@@ -10,12 +10,12 @@ GameOptionsDialog::GameOptionsDialog() :
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btnSave{" Save current game" , {this , &GameOptionsDialog::onSave}},
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btnLoad{" Load a saved game" , {this , &GameOptionsDialog::onLoad}},
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btnHelp{" Help" , {this , &GameOptionsDialog::onHelp}},
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- btnReturn{" Return to current game" , {this , &GameOptionsDialog::onReturn }},
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- btnClose {" Return to Main Menu" , {this , &GameOptionsDialog::onClose }}
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+ btnReturn{" Return to current game" , {this , &GameOptionsDialog::onReturnToGame }},
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+ btnReturnToMainMenu {" Return to Main Menu" , {this , &GameOptionsDialog::onReturnToMainMenu }}
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{
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position ({0 , 0 });
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- const auto buttons = std::array{&btnSave, &btnLoad, &btnHelp, &btnReturn, &btnClose };
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+ const auto buttons = std::array{&btnSave, &btnLoad, &btnHelp, &btnReturn, &btnReturnToMainMenu };
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auto position = mRect .position + NAS2D::Vector{buttonHorizontalMargin, buttonHeight};
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for (auto button : buttons)
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{
@@ -36,7 +36,7 @@ void GameOptionsDialog::onEnableChange()
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btnLoad.enabled (enabled ());
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btnHelp.enabled (enabled ());
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btnReturn.enabled (enabled ());
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- btnClose .enabled (enabled ());
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+ btnReturnToMainMenu .enabled (enabled ());
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}
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@@ -62,12 +62,12 @@ void GameOptionsDialog::onHelp()
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shellOpenPath (" https://wiki.outpost2.net/doku.php?id=outposthd:how_to_play" );
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}
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- void GameOptionsDialog::onReturn ()
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+ void GameOptionsDialog::onReturnToGame ()
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{
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hide ();
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}
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- void GameOptionsDialog::onClose ()
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+ void GameOptionsDialog::onReturnToMainMenu ()
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{
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- mSignalClose ();
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+ mSignalReturnToMainMenu ();
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}
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