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What I've found so far is that some structure (so far the Nursery and Red Light District, need to check for others) are incorrectly marked as Mine Facility and Residential, respectively. This leads to bad casts in Xcode and heap corruption on Windows (hence the crashing).
I have a pretty good idea of where to look in the code but this highlights that there should be some sort of sanity checking when instantiating new structures to check that the type received is the type requested.
I see a couple of specific lockup issues, but mine seem random.
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