v0.2.0-beta
It's finally here! π₯ Pogly Standalone v0.2.0 has arrived and it brings vast improvements to form and function.
Text Element Rework π
- Markdown
- Preset & Custom CSS
- Preview text in modal
Editor Guidelines π
- Markdown editor
- Editors accept on first use
- Button @ top of canvas for future reference
Infinite Canvas π
- Zoom out further
- Zoom in closer
- WASD to move canvas around or middle-click to pan
- Home key to re-center on stream
Module Quick-Swap π
- "Remember Me" modules are saved
- Swap between them with a click of a button
- Clear quick-swap in debug menu
Config Settings π§
- Owner can now change any config setting in special menu
Small fixes/adjustments π·
- Added support for multiple instances of Pogly in same browser
- Added option to kick-self in Guest list bubble
- Image details now show image name when available
- Guest cursors are now only shown when same layout is selected
- Improved authentication flow in preparation for SpacetimeDB v1.0 release
- Adjusted overlay CSS so OBS default CSS works out of the box
- Added rendering bounds to overlay route drastically improving performance when many elements are on the canvas
- Reworked image storage, saving 25% on filesize and network cost, resulting in faster load times
- Added "copy overlay url" button to advanced settings menu
- Widget rendering reworked to allow autoplay sound on Chrome
- Reworked canvas scaling, resulting in faster performance when many objects are on screen
Bug fixes π
- Fixed transparency value (again) not showing correctly when set to 0
- Fixed bug with multiple OBS browser source instances disconnecting
- Fixed issue where widgets became randomly interactable
- Fixed issues importing Pogly data to a module
- Other minor fixes
This was a HUGE patch for us, and hopefully will provide a lot of value to you!
Side note- we're trying a new release out and only including the compiled frontend & compiled SpacetimeDB module. Check out the docs if you're interested in how to use 'em!
Please join the discord and chat with us! We'd love to hear your ideas for features and improvements!