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v1.0.0.11

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@zbee zbee released this 08 Feb 11:33
· 143 commits to main since this release

[Core]

  • Openers will now hang on Savage Blade less. 1291b04
  • Command overhaul #329
    All regularly-used commands still work the same.
    More feedback will be given when commands don't work.
    See #Commands for more info.
    • /wrath <job> has been added!
      Lets you open Wrath to a specific Job's PvE features.
    • /wrath combo now toggles when provided no argument.
    • /wrath auto now accepts the argument "toggle".
    • /wrath debug now provides a debug file for the current job.
      • /wrath debug all does what /wrath debug used to.
  • Contributors: Debug File overhaul #329
    • Auto-Rotation configurations are now included.
    • Auto-Mode state of presets is now included.
    • Sections are now more standardized.
  • Contributors: Added Debug Config Loading. 276e596 #317
    Debug files now contain a Base64-encoded Debug Code.
    You can put this into the Debug Config input in the Debug tab, and experience the exact configuration in use.

[IPC]

  • Fixed issue with "In Combat Only" and "Only Attack Targets already in Combat" syncing visually.
  • All Set methods now return a status code from the new SetResult enum. #319

[Auto-Rotation]

  • Fixed issue with AoE-Best-Target-Selection overriding Manual Targeting Mode. 26e0042
    • Added Enforce Best AoE Target Selection option to allow this behavior.
  • Fixed AoE targeting to no longer count targets that are invincible. 20d4996

[UI]

  • Added settings to open UI to current job, or switch to current job whenever you switch jobs. #329 3c28d67
  • Fixed issues with BLU spells not updating correctly. a050982
  • Settings UI #316 #329
    • Completely overhauled, with new organization and descriptions.
      Your settings are still as they were, now just easier to manage.
  • Contributors: Debug UI #317
    • Reorganized into groups, and everything collected into collapsible headings.
    • IPC debugging capabilities expanded.

[Tanks]

  • Add Interrupt options to all tanks, with Interject (and Low Blow, Shield Bash). #316 #320
    • Uses new Interrupt Delay global option, that lets you set what % the castbar should be at before interrupting it.

[SMN]

  • Added missing Opener steps. 999b701

[SGE] #311

  • Moved Eukrasia Prognosis to priority system.
  • Added %Party-Without-Shields Check option.

[RDM] #311

  • Prioritized Refulgence.
  • Prevented double casts of Engagement or Corps-a-corps.
  • Delayed Vice of Thorns slightly, to prevent triple-weaves.
  • Added weave checks to Acceleration, Embolden, and Manafication, to make sure they don't clip the GCD.
  • Moved the Melee Enforce setting to the correct section (was mistakingly under AoE instead of ST).

[DNC]

  • Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #314
  • Added Peloton back to the Openers. #333
  • Added The Balance's Technical Openers. #333

[MCH] #315

  • Fixed issues with other aiblities blocking Hypercharge.
  • Fixed logic for with Reassemble outside of combat.
  • Increased compatibility with Action Changes.

[DRK] #320

  • ⚠️ All options reset!
  • New Simple modes!
  • Added all mitigations to the combos!
  • Many options have been reorganized, so you can use dependent actions without enabling the casting of the actions they rely on.
    e.g. Disesteem separated from Living Shadow, but also Bloodspiller no longer requires Delirium, etc.
  • Added interrupts into Single Target and AoE combos.
  • Option to try to completely prevent triple weaves.
  • Removed conflict of Single Target Cooldowns and the oGCD feature.
  • Spruced up and Updated the oGCD feature.
  • Added Slider for Blood Overcap threshold.
  • Added option to restrict all Cooldowns in the Single Target combo to boss fights.
  • Improved Dark Arts management logic;
    will now suspend "Dark Arts Drop Prevention" and "Mana Overcap" options when nearing burst,
    and has stricter usage logic, to prevent waste.

[WAR]

  • Fixed text regarding Heavy Swing change. #323

[GNB]

  • Fixed issues with combos hanging on Aurora. #323

[SAM]

  • Fixed issues with limited logic for when Meikyo Shisui should be used. #328
    • Now also dynamically supports 2.08 or 2.14 more appropriately.

[MNK]

  • Added new Brotherhood to Riddle of Fire option. #314

[RPR]

  • Added Soulsow to the combos. #332

[PVP]

  • VPR: Fixed issues with Slither from hanging PvP-wide features. #327
  • MCH: Prevented more actions from running without a target. #327 2e30d0d
  • MCH: Removed the Blazing Shot option, preventing issues with Action Changes. #327