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Merge pull request #1657 from OutpostUniverse/GameOptionsDialog-Signal-Handler-Rename
Game options dialog signal handler rename
2 parents 4dd4671 + 68d449f commit ab44b28

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4 files changed

+16
-16
lines changed

4 files changed

+16
-16
lines changed

appOPHD/States/MapViewState.h

+2-2
Original file line numberDiff line numberDiff line change
@@ -269,8 +269,8 @@ class MapViewState : public Wrapper
269269

270270
void onNotificationClicked(const NotificationArea::Notification&);
271271

272-
void onSaveGame();
273-
void onLoadGame();
272+
void onOpenSaveGameDialog();
273+
void onOpenLoadGameDialog();
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void onReturnToGame();
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void onGameOver();
276276

appOPHD/States/MapViewStateUi.cpp

+6-6
Original file line numberDiff line numberDiff line change
@@ -87,10 +87,10 @@ void MapViewState::initUi()
8787
mGameOverDialog.returnToMainMenu().connect({this, &MapViewState::onGameOver});
8888
mGameOverDialog.hide();
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90-
mGameOptionsDialog.SaveGame().connect({this, &MapViewState::onSaveGame});
91-
mGameOptionsDialog.LoadGame().connect({this, &MapViewState::onLoadGame});
92-
mGameOptionsDialog.returnToGame().connect({this, &MapViewState::onReturnToGame});
93-
mGameOptionsDialog.returnToMainMenu().connect({this, &MapViewState::onGameOver});
90+
mGameOptionsDialog.saveGameDialogButtonSignal().connect({this, &MapViewState::onOpenSaveGameDialog});
91+
mGameOptionsDialog.loadGameDialogButtonSignal().connect({this, &MapViewState::onOpenLoadGameDialog});
92+
mGameOptionsDialog.returnToGameButtonSignal().connect({this, &MapViewState::onReturnToGame});
93+
mGameOptionsDialog.returnToMainMenuButtonSignal().connect({this, &MapViewState::onGameOver});
9494
mGameOptionsDialog.hide();
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9696
mAnnouncement.hide();
@@ -610,7 +610,7 @@ void MapViewState::onDiggerSelectionDialog(Direction direction, Tile& tile)
610610
/**
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* Click handler for the main menu Save Game button.
612612
*/
613-
void MapViewState::onSaveGame()
613+
void MapViewState::onOpenSaveGameDialog()
614614
{
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mGameOptionsDialog.hide();
616616
mFileIoDialog.showSave(constants::SaveGamePath);
@@ -620,7 +620,7 @@ void MapViewState::onSaveGame()
620620
/**
621621
* Click handler for the main menu Load Game button.
622622
*/
623-
void MapViewState::onLoadGame()
623+
void MapViewState::onOpenLoadGameDialog()
624624
{
625625
mGameOptionsDialog.hide();
626626
mFileIoDialog.showOpen(constants::SaveGamePath);

appOPHD/UI/GameOptionsDialog.cpp

+2-2
Original file line numberDiff line numberDiff line change
@@ -49,12 +49,12 @@ void GameOptionsDialog::update()
4949

5050
void GameOptionsDialog::onSave()
5151
{
52-
mSignalSave();
52+
mSignalSaveDialog();
5353
}
5454

5555
void GameOptionsDialog::onLoad()
5656
{
57-
mSignalLoad();
57+
mSignalLoadDialog();
5858
}
5959

6060
void GameOptionsDialog::onHelp()

appOPHD/UI/GameOptionsDialog.h

+6-6
Original file line numberDiff line numberDiff line change
@@ -13,10 +13,10 @@ class GameOptionsDialog : public Window
1313

1414
void update() override;
1515

16-
ClickSignal::Source& SaveGame() { return mSignalSave; }
17-
ClickSignal::Source& LoadGame() { return mSignalLoad; }
18-
ClickSignal::Source& returnToGame() { return mSignalReturn; }
19-
ClickSignal::Source& returnToMainMenu() { return mSignalClose; }
16+
ClickSignal::Source& saveGameDialogButtonSignal() { return mSignalSaveDialog; }
17+
ClickSignal::Source& loadGameDialogButtonSignal() { return mSignalLoadDialog; }
18+
ClickSignal::Source& returnToGameButtonSignal() { return mSignalReturn; }
19+
ClickSignal::Source& returnToMainMenuButtonSignal() { return mSignalClose; }
2020

2121
private:
2222
const int buttonHeight = 25;
@@ -38,8 +38,8 @@ class GameOptionsDialog : public Window
3838
Button btnReturn;
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Button btnClose;
4040

41-
ClickSignal mSignalSave;
42-
ClickSignal mSignalLoad;
41+
ClickSignal mSignalSaveDialog;
42+
ClickSignal mSignalLoadDialog;
4343
ClickSignal mSignalReturn;
4444
ClickSignal mSignalClose;
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};

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