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Placing a mine will not destroy structures underneath, only hide them #1454

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ldicker83 opened this issue May 17, 2024 · 1 comment · Fixed by #1643
Closed

Placing a mine will not destroy structures underneath, only hide them #1454

ldicker83 opened this issue May 17, 2024 · 1 comment · Fixed by #1643
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@ldicker83
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ldicker83 commented May 17, 2024

Observed Behavior

When placing a miner bot on the surface on an untapped mine, the constructed mine shaft will not destroy the structure that's underneath. This leads to the structure underneath the mine still being in the StructureManager but not having any way to access or modify/monitor it yet any negative effects of it (e.g., collapsing due to neglect affecting morale) still apply and resources are still consumed.

Expected Behavior

Placing a miner bot on the surface will check below the mine and warn the user if there are structures underneath. If a structure is placed before the mine shaft is constructed, on the turn that the mine shaft is built, before this happens, the user is presented with the choice of either destroying the structure and allowing the mine to complete construction, or canceling the construction.

Savegame Attachment

nursery-overwrite.zip

@ldicker83 ldicker83 added the bug Something isn't working label May 17, 2024
@ldicker83 ldicker83 added this to the v0.9.5 milestone May 17, 2024
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ldicker83 commented May 18, 2024

This may be related to #905 & #1290

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