting_tree.wav + https://freesound.org/people/fkurz/sounds/169127/ +- "JarredGibb" from "freesound.org" + - Cow - Moan 2 - 96kHz.wav + https://freesound.org/people/JarredGibb/sounds/233146/ +- "marvman" from "freesound.org" + - shaker2.wav + https://freesound.org/people/marvman/sounds/51317/ +- Jan Schupke alias "Vehicle" from "opengameart.org" + - vial-glass-square-cinnamon-sticks-open-02.wav + https://opengameart.org/content/fantasy-accessory-sfx-library +- "Mark_Ian" from "freesound.org" + - RRCrossing.wav + https://freesound.org/people/Mark_Ian/sounds/240639/ +- "Beviceps" from "freesound.org" + - Cartoon - Slurp!.wav + https://freesound.org/people/Breviceps/sounds/445974/ +- "ristooooo1" from "freesound.org" + - Bubbles 001.wav + https://freesound.org/people/ristooooo1/sounds/539823/ +- "musicmasta1" from "freesound.org" + - CarStartSkidCrash.wav + https://freesound.org/people/musicmasta1/sounds/131385/ + +#### 4.1.2 CC BY 3.0 + +- "AGFX" from "freesound.org" + - Squeeky ball Toy_1.L.wav + https://freesound.org/people/AGFX/sounds/42940/ +- "Anton" from "freesound.org" + - wind1.wav + https://freesound.org/people/Anton/sounds/2690/ +- "Benboncan" from "freesound.org" + - Circular saw crosscutting.wav + https://freesound.org/people/Benboncan/sounds/60178/ +- "cfork" from "freesound.org" + - boing_raw.aif + https://freesound.org/people/cfork/sounds/7967/ +- Derek Murphy ("robbiesurp" at "freesound.org") + - wfl5.5_snap.wav + https://freesound.org/people/robbiesurp/sounds/3154/ +- "www.digifishmusic.com" ("digifishmusic" at "freesound.org") + - Passenger jet departs 2.wav + https://freesound.org/people/digifishmusic/sounds/54965/ +- "dobroide" from "freesound.org" + - 20060419.horse.neigh.wav + https://freesound.org/people/dobroide/sounds/18229/ +- "Goldy-sama" from "freesound.org" + - bulle.wav + https://freesound.org/people/Goldy-sama/sounds/4239/ +- "Halleck" from "freesound.org" + - JacobsLadderLong2.flac + https://freesound.org/people/Halleck/sounds/19483/ +- "han1" from "freesound.org" + - Car start and drive.mp3 + https://freesound.org/people/han1/sounds/19025/ + - claxon.wav + https://freesound.org/people/han1/sounds/19026/ +- "man" from "freesound.org" + - swosh.aif + https://freesound.org/people/man/sounds/14609/ +- "Marec" from "freesound.org" + - metro.wav + https://freesound.org/people/Marec/sounds/17601/ +- "icmusic" from "freesound.org" + - london bus approaches & leaves.wav + https://freesound.org/people/icmusic/sounds/36897/ +- "jascha" from "freesound.org" + - kick_1.wav + https://freesound.org/people/jascha/sounds/2837/ +- "JFBSAUVE" from "freesound.org" + - CHAINSAW.wav + https://freesound.org/people/JFBSAUVE/sounds/19898/ +- "joedeshon" from "freesound.org" + - slide_whistle_down_fast_01.wav + https://freesound.org/people/joedeshon/sounds/79672/ +- "l0calh05t" from "freesound.org" + - in the smithy 2.wav + https://freesound.org/people/l0calh05t/sounds/19027/ +- "Leady" from "freesound.org" + - Dropping a large gun.wav + https://freesound.org/people/Leady/sounds/12735/ +- Leon Milo ("milo" at "freesound.org") + - msfinmarken_Bergen.aif + https://freesound.org/people/milo/sounds/23452/ + - ship2_bergen.aif + https://freesound.org/people/milo/sounds/23722/ +- "lonemonk" from "freesound.org" + - Approx 850 - Enthusiast Audience.wav + https://freesound.org/people/lonemonk/sounds/31169/ +- "NoiseCollector" from "freesound.org" + - CRASH2.wav + https://freesound.org/people/NoiseCollector/sounds/2792/ +- "patchen" from "freesound.org" + - Locomotive 1 Distant horn.wav + https://freesound.org/people/patchen/sounds/17851/ +- "Pooleside" from "freesound.org" + - nnb04_maxed.wav + https://freesound.org/people/Pooleside/sounds/21558/ +- Richard Frohlich ("FreqMan" at "freesound.org") + - whoosh06.wav + https://freesound.org/people/FreqMan/sounds/25074/ +- "roscoetoon" from "freesound.org" + - t_start1.mp3 + https://freesound.org/people/roscoetoon/sounds/26814/ +- "Sedi" from "freesound.org" + - ae_51_m.wav + https://freesound.org/people/Sedi/sounds/70899/ +- "Stickinthemud" from "freesound.org" + - Bike Horn double toot.wav + https://freesound.org/people/Stickinthemud/sounds/27882/ +- "suonho" from "freesound.org" + - ELEMENTS_WATER_02_Phasin-bubbles.wav + https://freesound.org/people/suonho/sounds/17783/ +- "VEXST" from "freesound.org" + - Snare 4.wav + https://freesound.org/people/VEXST/sounds/26903/ +- "bigpickle51" from "freesound.org" + - Landing Jet 5 (Close).wav + https://freesound.org/people/bigpickle51/sounds/219469/ +- "Cheeseheadburger" from "freesound.org" + - Plane Cessna start stop.wav + https://freesound.org/people/Cheeseheadburger/sounds/141519/ +- "eliasheuninck" from "freesound.org" + - steam train horn 01.wav + https://freesound.org/people/eliasheuninck/sounds/170464/ +- "Bluesy1905" from "freesound.org" + - air hammer half close.wav + https://freesound.org/people/Bluesy1905/sounds/344934/ +- "InspectorJ" from "freesound.org" + - Slide Whistle, Descending, B (H1).wav + https://freesound.org/people/InspectorJ/sounds/410804/ +- "swordofkings128" from "freesound.org" + - "raw_bubblingdrink.ogg" + https://freesound.org/people/swordofkings128/sounds/398029/ + +#### 4.1.3 CC BY-SA 3.0 + +- Lorenzo Sutton ("lorenzosu" at "freesound.org"): + - helicopterRaw_16sec.wav + https://archive.org/details/helicopterRaw_16sec + +### 4.2 Sound editors + +Editing/(re)mixing was done by: +- Janis Lukss ("Pendrokar" at "wiki.openttd.org") +- "janusz" from "dev.openttdcoop.org" +- "Jklamo" from "wiki.openttd.org" +- Remko Bijker ("Rubidium" at "dev.openttdcoop.org") +- Richard Wheeler ("Zephyris" at "dev.openttdcoop.org") +- "Wuzzy" from "tt-forums.net" + +A detailed list of who has worked on what sample is available in the +file "src/opensfx.psfo" in the source repository. + +### 4.3 Other authors + +This is a list of sound creators that contributed +their work directly to OpenSFX: +- Remko Bijker ("Rubidium" at "dev.openttdcoop.org") + - Started the OpenSFX project, author of the initial scripts, + text files, chose most of the initial sounds +- Janis Lukss ("Pendrokar" at "wiki.openttd.org") + - Own recordings/mixes +- Timo A. Hummel ("Felicitus" at "dev.openttdcoop.org") + - Own work + +### 4.4 License reference + +You can find the complete license texts here: + +- CC0 1.0: +- CC BY 3.0: +- CC BY-SA 3.0: +- GNU GPLv2: +- CDDL 1.1: diff --git a/docs/changelog.txt b/changelog.txt similarity index 100% rename from docs/changelog.txt rename to changelog.txt diff --git a/docs/readme.ptxt b/docs/readme.ptxt deleted file mode 100644 index 2934836..0000000 --- a/docs/readme.ptxt +++ /dev/null @@ -1,428 +0,0 @@ -OpenSFX README -Last updated: 2021-03-23 -Release version: {{GRF_TITLE}} ------------------------------------------------------------------------- - -Table of Contents: ------------------- -1.0) About OpenSFX - * 1.1) License -2.0) Installing OpenSFX - * 2.1) Installing OpenSFX manually - * 2.2) Installing OpenSFX using the Online Content service -3.0) Obtaining the source - * 3.1) Compiling the source - * 3.2) Contributing -4.0) Credits - * 4.1) Sound credits of source sounds - * 4.2) Sound editors - * 4.3) Other authors - * 4.4) License reference - - -1.0) About OpenSFX -==== ============= -OpenSFX is a set of base sounds for OpenTTD and is the result of the -"Sound Effects Replacement" project. - -The main goal of OpenSFX is to provide a set of free sounds which -make it possible to play OpenTTD without requiring the (copyrighted) files -from the Transport Tycoon Deluxe CD. - -The OpenSFX sounds are free as in 'free beer' and free -as in 'freedom'. - -1.1) License -==== ======= -OpenSFX is free software, you are allowed to freely use, copy, modify and -share this, even commercially, as long you follow the licenses. - -The OpenSFX sound collection as a whole is licensed under the - Creative Commons Attribution-ShareAlike 3.0 Unported -license. - -All other files, including text files, scripts, etc. are -dual-licensed under: - GNU General Public License version 2 (or later) -and - Common Development and Distribution License 1.1. - -You can find the full license texts in license.txt. - -Note about individual sound files: - -Each individual sound file in OpenSFX is additionally -released under another license, which is either the same as -the overall license or a more permissive one. -See "src/opensfx.psfo" in the source repository to see -which license it is. -So if you want to use a specific sound file from OpenSFX, you -are free to choose whether the overall sound license -mentioned above applies to you, or the license of the specific -sound file. - -2.0) Installing -==== ========== -OpenSFX is available from at least three locations. This readme will -only cover the official download locations. We cannot support third -party download locations and we cannot refund your money if you have -paid money for OpenSFX. - -There are three ways to get the latest stable release: - * If you are new to OpenTTD, you do not have access to the original - Tranport Tycoon Deluxe files and you are using the Windows installer - to install OpenTTD you can select OpenSFX to be downloaded during - the installation of OpenTTD. - - * If you are new to OpenTTD and do not have access to the original - Tranport Tycoon Deluxe files, you will have to download and install - OpenSFX manually. This is really not that difficult as it may - sound, so do not worry too much about that. - o Download location: - https://www.openttd.org/downloads/opensfx-releases/latest.html - o Installation instructions: - Installing OpenSFX Manually. - - * If you already have OpenTTD up and running, the in-game Online Content - service is the easy way to obtain OpenSFX. - o Download location: - use the in-game Online content service - o Installation instructions: - Installing OpenSFX using the Online Content service. - -2.1) Installing OpenSFX Manually -==== =========================== -1. First, make sure that you have downloaded and installed at least - OpenTTD version 1.0.0 or a recent nightly. -2. Next, download the latest OpenSFX package. (stable nightly) -3. Unpack the zip into the OpenTTD's /baseset directory. There is no - need to unpack the tar file, so just leave it as it is. Your - OpenTTD /baseset directory is either located in: - * An OpenTTD folder in your user account's home directory: - * Windows: C:\Users\\Documents\OpenTTD - * macOS: ~/Documents/OpenTTD - * GNU/Linux: ~/.openttd - * The OpenTTD installation directory. -4. Run OpenTTD. -5. In the main menu of the game, click the Game Options button. - The Game Options dialog will appear. -6. Select OpenSFX from the drop-down list below Base sound set if - that's not selected already (bottom left of window). Close the - window using the × in the upper left corner. - * If you did not install the original Tranport Tycoon Deluxe base - sounds during the installation of OpenTTD, you can skip this step. - * If you installed the original Tranport Tycoon Deluxe base sounds - as well, this is where you can switch base sound sets. - -2.2) Installing or Updating OpenSFX using the Online Content service -==== =============================================================== -This method uses the Online content service (BaNaNaS) to download OpenSFX. -In order to use this, you need a working OpenTTD (at least 1.0.0). - -1. Start OpenTTD and on the main menu click the Check online content - button. A new window will pop up. - * If OpenTTD does not start, follow the manual installation procedure. -2. Find the OpenSFX entry from the list at the left. You can use the - search box in the upper right corner of the window. -3. Click the little square in front of the OpenSFX entry in order to - mark it for download. -4. Click the Download button in the bottom right corner. After - download, close the open windows. -5. In the main menu of the game, click the Game Options button. The Game - Options dialog will appear. -6. Select OpenSFX from the drop-down list below Base sound set if - that is not selected already (bottom left of window). Close the - window using the × in the upper left corner. - * This is where you can switch base sound sets. - - -3.0) Obtaining the source -==== ==================== -The OpenSFX source is available in a Git repository. -You can use Git to do a checkout from this address: -> git clone https://github.com/OpenTTD/OpenSFX.git -For releases you can download the (released) tarballs from: -> https://www.openttd.org/downloads/opensfx-releases/latest.html - -3.1) Compiling the source -==== ==================== -For compiling the source you need: - * catcodec (https://www.openttd.org/download-catcodec) - * (GNU) make - * md5sum - * cut - * a sh compatible shell - * git if you want it to be properly versioned -If you want to package you also need tar, zip and possibly bzip2. - -3.2) Contributing -==== ============ -Contributing to OpenSFX can be done in several ways, but they generally end -up with providing (improved) samples for the set. If you have got a better -sample than we currently have you can make that know via an issue at: -> https://github.com/OpenTTD/OpenSFX/issues -Please mention who made the original samples and that the sample has been -released under the Creative Commons Attribution-ShareAlike 3.0 Unported -license or a license that allows us to release it under that license -(for example, Creative Commons Attribution 3.0 Unported or -Creative Commons Zero 1.0). - -4.0) Credits -==== ======= -Most sounds come from freesound.org and pdsounds.org and were edited -by OpenTTD contributors in order to make them suitable for the game. Most -source sounds have been released under libre licenses like CC BY 3.0, -allowing sharing and remixing. - -To see detailed license info about the actual sound files in OpenSFX, -see "src/opensfx.psfo" in the source repository. - -4.1) Sound credits of source sounds -==== ============================== -This section gives credit to the original sound authors, i.e. the -sounds before they were edited. All sounds are sorted by their -ORIGINAL license or legal status. This does not change -the overall OpenSFX license. -The name of the author, the origin website, the original file name -and the URL (if available) are given, in this order. - -4.1.1) Public Domain -====== ============= -* "Aldor" from "pdsounds.org" - * Ascenseur / Elevator -* David R Barnes ("earthcalling") from "pdsounds.org" - * Corner of a sheep field in summer - -4.1.2) CC0 1.0 -====== ======= -* "1sticky8" from "freesound.org" - * Dumpster_Diving.wav - https://freesound.org/people/1sticky8/sounds/78484/ -* "Bidone" from "freesound.org" - * Affen schreit.mp3 - https://freesound.org/people/Bidone/sounds/67361/ -* Elaine Miller ("Miselaineous" at "freesound.org") - * elaine-growl.wav - https://freesound.org/people/Miselaineous/sounds/63668/ -* "Matias.Reccius" from "freesound.org" - * crashB.wav - https://freesound.org/people/Matias.Reccius/sounds/45102/ -* "Necrosensual" from "freesound.org" - * aluminum02.wav - https://freesound.org/people/Necrosensual/sounds/33906/ -* "Q.K." from "freesound.org" - * Metal_03.wav - https://freesound.org/people/Q.K./sounds/56253/ -* "sagetyrtle" from "freesound.org" - * crash.wav - https://freesound.org/people/sagetyrtle/sounds/40158/ -* "saphix" from "freesound.org" - * file0375.mp3 - https://freesound.org/people/saphix/sounds/36794/ -* "simon.rue" from "freesound.org" - * Boink_v3.wav - https://freesound.org/people/simon.rue/sounds/61847/ -* "SlykMrByches" from "freesound.org" - * splattt.mp3 - https://freesound.org/people/SlykMrByches/sounds/55234/ -* Tom Haigh ("audible-edge" at "freesound.org") - * Nissan Maxima burnout (04-25-2009).wav - https://freesound.org/people/audible-edge/sounds/71740/ -* "Metzik" from "freesound.org" - * Train passby (tape stop).wav - https://freesound.org/people/Metzik/sounds/387878/ -* "SpaceJoe" from "freesound.org" - * Bird Noise - 1.wav - https://freesound.org/people/SpaceJoe/sounds/507257/ - * Bird Noise - 12.wav - https://freesound.org/people/SpaceJoe/sounds/507254/ -* "MrVasLuk" from "freesound.org" - * Airplane propeller.wav - https://freesound.org/people/MrVasLuk/sounds/333203/ -* "ibisradio" from "freesound.org" - * 5_Navy-Blue-Angels-jets_CLIP.wav - https://freesound.org/people/ibisradio/sounds/328446/ -* "mcpable" from "freesound.org" - * Industrial Air Horn.wav - https://freesound.org/people/mcpable/sounds/131930/ -* "ecfike" from "freesound.org" - * A Tree Falling Down.wav - https://freesound.org/people/ecfike/sounds/139952/ -* "fkurz" from "freesound.org" - * cutting_tree.wav - https://freesound.org/people/fkurz/sounds/169127/ -* "JarredGibb" from "freesound.org" - * Cow - Moan 2 - 96kHz.wav - https://freesound.org/people/JarredGibb/sounds/233146/ -* "marvman" from "freesound.org" - * shaker2.wav - https://freesound.org/people/marvman/sounds/51317/ -* Jan Schupke alias "Vehicle" from "opengameart.org" - * vial-glass-square-cinnamon-sticks-open-02.wav - https://opengameart.org/content/fantasy-accessory-sfx-library -* "Mark_Ian" from "freesound.org" - * RRCrossing.wav - https://freesound.org/people/Mark_Ian/sounds/240639/ -* "Beviceps" from "freesound.org" - * Cartoon - Slurp!.wav - https://freesound.org/people/Breviceps/sounds/445974/ -* "ristooooo1" from "freesound.org" - * Bubbles 001.wav - https://freesound.org/people/ristooooo1/sounds/539823/ -* "musicmasta1" from "freesound.org" - * CarStartSkidCrash.wav - https://freesound.org/people/musicmasta1/sounds/131385/ - -4.1.2) CC BY 3.0 -====== ========= - -* "AGFX" from "freesound.org" - * Squeeky ball Toy_1.L.wav - https://freesound.org/people/AGFX/sounds/42940/ -* "Anton" from "freesound.org" - * wind1.wav - https://freesound.org/people/Anton/sounds/2690/ -* "Benboncan" from "freesound.org" - * Circular saw crosscutting.wav - https://freesound.org/people/Benboncan/sounds/60178/ -* "cfork" from "freesound.org" - * boing_raw.aif - https://freesound.org/people/cfork/sounds/7967/ -* Derek Murphy ("robbiesurp" at "freesound.org") - * wfl5.5_snap.wav - https://freesound.org/people/robbiesurp/sounds/3154/ -* "www.digifishmusic.com" ("digifishmusic" at "freesound.org") - * Passenger jet departs 2.wav - https://freesound.org/people/digifishmusic/sounds/54965/ -* "dobroide" from "freesound.org" - * 20060419.horse.neigh.wav - https://freesound.org/people/dobroide/sounds/18229/ -* "Goldy-sama" from "freesound.org" - * bulle.wav - https://freesound.org/people/Goldy-sama/sounds/4239/ -* "Halleck" from "freesound.org" - * JacobsLadderLong2.flac - https://freesound.org/people/Halleck/sounds/19483/ -* "han1" from "freesound.org" - * Car start and drive.mp3 - https://freesound.org/people/han1/sounds/19025/ - * claxon.wav - https://freesound.org/people/han1/sounds/19026/ -* "man" from "freesound.org" - * swosh.aif - https://freesound.org/people/man/sounds/14609/ -* "Marec" from "freesound.org" - * metro.wav - https://freesound.org/people/Marec/sounds/17601/ -* "icmusic" from "freesound.org" - * london bus approaches & leaves.wav - https://freesound.org/people/icmusic/sounds/36897/ -* "jascha" from "freesound.org" - * kick_1.wav - https://freesound.org/people/jascha/sounds/2837/ -* "JFBSAUVE" from "freesound.org" - * CHAINSAW.wav - https://freesound.org/people/JFBSAUVE/sounds/19898/ -* "joedeshon" from "freesound.org" - * slide_whistle_down_fast_01.wav - https://freesound.org/people/joedeshon/sounds/79672/ -* "l0calh05t" from "freesound.org" - * in the smithy 2.wav - https://freesound.org/people/l0calh05t/sounds/19027/ -* "Leady" from "freesound.org" - * Dropping a large gun.wav - https://freesound.org/people/Leady/sounds/12735/ -* Leon Milo ("milo" at "freesound.org") - * msfinmarken_Bergen.aif - https://freesound.org/people/milo/sounds/23452/ - * ship2_bergen.aif - https://freesound.org/people/milo/sounds/23722/ -* "lonemonk" from "freesound.org" - * Approx 850 - Enthusiast Audience.wav - https://freesound.org/people/lonemonk/sounds/31169/ -* "NoiseCollector" from "freesound.org" - * CRASH2.wav - https://freesound.org/people/NoiseCollector/sounds/2792/ -* "patchen" from "freesound.org" - * Locomotive 1 Distant horn.wav - https://freesound.org/people/patchen/sounds/17851/ -* "Pooleside" from "freesound.org" - * nnb04_maxed.wav - https://freesound.org/people/Pooleside/sounds/21558/ -* Richard Frohlich ("FreqMan" at "freesound.org") - * whoosh06.wav - https://freesound.org/people/FreqMan/sounds/25074/ -* "roscoetoon" from "freesound.org" - * t_start1.mp3 - https://freesound.org/people/roscoetoon/sounds/26814/ -* "Sedi" from "freesound.org" - * ae_51_m.wav - https://freesound.org/people/Sedi/sounds/70899/ -* "Stickinthemud" from "freesound.org" - * Bike Horn double toot.wav - https://freesound.org/people/Stickinthemud/sounds/27882/ -* "suonho" from "freesound.org" - * ELEMENTS_WATER_02_Phasin-bubbles.wav - https://freesound.org/people/suonho/sounds/17783/ -* "VEXST" from "freesound.org" - * Snare 4.wav - https://freesound.org/people/VEXST/sounds/26903/ -* "bigpickle51" from "freesound.org" - * Landing Jet 5 (Close).wav - https://freesound.org/people/bigpickle51/sounds/219469/ -* "Cheeseheadburger" from "freesound.org" - * Plane Cessna start stop.wav - https://freesound.org/people/Cheeseheadburger/sounds/141519/ -* "eliasheuninck" from "freesound.org" - * steam train horn 01.wav - https://freesound.org/people/eliasheuninck/sounds/170464/ -* "Bluesy1905" from "freesound.org" - * air hammer half close.wav - https://freesound.org/people/Bluesy1905/sounds/344934/ -* "InspectorJ" from "freesound.org" - * Slide Whistle, Descending, B (H1).wav - https://freesound.org/people/InspectorJ/sounds/410804/ -* "swordofkings128" from "freesound.org" - * "raw_bubblingdrink.ogg" - https://freesound.org/people/swordofkings128/sounds/398029/ - -4.1.3) CC BY-SA 3.0 -====== ============ -* Lorenzo Sutton ("lorenzosu" at "freesound.org"): - * helicopterRaw_16sec.wav - https://archive.org/details/helicopterRaw_16sec - -4.2) Sound editors -==== ============= -Editing/(re)mixing was done by: -* Janis Lukss ("Pendrokar" at "wiki.openttd.org") -* "janusz" from "dev.openttdcoop.org" -* "Jklamo" from "wiki.openttd.org" -* Remko Bijker ("Rubidium" at "dev.openttdcoop.org") -* Richard Wheeler ("Zephyris" at "dev.openttdcoop.org") -* "Wuzzy" from "tt-forums.net" - -A detailed list of who has worked on what sample is available in the -file "src/opensfx.psfo" in the source repository. - -4.3) Other authors -==== ============= -This is a list of sound creators that contributed -their work directly to OpenSFX: -* Remko Bijker ("Rubidium" at "dev.openttdcoop.org") - * Started the OpenSFX project, author of the initial scripts, - text files, chose most of the initial sounds -* Janis Lukss ("Pendrokar" at "wiki.openttd.org") - * Own recordings/mixes -* Timo A. Hummel ("Felicitus" at "dev.openttdcoop.org") - * Own work - -4.4) License reference -==== ================= -You can find the complete license texts here: - -* CC0 1.0: -* CC BY 3.0: -* CC BY-SA 3.0: -* GNU GPLv2: -* CDDL 1.1: