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preferences.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>FPS Preferences</title>
<style>
body {
background: #444;
font-family: Arial, Helvetica, sans-serif;
width: 100vw;
overflow: hidden !important;
}
.weapon {
position: relative;
box-shadow: 0 5px 10px #25750a;
cursor: pointer;
transition: transform 1s, box-shadow 1s;
background: #333;
width: 50%;
}
.weapon:hover:not(.focus) {
transform: scale(1.1);
box-shadow: 0 0 #000;
z-index: 100;
}
.focus {
transform: scale(1.1);
box-shadow: 0 0 0 5px #fff;
}
.weapon:hover + .center {
z-index: 101;
}
.holder {
position: relative;
display: inline-block;
text-align: center;
left: 0;
margin: 10px;
margin-right: 2.5%;
margin-left: -10px;
}
.center {
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
color: #fff;
font-size: 30px;
font-weight: 600;
}
.container {
position: relative;
left: 50%;
width: 1500px;
margin-left: -650px;
top: 0;
}
h1 {
position: relative;
font-size: 50px;
color: #333;
text-align: center;
text-shadow: 2px 2px #25750a;
}
iframe {
position: absolute;
width: 75%;
height: 100%;
margin: 0;
border: none;
outline: none;
z-index: 100;
}
canvas {
position: absolute;
top: -50px !important;
left: 35% !important;
width: 100% !important;
transform: scale(1) !important;
z-index: -100;
pointer-events: none !important;
}
.swal-modal {
background: #444;
box-shadow: 0px 0px 10px 5px #ff4444;
}
.swal-modal * {
color: #ff4444;
}
.swal-button {
background: #ff4444 !important;
color: #333 !important;
box-shadow: none !important;
outline: none !important;
}
* {
z-index: 9999 !important;
}
footer {
position: absolute;
width: 100%;
height: 25px;
padding: 5px;
left: 0;
right: 0;
bottom: 0;
background: #25750a;
}
button {
background: #333;
border: none !important;
border-radius: 0;
color: #25750a;
padding: 5px;
border-bottom-left-radius: 12px;
}
textarea {
background: #333;
border: none;
outline: 2px solid #ff4444;
width: 100%;
height: 200px;
resize: none !important;
white-space: pre-wrap;
padding-left: 0;
}
.keyinput {
width: 20px;
background: #333;
border: none !important;
outline: none !important;
align-items: right;
}
</style>
<script type="text/javascript" src="https://cdn.jsdelivr.net/gh/EastDesire/jscolor@latest/jscolor.min.js"></script>
<script src="https://unpkg.com/sweetalert/dist/sweetalert.min.js"></script>
</head>
<!-- Google tag (gtag.js) -->
<script async src="https://www.googletagmanager.com/gtag/js?id=G-2ZQ6TMGVXJ"></script>
<script>
window.dataLayer=window.dataLayer||[];
function gtag(){dataLayer.push(arguments);}
gtag("js", new Date());
gtag("config", "G-2ZQ6TMGVXJ");
</script>
<body>
<button onclick="history.go(-1)" align="left" style="position:absolute;left:40px;top:30px;margin:0;transform:scale(1.2);z-index:999999!important">< Back</button>
<script src="https://parking-master.github.io/FPS3/js/three.min.js"></script>
<script src="https://fps3.uk.to/js/GLTFLoader.min.js"></script>
<script src="https://fps3.uk.to/js/fflate.min.js"></script>
<audio id="walking" src="sounds/walking.mp3" loop volume=".5"></audio>
<audio id="gunsound-rifle" src="sounds/guns/default_rifle.mp3"></audio>
<iframe src="loadout.html" allow-transparency="true" style="background:transparent!important"></iframe>
<input id="color-value" value="#fff" type="text" data-jscolor="{}" style="position:absolute;z-index:99999;cursor:pointer;left:80%;width:170px;border:none">
<select id="type-value" value="Mark VI" type="drop" style="position:absolute;z-index:99999;cursor:pointer;left:80%;margin-top:25px;width:212px;background:#fff;border:none" onchange="changeCharacter(this.value)">
<option id="Mark VI">Mark VI</option>
<option id="FOTUS">FOTUS</option>
</select>
<footer>
<button onclick="performance(false)">Performance</button>
<button onclick="bot()">Custom Bot</button>
<button onclick="fire(3)" align="right">Fire (F)</button>
<button onclick="walk()" align="right">Walk (W)</button>
<button onclick="stopWalk()" align="right">Stop Walk (W+)</button>
<button onclick="keyCustomize()" align="right">Custom Key Events</button>
</footer>
<script>
performance.now = Date.now;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, .1 ,1000);
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(2);
document.body.appendChild(renderer.domElement);
scene.add(camera);
function performance(redirect) {
let container = document.createElement("div");
let slider = document.createElement("input");
let sliderAmount = document.createElement("span");
container.appendChild(slider);
container.appendChild(sliderAmount);
slider.type = "range";
slider.value = localStorage["performance"] || 100;
let g = setInterval(() => { sliderAmount.textContent = (((slider.value-0)+250)*7.5).toFixed(0) + " MB" }, 100);
swal({
title: "Performance",
text: "Set the amount of performance the game takes.",
content: container,
closeOnEsc: false,
closeOnEnterKey: false,
closeOnSpaceKey: false,
closeOnClickOutside: false
}).then((e) => {
clearInterval(g);
localStorage.setItem("performance", document.querySelector(".swal-content").querySelector("input").value);
redirect ? location.replace(decodeURIComponent(atob(new URLSearchParams(location.search).get("r")))+"#ignore") : swal.close();
});
}
botFunctions = {
"script": function() {
let box = document.createElement("textarea");
box.value = `
// bot's character model: \`otherPlayer\`
let deathCooldown = false;
start();
otherPlayer.position.set(0, -1, 46);
otherPlayer.rotation.set(0, 0, 0);
gametime.on("endPlayerWalk", function(player) {});
gametime.run("syncCountdown", [gametime.user.position==1?2:1]);
otherPlayer.maxshot = 6;
let sync = setInterval(() => {
if (didStart) {
let wr = true;
let wo = true;
let wi = true;
let dw = true;
setInterval(() => {
dw&&(()=>{let b = mixer1.clipAction(characterAnimations[0]);b.play(),dw=false})();
otherPlayer.translateZ(-.03);
wr&&otherPlayer.translateY(.002);
wo&&otherPlayer.rotateY(.01);
wi&&otherPlayer.rotateY(-.02);
}, 60);
setTimeout(() => { wr = false }, 7500);
setTimeout(() => { wo = false }, 2000);
setTimeout(() => { wi = false }, 1000);
setTimeout(() => { setInterval(() => { otherPlayer.lookAt(camera.position), otherPlayer.rotateY(Math.PI), (deathCooldown||(distanceTo(otherPlayer.position,camera.position)<=20&&(document.body.appendChild(gunsounds.pistol.cloneNode()).play(),(Math.floor(Math.random()*2)==1&&((e)=>{for(let i=0;i<e;i++){gametime.run("hit",[gametime.user.position])}})(5))))) }, 500) }, 8000);
let cd;
setInterval(()=>{otherPlayer.position.y=defaultY},1000);
gametime.on("hit", function(player) {
cd = true;
if (!cd) {
return;
}
if (player != gametime.user.position) {
if (otherPlayer.maxshot <= 0) {
cd && (gametime.run("eleminate", [gametime.user.position==1?2:1]), cd = false, setTimeout(() => { cd = true }, 1000));
return;
}
otherPlayer.maxshot--;
return;
}
health += -1;
clearTimeout(healthUpgradeTimeout);
healthUpgradeTimeout = setTimeout(() => { health = 100 }, 5000);
if (health <= 0) {
gametime.run("eleminate", [gametime.user.position]);
}
if (health <= 50) {
document.querySelector(".health-wrapper").style.boxShadow = "0px 0px 10px 7px #ff4444";
} else {
document.querySelector(".health-wrapper").style.boxShadow = "0px 0px 10px 7px #25750a";
}
document.querySelector(".health").style.width = health + "%";
let n = setInterval(() => {
if (document.querySelector("#hiteffect").style.opacity >= 1) {
return clearInterval(n), (() => {
let n = setInterval(() => {
if (document.querySelector("#hiteffect").style.opacity <= 0) {
return clearInterval(n);
}
document.querySelector("#hiteffect").style.opacity = String((document.querySelector("#hiteffect").style.opacity-0) - .1);
});
})();
}
document.querySelector("#hiteffect").style.opacity = String((document.querySelector("#hiteffect").style.opacity-0) + .1);
});
});
let r = false;
gametime.on("eleminate", function(player) {
setTimeout(() => { r = false }, 1000);
let q = Math.floor(Math.random()*2);
document.querySelector("#death3").play();
if (player != gametime.user.position) {
!r && (score1++, r=true);
GameOver();
scene.remove(otherPlayer);
switchToDeath(otherPlayer);
otherPlayer.position.set((q==1?-20:20), 0, 20);
otherPlayer.rotation.set(0, (q==1?-Math.PI/2+.5:Math.PI/2-.5), 0);
setTimeout(() => { scene.add(otherPlayer) }, 2000);
return;
}
!r && (score2++, r=true);
GameOver();
otherPlayer.position.set(q==1?-20:20, 0, 20);
otherPlayer.rotation.set(0, q==1?-Math.PI/2+.5:Math.PI/2-.5, 0);
otherPlayer.maxshot = 6;
deathCooldown = true;
setTimeout(() => {
deathCooldown = false;
}, 10000);
switchToDeath(camera);
let t = 5;
let spawnPoint = (distanceTo({x:respawnPoints[0][0],y:respawnPoints[0][1],z:respawnPoints[0][2]},otherPlayer.position)<=20)?respawnPoints[1]:respawnPoints[0];
swal({
title: "You died!",
text: "You will respawn in " + t + " seconds...",
closeOnEsc: false,
closeOnEnterKey: false,
closeOnSpaceKey: false,
closeOnClickOutside: false,
button: false
});
walkAxisYLocked = false;
camera.position.set(0,30,0);
camera.rotation.set(-Math.PI/2,0,Math.PI/2);
controls.isLocked = false;
scene.remove(gun);
scene.remove(myPlayer);
document.querySelector(".ui").style.visibility = "hidden";
let i = setInterval(() => {
t <= 0 ? (clearInterval(i), respawn(spawnPoint), gametime.run("respawn", [gametime.user.position + "," + spawnPoint.join(",")])) : t--;
document.querySelector(".swal-text").textContent = "You will respawn in " + t + " seconds...";
}, 1000);
});
clearInterval(sync);
}
});
`;
swal({
text: "Custom JavaScript code that your bot uses",
content: box,
buttons: ["Save"]
});
}
};
function bot() {
let container = document.createElement("div");
container.innerHTML = `
<button onclick="botFunctions['script']()">Custom script</button>
<button onclick="botFunctions['appearance']()">Bot Appearance</button>
<button onclick="botFunctions['difficulty']()">Bot difficulty</button>
<button onclick="botFunctions['invetory']()">Bot invetory</button>
`;
let g = setInterval(() => { sliderAmount.textContent = (((slider.value-0)+250)*7.5).toFixed(0) + " MB" }, 100);
swal({
title: "Customize bot",
text: "Customize everything about your bot",
content: container,
closeOnEsc: false,
closeOnEnterKey: false,
closeOnSpaceKey: false,
closeOnClickOutside: false
}).then((e) => {
clearInterval(g);
localStorage.setItem("performance", document.querySelector(".swal-content").querySelector("input").value);
redirect ? location.replace(decodeURIComponent(atob(new URLSearchParams(location.search).get("r")))+"#ignore") : swal.close();
});
}
keyDefs = {
"shoot": 0,
"punch": 1,
"reload": 2,
"jump": 3,
"interact": 4,
"throwGrenade": 5,
"switchWeapon": 6,
"zoomIn": 7,
"zoomOut": 8
};
function saveKey(type, key) {
let localKey = (localStorage["prefsKeyControls"] || "f,b,r, ,t,m,y,i,z,p").split(",");
localKey[keyDefs[type]] = key;
console.log(localKey);
localStorage.setItem("prefsKeyControls", localKey.join(","));
}
function keyCustomize() {
let container = document.createElement("div");
container.innerHTML = `
<h3>Functional Keys</h3>
<label for="shoot">Shoot: </label><input onkeyup="this.value=(this.value==' '?' ':this.value[0]||''),event.key=='Enter'&&saveKey('shoot',this.value)" class="keyinput" name="shoot" value="f"><br>
<label for="punch">Punch: </label><input onkeyup="this.value=(this.value==' '?' ':this.value[0]||''),event.key=='Enter'&&saveKey('punch',this.value)" class="keyinput" name="punch" value="b"><br>
<label for="reload">Reload: </label><input onkeyup="this.value=(this.value==' '?' ':this.value[0]||''),event.key=='Enter'&&saveKey('reload',this.value)" class="keyinput" name="reload" value="r"><br>
<label for="switchWeapon">Switch Weapon: </label><input onkeyup="this.value=(this.value==' '?' ':this.value[0]||''),event.key=='Enter'&&saveKey('switchWeapon',this.value)" class="keyinput" name="switchWeapon" value="y"><br>
<label for="zoomIn">Zoom In: </label><input onkeyup="this.value=(this.value==' '?' ':this.value[0]||''),event.key=='Enter'&&saveKey('zoomIn',this.value)" class="keyinput" name="zoomIn" value="i"><br>
<label for="zoomOut">Zoom Out: </label><input onkeyup="this.value=(this.value==' '?' ':this.value[0]||''),event.key=='Enter'&&saveKey('zoomOut',this.value)" class="keyinput" name="zoomOut" value="z"><br>
<label for="throwGrenade">Throw Grenade: </label><input onkeyup="this.value=(this.value==' '?' ':this.value[0]||''),event.key=='Enter'&&saveKey('throwGrenade',this.value)" class="keyinput" name="throwGrenade" value="m"><br>
<label for="interact">Interact: </label><input onkeyup="this.value=(this.value==' '?' ':this.value[0]||''),event.key=='Enter'&&saveKey('interact',this.value)" class="keyinput" name="interact" value="t"><br>
<h3>Navigational Keys</h3>
<label for="jump">Jump: </label><input onkeyup="this.value=(this.value==' '?' ':this.value[0]||''),event.key=='Enter'&&saveKey('jump',this.value)" class="keyinput" name="jump" value=" "><br>
<h3>Menu Keys</h3>
<label for="pause">Pause: </label><input onkeyup="this.value=(this.value==' '?' ':this.value[0]||''),event.key=='Enter'&&saveKey('pause',this.value)" class="keyinput" name="pause" value="p"><br>
`;
swal({
title: "Customize keys",
content: container,
buttons: ["Cancel", "Save"],
closeOnEsc: false,
closeOnEnterKey: false,
closeOnSpaceKey: false,
closeOnClickOutside: false
}).then((e) => {
if (e) {
for (let i = 0; i < document.querySelectorAll(".keyinput").length; i++) {
saveKey(document.querySelectorAll(".keyinput")[i].name, document.querySelectorAll(".keyinput")[i].value);
}
}
});
}
window.onload = () => {
if (location.hash == "#memory") {
performance(true);
}
};
isw = false;
clock = new THREE.Clock();
function animate() {
requestAnimationFrame(animate);
typeof character != "undefined" && changeColor(document.querySelector("#color-value").value);
typeof character != "undefined" && (character.rotation.y += .003);
let delta = clock.getDelta();
if (typeof mixer != "undefined") mixer.update(delta+.02);
renderer.render(scene, camera);
}
light = new THREE.DirectionalLight(0xffffff, 4), light.position.set(10,20,10), scene.add(light);
(new THREE.GLTFLoader).load("models/characters/"+(localStorage["character"]||"mark-vi")+".glb", (e) => {
character = e.scene;
scene.add(character);
character.position.copy(camera.position),character.rotation.copy(camera.rotation),character.updateMatrix(),character.translateZ(-5);
character.rotation.set(0,Math.PI,0),camera.rotation.set(0,0,0),character.position.set(0,0,0),camera.position.set(0,2,3);
mixer = new THREE.AnimationMixer(character);
characterAnimations = e.animations;
});
animate();
document.querySelector("canvas").addEventListener("mousemove", (e) => {
character.rotation.y = (e.clientX/400);
});
document.querySelector("#color-value").value = localStorage["prefsArmorColor"] || "#ffffff";
function changeColor(value) {
localStorage.setItem("prefsArmorColor", value);
character.getObjectByName("Object_7").material.color.setRGB(new THREE.Color(localStorage["prefsArmorColor"]).r,new THREE.Color(localStorage["prefsArmorColor"]).g,new THREE.Color(localStorage["prefsArmorColor"]).b);
(localStorage["character"]=="fotus"?character.getObjectByName("fotus_helmet_masterstl"):character.getObjectByName("Object_10")).material.color.setRGB(new THREE.Color(localStorage["prefsArmorColor"]).r,new THREE.Color(localStorage["prefsArmorColor"]).g,new THREE.Color(localStorage["prefsArmorColor"]).b);
}
function changeCharacter(value) {
localStorage["character"] = value.toLowerCase().replace(/ /gi, "-");
stopWalk();
(new THREE.GLTFLoader).load("models/characters/"+(localStorage["character"]||"mark-vi")+".glb", (e) => {
scene.remove(character);
character = e.scene;
scene.add(character);
character.position.copy(camera.position),character.rotation.copy(camera.rotation),character.updateMatrix(),character.translateZ(-5);
character.rotation.set(0,Math.PI,0),camera.rotation.set(0,0,0),character.position.set(0,0,0),camera.position.set(0,2,3);
});
}
function onWindowResize(){camera.aspect=window.innerWidth/window.innerHeight,camera.updateProjectionMatrix(),renderer.setSize(window.innerWidth,window.innerHeight)/*,document.querySelector("canvas").style.marginLeft=-((document.querySelector("canvas").style.width.split("px")[0]-0)/2)+"px",document.querySelector("canvas").style.left="50%",document.querySelector("canvas").style.position="relative"*/}window.addEventListener("resize",onWindowResize,!1);
function fire(rounds = 1) {
let isWalking = isw;
stopWalk();
document.querySelector("#gunsound-rifle").cloneNode().play();
let i = 0;
let h = setInterval(() => {
if (i >= rounds) {
return clearInterval(h), (isWalking && walk());
}
i++;
(new THREE.GLTFLoader).load("models/muzzle_flash.glb",(e)=>{e=e.scene;e.position.copy(character.position),e.scale.set(.6,.6,.6),e.rotation.copy(character.rotation),e.updateMatrix(),e.translateY(2.5),e.translateZ(-1.5),e.rotateY(.6),scene.add(e),setTimeout(()=>scene.remove(e),50)});
character.getObjectByName("WeaponConceptACE35Rglb").rotation.x+=.04;
character.getObjectByName("neck_02_071").rotation.z+=.05;
character.getObjectByName("clavicle_r_039").rotation.y+=.1;
setTimeout(() => {
character.getObjectByName("WeaponConceptACE35Rglb").rotation.x+=-.04;
character.getObjectByName("neck_02_071").rotation.z+=-.05;
character.getObjectByName("clavicle_r_039").rotation.y+=-.1;
}, 50);
}, 100);
}
function walk() {
document.querySelector("#walking").currentTime=1.5;
!isw && document.querySelector("#walking").play();
isw = true;
mixer.clipAction(characterAnimations[0]).play();
}
document.addEventListener("keydown", (e) => {
if (e.key == "w") {
e.repeat ? stopWalk() : walk();
}
if (e.key == "f") {
fire(3);
}
});
function stopWalk() {
isw = false;
document.querySelector("#walking").pause();
document.querySelector("#walking").currentTime = 0;
mixer.clipAction(characterAnimations[0]).stop();
mixer.clipAction(characterAnimations[0]).reset();
}
</script>
</body>
</html>