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Conquest is a large-scale, abstract wargame in the vein of many games that have gone before it. In particular, it bears a strong resemblance to a game known as "Empire" that has been around in one form or another for decades. I also have to name Sid Meier's Civilization as a strong influence.

Conquest falls into the category of what is known as a “Triple-E" game - Explore, Expand, Exterminate. You win by overcoming your opponent(s) and you do this by building a production base large enough to build a force sufficient for the task.

The game is played on a randomly-generated map that includes terrain types of water, plains, swamp, forest, and mountains. Scattered about the map are a number of cities; capturing cities is the essence of the game. Each player starts with a single city from which he begins his conquest.

I wrote the first version of the game in C++ in the late 90s, then wrote it over in Java in the early 2000s. I dusted it off in the fall of 2019 and made some enhancements, and plan to continue development.

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