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client.py
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import socket
import threading
import pickle
import sys
state = {}
def serverListen(serverSocket):
while True:
msg = serverSocket.recv(1024).decode("utf-8")
if msg == "/viewRequests":
serverSocket.send(bytes(".","utf-8"))
response = serverSocket.recv(1024).decode("utf-8")
if response == "/sendingData":
serverSocket.send(b"/readyForData")
data = pickle.loads(serverSocket.recv(1024))
if data == set():
print("No pending requests.")
else:
print("Pending Requests:")
for element in data:
print(element)
else:
print(response)
elif msg == "/approveRequest":
serverSocket.send(bytes(".","utf-8"))
response = serverSocket.recv(1024).decode("utf-8")
if response == "/proceed":
state["inputMessage"] = False
print("Please enter the username to approve: ")
with state["inputCondition"]:
state["inputCondition"].wait()
state["inputMessage"] = True
serverSocket.send(bytes(state["userInput"],"utf-8"))
print(serverSocket.recv(1024).decode("utf-8"))
else:
print(response)
elif msg == "/disconnect":
serverSocket.send(bytes(".","utf-8"))
state["alive"] = False
break
elif msg == "/messageSend":
serverSocket.send(bytes(state["userInput"],"utf-8"))
state["sendMessageLock"].release()
elif msg == "/allMembers":
serverSocket.send(bytes(".","utf-8"))
data = pickle.loads(serverSocket.recv(1024))
print("All Group Members:")
for element in data:
print(element)
elif msg == "/onlineMembers":
serverSocket.send(bytes(".","utf-8"))
data = pickle.loads(serverSocket.recv(1024))
print("Online Group Members:")
for element in data:
print(element)
elif msg == "/changeAdmin":
serverSocket.send(bytes(".","utf-8"))
response = serverSocket.recv(1024).decode("utf-8")
if response == "/proceed":
state["inputMessage"] = False
print("Please enter the username of the new admin: ")
with state["inputCondition"]:
state["inputCondition"].wait()
state["inputMessage"] = True
serverSocket.send(bytes(state["userInput"],"utf-8"))
print(serverSocket.recv(1024).decode("utf-8"))
else:
print(response)
elif msg == "/whoAdmin":
serverSocket.send(bytes(state["groupname"],"utf-8"))
print(serverSocket.recv(1024).decode("utf-8"))
elif msg == "/kickMember":
serverSocket.send(bytes(".","utf-8"))
response = serverSocket.recv(1024).decode("utf-8")
if response == "/proceed":
state["inputMessage"] = False
print("Please enter the username to kick: ")
with state["inputCondition"]:
state["inputCondition"].wait()
state["inputMessage"] = True
serverSocket.send(bytes(state["userInput"],"utf-8"))
print(serverSocket.recv(1024).decode("utf-8"))
else:
print(response)
elif msg == "/kicked":
state["alive"] = False
state["inputMessage"] = False
print("You have been kicked. Press any key to quit.")
break
else:
print(msg)
def userInput(serverSocket):
while state["alive"]:
state["sendMessageLock"].acquire()
state["userInput"] = input()
state["sendMessageLock"].release()
with state["inputCondition"]:
state["inputCondition"].notify()
if state["userInput"] == "/1":
serverSocket.send(b"/viewRequests")
elif state["userInput"] == "/2":
serverSocket.send(b"/approveRequest")
elif state["userInput"] == "/3":
serverSocket.send(b"/disconnect")
break
elif state["userInput"] == "/4":
serverSocket.send(b"/allMembers")
elif state["userInput"] == "/5":
serverSocket.send(b"/onlineMembers")
elif state["userInput"] == "/6":
serverSocket.send(b"/changeAdmin")
elif state["userInput"] == "/7":
serverSocket.send(b"/whoAdmin")
elif state["userInput"] == "/8":
serverSocket.send(b"/kickMember")
elif state["inputMessage"]:
state["sendMessageLock"].acquire()
serverSocket.send(b"/messageSend")
def waitServerListen(serverSocket):
while not state["alive"]:
msg = serverSocket.recv(1024).decode("utf-8")
if msg == "/accepted":
state["alive"] = True
print("Your join request has been approved. Press any key to begin chatting.")
break
elif msg == "/waitDisconnect":
state["joinDisconnect"] = True
break
def waitUserInput(serverSocket):
while not state["alive"]:
state["userInput"] = input()
if state["userInput"] == "/1" and not state["alive"]:
serverSocket.send(b"/waitDisconnect")
break
def main():
if len(sys.argv) < 3:
print("USAGE: python client.py <IP> <Port>")
print("EXAMPLE: python client.py localhost 8000")
return
serverSocket = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
serverSocket.connect((sys.argv[1], int(sys.argv[2])))
state["inputCondition"] = threading.Condition()
state["sendMessageLock"] = threading.Lock()
state["username"] = input("Welcome to Chat Room! Please enter your username: ")
state["groupname"] = input("Please enter the name of the group: ")
state["alive"] = False
state["joinDisconnect"] = False
state["inputMessage"] = True
serverSocket.send(bytes(state["username"],"utf-8"))
serverSocket.recv(1024)
serverSocket.send(bytes(state["groupname"],"utf-8"))
response = serverSocket.recv(1024).decode("utf-8")
if response == "/adminReady":
print("You have created the group",state["groupname"],"and are now an admin.")
state["alive"] = True
elif response == "/ready":
print("You have joined the group",state["groupname"])
state["alive"] = True
elif response == "/wait":
print("Your request to join the group is pending admin approval.")
print("Available Commands:\n/1 -> Disconnect\n")
waitUserInputThread = threading.Thread(target=waitUserInput,args=(serverSocket,))
waitServerListenThread = threading.Thread(target=waitServerListen,args=(serverSocket,))
userInputThread = threading.Thread(target=userInput,args=(serverSocket,))
serverListenThread = threading.Thread(target=serverListen,args=(serverSocket,))
waitUserInputThread.start()
waitServerListenThread.start()
while True:
if state["alive"] or state["joinDisconnect"]:
break
if state["alive"]:
print("Available Commands:\n/1 -> View Join Requests (Admins)\n/2 -> Approve Join Requests (Admin)\n/3 -> Disconnect\n/4 -> View All Members\n/5 -> View Online Group Members\n/6 -> Transfer Adminship\n/7 -> Check Group Admin\n/8 -> Kick Member\nType anything else to send a message")
waitUserInputThread.join()
waitServerListenThread.join()
userInputThread.start()
serverListenThread.start()
while True:
if state["joinDisconnect"]:
serverSocket.shutdown(socket.SHUT_RDWR)
serverSocket.close()
waitUserInputThread.join()
waitServerListenThread.join()
print("Disconnected from Chat Room.")
break
elif not state["alive"]:
serverSocket.shutdown(socket.SHUT_RDWR)
serverSocket.close()
userInputThread.join()
serverListenThread.join()
print("Disconnected from Chat Room.")
break
if __name__ == "__main__":
main()