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README.md
@@ -106,7 +106,7 @@ WebGLInput.captureAllKeyboardInput = false;
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2. Set the prop `tabIndex={1}` (may need an ESLint ignore rule) on the `<UnityRenderer>` component to enable focus on click.
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-3. Now clicking the game enables game keyboard input, and clicking the website enabled keyboard input on the website.
+3. Now clicking the game enables game keyboard input, and clicking the website enables keyboard input on the website.
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For more details on the issue, see [this Stack Overflow answer](https://stackoverflow.com/a/60854680).
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