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This was noticed when investigating an issue for NAS2D:
When running OPHD in a VM without audio hardware available, the game exits on startup with an error message:
Music::load() error: Unrecognized audio format
The later portion of the error comes from calling the sdl2-mixer function Mix_LoadMUS_RW, called from Music::Music:
sdl2-mixer
Mix_LoadMUS_RW
Music::Music
Unrecognized audio format
This is despite the game having a fallback to MixerNull when it's unable to initialize MixerSDL.
MixerNull
MixerSDL
Note that the Music class is one of the resource classes, and is unrelated to MixerSDL, even though it relies on sdl2-mixer.
Music
The text was updated successfully, but these errors were encountered:
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This was noticed when investigating an issue for NAS2D:
When running OPHD in a VM without audio hardware available, the game exits on startup with an error message:
The later portion of the error comes from calling the
sdl2-mixer
functionMix_LoadMUS_RW
, called fromMusic::Music
:This is despite the game having a fallback to
MixerNull
when it's unable to initializeMixerSDL
.Note that the
Music
class is one of the resource classes, and is unrelated toMixerSDL
, even though it relies onsdl2-mixer
.The text was updated successfully, but these errors were encountered: