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Removed ColonyShipDeorbitMoraleLossMultiplier from MapViewState
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-11
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2 files changed

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-11
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appOPHD/States/MapViewState.cpp

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Original file line numberDiff line numberDiff line change
@@ -172,14 +172,6 @@ const std::map<Difficulty, int> MapViewState::GracePeriod
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{Difficulty::Hard, 15}
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};
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const std::map<Difficulty, int> MapViewState::ColonyShipDeorbitMoraleLossMultiplier
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{
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{Difficulty::Beginner, 1},
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{Difficulty::Easy, 3},
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{Difficulty::Medium, 6},
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{Difficulty::Hard, 10}
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};
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MapViewState::MapViewState(GameState& gameState, const std::string& savegame) :
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mCrimeRateUpdate{mDifficulty},

appOPHD/States/MapViewState.h

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@@ -300,9 +300,6 @@ class MapViewState : public Wrapper
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// Length of "honeymoon period" of no crime/morale updates after landing, in turns
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static const std::map<Difficulty, int> GracePeriod;
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// Morale loss multiplier on colonist death due to colony ship de-orbit
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static const std::map<Difficulty, int> ColonyShipDeorbitMoraleLossMultiplier;
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// MISCELLANEOUS
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int mTurnCount = 0;
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