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pyopengltk.py
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from __future__ import print_function
__all__ = [ 'OpenGLFrame', 'RawOpengl', 'Opengl',
'glTranslateScene','glRotateScene','v3distsq' ]
import sys, math, os, logging
_log = logging.getLogger( 'pyopengltk' )
from OpenGL import GL, GLU
import Tkinter as tk
import Dialog as dialog
class baseOpenGLFrame(tk.Frame):
""" Common code for windows/x11 """
def __init__(self, *args, **kw):
# Set background to empty string to avoid
# flickering overdraw by Tk
kw['bg'] =""
tk.Frame.__init__( self, *args, **kw )
self.bind('<Map>', self.tkMap )
self.bind('<Configure>', self.tkResize )
self.bind('<Expose>', self.tkExpose )
self.animate = 0
self.cb = None
def tkMap( self, evt ):
"""" Called when frame goes onto the screen """
self._wid = self.winfo_id()
self.tkCreateContext( )
self.initgl()
def printContext(self, extns=False):
""" For debugging """
exts = GL.glGetString(GL.GL_EXTENSIONS)
if extns:
print("Extension list:")
for e in sorted(exts.split()):
print( "\t", e )
else:
print("Number of extensions:",len(exts.split()))
print( "GL_VENDOR :",GL.glGetString(GL.GL_VENDOR))
print( "GL_RENDERER:",GL.glGetString(GL.GL_RENDERER))
print( "GL_VERSION :",GL.glGetString(GL.GL_VERSION))
try:
print(" GL_MAJOR_VERSION:", GL.glGetIntegerv( GL.GL_MAJOR_VERSION ))
print(" GL_MINOR_VERSION:", GL.glGetIntegerv( GL.GL_MINOR_VERSION ))
print(" GL_SHADING_LANGUAGE_VERSION :",
GL.glGetString(GL.GL_SHADING_LANGUAGE_VERSION))
msk = GL.glGetIntegerv(GL.GL_CONTEXT_PROFILE_MASK)
print(" GL_CONTEXT_CORE_PROFILE_BIT :",
bool( msk & GL.GL_CONTEXT_CORE_PROFILE_BIT) )
print(" GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :",
bool( msk & GL.GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) )
except:
print("Old context errors arose")
# raise
def tkCreateContext( self ):
# Platform dependent part
raise NotImplementedError
def tkMakeCurrent( self ):
# Platform dependent part
raise NotImplementedError
def tkSwapBuffers( self ):
# Platform dependent part
raise NotImplementedError
def tkExpose( self, evt):
if self.cb:
self.after_cancel(self.cb)
self._display()
def tkResize( self, evt ):
"""
Things to do on window resize:
Adjust viewport:
glViewPort(0,0, width, height)
Adjust projection matrix:
glFrustum(left * ratio, right * ratio, bottom, top, nearClip,farClip)
or
glOrtho(left * ratio, right * ratio, bottom, top, nearClip,farClip)
or
gluOrtho2D(left * ratio, right * ratio, bottom, top)
(assuming that left, right, bottom and top are all equal and
ratio=width/height)
"""
self.width, self.height = evt.width, evt.height
if self.winfo_ismapped():
GL.glViewport( 0, 0, self.width, self.height )
self.initgl()
def _display(self):
self.update_idletasks()
self.tkMakeCurrent()
self.redraw()
self.tkSwapBuffers( )
if self.animate > 0:
self.cb = self.after(self.animate, self._display )
def initgl(self):
# For the user code
raise NotImplementedError
def redraw(self):
# For the user code
raise NotImplementedError
###############################################################################
# Windows specific code here:
if sys.platform.startswith( 'win32' ):
from ctypes import WinDLL, c_void_p, sizeof
from ctypes.wintypes import HDC, BOOL
from OpenGL.WGL import PIXELFORMATDESCRIPTOR, ChoosePixelFormat, \
SetPixelFormat, SwapBuffers, wglCreateContext, wglMakeCurrent
_user32 = WinDLL('user32')
GetDC = _user32.GetDC
GetDC.restype = HDC
GetDC.argtypes = [c_void_p]
pfd = PIXELFORMATDESCRIPTOR()
PFD_TYPE_RGBA = 0
PFD_MAIN_PLANE = 0
PFD_DOUBLEBUFFER = 0x00000001
PFD_DRAW_TO_WINDOW = 0x00000004
PFD_SUPPORT_OPENGL = 0x00000020
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER
pfd.iPixelType = PFD_TYPE_RGBA
pfd.cColorBits = 24
pfd.cDepthBits = 16
pfd.iLayerType = PFD_MAIN_PLANE
# Inherits the base and fills in the 3 platform dependent functions
class OpenGLFrame( baseOpenGLFrame ):
def tkCreateContext( self ):
self.__window = GetDC(self.winfo_id())
pixelformat = ChoosePixelFormat(self.__window, pfd)
SetPixelFormat(self.__window, pixelformat, pfd)
self.__context = wglCreateContext(self.__window)
wglMakeCurrent(self.__window, self.__context)
def tkMakeCurrent( self ):
if self.winfo_ismapped():
wglMakeCurrent( self.__window, self.__context)
def tkSwapBuffers( self ):
if self.winfo_ismapped():
SwapBuffers(self.__window)
# END Windows specific code
###############################################################################
# Linux/X11 specific code here:
if sys.platform.startswith( 'linux' ):
from ctypes import c_int, c_char_p, c_void_p, cdll, POINTER, util, \
pointer, CFUNCTYPE, c_bool
from OpenGL import GLX
try:
from OpenGL.raw._GLX import Display
except:
from OpenGL.raw.GLX._types import Display
_x11lib = cdll.LoadLibrary(util.find_library( "X11" ) )
XOpenDisplay = _x11lib.XOpenDisplay
XOpenDisplay.argtypes = [c_char_p]
XOpenDisplay.restype = POINTER(Display)
Colormap = c_void_p
# Attributes for old style creation
att = [ GLX.GLX_RGBA, GLX.GLX_DOUBLEBUFFER,
GLX.GLX_RED_SIZE, 4,
GLX.GLX_GREEN_SIZE, 4,
GLX.GLX_BLUE_SIZE, 4,
GLX.GLX_DEPTH_SIZE, 16,
0,
]
# Attributes for newer style creations
fbatt = [ GLX.GLX_X_RENDERABLE , 1,
GLX.GLX_DRAWABLE_TYPE , GLX.GLX_WINDOW_BIT,
GLX.GLX_RENDER_TYPE , GLX.GLX_RGBA_BIT,
GLX.GLX_RED_SIZE , 1,
GLX.GLX_GREEN_SIZE , 1,
GLX.GLX_BLUE_SIZE , 1,
GLX.GLX_DOUBLEBUFFER , 1,
0,
]
# Inherits the base and fills in the 3 platform dependent functions
class OpenGLFrame( baseOpenGLFrame ):
def tkCreateContext( self ):
self.__window = XOpenDisplay( self.winfo_screen().encode('utf-8'))
# Check glx version:
major = c_int(0)
minor = c_int(0)
GLX.glXQueryVersion( self.__window, major, minor )
print("GLX version: %d.%d"%(major.value,minor.value))
if major.value == 1 and minor.value < 3: # e.g. 1.2 and down
visual = GLX.glXChooseVisual( self.__window, 0,
(GL.GLint * len(att))(* att) )
if not visual:
_log.error("glXChooseVisual call failed" )
self.__context = GLX.glXCreateContext(self.__window,
visual,
None,
GL.GL_TRUE)
GLX.glXMakeCurrent(self.__window, self._wid, self.__context)
return # OUT HERE FOR 1.2 and less
else:
# 1.3 or higher
# which screen - should it be winfo_screen instead ??
XDefaultScreen = _x11lib.XDefaultScreen
XDefaultScreen.argtypes = [POINTER(Display)]
XDefaultScreen.restype = c_int
screen = XDefaultScreen( self.__window )
print("Screen is ",screen)
# Look at framebuffer configs
ncfg = GL.GLint(0)
cfgs = GLX.glXChooseFBConfig( self.__window,
screen,
(GL.GLint * len(fbatt))(* fbatt),
ncfg )
print( "Number of FBconfigs",ncfg.value )
#
# Try to match to the current window
# ... might also be possible to set this for the frame
# ... but for now we just take what Tk gave us
ideal = int(self.winfo_visualid(), 16) # convert from hex
best = -1
for i in range(ncfg.value):
vis = GLX.glXGetVisualFromFBConfig(self.__window, cfgs[i])
if ideal == vis.contents.visualid:
best = i
print("Got a matching visual: index %d %d xid %s"%(
best,vis.contents.visualid,hex(ideal) ))
if best < 0:
print("oh dear - visual does not match" )
# Take the first in the list (should be another I guess)
best=0
# Here we insist on RGBA - but didn't check earlier
self.__context = GLX.glXCreateNewContext(self.__window,
cfgs[best],
GLX.GLX_RGBA_TYPE,
None, # share list
GL.GL_TRUE) # direct
print("Is Direct?: ", GLX.glXIsDirect( self.__window, self.__context ))
# Not creating another window ... some tutorials do
# print("wid: ",self._wid)
# self._wid = GLX.glXCreateWindow( self.__window, cfgs[best], self._wid, None)
# print("wid: ",self._wid)
GLX.glXMakeContextCurrent( self.__window, self._wid, self._wid,
self.__context )
print("Done making a first context")
extensions = GLX.glXQueryExtensionsString(self.__window, screen)
# Here we quit - getting a modern context needs further work below
return
if "GLX_ARB_create_context" in extensions:
# We can try to upgrade it ??
print("Trying to upgrade context")
s = "glXCreateContextAttribsARB"
p = GLX.glXGetProcAddress( c_char_p( s ) )
print(p)
if not p:
p = GLX.glXGetProcAddressARB( ( GL.GLubyte * len(s)).from_buffer_copy(s) )
print(p)
if p:
print(" p is true")
p.restype = GLX.GLXContext
p.argtypes = [POINTER(Display),
GLX.GLXFBConfig,
GLX.GLXContext,
c_bool,
POINTER(c_int)]
arb_attrs = fbatt[:-1] + [ ]
# GLX.GLX_CONTEXT_MAJOR_VERSION_ARB , 3
# GLX.GLX_CONTEXT_MINOR_VERSION_ARB , 1,
# 0 ]
#
# GLX.GLX_CONTEXT_FLAGS_ARB
# GLX.GLX_CONTEXT_PROFILE_MASK_ARB
#]
# import pdb
# pdb.set_trace()
self.__context = p( self.__window, cfgs[best], None, GL.GL_TRUE,
(GL.GLint * len(arb_attrs))(* arb_attrs) )
def tkMakeCurrent( self ):
if self.winfo_ismapped():
GLX.glXMakeCurrent(self.__window, self._wid, self.__context)
def tkSwapBuffers( self ):
if self.winfo_ismapped():
GLX.glXSwapBuffers( self.__window, self._wid)
# Linux/X11 specific code ends
###############################################################################
# Code copied from pyopengl/Tk/__init__.py for compatibility
# Modified so it does not import *
#
#
# A class that creates an opengl widget.
# Mike Hartshorn
# Department of Chemistry
# University of York, UK
def glTranslateScene(s, x, y, mousex, mousey):
GL.glMatrixMode(GL.GL_MODELVIEW)
mat = GL.glGetDoublev(GL.GL_MODELVIEW_MATRIX)
GL.glLoadIdentity()
GL.glTranslatef(s * (x - mousex), s * (mousey - y), 0.0)
GL.glMultMatrixd(mat)
def glRotateScene(s, xcenter, ycenter, zcenter, x, y, mousex, mousey):
GL.glMatrixMode(GL.GL_MODELVIEW)
mat = GL.glGetDoublev(GL.GL_MODELVIEW_MATRIX)
GL.glLoadIdentity()
GL.glTranslatef(xcenter, ycenter, zcenter)
GL.glRotatef(s * (y - mousey), 1., 0., 0.)
GL.glRotatef(s * (x - mousex), 0., 1., 0.)
GL.glTranslatef(-xcenter, -ycenter, -zcenter)
GL.glMultMatrixd(mat)
def v3distsq(a,b):
d = ( a[0] - b[0], a[1] - b[1], a[2] - b[2] )
return d[0]*d[0] + d[1]*d[1] + d[2]*d[2]
class RawOpengl( OpenGLFrame ):
"""Widget without any sophisticated bindings\
by Tom Schwaller"""
def __init__(self, master=None, cnf={}, **kw):
OpenGLFrame.__init__(*(self, master, cnf), **kw)
# replaces our _display method
def tkRedraw(self, *dummy):
# This must be outside of a pushmatrix, since a resize event
# will call redraw recursively.
self.update_idletasks()
self.tkMakeCurrent()
_mode = GL.glGetDoublev(GL.GL_MATRIX_MODE)
try:
GL.glMatrixMode(GL.GL_PROJECTION)
GL.glPushMatrix()
try:
self.redraw()
GL.glFlush()
finally:
GL.glPopMatrix()
finally:
GL.glMatrixMode(_mode)
self.tkSwapBuffers()
class Opengl(RawOpengl):
"""
Tkinter bindings for an Opengl widget.
Mike Hartshorn
Department of Chemistry
University of York, UK
http://www.yorvic.york.ac.uk/~mjh/
"""
def __init__(self, master=None, cnf={}, **kw):
"""\
Create an opengl widget.
Arrange for redraws when the window is exposed or when
it changes size."""
#Widget.__init__(self, master, 'togl', cnf, kw)
RawOpengl.__init__(*(self, master, cnf), **kw)
self.initialised = 0
# Current coordinates of the mouse.
self.xmouse = 0
self.ymouse = 0
# Where we are centering.
self.xcenter = 0.0
self.ycenter = 0.0
self.zcenter = 0.0
# The _back color
self.r_back = 1.
self.g_back = 0.
self.b_back = 1.
# Where the eye is
self.distance = 10.0
# Field of view in y direction
self.fovy = 30.0
# Position of clipping planes.
self.near = 0.1
self.far = 1000.0
# Is the widget allowed to autospin?
self.autospin_allowed = 0
# Is the widget currently autospinning?
self.autospin = 0
# Basic bindings for the virtual trackball
self.bind('<Shift-Button-1>', self.tkHandlePick)
#self.bind('<Button-1><ButtonRelease-1>', self.tkHandlePick)
self.bind('<Button-1>', self.tkRecordMouse)
self.bind('<B1-Motion>', self.tkTranslate)
self.bind('<Button-2>', self.StartRotate)
self.bind('<B2-Motion>', self.tkRotate)
self.bind('<ButtonRelease-2>', self.tkAutoSpin)
self.bind('<Button-3>', self.tkRecordMouse)
self.bind('<B3-Motion>', self.tkScale)
def help(self):
"""Help for the widget."""
d = dialog.Dialog(None, {
'title': 'Viewer help',
'text': 'Button-1: Translate\n'
'Button-2: Rotate\n'
'Button-3: Zoom\n'
'Reset: Resets transformation to identity\n',
'bitmap': 'questhead',
'default': 0,
'strings': ('Done', 'Ok')})
assert d
def activate(self):
"""Cause this Opengl widget to be the current destination for drawing."""
self.tkMakeCurrent()
# This should almost certainly be part of some derived class.
# But I have put it here for convenience.
def basic_lighting(self):
"""\
Set up some basic lighting (single infinite light source).
Also switch on the depth buffer."""
self.activate()
light_position = (1, 1, 1, 0)
GL.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, light_position)
GL.glEnable(GL.GL_LIGHTING)
GL.glEnable(GL.GL_LIGHT0)
GL.glDepthFunc(GL.GL_LESS)
GL.glEnable(GL.GL_DEPTH_TEST)
GL.glMatrixMode(GL.GL_MODELVIEW)
GL.glLoadIdentity()
def initgl(self):
self.basic_lighting()
def set_background(self, r, g, b):
"""Change the background colour of the widget."""
self.r_back = r
self.g_back = g
self.b_back = b
self.tkRedraw()
def set_centerpoint(self, x, y, z):
"""Set the new center point for the model.
This is where we are looking."""
self.xcenter = x
self.ycenter = y
self.zcenter = z
self.tkRedraw()
def set_eyepoint(self, distance):
"""Set how far the eye is from the position we are looking."""
self.distance = distance
self.tkRedraw()
def reset(self):
"""Reset rotation matrix for this widget."""
GL.glMatrixMode(GL.GL_MODELVIEW)
GL.glLoadIdentity()
self.tkRedraw()
def tkHandlePick(self, event):
"""Handle a pick on the scene."""
if hasattr(self, 'pick'):
# here we need to use glu.UnProject
# Tk and X have their origin top left,
# while Opengl has its origin bottom left.
# So we need to subtract y from the window height to get
# the proper pick position for Opengl
realy = self.winfo_height() - event.y
p1 = GLU.gluUnProject(event.x, realy, 0.)
p2 = GLU.gluUnProject(event.x, realy, 1.)
if self.pick(self, p1, p2):
"""If the pick method returns true we redraw the scene."""
self.tkRedraw()
def tkRecordMouse(self, event):
"""Record the current mouse position."""
self.xmouse = event.x
self.ymouse = event.y
def StartRotate(self, event):
# Switch off any autospinning if it was happening
self.autospin = 0
self.tkRecordMouse(event)
def tkScale(self, event):
"""Scale the scene. Achieved by moving the eye position.
Dragging up zooms in, while dragging down zooms out
"""
scale = 1 - 0.01 * (event.y - self.ymouse)
# do some sanity checks, scale no more than
# 1:1000 on any given click+drag
if scale < 0.001:
scale = 0.001
elif scale > 1000:
scale = 1000
self.distance = self.distance * scale
self.tkRedraw()
self.tkRecordMouse(event)
def do_AutoSpin(self):
self.activate()
glRotateScene(0.5, self.xcenter, self.ycenter, self.zcenter,
self.yspin, self.xspin, 0, 0)
self.tkRedraw()
if self.autospin:
self.after(10, self.do_AutoSpin)
def tkAutoSpin(self, event):
"""Perform autospin of scene."""
self.after(4)
self.update_idletasks()
# This could be done with one call to pointerxy but I'm not sure
# it would any quicker as we would have to split up the resulting
# string and then conv
x = self.tk.getint(self.tk.call('winfo', 'pointerx', self._w))
y = self.tk.getint(self.tk.call('winfo', 'pointery', self._w))
if self.autospin_allowed:
if x != event.x_root and y != event.y_root:
self.autospin = 1
self.yspin = x - event.x_root
self.xspin = y - event.y_root
self.after(10, self.do_AutoSpin)
def tkRotate(self, event):
"""Perform rotation of scene."""
self.activate()
glRotateScene(0.5, self.xcenter, self.ycenter, self.zcenter,
event.x, event.y, self.xmouse, self.ymouse)
self.tkRedraw()
self.tkRecordMouse(event)
def tkTranslate(self, event):
"""Perform translation of scene."""
self.activate()
# Scale mouse translations to object viewplane so object tracks with mouse
win_height = max( 1,self.winfo_height() )
obj_c = ( self.xcenter, self.ycenter, self.zcenter )
win = GLU.gluProject( obj_c[0], obj_c[1], obj_c[2])
obj = GLU.gluUnProject( win[0], win[1] + 0.5 * win_height, win[2])
dist = math.sqrt( v3distsq( obj, obj_c ) )
scale = abs( dist / ( 0.5 * win_height ) )
glTranslateScene(scale, event.x, event.y, self.xmouse, self.ymouse)
self.tkRedraw()
self.tkRecordMouse(event)
def tkRedraw(self, *dummy):
"""Cause the opengl widget to redraw itself."""
if not self.initialised: return
self.activate()
GL.glPushMatrix() # Protect our matrix
self.update_idletasks()
self.activate()
w = self.winfo_width()
h = self.winfo_height()
GL.glViewport(0, 0, w, h)
# Clear the background and depth buffer.
GL.glClearColor(self.r_back, self.g_back, self.b_back, 0.)
GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
GL.glMatrixMode(GL.GL_PROJECTION)
GL.glLoadIdentity()
GLU.gluPerspective(self.fovy, float(w)/float(h), self.near, self.far)
if 0:
# Now translate the scene origin away from the world origin
glMatrixMode(GL_MODELVIEW)
mat = glGetDoublev(GL_MODELVIEW_MATRIX)
glLoadIdentity()
glTranslatef(-self.xcenter, -self.ycenter, -(
self.zcenter+self.distance))
glMultMatrixd(mat)
else:
GLU.gluLookAt(self.xcenter, self.ycenter, self.zcenter+self.distance,
self.xcenter, self.ycenter, self.zcenter,
0., 1., 0.)
GL.glMatrixMode(GL.GL_MODELVIEW)
# Call objects redraw method.
self.redraw(self)
GL.glFlush() # Tidy up
GL.glPopMatrix() # Restore the matrix
self.tkSwapBuffers()
def redraw( self, *args, **named ):
"""Prevent access errors if user doesn't set redraw fast enough"""
def tkExpose(self, *dummy):
"""Redraw the widget.
Make it active, update tk events, call redraw procedure and
swap the buffers. Note: swapbuffers is clever enough to
only swap double buffered visuals."""
self.activate()
if not self.initialised:
self.basic_lighting()
self.initialised = 1
self.tkRedraw()
def tkPrint(self, file):
"""Turn the current scene into PostScript via the feedback buffer."""
self.activate()