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script.js
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var origboard;
var game = null;
var humanplayer = null;
var AIplayer = null;
var humanplayer2 = null;
var turn_track = null;
const welcome_container = document.querySelector(".welcome-container");
const choice_container = document.querySelector(".choice-container");
const game_container = document.querySelector(".game-container");
document.getElementById("AI").addEventListener("click", ()=>{
game = "AIGAME";
welcome_container.classList.remove("active-display");
choice_container.classList.add("active-display");
});
document.getElementById("Human").addEventListener("click", ()=>{
game = "HUMANGAME";
welcome_container.classList.remove("active-display");
choice_container.classList.add("active-display");
});
document.getElementById("X").addEventListener("click", ()=>{
humanplayer = "X";
AIplayer = "O"
humanplayer2 = "O"
turn_track = humanplayer
choice_container.classList.remove("active-display");
game_container.classList.add("active-display");
});
document.getElementById("O").addEventListener("click", ()=>{
humanplayer = "O";
AIplayer = "X";
humanplayer2 = "X";
turn_track = humanplayer
choice_container.classList.remove("active-display");
game_container.classList.add("active-display");
});
// let turn_track = humanplayer; //this variable tracks whose turn it is to play when the game is played with another human
const winCombos = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[6, 4, 2]
]
const cells = document.querySelectorAll('.cell');
startGame();
function startGame(){
turn_track = humanplayer;
document.querySelector(".endgame").style.display = "none";
origboard = Array.from(Array(9).keys())
console.log(origboard);
for (var i = 0; i<cells.length; i++){
cells[i].innerText = "";
cells[i].style.removeProperty("background-color");
cells[i].addEventListener("click", turnClick, false);
}
}
function turnClick(square) {
if (typeof origboard[square.target.id] == 'number' && game === "AIGAME") {
turn(square.target.id, humanplayer)
if (!checkWin(origboard, humanplayer) && !checkTie()){
console.log(humanplayer);
turn(bestSpot(), AIplayer);
}
}
if (typeof origboard[square.target.id] == 'number' && game === "HUMANGAME") {
if (!checkWin(origboard, humanplayer) && !checkTie()){
console.log(humanplayer);
turn(square.target.id, turn_track);
changeTurn()
}
}
}
function changeTurn(){
if(turn_track == humanplayer){
turn_track = humanplayer2;
// document.querySelector(".bg").style.left = "85px";
}
else{
turn_track = humanplayer;
// document.querySelector(".bg").style.left = "0px";
}
}
function turn(squareId, player){
origboard[squareId] = player;
document.getElementById(squareId).innerText = player;
let gameWon = checkWin(origboard, player);
if (gameWon){
gameOver(gameWon);
console.log(gameWon);
}
}
function checkWin(board, player) {
let plays = board.reduce((a, e, i) =>
(e === player) ? a.concat(i) : a, []);
let gameWon = null;
for (let [index, win] of winCombos.entries()) {
if (win.every(elem => plays.indexOf(elem) > -1)) {
gameWon = {index: index, player: player};
break;
}
}
return gameWon;
}
function gameOver(gameWon){
for(let index of winCombos[gameWon.index]){
document.getElementById(index).style.backgroundColor =
gameWon.player ==humanplayer ? "blue" : "red";
}
for(var i = 0; i<cells.length; i++){
cells[i].removeEventListener("click", turnClick, false);
}
if(game === "AIGAME"){
declareWinner(gameWon.player == humanplayer ? "You Win!" : "You Lose!");
}
else if(game === "HUMANGAME"){
if(gameWon.player == "X"){
declareWinner("X Wins!!")
}
else if(gameWon.player == "O"){
declareWinner("O Wins!!")
}
}
}
function declareWinner(who){
document.querySelector(".endgame").style.display = "block";
document.querySelector(".endgame .text").innerText = who;
}
function emptySquares(){
return origboard.filter(s=> typeof s == "number");
}
function bestSpot(){
return minimax(origboard, AIplayer).index;
// return emptySquares()[0];
}
function checkTie(){
if(emptySquares().length == 0){
for (var i = 0; i < cells.length; i++){
cells[i].style.backgroundColor = "green";
cells[i].removeEventListener("click", turnClick, false);
}
declareWinner("Tie Game!")
return true;
}
return false;
}
function minimax(newBoard, player) {
var availSpots = emptySquares(newBoard);
if (checkWin(newBoard, humanplayer)) {
return {score: -10};
} else if (checkWin(newBoard, AIplayer)) {
return {score: 20};
} else if (availSpots.length === 0) {
return {score: 0};
}
var moves = [];
for (var i = 0; i < availSpots.length; i++) {
var move = {};
move.index = newBoard[availSpots[i]];
newBoard[availSpots[i]] = player;
if (player == AIplayer) {
var result = minimax(newBoard, humanplayer);
move.score = result.score;
}
else {
var result = minimax(newBoard, AIplayer);
move.score = result.score;
}
newBoard[availSpots[i]] = move.index;
moves.push(move);
}
var bestMove;
if(player === AIplayer) {
var bestScore = -10000;
for(var i = 0; i < moves.length; i++) {
if (moves[i].score > bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
}
else {
var bestScore = 10000;
for(var i = 0; i < moves.length; i++) {
if (moves[i].score < bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
}
return moves[bestMove];
}