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In rearranging the calls to initialize
~MapViewState
no longer leaves the status ofSDL_TextInput
off. This had the side effect of causing theNAS2D::Utility<StructureManager>::get().dropAllStructures();
inMapViewState::load
whereStructureManager
was still populated with pointers from objects from the now deletedMapViewState
.Edit:
New strategy. I do not see any advantage of disabling
SDL_TextInput
by~MapViewState
.